Drakorus

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Everything posted by Drakorus

  1. Here's the most recent play between 4v1 for our rebuild! We also have a fix for Telebombers incoming with the next patch
  2. Drakorus

    Be the Zombie, humans way over powered.

    DaSorrow logic https://goo.gl/images/HvGrJF I maxxed out my attachment space XD
  3. Drakorus

    BTZ Rebuild progress update

    Here's a video of our current 4v1 play
  4. Drakorus

    Be the Zombie, humans way over powered.

    So... Nothing then? I thought so. Keep trolling the forums bro, eventually you'll become the forum god! or ignored by everyone it XD
  5. Drakorus

    Be the Zombie, humans way over powered.

    Ok then show me one post where someone considered what you said useful. I need a good laugh.
  6. Drakorus

    Be the Zombie, humans way over powered.

    Yep, martyr, following of 0 X3 that's actually a bit rich coming from you, the person who comes here whines about nothing really useful and then bashes everyone who doesn't agree with them. In fact I wouldn't be surprised if your only posts here are you flaming people who have valid points.
  7. Drakorus

    Be the Zombie, humans way over powered.

    Yep, martyr, following of 0
  8. Drakorus

    Be the Zombie, humans way over powered.

    X3 you don't understand the game at all, either way you've been banned from the community. I don't want toxic pos there.
  9. Drakorus

    Anticheat

    https://discord.gg/7TRaZXP We are Runners Pleasure to have ya.
  10. Drakorus

    Be the Zombie, humans way over powered.

    Start learning to spell first then come back to the forums when you can speak like a human being
  11. Drakorus

    Anticheat

    We have setup an antihacking community that runs it's own balance packs that are currently being playtested, we're releasing new maps/missions/traps Ignore Dasorrow he just trolls the forums but doesn't play the game xD
  12. Drakorus

    Make BTZ an official mode! v.2

    Nope just the trolls like you are the main problem
  13. https://www.change.org/p/techland-open-letter-to-techland-for-expansion-of-btz Check it out guys if you agree SIGN! Within the gaming community we have a serious lack of a true asym esports game since the death of Evolve, however we have a solid engine within Dying Light's BTZ mode that I believe could easily be expanded to support esports which would help drive additional sales for Techland but also and more importantly, it would give a new home to the Evolve Pro Players Community that are actively trying to find a true home. Within my proposal I do want to open a small studio over here for a project to develop a 'pvp island' for Dying Light that would be accessible in game similar to the boat that is used for Prison Heist missions, it would allow an intermediary area to remove all in game items(putting everyone on a level playing field) it would have an internal store that would have pvp currency specifically based on resources collected on the island. We would add a bounty system of who is the current notorious players and recent successful hunts against other bounties. We can create in game events using the alarm/picklock/pry panel features of the game to increase tension for in game matches while still keeping it easy to balance by not massively changing mechanics of the game. One example would be an armory that holds powerful equipment that would help clear nests, maybe a C4 charge that was remotely triggered as an example, it would have a main entrance that is accessible only via picklock once the picking has started an alarm would sound attracting a number of zombies from nearby. After about 15 seconds if they have not broken through a louder alarm will sound alerting the Night Hunter to the current location as well as spawning goons/demolishers. The trade off would be once they are in inside they can shut the door, defend that entry point enough to take a breather. If an alternate route is needed out we could create an underground tunnel. I firmly believe everything that I want to do within Dying Light can easily be done within the developer tools with enough time/resources, what I intend to ask of Techland is this: Permission - I am probably going to need a kickstarter/funding I will have to advertise on that mark, I will be pointing this from a private concern but I do need to ensure that I'm not stepping on toes. Access - Once we start going with this we will need access that has been removed from dev tools in the past, a Night Hunter slot at least accessible internally for us without having to build it into the system would shorten the time needed in order to get up to speed. Cooperation - Once we reach a point that we can introduce these maps into the game, we will need Techland's help to create an access point for the island as well as if the dev tools has a size limit possibly creating zoning spots for each map. Commitment - While I would love to permanently stay developing the pvp island for Dying Light my first commitment is to my community and the esports side of things, I want to ensure that as long as Dying Light has an esports scene that is active and generating revenue Techland will continue to if not improve at least maintain what we create. Dying Light is an incredible game, it's a very frantic and immersive experience in which your positioning is always important, situational awareness in this game usually means the difference between a death and a nest down from that idea though.. I don't think it was explored enough within the engine given to us. The mini events were interesting but I believe we can add many more without needing to drastically change anything. One side note is about the hacking/modding side of the community, we can limit a lot of this by ensuring people have to access the intermediary each time they go into pvp, however setting up an external option may eventually be needed if this becomes a serious endeavor for Techland.
  14. Drakorus

    Be the Zombie tournament!

