tvdaXD

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Everything posted by tvdaXD

  1. That's great! Also there's one thing I noticed while playing as hunter; Hunters have survivor sense too now. I use the default controls so when I press Q I pounce, but it now also triggers survivor sense. Which is also bind to Q if I was playing survivor.
  2. This is nice! I still play a lot too, hopefully this will work out better. Recently after testing with friends we found out that insta tackle still worked at some close distances (hunter's failed tackle got shortened by a wall or object and human was close) Also DFA's still worked when the hunter was just floating at the surface of water and even underwater? Hopefully that is fixed too now. Also, can you perhaps explain to me why the elemental damage is basically nullified?
  3. It has to stop. Please do something about it Techland.
  4. It does not 20 minutes indeed, that was put in for comedic effect. But still, this sometimes occurs after every match. Which is insane and should be fixed.
  5. https://www.youtube.com/watch?v=Rv_bD4dQRnc
  6. tvdaXD

    Night Hunters In The Following

    Because I and many other hunters do not like this map when playing as Night Hunter.
  7. tvdaXD

    Nh Is Far Too Weak Right Now

    This is such, the game is at it's current state pretty balanced. I play this mode a lot, 580 hours into the game now, I play both human and night hunter, and I win 90% of all matches. The only thing they need to fix is the annoying telebombers and the annoying message poping up asking if you want to continue with invasions on or not 10 chupacabra times.
  8. tvdaXD

    An Outfit Idea

    Features: Bulletproof mask, because who wants Night Hunter claw-marks on their face? Bulletproof vest, so you can still breathe easily after you've been tackled. Military-grade wrist watch, waterproof and with radium dials! Military-grade boots, for running countless miles comfortably. Waterproof flashlight, nothing special really. A black shirt to match the outfit, stretchy material for easy movement. Military-grade gloves, so your hands won't bleed after climbing all those buildings. ​Black cargo pants with knee pads, so you can keep making those zombie heads explode without any pain and/or knee damage! That's all, of course this outfit is just an aesthetic item that doesn't add any extra's or better stats to your character. I would love to play against Night Hunters in this outfit. I hope the developers see this and say what they think. On top of that, feel free to say what you like and dislike about this.
  9. tvdaXD

    A Bug About The Legendary Outfits (Devs Please See)

    The Rias killer outfit doesn't have those white bandages as shown in the picture, and Brecken's first person hands are so blocky and low-polygon, and Tahir's arms are wierd when you are holding the attack button for a swirl with a 2H.
  10. tvdaXD

    Opinions Please! Fixing The Nh Gamemode

    Have you tried doing a UV heal after a miss? In the case of a 1v1 this is very useful. You might notice that when you miss a ground pound, there is this short moment, (Most of the times) where the recovery is done, but the human still hits you before/while you jump or tendril away. In this moment you can UV heal quick enough to not die, this not only heals you, but also restores your stamina which gives you the opportunity to pounce them while they're hitting you. When humans are hitting you, they will most likely not use their UV flashlights because they are pressing the attack button constantly even when you heal, so when you have stamina you can pounce them and get a kill. (Of course experienced players will notice this tactic and use UV, but UV heal after a missed GP can save your life in some cases!) - (I hope you understand my explanation ) I would suggest you change the way you look at this, many experienced hunters keep attacking you even if they don't have any spits or shields, waiting of course is bad for your nests, so you should not only look at how long it takes before your spits are back, but also look at your health. If your health is max (which seems to recover pretty quick now,) you can still keep trying to land GP and tackles with combination of claw attacks. This will keep the survivor(s) busy while you're recharging your spits. Once you take on hit, you have to watch out for people who use 2H weapons because if you miss a tackle or GP in that case, you'll most likely end up dead. Another useful tactic which you probably already tried (But I am going to say it anyway just in case) is to spit and tackle or pounce right afterwards. Humans in a PVP-grab state can't jump away and will get hit! It could be because I have all skill unlocked and active, but Night Hunters are faster then buggies. (Unless they use nitrous) Unfortunately the difference in speed is so small, one mistake and you'll see them again once they've stopped for their next nests. I would say this is should be easier for a hunter to catch up to a car. Like I said before: "What would actually be a good feature is to give the night hunter the ability to use their tendrils on the buggies, pulling themselves towards the buggies really quick! And to balance this to the humans, humans can get the tendrils of their buggies by using the electric cage or perhaps the UV lights on their car." The only thing I would balance here is that when players have the ability to instantly heal because of their difficulty level, Hunters should have way shorter recharge times for spits/shields and especially health. On other difficulty levels which have no instant healing the balance is fine. It would actually make a lot more sense if the Hunter got that spot feature. Because the scream/howl is like an echolocation. "Echolocating animals emit calls out to the environment and listen to the echoes of those calls that return from various objects near them. They use these echoes to locate and identify the objects" ~Wikipedia But of course because of balancing reasons, if only humans got this feature, it wouldn't be that bad, it would actually be alright and actually make it a more horrifying experience. In addition to that, if the hunter screams/howls, the humans should see a white (or another color) glow on the edge of their minimap to see from which direction the scream/howl came. That's it for now, I would say this gamemode is pretty balanced at it's current state though, because as human and hunter I win almost every match. Even though I play human much more, as a hunter I am doing great too.
  11. tvdaXD

