George_Ars

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About George_Ars

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  1. George_Ars

    Teleportation

    Hi everybody. I use the simplest teleportation from point A to point B. This involves only two elements of the button (localPortal) and the flag at the endpoint (SpawnPoint). So teleportation does not happen the first time, but at the beginning there is a loading screen and the player remains in place and after pressing the button again (loading screen again) the player gets to the end point. Of course trifle, but in my opinion this hitch is unacceptable. How to solve it?
  2. George_Ars

    diver ))

    Sorry guys. I just had to assign a specific class to WaterCurrent.Everything became Okie Doki.
  3. George_Ars

    diver ))

    hi everybody. the character does not swim but walks along the bottom. Why is this happening?
  4. George_Ars

    empty selection

    From what arises an empty validator?
  5. George_Ars

    empty selection

    hi everybody. For the umpteenth time, I notice that empty selection occurs in DLDT. Previously, I did not attach any importance to this and simply restored them. Now when the number of objects in my project becomes more and more, I want to foresee the appearance of all kinds of errors and failures, and for this it is necessary to know their nature. My question is: Why do empty selection arise?
  6. George_Ars

    Mirror surface

    Ok. I wish you good luck too.
  7. George_Ars

    Mirror surface

    Hey! doomguy (One more question.) I have long wanted to ask. Is it possible to change for example the character animation by replacing the existing one, for example, as you did with the textures? I would like to know if it is possible to do in theory or not. If for example this is possible, then I hope that someday I would be able to study it. The most important thing that I like about DLDT is that thanks to it I have creative ideas that can very well be embodied in reality. At least in virtual.
  8. George_Ars

    Mirror surface

    Yes, everything is correctly said. For example, if it weren’t for modding, now few people would remember about SKYRIM. It’s unpleasant for me now to think that Techland devs may not bustle about at all with the release of the DL2 editor. Wait and see.
  9. George_Ars

    Mirror surface

    Yes, I watched this video. I am one of your subscribers. It is unfortunate that too few people are interested in DLDT. I think this is undeserved. I really want to believe that in dying light 2 there will be an excellent editor even better than before.
  10. George_Ars

    Mirror surface

    It seems that I have formulated the question incorrectly. I will try to fix it. All Dear forum participants who answered my question suggested that I use the assets. It’s interesting for me to use the possibility of adjusting the parameters of the material of the user model in the “Dying Light Developer Tools”. And since I do not speak English and especially special knowledge, it is quite difficult for me to find out. Of course, I myself had already experimented enough with materials, (I changed the parameters of the material at random, but most often nothing happened) and the question for me is still an open question about how wide the possibilities for setting up materials in "Dying Light Developer Tools" are. In other words, the question looks like this: - Should I even try to experiment with materials, or stop doing this because the developer has blocked this opportunity? Sometimes you get desperate when you don’t know something for sure ..
  11. George_Ars

    Need help with this god forsaken quest scripting

    Hi. I also have not written a single Quest yet. But when I do not succeed, I usually postpone the resolution of the issue for two or three days. After which there is a certain probability that the issue will be resolved. An insight may come to you. Or the Guru will appear and tell you the answer to the question. I wish you good luck and do not stop there.
  12. George_Ars

    Mirror surface

    Yes, of course, but unfortunately it doesn’t give anything since I can’t even see the settings for these materials. Techland developers have blocked this opportunity. Yes, of course, they can be understood. This is done so that users do not get into where they are not asked, but why not just look !?
  13. George_Ars

    Mirror surface

    Oh yeah. Thanks, that would be nice.
  14. George_Ars

    Mirror surface

    To create a pseudo mirror, I use the Emissive channel. And I get a glowing thing. But this is not a mirror ..
  15. George_Ars

    Mirror surface

    Can I create a mirror in Dying Light Developer Tools? Or something similar. I did not find anything in the DLDT Wiki.