    We are Runners is bringing you a new Dying Light BTZ tournament: This tournament will run on a point buy system for items, auto included items like flares and UV will be free. Explosives WILL BE ALLOWED, this is a game about skill and everything that Dying Light has to offer as long as it's not modded/hacked or cheating. NHers will be using their endgame setup to bring the entire toolset to the board. It will be a best of 3 rounds with the finals being best of 5, loadouts can be changed during match but only if you have remaining points/items that you have already assigned points to but not equipped. There will be a prize pool of 100$ + anything earned via stream for the matches(gonna try to see if I can setup a good way to spectate) https://battlefy.com/absurd-gaming/harran-summer-nights/5b0169e3c4e5a903ac61dc8a/info
  15. Drakorus

    Be the Zombie tournament!

    Whatever you say bro
  16. Drakorus

    Be The Zombie Balancing Update - 12/1/2018

    ... That tells me you have not learned this game at all, you took the base level interest and nothing else.
  17. Drakorus

    Be the Zombie tournament!

    Nope, you just don't bother improving and come here to whine about how you can't win against skilled people.
  18. Drakorus

    Be the Zombie tournament!

    You just love bitching don't you?
  19. Drakorus

    Be the Zombie tournament!

    Actually this is plenty possible with how we've been balancing it and we actually decided to focus on new maps first.
  20. Drakorus

