Renfur

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Everything posted by Renfur

  1. Prison Heist Loot Currently, there are five tiers of loot for the prison. Tier 0 is the best loot possible, these will be your golden tier weapons. Tier 1 is the next best possible loot, these will be your orange tier weapons. Tier 2 is the third best loot possible, these will be your violet tier weapons. Tier 3 is when you start getting not so good loot, these will be your blue tier weapons. Tier 4 are the green tier weapons. Tier 5 is the worst possible loot, these will be your white tier weapons. Prison Heist Difficulty Times In order to achieve a specific tier, your time of completion needs to be lower than the maximum stated below. There are different times required in different difficulties. Normal Mode Times Tier 0: 8 Minutes Tier 1: 15 Minutes Tier 2: 25 Minutes Tier 3: 40 Minutes Tier 4: 50 Minutes Tier 5: 60 Minutes Hard Mode Times Tier 0: 15 Minutes Tier 1: 25 Minutes Tier 2: 35 Minutes Tier 3: 50 Minutes Tier 4: 70 Minutes Tier 5: 90 Minutes Nightmare Mode Times Tier 0: 25 Minutes Tier 1: 35 Minutes Tier 2: 45 Minutes Tier 3: 70 Minutes Tier 4: 90 Minutes Tier 5: 110 Minutes Loot Room Times Just like the time for completion, there are different times for each mode you play on to loot. Looting time is also influenced by how many players are in the lobby. Normal Mode Loot Times 1 Player: 60 Seconds 2 Players: 50 Seconds 3 Players: 40 Seconds 4 Players: 30 Seconds Hard Mode Loot Times 1 Player: 2 Minutes 2 Players: 110 Seconds 3 Players: 100 Seconds 4 Players: 90 Seconds Nightmare Mode Loot Times 1 Player: 3 Minutes 2 Players: 170 Seconds 3 Players: 160 Seconds 4 Players: 150 Seconds
  2. Renfur

    Prison Heist Complete Details

    Free DLC that is great for farming. What is the issue?
  3. Renfur

    BtZ Feedback Wanted: 03/21/2018

    Dodging has a 0.8 second cooldown, you can tackle during that cooldown. Respawning with 2 spits for both passive and aggressive spits wouldnt be fair in a 1v1 since that would be 2 spit smashes and it would be more rewarding to just let the night hunter survive due to the fact they will respawn in 8 to 12 seconds with 4 spits instead of waiting 260 seconds for 2 spits.
  4. Developers left out quite a bit of information when announcing the new patch. Spent the last 30 minutes finding this information in detail. Not sure why they did some of the things listed here since no one really left feedback on some of the things changed, but oh well. Enjoy! (: Damage Mapping Nothing Changed Human Buffs Flare Burn Times Regular Flare Burn Time Increased From 10 seconds to 15 seconds Zaid's Flares Burn Time Increased From 15 seconds to 25 seconds Gifted 3 Medkits and 3 Zaid's Flares Upon Death More Gold Tier Weapons are Available as Rewards Instead of only Fantasy Weapons Harvest crafting materials and ammunition from Volatile Nests Spawn times in 4v1 Slightly Increased UV Light Ranges Increased in 2v1 - 4v1 2v1: Increased from 60% maximum light range to 70% maximum light range 3v1: Increased from 50% maximum light range to 65% maximum light range 4v1: Increased from 50% maximum light range to 60% maximum light range Slightly reduced DFA range 1/12/18 Patch: VarFloat("f_btz_jump_attack_min_fall_speed", 13.0) 4/5/18 Patch: VarFloat("f_btz_jump_attack_min_fall_speed", 11.0) Reduced Regeneration Times of Flares in 3v1 and 4v1 3v1: 24 second cooldown to 20 second cooldown 4v1: 30 second cooldown to 25 second cooldown Hunter Nerfs and Buffs Spits and Resource Regeneration Reverted to Old Regeneration Values 1v1: 80 Seconds 2v1: 50 Seconds 3v1: 40 Seconds 4v1: 30 Seconds Reduced Knockback Melee Speed <prop n="PVPKnockBackDamage_Speed" v="10.0"/> to <prop n="PVPKnockBackDamage_Speed" v="5.0"/> <prop n="ZombieMeleeKnockBackSpeed" v="15"/> to <prop n="ZombieMeleeKnockBackSpeed" v="5"/> Claw only knocks humans back by 3 Meters Reverted Spit Radius to the old Radius Made the Control the Horde Effects Shorter Unupgraded Horde lasts only 18 seconds instead of 20 seconds Upgraded Horde lasts only 25 seconds instead of 30 seconds Made the UV Supressor Spit Effects Longer Unupgraded UV Supressor lasts 18 seconds instead of 15 seconds Upgraded UV Supressor continues to last 25 seconds If a moderator or developer could pin this, would be much appreciated.
  5. Renfur

