moosedawg

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Everything posted by moosedawg

  1. moosedawg

    PC update 1.1.5 out now

    Was something done with the car washes (the manual ones) when I manually wash my vehicles now, you seem to constantly get stuck on invisible walls, boxes, or some such thing when you're trying to move around, which when you can finally move again, the perspective moves up and down as if you're standing on something. Also, you have to pretty much stick the nozzle inside the tractor or device before it registers it and starts to clean the vehicle. It's like there is a very small sweet spot you have to aim at, which is hidden inside the vehicle or device. The manual washing wasn't great before, a bit persnickety, but at least you could get your vehicles clean with a little bit of fussing. Now, it's a LOT worse and extremely frustrating! So, guess it's dirty vehicles or going broke with gas station car washes for now.
  2. moosedawg

    PC update 1.1.5 out now

    Agreed, the greenhouses like much nicer now, funny how something so simple makes it look so much better. Also, the vehicle mirrors look GREAT, so crisp and clear! (Now if I could just move that left one in a bit on the starter combine... I didn't even notice the brand of the tablet until it was mentioned it was now a Dell, what was it before, lol?
  3. moosedawg

    Can this even be fixed?

    If this game had horses in it, and we were talking about their manure, I'd say it makes perfect sense (Maybe it's a US only thing, but horse poo is often called "horse apples" - at least it was around our horse barn )
  4. moosedawg

    Tractors are underpowered

    So far, all the tractors in game seem extremely underpowered. I took my Zetor Forterra 150 HD to Columbia while playing the My First Farm scenario and by itself, unloaded, not pulling anything, it can barely go up the hill to the first shed where I'm supposed to pick up the cistern! I would think a tractor rated as a heavy tractor with 147 HP would be able to climb a small hill when it's not pulling anything. I could understand it having trouble if it were pulling a heavy trailer, but by itself? The Landini Rex couldn't even make it at all. It stalled out half way up, I had to drive switchbacks to get it up there. I know it's a tiny tractor, but again, I wasn't pulling anything. I should at least be able to drive ANY unladen tractor up a small incline to get to the blasted shed! I have the same issue in the Montana map too. Even the slightest incline and your tractor barely makes it. I keep wanting an option to pop it into low gear to get up the dang hill!
  5. moosedawg

    The Goats are coming, the goats are coming.

    Don't you get more money from the milk anyway? Might be worth it , convenience-wise to just sell them via the tablet when they get old and don't produce as much milk.
  6. moosedawg

    Special Silo?!?

    Ah, gotcha - yeah, from what others are saying, it's storage only, which is unfortunate and a missed opportunity for another game mechanic.
  7. moosedawg

    The Goats are coming, the goats are coming.

    Absolutely!
  8. Maybe I'm missing something or it has to do with the "My First Farm" scenario, but a windrower (called "rotary swather" in game) or the Metaltech Roto 10 (forage trailer) does nothing on straw. Why?! The only thing that will pick up straw is the baler (thank goodness something does). Cut vegetation on the ground should be able to be windrowed and picked up with a forage trailer regardless of what it is. If you're going to bale straw, why wouldn't you want to windrow it just like you do for grass (to make silage/haylage bales) and hay? Is there a legitimate reason for this, I certainly don't see one, and seems like a huge oversight.
  9. moosedawg

    Why can't straw be windrowed or picked up?!

    Agreed, it's more like a tedder/kicker than a windrower imo. I sometimes harvest my fields in a circle for giggles, and I was hoping to put the straw into more manageable rows for bailing, which is how I found out it won't work on straw, which just makes NO sense to me. So, no more crop circles for me, lol!
  10. moosedawg

    The Goats are coming, the goats are coming.

    I was just thinking the same thing. Being able to sell goat milk would be awesome. I grew up around dairy goats, so I'm looking forward to having goats in the game, especially if we can sell the milk too. But I wouldn't mind an orange orchard either, lol!
  11. moosedawg

    Special Silo?!?

    Well, you have to do more to it than just let it sit, but yeah, you're supposed to level it and cover it with plastic so that it will ferment. Just leaving it out, it will dry out and become a hay/compost mix with hay on the top and only deeper layers will ferment, but it takes a long time and a larger pile. It needs heat and moisture to ferment, hence the plastic cover, which aids in keeping the moisture and heat in allowing for faster fermentation.
  12. moosedawg

    Empty Bailer Function

    True, obviously the current way is more "realistic". I did say I was spoiled by FS17 . Therefore, if we are talking realism vs QOL (I agree, simulators should lean more toward realism), then there still needs to be an "unload" feature for both the bailer and seeder to purge the remaining materials so you can swap out just as RL machinery does.
  13. Lately, when I go to fix a tractor in the workshop, any vehicle I enter afterward, gets stuck with "F" key being the "Open vehicle diagnostics" command from the workshop. For example, I fixed my tractor. Then I got in my pickup and went to collect eggs at the chicken coop - the only thing lighting up for the F key was "Open vehicle diagnostics" when I pushed it, it only brings up the tablet. It won't collect the eggs. This happens regularly after fixing a vehicle, and no matter what you are doing, whatever command the "F" key is, it gets stuck at vehicle diagnostics. Currently, saving/loading the game fixes it, but it's happening nearly every time you fix a vehicle, which is a LOT when you're playing on My First Farm.
  14. moosedawg

    Special Silo?!?