    BTZ Rebuilt

    Tired of Developers not keeping up with balancing their pvp mode? Wish the pvp mode included more interesting missions than just killing the nest for the 50 millionth time? Wanting new nighthunter classes? New Items? New MAPS? Come check out what we're setting up in WAR: We Are Runners discord. We have a new map based off of this lovely area that will be released sometime late july: The new mission type will be Drop Run: DROPs being introduced to the map at intervals in locked/unlocked crates that have to be collected, zombie counts will be high think walking at night during pve times but with a night hunter(no night walkers, toned down viral hp). After all DROPs have been collected/abandoned you will have a king of the hill holdout in an evac location. This is BTZ mode: it can be done with 1-4 runners but teams will be the best way to run it with new difficulties. Introducing new features like: Light Traps, 5-10 second duration flaresque trap that has to be manually reloaded at light poles(already exists but not in pvp) Trap Bombs, instakill explosive setup at predetermined spots(will be more spots than bombs so you can actually choose where to set them up) will be limited via ammo Safe Rooms, need to hide away for a quick moment to go through your bags/crafting without the panic of the pvp/e elements? Find some fuel and start up one of the destructible generators to get a UV'd saferoom that deadbolts inside while the generator is up, but don't let it run out at an inopportune time! New PVP balancing(bringing back the old days): We're starting from a 2016 balancing pool and working forward, we have people constantly working on testing the balance to ensure for the best skillcap/enjoyment of the game, warning this will be higher level than normal and we still can't get rid of the autobalancer(yet) but it still properly scales based on the amount of players as well, our current patch notes are: Diss├ęct - A Dying Light Be The Zombie PvP Project. Information: Use "Data3.pak" for offline use. Located in "Dying Light\DW" Use "Data4.pak" for online use. Location is set on how your "dide_mod" is set up. common_anims_pc: Instant Tackle file. Located in "Dying Light\DW\Data" MAKE SURE TO BACKUP COMMON_ANIMS_PC/ DATA3 (IF YOU'RE USING IT)! Required: - Data4/Data3 (92,6 kB) - common_anims_pc (210mb) - dide_mod.ini (1kb) - dsound.dll (66kb) Spit Changes: - Survivor Sense: this spit was majorily disliked by the community, only bringing new players for the game in confusion. Duration from 300 seconds set to 70 seconds. - Toxic Spit: We majorily nerfed the toxic damage, but set an extra meter of range on toxic spit. Radius: 6.0 --> 7.0 Damage: 0.19 --> 0.23 (slower) - Control The Horde (unupgraded): 18(s) --> 21(s) - Control The Horde (upgraded): Unchanged. (25s) - UV Supressor (unupgraded) 18(s) --> 21(s) - UV Supressor (upgraded) 25(s) --> 23(s) Cooldowns: Horde/Toxic Regeneration: 1v1 - 80 seconds (unchanged) 2v1 - 50 --> 70 seconds 3v1 - 40 --> 45 seconds 4v1 - 30 --> 42 seconds UV/Sense Spit Regeneration: Same as "Horde/Toxic" UV Block Regeneration: 1v1 - 80 seconds (unchanged) 2v1 - 50 --> 60 seconds 3v1 - 40 seconds (unchanged) 4v1 - 30 --> 35 seconds Item Changes: - Potions Cooldowns: 1v1 - 120 seconds. 2v1 - 130 seconds. 3v1 - 140 seconds. 4v1 - 145 seconds. - Zaid Flares Duration: 25(s) --> 20.5(s) Cooldowns: 1v1 - 12.0 seconds. 2v1 - 21.0 seconds. 3v1 - 20.0 seconds. 4v1 - 22.5 seconds. - Molotov (Default) Fire Duration: 5(s) --> 10(s) Cooldown: 1v1 - 7.0 seconds. 2v1 - 11.0 seconds. 3v1 - 17.0 seconds. 4v1 - 21 seconds. Uses: 1v1 - 0.9 (2 uses) 2v1 - 0.9 3v1 - 1.0 4v1 - 1.0 - Super Molotov Fire Duration: 10(s) --> 15(s) Cooldown: 1v1 - 7.0 seconds. 2v1 - 11.0 seconds. 3v1 - 17.0 seconds. 4v1 - 21 seconds. Uses: 1v1 - 0.9 (2 uses) 2v1 - 0.9 3v1 - 1.0 4v1 - 1.0 Game Changes: - Human Respawns: 1v1: unchanged 2v1: 5 - 10 seconds. 3v1: 7 - 15 seconds. 4v1: 10 - 15 seconds. - UV Flashlight: 1v1: unchanged: 2v1: increased flashlight value by 0.10 3v1: unchanged 4v1: unchanged - Pounce Range 10.0 --> 11.0 - DFA (Death From Above): Falling Speed: 11.0 (2018) Grab Distance: 0.5 --> 1.0 (2017) Height Animation Start: 0.5 (2018) - Critical Pounce min. 0.2, max. 0.4 --> 0.1, 0.15 - Leapfrog: Max distance leapfrog: 9.0 (meters) --> 5.0 Leapfrog Velocity (speed): min. 10.0, max. 12.0 --> 12.0, 14.0 - Pounce Speed: 12.0 --> 12.4 - UV Heal 0.5 -- > 0.7 (with 2017 animation which lasts 1,5 seconds) - Ground Pound Offset GP Spit Enabled - Insta Tackle (common_anims_pc.rpack file) - Hunter Movement-Tendril Speed Movement: 7.0 --> 7.2 Tendril Locomotion: 14.0 --> 15.1 - Hunter Tackle Range 5.0 --> 5.2 Game Damaging: - Damage Scaling Factors 1v1 - 1.0 (unchanged) 2v1 - 0.8 (unchanged) 3v1 - 0.67 (unchanged) 4v1 - 0.5 --> 0.57 - Reduced Damage while being on vehicles 0.5 --> 0.3 - Gun Damage On Broods Pistols: Body; 3.3 --> 2.3 Head; 2.5 --> 1.5 Revolvers: Body; 2.5 --> 1.5 Head; 2.0 --> 1.2 Rifle: Body; 3.3 --> 2.3 Head; 2.5 --> 1.5 Shotguns: Body; 9.5 --> 4.5 Head; 6.9 --> 2.9 Arrows: Body; 0.18 --> 0.16 Head; 0.6 --> 0.4 Bolts: Same value's as "Arrows" - Melee Damage on broods Knife: Slice; 30.0 --> 27.0 Power Slice (hold); 11.0 --> 9.0 Elementals: Electric; 2000 --> 1500 Impact; 2000 --> 1500 Bleeding; 2000 --> 1500 Fire; 2000 --> 1500 Toxic; 2000 --> 1500 Freeze; 2000 --> 1500 - Zombie Damaging Arrows 4.9 --> 3.9 Knife: Slice; 8.0 --> 7.0 - Impact Bolt 1000 --> 17.0 (2016 was 10.0) - Electric Arrow 100 --> 25.0 (2016=10.0) - Bleed 1000 --> 10.0 - Fire 100.0 --> 50.0 - Freeze 1000.0 --> 10.0 Unfortunately it does require modifying files which does restrict who you can play against. As such we're setting up a community for people to help get this going until Techland decides what they are doing with BTZ. Something doesn't look right for balancing? Come help test! NM+ Fear is taking applicants daily and we can use any help we can get to make this into a true esport. https://discord.gg/vDxZTn2 WAR: We Are Runners
  21. Drakorus

    BTZ Rebuilt

    So come be part of the balancing
  22. Drakorus

    Ignore

    Ignore this
  23. Drakorus

    BTZ Rebuilt

    Hey guys look what Fear made: Epic mine spit