    Opinions Please! Fixing The Nh Gamemode

    I see you have come across many problems, which in my opinion, do not have to be "fixed" with your solutions. Now please, hear me out. I too play as hunter many times, and also against very good hunters. And these problems here, are no problems for me and other good hunters. First problem, I don't know if this is actually true what I am about to say, but in some cases humans can't dodge tackles, anyways, a pounce that does damage when missed and that knocks them unconscious in 3 times is a bit much. I would say 5 times, because as hunter you have to land 5 successful hits on a survivor to kill them. (Ground pound, tackle, claws or a combination of them all. If you land 5 of them, humans are dead if they don't heal) Second problem, There is a skill called UV block, you should try it. A hunter which can still run and jump like there is nothing going on is OP. I can already see the GP spam if that where the case. Third problem, It requires some skill indeed, but also you have to make a good decision when to shoot the spit or not. If that's still to hard for you, try doing a GP. When you successfully GP someone, the camera follows that player flying backwards. In that moment you basically have some sort of auto aim, all you have to do is press the spit button and you'll most likely have a spit stuck on them, easy right? Fourth problem, You can tackle buggies you know? And a tip to keep up with them, Night hunters can now go from tendrils straight to running and keep the momentum of their tendril for a short period. So if you tendril, run and then jump you will fly really quickly and it will be easier to tendril further again. What would actually be a good feature is to give the night hunter the ability to use their tendrils on the buggies, pulling themselves towards the buggies really quick! And to balance this to the humans, humans can get the tendrils of their buggies by using the electric cage or perhaps the UV lights on their car. Fifth problem, Health is indeed higher, but like I said before it just takes 5 hits, which isn't easy of course because the survivors only have to hit you three times but still, I would say this is pretty balanced. The healing part depends on the difficulty level the host is playing on. Hard and Nightmare do not have instant heals, but medic-kits do heal more! I would suggest the developers find a way to balance the difference between matches on normal difficulty compared to nightmare difficulty. For example, the night hunter spits would take a little less time to recharge and also the night hunters health would be restored faster when playing against people on a normal difficulty. Your idea to have Night Hunter's spit act like mines isn't that bad actually, it would be a pretty cool addition to the skill tree. Hunters would be able to put their selected spit on the ground as mine (with a new button) instead of shooting them. Another cool idea to balance this mode is maybe give the survivor sense AND the Hunter's scream a change (or maybe make this another mode.) Instead of survivor sense once, and then being able to see the hunter for a while. A survivor sense with a cool-down timer, which shows the last location of the Night Hunter when the Night Hunter is in range of the survivor sense of course. And perhaps the same for the Night Hunter. This way you would have to be a bit more aware and look around for the night hunter, also does this give the night hunter an opportunity to approach the survivors in a stealthy way for some surprise attacks. That's all for now, I hope my English was correct. (Sorry if that isn't the case)
  12. tvdaXD

    Btz Imbalance Fix

    I see some interesting ideas here, and I've got one as well: Instead of survivor sense once, and then being able to see the hunter for a while. A survivor sense with a cool-down timer, which shows the last location of the Night Hunter when the Night Hunter is in range of the survivor sense of course. And perhaps the same for the Night Hunter.
  13. So I am playing on HARD+ I know it takes more damage to kill enemies, especially the demolishers (Which seem unkillable unless you use conducting or flammable liquid in combination with a fire or electricity upgrade,) but for some reason, an arrow, that goes straight trough a skull, doesn't kill some enemies instantly, while those enemies would die instantly if it was a bullet instead of an arrow. The health some zombies, and especially Rias men have, makes a bow so useless! You need about 25 headshots with arrows to kill them, it looks really stupid after finally killing one enemy with so many arrows! They end op looking like porcupines... So if you, the developers could maybe take another look on the damage model, for the bow especially, that would be nice.
  14. tvdaXD

    Help Us Improve Parkour Experience!

