George_Ars

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George_Ars last won the day on March 31

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About George_Ars

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  1. George_Ars

    disable collision

    As it turned out, you are right in both assumptions. Following your reasoning, I tested the map for scaling the model, and also used a simpler version of the model, and in both cases there were changes. This engine cannot use physics for this FBX model. And this is very sad. Anyway, thank you for your help. I wish you success. I really hope that the new editor will be more perfect. If, of course, it becomes possible.
  2. George_Ars

    disable collision

    doomguy Thank you very much for your support! You are very kind. But could you also help me with my problem with the FBX model? if you don't mind. Why does the FBX model behave strangely then falls and then suddenly reappears? And the main thing is that with the floating object attributes assigned to this model, this model is not a floating object when I start the editor in Game mode (compile map). But when I work in the editor, this model sways on the waves. Why do you think this is happening?
  3. George_Ars

    disable collision

    doomguy! Please, more details! Where to enter it?
  4. George_Ars

    The ship is sinking! But no! Doesn't sink.

    but the ship does not behave like a floating object, that is, in the editor, it sways on the waves, and in the Demo itself, this does not happen, that is, it goes under the water, but when you turn away and then turn again it stands still but does not sway on the waves as everyone else does floating objects
  5. George_Ars

    The ship is sinking! But no! Doesn't sink.

    Hi doomguy !! FloatingObject
  6. George_Ars

    Will we get Developer Tools with Dying Light 2 ??

    Community activity has died. Devs see it. I guess if they release Developer Tools with Dying Light 2 it will be a miracle.
  7. George_Ars

    disable collision

    Is there a way to disable collision for "SelectionObject"?
  8. Hello community! I am trying to create my map, but so far it is not working very well. Please tell me! Why is this happening? The ship sinks, but then the ship is back in place here ------- >> https://youtu.be/xWQOwdg0uUQ
  9. George_Ars

    Import Model - Not showing up

    Try checking the scaling.
  10. George_Ars

    opening custom door models

    Good. I will try to do it. Thanks you.
  11. George_Ars

    problem with drawing distance

    No, this is not the door that is the default door, but the door that I made myself in Blender. topic here
  12. George_Ars

    problem with drawing distance

    Hi doomguy! I am glad that you still remember about this. And what did you find is a simple solution to the problem. Thanks you!!! I really hope that your skills will be useful to you in your work in the new editor (Dying Light 2), which, I hope, will be released. Now I'm interested in another question. I can’t get the door animation. That is, I create an interaction with the door and move forward, but there is no animation of the opening and closing of the doors. It seems that there is a solution, but it is not yet available to me.
  13. George_Ars

    opening custom door models

    Hello! There are recommendations on Steam on how to make a custom door model so that it opens. Here is the link. https://steamcommunity.com/workshop/discussions/-1/451850020334881090/?appid=239140 I tried to create, but it did not work out because I did not fully follow the algorithm of actions. I tried to clarify the details with the author, but did not receive a response. Maybe someone from our small Community knows how to do this and will help me with advice. My question is in the subject by the link under the name kerbok, but just in case, I will duplicate it here. Posted by: Use PhysicalSwitchDI class. Turn on m_AutomaticGate in Attributes, change m_AnimTransform to Translation, set some m_AnimRange, m_OpenCloseDuration and attach some SensorAreaHelper. You can place SensorAreaHelper by changing class from ZoneBox. kerbok: This is very valuable information. but I don’t understand some points due to translation difficulties. "install multiple m_AnimRange, m_OpenCloseDuration and attach multiple SensorAreaHelper." "---- attach some --- what some (how much?) Please explain what ZoneBox is. p.s If you know how to do this, but don’t want to explain anything, you can just send me a sample file, I will see how it works.
  14. George_Ars

    opening custom door models

    Hello! There are recommendations on Steam on how to make a custom door model so that it opens. Here is the link. https://steamcommunity.com/workshop/discussions/-1/451850020334881090/?appid=239140 I tried to create, but it did not work out because I did not fully follow the algorithm of actions. I tried to clarify the details with the author, but did not receive a response. Maybe someone from our small Community knows how to do this and will help me with advice. My question is in the subject by the link under the name kerbok, but just in case, I will duplicate it here. Posted by: Use PhysicalSwitchDI class. Turn on m_AutomaticGate in Attributes, change m_AnimTransform to Translation, set some m_AnimRange, m_OpenCloseDuration and attach some SensorAreaHelper. You can place SensorAreaHelper by changing class from ZoneBox. kerbok: This is very valuable information. but I don’t understand some points due to translation difficulties. "install multiple m_AnimRange, m_OpenCloseDuration and attach multiple SensorAreaHelper." "---- attach some --- what some (how much?) Please explain what ZoneBox is. p.s If you know how to do this, but don’t want to explain anything, you can just send me a sample file, I will see how it works.
  15. George_Ars

    Teleportation

    Hi everybody. I use the simplest teleportation from point A to point B. This involves only two elements of the button (localPortal) and the flag at the endpoint (SpawnPoint). So teleportation does not happen the first time, but at the beginning there is a loading screen and the player remains in place and after pressing the button again (loading screen again) the player gets to the end point. Of course trifle, but in my opinion this hitch is unacceptable. How to solve it?