George_Ars

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  1. George_Ars

    problem with drawing distance

    Yes, without fail
  2. George_Ars

    problem with drawing distance

    Wow. It really works and everything is so simple.Thank you! But can I ask you one more small question? All mirror objects in the game have a reflection. https://ibb.co/bWw3fxZ By the way, I made this screenshot on your space map.(Those Aren't Mountains, They're Waves) This is a reflection of the wave. I understand that this question is trivial, but still. Can I change the picture to any other ?.. I think it's called the HDR card ))
  3. George_Ars

    problem with drawing distance

    Thanks, I'll do it.By the way. I downloaded two of your map in Steam. I really liked them.Due to a grass problem, I didn’t want to continue working on the map. But now when everything seems to be alright, I can continue to work on my project. Obrigado!
  4. George_Ars

    problem with drawing distance

    Of all the available brushes, only the flowers brush has a fairly high drawing distance. Yes of course. But nothing has changed. Moreover, for the sake of experiment, I used a free camera in Dying Light: The Follow, where I also watched the wave not so clearly, but still. Developers very skillfully mask it with the help of landscape objects. Moving free camera at a height of 10 meters allows you to see it. After that, I came to the conclusion that the engine is not for open spaces. Of all the brushes available, only the flower brush has a rather large drawing distance.All things taken into account. or all this needs to be mentioned. )))
  5. George_Ars

    problem with drawing distance

    Да, конечно. Но ничего не изменилось. Я использую бесплатную камеру в Dying Light: The Follow, где я тоже наблюдал за волной не так отчетливо, но все же. Разработчики очень умело маскируют его с помощью ландшафтных объектов. Движущаяся свободная камера на высоте 15 метров позволяет это увидеть. После этого я пришел к выводу, что двигатель не для открытых пространств. Кисть имеет только большое расстояние. Все вещи учтены. или все это нужно упомянуть. )))
  6. George_Ars

    problem with drawing distance

    Most likely, this engine is not intended for open spaces.
  7. George_Ars

    problem with drawing distance

    Of all the available brushes, only the flowers brush has a fairly high drawing distance.
  8. George_Ars

    problem with drawing distance

    Yes thank you. You as always helped. I think it is always helpful to try. The main thing is that it is important for me to know the reason why this is a problem with my computer or simplified developer tools. (machine english)
  9. George_Ars

    problem with drawing distance

    That is, the old grass needs to be removed and a new brush created with new data? Did I understand you correctly?
  10. George_Ars

    problem with drawing distance

    I changed the value of grass_a.msh, but to no avail
  11. George_Ars

    problem with drawing distance

    Please tell me which Mesh to change? I changed the level def, grass, horizon, but nothing changes. Exhibited a value of 1000. Maybe it is necessary to take into account any other nuances?
  12. George_Ars

    problem with drawing distance

    Hi! I have a problem with drawing distance now. How to implement the possibility of "dying light developer tools" to increase the range of drawing. problem can be seen here ------>>