    I have a great Idea! What about all of you amazing developers play Mirror's Edge When you have the time! I bet you will see many free running moves you have not used yet, or maybe add new cool animations based on those. Mirror's Edge had great free running, and if you would take some of that to your game, that would be amazing!
  15. tvdaXD

    How Hard Will The New Nightmore Mode Be...

    Nightmare mode brings stamina back even if you have maxed the skill trees, and on top of that you will lose all your progression to the next level when you die. For more info see this interview: https://youtu.be/Iec3E5yJX7A?t=8m54s The link starts on 8:54, that is when he talks about the new difficulty level. Also you could watch the whole interview, lots of information!
  16. tvdaXD

    Better Bozak Bow

    The Bozak Horde bow is awesome, I got it and it's just amazing to shoot it! But unfortunately it is really bad, I play on Hard Mode+ and in Hard Mode and Hard Mode+ it just doesn't perform like it should. I don't know how it is in Normal, but I have to shoot so many arrows in heads to kill! Shouldn't a arrow that goes trough your head kill you instantly? It's a pretty useless weapon now. So I request the developers to look at it's damage, so it is a little bit better at harder game modes, and also make it a 1 hit kill when I make a headshot.
  17. tvdaXD

    Techland, Dying Light Is Dying

    This is such an awesome game! And with the new developer tool where you can make your own maps it just extended the replay value of the game! But this damn AMD performance! Not everyone has the money to buy extremely high end PC's but have a little less to spend and choose AMD for it, which is cheaper! But this game is sooo badly optimized! Techland should've fixed it by now! It's like they don't care!
  18. tvdaXD

    Accessing Dying Light's Soundfiles (Pc)