    They should. I've not done it yet myself yet in this game, but in FS17 you dump grass in the bunker, level it out/compact it, then cover it with plastic. It then ferments over time under the plastic. Then you use a silage fork or a bucket to scoop it into the mixer for TMR (cow food) or a trailer and sell it. I would hope the process in PF18 is similar, i'm just not there yet in my play through.
  15. moosedawg

    Empty Bailer Function

    I wouldn't mind seeing that feature for the seeders/sowers as well. I don't plant all fields with the same seed, so I always have a bunch left over from the previous field that just goes to waste. I don't believe it refunds you the money for unused seed when you change types, which would be another nice options as well. Obviously, I'm spoiled with how FS17 does it and seed is just seed, you change the type you want to plant on the seeder, so it doesn't matter if you fill up on seed, you can select what you want at the time of planting. I don't want to have to buy 3 different seeders to get around that problem.
  16. moosedawg

    Squirrelly Galucho Transcow

    Luckily, the slow vehicle bug when switching countries was fixed for the PC, so luckily I don't get that issue anymore. Saving/loading doesn't change the crazy animation physics of the Transcow - at least not on PC. I did notice that what Mr Squealypig (love that name BTW) says is true about the trailer jack not retracting and hitting the ground. Not sure if that's what's causing it or not, but if that's the case, hopefully they fix that in a future patch.
  17. The physics on the Galucho Transcow seem a bit squirrelly, at least in my game they are. I'm currently playing the "My First Farm" scenario and no matter what tractor I use to pull the Transcow, it gets all squirrelly behind it swerving back and forth. There have even been times when it will swing out and hit oncoming cars, trees, telephone poles, and any other manner of objects in close proximity. Also, when it's parked in the barnyard, when I load a saved game or coming back from another country, it's canted awkwardly with the rear wheels in the air and the hitch close to the ground.
  18. moosedawg

    Special Silo?!?

    Yeah, they call those big, 3-sided (bottom and 2 sides), cement bunkers "silos" - it's basically the concrete funnel-looking thing next to your manure dump next to the cow barn
  19. moosedawg

    Pedestrians in Japan

    Lol, I completely agree! I've had many of them walk right in front of my tractor, so at least on my map there's about 3 less pedestrians now
  20. moosedawg

    English farms

    Hmmm, I think goats may be a an exclusive. I only found reference to them here: https://www.youtube.com/watch?v=d0hKhfBJV-4 He says they were added in update 1.1.1? The empty pens everyone refers to in Montana appear to be the goat pens in this guy's game. I definitely don't have them in my game, but again, I'm playing the "My First Farm" scenario, have not tried free farming yet.
  21. moosedawg

    English farms

    It's more of an American thing - there's all kinds of jokes about Montana and sheep, mostly of an adult nature. I was wondering about the goat thing, noticed it was on the list of products when selling meat at the butcher, I thought maybe they were in the Germany map? I'm still playing the "tutuorial" so I've not been on the Germany map yet.
  22. moosedawg

    English farms

    Maybe they're asking for an England/UK map? I'd like to see an Ireland or New Zealand map in the future - I mean what better places for breeding sheep! (I don't really think of Germany as being synonymous with sheep to be honest. Hops maybe, not sheep). And why no sheep in Montana? We've all heard the jokes, right?!
  23. Maybe I'm not seeing it in the tablet or in the options, because I'm clearly not seeing it on the silo/storage tooltip, but it would be nice to have a way to see the actual amount of crop you have in storage (weight in lbs or tons) versus the percentage, after all, market prices are based on tonnage, not storage percentage. I find the percentage pretty useless in all reality. There's already a bar there telling me how much of the storage that crop is taking up. What I'd really like to see is how much I actually have in storage by weight so I can determine how many trailer loads I have or if I even have a full trailer load in there, which helps in determining if I want to sell that crop or hold on to it until I have a full trailer load. Having both of those statistics would be the ideal, better yet would be a way to switch between the two.
  24. moosedawg

    Option for weights vs percentages in storage

    Aha! Thank you for this information, it does help a bit so I can at least see how much I have. I never bothered to go to those tabs because I never wanted to sell through the tablet, knowing I would lose the 20%. At least that will work for now until they hopefully make something a bit more intuitive. It doesn't seem to be intuitive that when you're at a silo or storage building it doesn't already provide this information, but at least there is a way to see it. I feel there should be a tab in your tablet for "silos" and/or "storage" where you could see what you have in there, but at the least, what I mentioned above when standing IN the silo or storage there should be an amount in weight, not just percent of storage being taken up. But again, thanks for the info on where to find it for the time being!
  25. moosedawg

    Tractors are underpowered

    Thanks SO much for that information! I shall try that this evening.