Lazarus

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  1. Does anyone know which file(s) contain the in-game descriptions (i.e., the "infocards") for the blueprints? See example below: http://www.mediafire.com/view/8uhmngbp1ppyq9j/Dying_Light_Blueprint_Description.jpg/file
  2. Lazarus

    A FEW MINOR EDITS, PLEASE ADVISE.

    Thanks for the prompt reply, Ahmet. AFAIK, I'm not adding any new LootedObject types, only existing (vanilla) ones to the default.loot file. For example, in the default.loot file (line 147+) I added the following loot object types to the existing block of text: use Ammo_Pistol(weight = 1.0); use Ammo_Shotgun(weight = 1.0); use Ammo_Rifle(weight = 0.2); use Ammo_Subsonic(weight = 1.0); Here's what the "edited" version looks like: LootedObject("Cont_SedanPolice") { ColorSet(ColorSet_Cont_Lockpick); use Empty(weight = 0.0); use CashMedium(weight = 3.0); use CashBig(weight = 1.5); use Weapons_Firearms(weight = 0.04); use Ammo_Pistol(weight = 1.0); use Ammo_Shotgun(weight = 1.0); use Ammo_Rifle(weight = 0.2); use Ammo_Subsonic(weight = 1.0); use Upgrades(weight = 2.0); use Healing_Items(weight = 1.0); use Valuables_Default(weight = 1.5); } AFAIK, I'm using the correct "syntax", although I have no idea what the "weight" values represent, in terms of the probability of any given object being present. I'm also unable to determine which loot file(s) contain data for the police vans. With regards to the quest script, I'm assuming you're referring to the data\quests\slums\ .xml files. I glanced at the slums_q_start_quest.xml, but didn't see any "give-weapon" phase "arguments", so I'm not certain how to correctly format and add such "argument" (assuming this is the file I'd need to edit to change Kyle's starting inventory).
  3. I'm hoping someone might be able to assist with the following edits I'm trying to make to the single player campaign: 1. Increasing the amount of ammo that "spawns" in police sedans and vans. Any changes I make to the default.loot file causes all loot (from EVERY container, lockbox, and corpse) in the game to 'disappear'. E.g., if I change any of the "weights" or add entries ( like Ammo_Pistol (weight = 1.0);) to the following, all loot in the game vanishes: LootedObject("Cont_SedanPolice") { ColorSet(ColorSet_Cont_Lockpick); use Empty(weight = 0.0); use CashMedium(weight = 3.0); use CashBig(weight = 1.5); use Weapons_Firearms(weight = 0.001); use Upgrades(weight = 2.0); use Healing_Items(weight = 1.0); use Valuables_Default(weight = 1.5); } Furthermore, I haven't been able to find any entries (in ANY of the .loot files) for the police vans, only the sedans. 2. Changing the basic gear that Kyle Crane starts with during the main story quest. None of the changes I've made in the default_player_setup.scr file seems have had any effect, so I'm assuming that's not the file(s) I need to edit. I'd also like to change what vendors have for sale at various points in the game, but I'm not certain which .scr file(s) in the scripts/trading folder I need to edit. 3. Decreasing the 'frequency' in which zombies re-spawn after Crane has 'cleared' an area. I'd also like to decrease (somewhat at least) the 'probability' that virals will appear and swarm Crane every time a bomber or gas tank zombie explodes. Any assistance would be greatly appreciated. Many thanks in advance!