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Renfur last won the day on May 15

Renfur had the most liked content!


About Renfur

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  1. Renfur

    Be the Zombie, humans way over powered.

    If this is true, why are you only recently contributing to the forums? Also, if you are as good as you claim to be, what your gamer tag or steam ID? If you are as good as you say, I should be able to recognize your ID. My bet is that you won't link your ID anyways and you will continue to spout bullsh*t because like Hank said, you won't put time into the game and learn it, you'd rather complain and have everything handed to you. I'm assuming you're also gonna call me a braindead kid after I post this, but it won't have proper english of course. (;
  2. Renfur

    Post Any Btz Bugs/exploits Here

    It is physically impossible to kill someone in .1 seconds in this game, even with macros it is impossible. A cheater could do it, but this thread is about bugs and exploits, not cheats.
  3. Renfur

    Post Your Btz Matches!

    May Highlights
  4. Renfur

    Be the Zombie, humans way over powered.

    I mean you haven't really said anything worthwhile besides "humans OP pls nerf" and then continuing to shame others with actual experience in game who provide valid points in this topic, just because you disagree with their views and refuse to actually learn the meta. I'm assuming you are the child in this scenario, right?
  5. Renfur

    Post Any Btz Bugs/exploits Here

    Everyone would be banned if exploiting in this game = a bannable offense.
  6. Renfur

    Be the Zombie tournament!

    Agreed, most people do this lol. The meta isn't even hard to learn, you just can't be lazy in this PvP and can't expect everything to be spoon fed to you. Learn the meta before you cry and complain on the forums people. Provide actual scenarios and something that is actually worth reading other than "survivors dropkick too strong, no counters, pls nerf!!!". By the way, there are many ways to counter dropkick chains @dasorrow For example; •Instant Tackle •Instant Ground Pound •Pouncing •Abusing the grace time provided by the standup animation to prevent further chaining
  7. Bump. Old patch is back again, not sure if devs are aware or not.
  8. Renfur

    4/5/2018 Complete Details on Patch

  9. Renfur

    Make BTZ an official mode! v.2

    This and That.
  10. More customization as well. Not just reusing outfits with a small amount of new ones and allowing for mix and matching like Bad Blood will have. Weapon customization as well, ranging from colors to melee handles to the material of the weapon. A bit much to ask for, yeah, but the effort put forth will go a long way with consumers. Also, please focus more attention to the BTZ forums as well, even if it is just a little bit. It is not the first time quite a bit of people go unanswered.
  11. Renfur

    Make BTZ an official mode! v.2

  12. Renfur

    Be the Zombie, humans way over powered.

    Instant tackle works on console as well. It is fairly balanced, still needs work, yes. But it is fine where it sits right now.
  13. Renfur

    Be the Zombie, humans way over powered.

    It is balanced as it is. Also, you can take one dropkick and instant tackle if they try to chain dropkick.
  14. Renfur

    BtZ Feedback Wanted: 03/21/2018

    I understand that companies have budgets as well as other projects to work on. The issue is they don't really reach out to the community and inform us. They don't actively check forums at all, you would have to flood their media for 2 weeks just to get a single message through and then you are lucky if you get a decent response. That's how we came to the 4/5 updated. Flooded their twitter media until it was pushed up the ladder. It takes less than 30 minutes to change values and test it a little bit. Sometimes they gotta add new code but that is rare as of lately and the most extensive task would be modifying the animations, which is not going to happen often. Most of the DROPs were less than satisfactory as well. Sure it is free content and that's nice, but why ask the community what we want when they don't plan to deliver what we want since they already had the next 5 drops made already? It doesn't't clarify the standing still tackle because it is an exploit. It works similar to the old instant tackle. The mechanic is not intended to be there but it is a very useful mechanic for punishing those who want to wait until you are locked in an animation which you cannot escape, just to dfa you or use some other combo that will take you down to 60 health or lower and force you to flee and repeat the process. If a mechanic is not intended, why would a game teach you to exploit it's mechanics? That makes no sense. Hence why you have to find experienced players who know the exploit and are willing to explain it since there aren't tutorials (because we don't want it to get patched since it is a necessary mechanic). We would talk about it more if we knew it wouldn't get removed asap. We saw what happened with instant tackle, it was an exploit devs didn't intend to be a thing and it was removed once it gained publicity. Instead of listening to the veteran players of the PvP of this game, they justified their update with what the new, clueless players were crying about. "Changes are made based on a combination of 3 things. Feedback from our players (like all of you in this forum) Feedback from our own team Stats (we gather a multitude of stats we can break down in many ways... maps/team sizes/skill ratings/versions of the game/ etc.) Changes are not made based on just one of the three..." Guess they used 1 & 2 to justify the patch. But wait, lets not forget that one patch where Night Hunter would lose almost all of it's velocity when turning 90 degrees quickly. When Pete introduced that patch, he only used his own feedback (They do patches based on more than 1 of the 3 topics listed, right?) on that because he believed PC Hunters should not be faster than console hunters, in return the community came back and gave them a LOT of negativity which led to the patch being reverted. My point is, we don't talk openly due to devs making decisions like the tendril patch. And even if they do patch something in a poor way, it would be like that for months before we get more responses from the dev team.
  15. Renfur

    BtZ Feedback Wanted: 03/21/2018

    Exploits are openly shared, typically if someone doesn't know an exploit at this point its either because they are new to the game (less than 300h), dont actively talk/play with good players, or watch videos of Good players playing. Most exploits are very easy to figure out. Exploits are shared via a video, community chats, players teaching eachother, etc. The only reason instant tackles are not openly talked about or explained in video is because of the devs. They would get rid of it like they did with the old instant tackle. You do realize devs don't check these forums often unless they are told to check, right? They can't be arsed anymore, as pointed out by DigitalScapes. "Alpha Prodigy: Fix your game, please. DigitalScapes3: I tried."