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  1. Sortileger

    Workers can Work

    My hat is off to Moltoy and whomever he mentions in his video. Changing your video setting to vsync=off and setting the frame rate to 30 definitely helps the worker consistency a LOT!!..I am getting averages of 99% and at times 100% on worker completion. This is a big improvement. Now I only have to clean up random small patches the workers miss. Before they were missing entire sections, and kept stuttering on the turn around. This was also increasing the worker cost substantially. Now the automation is almost playable. I have only tested static implements (ones attached directly to the tractor, not the towed ones) and looking forward to the bigger options. The real test will be the potato harvester. This is by fare the worst implement to use AI on. You spend a lot of time cleaning up what the worker misses. And the worker abandons the tractor once the harvester is full, which is extremely time consuming to remedy. Since we're on the topic, I think the developers would be better off if the would use on field turning with the AI instead of the turning it does now. I think there would be greater stability and less collisions, and far better accuracy.
  2. Sortileger

    Poor Response to Breakage

    I cannot begin to express my disappointment in the fact that bail selling functionality was broken in patch 1.1.5 and still no reaction to resolve the issue that I can see. Sacrificing customer satisfaction for profitability will cost you revenues every time.. Players don't forget and will move on to something else.
  3. Sortileger

    PC update 1.1.5 out now

    With this patch, Greenhouse 3 is now working.. And the labels on everything, nice touch. Thanks James and everybody!!!
  4. Sortileger

    Feeding cows correctly

    Currently, I have found the best and fastest way is to bail everything. Wrap half of your grass so it ferments into silage and the drop 1 Straw bail, 1 Grass bail, and 1 silage bail into the WP6. I use the grass bunker to store all the bails since they fall over when you log, so it keeps the mess contained. Since the bunker doesn't ferment, thought it should be useful somehow.
  5. Sortileger

    JCB Loader

    I would like to see the JCB front end loader incorporated in the game. If I could figure out how to mod, I'd add it myself.
  6. This harvester will not shut down when worker finishes a field and is unloaded. Everything else I have used does shut down once the worker finishes the field.
  7. Sortileger


    When I attempted to use the Fendt724 Tractor mod by EpicPrydaMods it was a disaster. Loading the mod worked fine, but the moment I purchased the tractor, the game time went crazy. It started counting both hours and minutes every minute, and the hours counted past 24 and the minutes counted past 59. It had counted to 27:76 before I stopped the game and unloaded the mod. Everything appeared to go back to normal once that happened.
  8. Sortileger

    Tractors are underpowered

    Agreed, the JCB, which sports that fastest speeds I know of to date, will run 42mph. If I hook an empty trailer to it, it slows to 14mph and when I load the trailer, it gets even slower. Relogging has not made a difference. This is the JCB 4220 with the Akpril Masse C-1500 counterweight and the Wielton PRC-2B/W 10 Ton trailer. With this configuration empty it still should achieve 42mph, it just make take it a bit longer to wind up, Even full it should achieve the same speed, but take longer to wind up and longer to stop.
  9. If you have a harvester harvesting a field with Straw cut turned on and a worker, if you save, close and login back in, the harvester will resume work, but switches to straw mode. This is very frustrating.
  10. When you exit a vehicle, the trailer loading/unloading stops? Why?!? Especially under conveyor belts? Can we fix this in the future?
  11. Sortileger

    Empty Bailer Function

    Well the first is fantasy, and the second reality. Honestly, I prefer reality when it comes to simulators, no matter how inconvenient it may be
  12. Sortileger

    Forager Functions on harvesters

    Agreed, but in FS17, you can actually turn the forage function off. Perhaps that's what he's referring to.
  13. Nevermind, LOL, I figured it out. It was so simple it escaped me...
  14. Sortileger

    Special Silo?!?

    OK, do the actually ferment the grass into silage?
  15. Sortileger

    Time to retire

    Some of the comments I see make me realize that some of you may be lacking the knowledge of exactly what happens in a project of this magnitude. I don't have the time or space to explain it, but my experience is that gamers are the absolute hardest audience to please. They all usually want instant satisfaction, have no patience, are excessively brutal when things aren't they way they perceive them to be and expect flawless perfection. There are a LOT of issues still to be addressed, but then looking back through all the patch notes I see that almost 3 times that have been resolved. This game is still in its infancy. I'm glad that I found it so early. I can find issues, make suggestions and know I'm being heard. I have put in many tickets thus far and every one has met with response in just hours instead of days. If you're unhappy, then go... but bashing developers and nit picking over one or two specific items is ridiculous IMHO. Myself, I can't wait to see what else I can find or what comes next.