    fsb files? All I see are files like "Music_1.csb" can you tell me how to extract them?
  19. Dying Light's twitter just announced Hard Mode & New Skins coming for free, "You asked for it. We will deliver" (https://twitter.com/DyingLightGame/status/565561733029584897) It probably doesn't contain all of the features from down below, I guess almost none of them, But we'll see... I HOPE THEY´LL READ THIS! So browsing around the forums I saw a lot, REALLY A LOT of requests for a HARDCORE MODE. So why not make a new topic about it? Post all your hardcore mode idea's here so the developers can hopefully add this into the game, in the future. Now, here are my idea's; IMPORTANT! THIS MODE SHOULD BE CUSTOMIZABLE, MEANING ALL OF THE BELOW FEATURES CAN BE TURNED ON OR OFF, AND EVEN SELECT THE AMOUNT WITH A SLIDER; (EXAMPLE; ZOMBIE DAMAGE : 0 to 100) TO CREATE ABSOLUTE FREEDOM FOR THE PLAYERS. THE HARDCORE MODE. ABLE TO DISABLE ALL HUD ELEMENTS. ABLE DISABLE SURVIVAL SENSE, AND ABLE TO CUSTOMIZE IT, MEANING YOU CAN SELECT THE THINGS YOU WANT TO SEE AND NOT WANT TO SEE. WAY BETTER ZOMBIES, IT SHOULD FEEL LIKE THE BEGINNING OF THE GAME, WHEN I WAS REALLY CONSIDERING SHOULD I FIGHT THIS ONE (OR MORE) OR NOT? OR MAYBE JUST WEAPONS THAT DON'T HAVE A HIGHER DAMAGE THEN 100, BECAUSE ZOMBIES ARE SO EASY NOW. (GIVE US A SLIDER FOR IT, ABLE TO CUSTOMIZE AND STUFF). OR MAKE ZOMBIES HAVE A TOUGHER BODY, MEANING YOU NEED TO STRIKE MULTIPLE TIMES ON ONE SPOT TO CUT TROUGH, OR BREAK IT. SLOWER HEALING, IT'S PRETTY FAST. MAYBE EVEN WHEN USING A MEDIC KIT IT SHOULD FILL UP IN A SHORT TIME INSTEAD OF INSTANT HEAL. LONGER NIGHTS, THE NIGHTS ARE REALLY SHORT COMPARED TO THE DAY, NIGHTS SHOULD BE AS LONG AS THE DAY. (OR AT LEAST HAVE THE OPTION TO SET IT LIKE THAT.) I WOULDN'T MIND IF IT RAINS A LITTLE BIT MORE SOMETIMES, I ALSO WOULD LIKE THE MAP TO BE STILL WET AFTER IT STOPS RAINING. THE NOISE CIRCLE (THE CIRCLE YOU SEE ON THE MINIMAP WHEN FIRING A GUN FOR EXAMPLE) SHOULD BE WAY BIGGER (ALSO MORE SOUNDS SHOULD BE HEARD BY THEM) NO GRAPPLING HOOK, IT'S REALLY EASY TO ESCAPE, THIS SHOULD BE DISABLED. (ALSO AN OPTION TO TURN ON AND OFF) NO SHIELD, IT'S WEIRD, ALSO, WHY CAN'T I BLOCK USING MY SWORD LIKE THE NPC'S!? (AND WHEN YOU BLOCK YOUR WEAPON'S EFFECTIVENESS SHOULD DECREASE QUITE A BIT.) LOOT, AND WEAPONS SHOULD BE WAY HARDER TO FIND, SPAWN WAY LESS! AIR DROPS CONTAIN A LOT OF USEFUL STUFF, MAKE THEM HAVE SOME GOOD ITEMS FOR HARDCORE. (ALSO ENABLE THEM AFTER YOU FINISHED THE MAIN STORY, I MISS THEM.) ABLE TO REVISIT QUARANTINE ZONE'S, I REALLY LIKE THEM! (WHAT ABOUT YOU OWN QUARANTINE ZONE EDITOR? (HOW AWESOME IS THAT!) FOR THE TRUE HARDCORE PEOPLE: YOU NEED TO EAT AND DRINK, SLEEP ALSO MAYBE. EVEN IF YOU HAVE THE SKILL, NO UNLIMITED STAMINA IN HARDCORE! ZOMBIES SHOULDN'T BE DEAD AFTER I CUT THEIR LEGS OFF, I NOTICED THEY DIE WHEN I CUT TWO LEGS OFF, WHEN I CUT ONE THEY STILL LIVE. WOULD BE AWESOME TO SEE CHILD ZOMBIES WANDER AROUND ONCE IN A WHILE, MAYBE ONLY IN THE NIGHT. AN EXTRA COOL FEATURE WOULD BE IF THEY STILL CRAWL WHEN THEY'RE CUT IN HALF, WOULD BE PRETTY AWESOME RIGHT? ALL THE ZOMBIES AND HUMANS SHOULD NOTICE WHEN A LIGHT IS SHINING ON THEM AND SHOULD REACT TO IT, LIKE TURNING AROUND AND LOOK AT THE DIRECTION IT'S COMING FROM. REALISTIC ADD-ON (EXTRA OPTION) NO ELEMENTAL STUFF, FREEZING FIRE AND ELECTRICITY & STUFF OFF FOR THE PEOPLE WHO WANT IT LIKE THAT. A LIMITED BATTERY LIFE FOR YOUR UV AND NORMAL FLASHLIGHT. YOUR CHARACTER CAN HAVE SEIZURES AT RANDOM MOMENTS IN NORMAL GAMEPLAY, LIKE IN THE STORY MODE. (http://forum.techland.pl/topic/4514-hardcore-mode-everybody-wants-it-post-your-ideas-for-it-here/page-2#entry19665) A VERY LIMITED CHARACTER INVENTORY, YOU