    4/5/2018 Complete Details on Patch

    Bump
  6. Renfur

    Post Your Btz Matches!

    https://youtu.be/lH4IHFFMjlc
  7. Renfur

    Be the Zombie, humans way over powered.

    If this is true, why are you only recently contributing to the forums? Also, if you are as good as you claim to be, what your gamer tag or steam ID? If you are as good as you say, I should be able to recognize your ID. My bet is that you won't link your ID anyways and you will continue to spout bullsh*t because like Hank said, you won't put time into the game and learn it, you'd rather complain and have everything handed to you. I'm assuming you're also gonna call me a braindead kid after I post this, but it won't have proper english of course. (;
  8. Renfur

    Post Any Btz Bugs/exploits Here

    It is physically impossible to kill someone in .1 seconds in this game, even with macros it is impossible. A cheater could do it, but this thread is about bugs and exploits, not cheats.
  9. Renfur

    Post Your Btz Matches!

    May Highlights
  10. Renfur

    Be the Zombie, humans way over powered.

    I mean you haven't really said anything worthwhile besides "humans OP pls nerf" and then continuing to shame others with actual experience in game who provide valid points in this topic, just because you disagree with their views and refuse to actually learn the meta. I'm assuming you are the child in this scenario, right?
  11. Renfur

    Post Any Btz Bugs/exploits Here

    Everyone would be banned if exploiting in this game = a bannable offense.
  12. Renfur

    Be the Zombie tournament!

    Agreed, most people do this lol. The meta isn't even hard to learn, you just can't be lazy in this PvP and can't expect everything to be spoon fed to you. Learn the meta before you cry and complain on the forums people. Provide actual scenarios and something that is actually worth reading other than "survivors dropkick too strong, no counters, pls nerf!!!". By the way, there are many ways to counter dropkick chains @dasorrow For example; •Instant Tackle •Instant Ground Pound •Pouncing •Abusing the grace time provided by the standup animation to prevent further chaining
  13. Techland's PLS (their server) is down apparently? We are all on the 1/12 update until they decide to send out the 4/5 files through PLS again. Enjoy the 20 second resource regeneration, 8 meter DFA, 15 Second Zaid Flares, etc. Not sure when exactly it'll be back to normal. This is why the developers need to send out official updates for BTZ, exactly as I stated on the feedback post from Pete.
  14. Bump. Old patch is back again, not sure if devs are aware or not.
  15. Renfur

    4/5/2018 Complete Details on Patch

    Bump.
  16. Renfur

    Make BTZ an official mode! v.2

    This and That.
  17. More customization as well. Not just reusing outfits with a small amount of new ones and allowing for mix and matching like Bad Blood will have. Weapon customization as well, ranging from colors to melee handles to the material of the weapon. A bit much to ask for, yeah, but the effort put forth will go a long way with consumers. Also, please focus more attention to the BTZ forums as well, even if it is just a little bit. It is not the first time quite a bit of people go unanswered.
  18. Renfur

    Make BTZ an official mode! v.2

    This.
  19. Renfur

    Be the Zombie, humans way over powered.

    Instant tackle works on console as well. It is fairly balanced, still needs work, yes. But it is fine where it sits right now.
  20. Renfur

    Be the Zombie, humans way over powered.

