bitjagdash

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About bitjagdash

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  1. bitjagdash

    NavMesh preventing me from Launching Test

    A few of these are so random, but I just tried all this and still nothing. It's definitely on their end.
  2. bitjagdash

    NavMesh preventing me from Launching Test

    Right? Lots of issues happening for me and a friend of mine
  3. bitjagdash

    NavMesh preventing me from Launching Test

    ahhh the navmesh gets corrupted when I add a crowd spawner. So, started a new map, everything worked when I added a navmesh, but then added a crowd spawner and it crashes again. Added generic spawners, and it is still crashing.
  4. bitjagdash

    NavMesh preventing me from Launching Test

    Okay removed everything except the terrain, navmesh, and the player spawn Could it be this line here? https://imgur.com/qLtVU2R [159252] 14:57:12.049 Generate Map Portals succeeded. [159253] 14:57:12.067 [CGameEditor::SaveGameModule] start [159254] 14:57:12.068 [CLevel::SaveChunks] grid saved [159255] 14:57:12.068 [CLevel::SaveChunks] terrain end [159256] 14:57:12.068 [CLevel::SaveChunks] trees [159257] 14:57:12.068 [CLevel::SaveChunks] trees end [159258] 14:57:12.068 [CLevel::SaveChunks] mesh visibility parameters start [159259] 14:57:12.078 [CLevel::SaveChunks] mesh visibility parameters end [159260] 14:57:12.078 [CLevel::SaveChunks] grid objects sort [159261] 14:57:12.078 [CLevel::SaveChunks] grid objects save [159262] 14:57:12.078 [CLevel::SaveChunks] gs objects sort [159263] 14:57:12.078 [CLevel::SaveChunks] gs objects save [159264] 14:57:12.078 [CLevel::SaveChunks] gs objects saved [159265] 14:57:12.078 [CLevel::SaveChunks] movies [159266] 14:57:12.078 [CLevel::SaveChunks] movies end [159267] 14:57:12.078 [CLevel::SaveChunks] occluders [159268] 14:57:12.078 [CLevel::SaveChunks] terrain v.2 [159269] 14:57:12.078 [CLevel::SaveChunks] Terrain v.2 end [159270] 14:57:12.078 [CLevel::SaveChunks] roads [159271] 14:57:12.079 [CLevel::SaveChunks] roads end [159272] 14:57:12.079 [CLevel::SaveChunks] decals end [159273] 14:57:12.079 [CLevel::SaveChunks] shapes [159274] 14:57:12.079 [CLevel::SaveChunks] shapes end [159275] 14:57:12.079 [CLevel::SaveChunks] lofter [159276] 14:57:12.079 [CLevel::SaveChunks] lofter end [159277] 14:57:12.079 [CLevel::SaveChunks] CGSObject data [159278] 14:57:12.079 [CLevel::SaveChunks] CGSObject data [159279] 14:57:12.079 [CLevel::SaveChunks] Envprobes [159280] 14:57:12.079 [CGameEditor::SaveGameModule] end [159281] 14:57:12.104 Save module succeeded. [159282] 14:57:13.945 Generate Map Portals succeeded. [159283] 14:57:13.947 Quest Hubs succeeded. [159284] 14:57:14.032 [CGameEditor::SaveGameModule] start [159285] 14:57:14.032 [CLevel::SaveChunks] grid saved [159286] 14:57:14.032 [CLevel::SaveChunks] terrain end [159287] 14:57:14.032 [CLevel::SaveChunks] trees [159288] 14:57:14.032 [CLevel::SaveChunks] trees end [159289] 14:57:14.032 [CLevel::SaveChunks] mesh visibility parameters start [159290] 14:57:14.037 [CLevel::SaveChunks] mesh visibility parameters end [159291] 14:57:14.037 [CLevel::SaveChunks] grid objects sort [159292] 14:57:14.037 [CLevel::SaveChunks] grid objects save [159293] 14:57:14.037 [CLevel::SaveChunks] gs objects sort [159294] 14:57:14.037 [CLevel::SaveChunks] gs objects save [159295] 14:57:14.037 [CLevel::SaveChunks] gs objects saved [159296] 14:57:14.037 [CLevel::SaveChunks] movies [159297] 14:57:14.037 [CLevel::SaveChunks] movies end [159298] 14:57:14.038 [CLevel::SaveChunks] occluders [159299] 14:57:14.038 [CLevel::SaveChunks] terrain v.2 [159300] 14:57:14.038 [CLevel::SaveChunks] Terrain v.2 end [159301] 14:57:14.038 [CLevel::SaveChunks] roads [159302] 14:57:14.039 [CLevel::SaveChunks] roads end [159303] 14:57:14.039 [CLevel::SaveChunks] decals end [159304] 14:57:14.039 [CLevel::SaveChunks] shapes [159305] 14:57:14.039 [CLevel::SaveChunks] shapes end [159306] 14:57:14.039 [CLevel::SaveChunks] lofter end [159307] 14:57:14.039 [CLevel::SaveChunks] CGSObject data [159308] 14:57:14.039 [CLevel::SaveChunks] CGSObject data [159309] 14:57:14.039 [CLevel::SaveChunks] Envprobes [159310] 14:57:14.039 [CGameEditor::SaveGameModule] end [159311] 14:57:14.052 Save module succeeded. [159312] 14:57:14.053 Compile map succeeded. [159313] 14:57:14.055 [CSocket::Send]: <send> error: WSAECONNRESET [159314] 14:57:14.055 [CEventServer::BroadcastEvent] : lost connection to: 192.168.0.10:64828 Removed the terrain, replaced it with new blocks, still not working.
  5. Hey guys, I've read in another thread that someone was having an error with an animal class or something in their object list. However, this is not the case I've looked in my assets and there isn't anything like that. Now, if I build after I've removed the navmesh entirely, the game launches and I can move around the map. So I know the navmesh is conflicting with something when ever I add it in. I've been going through every object and removing them but I seriously cannot find the source of this issue. Am I missing something? I've removed over 90% of my map and narrowed in towards 0.0 but still keeps freezing when I go to load it with the navmesh. Here's a screenshot of the "affected" area. https://imgur.com/7tFBwkQ https://imgur.com/7tFBwkQ https://imgur.com/7tFBwkQ