CAN CARRY UP TO 4 WEAPONS AND 20 ITEMS. (OF COURSE, ALSO CUSTOMIZABLE) WHEN YOU DIE, YOU LOSE ALL OF YOUR STUFF. (AND OF COURSE, ALSO CUSTOMIZABLE) ABLE TO RESET SKILLS, OR ADD PRESTIGE! ABLE TO DISABLE SLOW MOTION AND X-RAY, ALSO CHANGE THE X-RAY PLEASE. I DON'T WANT TO SEE A SKULL BREAK WHEN THE HEAD IS ALREADY GONE. GET RID OF THE RIDICULOUS FALL DAMAGE, YOU CAN SURVIVE FROM EVERY HEIGHT ON A CAR!? THE GARBAGE BAGS ARE RIDICULOUS TOO, BUT NOT AS MUCH AS THE CARS. BITERS CAN INFECT YOU, (EXTRA OPTION) ONCE YOU GOT BITTEN ONCE OR A COUPLE OF TIMES YOU'LL START TO HAVE SYMPTOMS, SO YOU BETTER FIND AN ANTIZEN AIRDROP! NIGHT HUNTER AI, FROM BE THE ZOMBIE MODE, SO YOU'LL SOMETIMES GET INVADED BY A COMPUTER CONTROLLED NIGHT HUNTER. PLAYER COSTUMES ARE DIFFERENT, THEY SHOULD HAVE ADVANTAGES AND ALSO DISADVANTAGES, FOR EXAMPLE; THE JUGGERNAUT SHOULD BE ABLE TO ABSORB MORE DAMAGE, BUT ALSO BE SLOWER. MORE, WEAPONS & STUFF! ABLE TO PEEK AROUND CORNERS AND SHOOT, LIKE IN FAR CRY! ABLE TO FIND ALL WEAPONS IN THE GAME, I DON'T WANT TO FIND THE SAME WEAPONS OVER AND OVER AGAIN WHEN I FINISHED EVERYTHING IN THE GAME! CHAINSAW!!! FIST WEAPONS, LIKE YOU SEE IN THIS VIDEO; (YouTube) AND MANY OTHER COOL FIST WEAPONS! BEAR TRAPS? (GoogleImages) WOULD BE AWESOME FOR A ZOMBIE GAME RIGHT!? TAZERS!? FLARE GUN, BURN EM! NOT JUST NORMAL FLARES, UV FLARES ALSO! SNIPER RIFLE, SHOTGUNS, REVOLVERS! C'MON, WHERE IS DUAL WIELD!? LIKE SKYRIM? DUAL WIELD SMALL KNIFES, OR MAYBE A KNIFE AND A PISTOL, OR MAYBE TWO PISTOLS!? A BOW, CRAFTABLE WITH A STICK AND A ROPE FOR A SMALL AND OF COURSE BAD ONE, BUT ALSO A RARE GOOD ONE, LIKE THE PHANTOM BOW IN BATTLEFIELD 4? CROSSBOW! WITH BOLTS, WITH THE SAME FEATURES AS ARROWS. OF COURSE THE ARROW'S, WITH ELEMENTS AND FIRECRACKERS AND EVEN FLARES, FOR DISTRACTION. (OF COURSE ABLE TO CANCEL ARROWS, JUST LOOK AT THE BOW MECHANICS FROM FAR CRY 4, I LOVE IT!) These are all features I would like to see in this game in the future, I hope that with this I could double, triple, (or even more) the replayability of this game. I really love it and it would be really stupid to stop playing this after a short while. I WANT TO KEEP PLAYING AND NOT GET BORED! THAT'S ALL, OR IS IT? I'LL ADD MORE WHEN I SEE SOME MORE GREAT IDEA'S ON THE FORUM! I THANK YOU FOR TAKING THE TIME AND READING IT ALL, ALSO EXCUSE ME FOR MY ENGLISH MISTAKES IF I MADE ANY, I'M DUTCH.
  20. All of the things you said are in the list! Able to turn on and off all the features in Hard Mode (already in the list) and now I've added your great idea of getting seizures! I haven't tried NG+ yet, I already completed every thing (Except collectibles) but I wanted to try NG+ after they released a patch for AMD systems... Currently playing with a 20 to 40 FPS. :/
  21. I've send a tweet to Dying Light & Techland about it! I hope someone will read it and pass it on to the developers! You're right and on top of that, I didn't have noticed night volatile's take more hits. (Probably because of the OP weapons now) But maybe they could find a balance between tough and large numbers. Thanks for reading the Topic btw!
  22. You're right, it looks amazing. But still, he's mowing them down so easy, Maybe it could be more balanced if the zombies weren't that soft, that you needed multiple blows on one spot to actually cut trough.
  23. Of course it isn't going to be, it's a "mode," meaning it can be turned on and off, if you are having a hard time dealing with the normal zombies then I suggest training some more. Once you're a true zombie killing machine that can't be killed go for hardcore mode!
  24. Couldn't said it better myself, and on top of that, I already posted the same idea's there!