    It is balanced as it is. Also, you can take one dropkick and instant tackle if they try to chain dropkick.
  21. Renfur

    BtZ Feedback Wanted: 03/21/2018

    I understand that companies have budgets as well as other projects to work on. The issue is they don't really reach out to the community and inform us. They don't actively check forums at all, you would have to flood their media for 2 weeks just to get a single message through and then you are lucky if you get a decent response. That's how we came to the 4/5 updated. Flooded their twitter media until it was pushed up the ladder. It takes less than 30 minutes to change values and test it a little bit. Sometimes they gotta add new code but that is rare as of lately and the most extensive task would be modifying the animations, which is not going to happen often. Most of the DROPs were less than satisfactory as well. Sure it is free content and that's nice, but why ask the community what we want when they don't plan to deliver what we want since they already had the next 5 drops made already? It doesn't't clarify the standing still tackle because it is an exploit. It works similar to the old instant tackle. The mechanic is not intended to be there but it is a very useful mechanic for punishing those who want to wait until you are locked in an animation which you cannot escape, just to dfa you or use some other combo that will take you down to 60 health or lower and force you to flee and repeat the process. If a mechanic is not intended, why would a game teach you to exploit it's mechanics? That makes no sense. Hence why you have to find experienced players who know the exploit and are willing to explain it since there aren't tutorials (because we don't want it to get patched since it is a necessary mechanic). We would talk about it more if we knew it wouldn't get removed asap. We saw what happened with instant tackle, it was an exploit devs didn't intend to be a thing and it was removed once it gained publicity. Instead of listening to the veteran players of the PvP of this game, they justified their update with what the new, clueless players were crying about. "Changes are made based on a combination of 3 things. Feedback from our players (like all of you in this forum) Feedback from our own team Stats (we gather a multitude of stats we can break down in many ways... maps/team sizes/skill ratings/versions of the game/ etc.) Changes are not made based on just one of the three..." Guess they used 1 & 2 to justify the patch. But wait, lets not forget that one patch where Night Hunter would lose almost all of it's velocity when turning 90 degrees quickly. When Pete introduced that patch, he only used his own feedback (They do patches based on more than 1 of the 3 topics listed, right?) on that because he believed PC Hunters should not be faster than console hunters, in return the community came back and gave them a LOT of negativity which led to the patch being reverted. My point is, we don't talk openly due to devs making decisions like the tendril patch. And even if they do patch something in a poor way, it would be like that for months before we get more responses from the dev team.
  22. Renfur

    BtZ Feedback Wanted: 03/21/2018

    Exploits are openly shared, typically if someone doesn't know an exploit at this point its either because they are new to the game (less than 300h), dont actively talk/play with good players, or watch videos of Good players playing. Most exploits are very easy to figure out. Exploits are shared via a video, community chats, players teaching eachother, etc. The only reason instant tackles are not openly talked about or explained in video is because of the devs. They would get rid of it like they did with the old instant tackle. You do realize devs don't check these forums often unless they are told to check, right? They can't be arsed anymore, as pointed out by DigitalScapes. "Alpha Prodigy: Fix your game, please. DigitalScapes3: I tried."
  23. Renfur

    4/5/2018 Complete Details on Patch

    Bump.
  24. Renfur

    BtZ Feedback Wanted: 03/21/2018

    Tackle is fine as it is. It is already easily dodged and can even dodge during animations that you normally can't jump in. Such as ground pound. A survivor can dodge a tackle in pretty much every scenario possible, sometimes even dodging without looking at the Night Hunter. The range is only 5 meters, 1.7 meters longer than dropkick. 5 meters really isn't even that long of a distance. 6 or 7 meters though? That would be too much as hunters would be able to tackle from the top of some roofs in old town to ground level. Also the standing still tackle is an exploit, a cheap one but it is needed. If we don't get instant tackle then night hunters would just get animation abused. A survivor can instantly dropkick if they hit an object right in front of the hunter after a tackle, the standing still prevents this. The tackle is easily dodged anyways. Same goes for the other instant tackle methods, without them, 90% of the time a hunter will get dropkick chained, unable to do anything, or just get hit by combos that the survivor doesn't deserve to hit. This would lead to death for the hunter or force them to flee, especially against highly skilled players. Autobalance 100% needs to go away, all of it. Ghost claw is good to have as well. Night Hunter booster nerfs claw damage already, hunters have to claw twice to get the damage they would normally get from one claw. Shield blocks claws as well. I'm not saying ghost claw needs to stay, but I am saying that it is useful at times. Its one thing to do it here and there but the players that just ground pound spit and then ghost claw to death are just scummy imo. A gradual decrease in damage after consecutive claws would be a nice fix for this. The only other issue I have with your post is why are only hunter exploits mentioned? Why aren't survivor exploits mentionee? Backsliding, Fire + Explosives, Dropping Grenades, Animation canceling with shield, bozak/ranger bow, and grappling hook. The list can go on and on.
  25. Renfur

    Post Your Btz Matches!

    Highlights from the April patch