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Omni last won the day on August 16 2017

Omni had the most liked content!

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  1. Omni

    BtZ: A Proposal/Gift to Developers.

    With almost 2000 hours of PVP in this game, the pvp experience with Fear's MOD is by far the most fun I've had in a while in this game in years. Gameplay is much faster and more intense. The reworks to the hunter make him a much more potent threat, but not impossible to kill. While I don't dislike vanilla entirely (there are some things I absolutely hate though like auto balance), I definitely prefer playing the mod than vanilla. This mod is amazing and implementing it into the actual game will make competitive gameplay much more enjoyable X100 Techland please listen to Fear, he's doing great things for the community.
  2. Omni

    Buff Hunter

    Buff Hunter @Pete Donnelly
  3. Omni

    BTZ Update 04/05/2018

    Great! Will test out today.
  4. Omni

    BtZ Feedback Wanted: 03/21/2018

    I think before anything, balancing is the most important thing that should be fixed. Everything else is secondary.
  5. Omni

    BtZ Feedback Wanted: 03/21/2018

    Hey Pete, just wanted to start off by saying thank you for requesting community feedback in an attempt to improve the PVP. The PVP in this game is incredibly fun and I hope further improvements will attract new players. I've played through every patch of the PVP and, I've got to say that although the PVP isn't perfect by any means as it is now. It definitely has improved in terms of balance over the long run. Being someone who has sank over 1500 hours into the PVP, I hope you find this feedback helpful. WHEN I PLAY AS SURVIVOR #1 thing I like: One thing I like so far is the balancing in 1v1. It's definitely the most balanced match up compared to the rest. I always use to play hunter before the survivor nerf because the survivor was just too easy (in all match ups)! It definitely feels like I'm fighting for my life now (without it being unfair for either side) which makes it incredibly more refreshing to play. #1 thing that bugs me: The new flare system in team games. It's too punishing. If any survivor is separated from the team, it is very difficult to hold your ground. I understand that the hunter is suppose to have an edge over individual separated survivors in team games but, sometimes it's impossible. Why? Well, the current flare system in 2v1, 3v1, and 4v1 only allows for 1 flare to be thrown at a time. After that flare has been thrown, the survivor must wait out the cool down time before throwing another one. The problem is, let's say you're stuck with UV spit in one of these match ups and you are separated from the team (which is very common). What do you do? Throw a flare if you can of course. The problem is, the cool down is too harsh because the hunter can simply wait out the flare without even engaging the survivor and then pounce. The UV'd human can't do anything about it unless another survivor saves his chupacabra in the nick of time. One of two things needs to change in order fix this. Either the human is able to throw another flare before the first one expires or the consumption meter after having thrown the first flare must be set to 99% instead of 100%. That way, the separated human has an opportunity to defend himself without being able to spam flares. WHEN I PLAY AS HUNTER 1 thing I like: New spit radius/explosion times! YES! Although some might disagree with this, I do believe that this has given the hunter the buff that was so desperately needed pre patch. Coming from a veteran player who has 800/900 hours as the zombie, I can tell you that the increased spit radius/lowered explosion time has definitely made the hunter side more balanced because it makes it so that the survivor still can escape the spit but is more likely to be hit by it which in the end allows the hunter to more easily divide consolidated teams and send individual survivors into panic, therefore reducing the effectiveness of the team. However, the main issue now with the spits (and also UV heals) is the regen times which I discuss below. #1 thing that bugs me: Regeneration for spits and UV blocks is too quick in the larger (3v1 4v1) match-ups. Way too quick. I agree with Renfur that these regen values must be reset to pre patch. The hunter has way too much of an edge over the humans especially if the hunter is mutation 3 and has unlocked the UV heal skill. Currently the regen time in 4v1 is 20 seconds and 30 seconds in 3v1. This means every 20/30 seconds the hunter can regen back to full health. This also means it only takes 40/60 seconds to achieve a spit smash. This is blatantly unfair. I've seen low ranked hunters literally spit smash/UV heal their way to victory in these larger match-ups against very skilled players. This problem is exaggerated also due to the fact that humans only have 1 flare in team matches as I mentioned earlier. #1 thing I want: Re spawn times for team games needs to be slightly decreased. Do not revert it to the way it was before this patch but it simply takes too long to re spawn (and therefore regroup) now. Even if the hunter is beating the survivor team by a considerable amount, it still takes too long to re spawn. If the hunter is very skilled, the hunter can easily pick off individual survivors with the current flare/regen system. The humans need to be able to regroup slightly more quickly. (Oh, and can you pretty please let heavy weapon throws 1 shot the hunter . I never get to see them anymore because they can't kill besides in 1v1 so no one does it unless you've missed a ground pound.) Also, as Renfur mentioned, please can we have a BTZ leader board? It would make the game so much more competitive. Like, seriously, that would be awesome. That would definitely set in stone who is the best . Also, another option for improving the game would be and option in the online settings menu to where you can set a specific rank for a zombie player to join. Say i'm waiting for a hunter, I could set the required rank to join to let's say, widow maker. Then, no one below the rank widow maker would be able to join. This would help the matchmaking tremendously. All of the veteran survivors could then switch to a higher ranking hunter option and all the lower ranked survivors and newbies could set it to whatever level they desire. I'm tired of seeing biters and runners frequently invade the veteran players who don't want to fight them. In 1v1, the survivor can just abort. However, this becomes a hassle in team games where it would require the survivors to create an entirely new lobby (which is a hassle) in order to regroup. (Most people abort the hunter since it's such a hassle) This would definitely just improve the overall quality of the game as you could fine tune what hunters you do and do not want to see. Everyone would be able to stay within their skill rank. (oh yeah and teles too pls but that's pretty obvious) Woops, sorry, I think that was more than 1 thing my bad. I'm pretty sure these changes would be best for the game. I'm confident that if regen times are reversed back to pre patch (3v1 and 4v1 only), fix flare system, remove telebombers, and decrease re spawn times in team games that this game would be almost perfect in terms of balance. Thanks again for requesting our community feedback we all really appreciate it.
  6. Omni

    Guns, Bows, and Elemental damage

    I generally agree with what you are saying about the guns. However, do you have any idea for possible damage increases for the weapons? One of my major concerns is that the majority of people nowadays have infinite ammo in their guns with no reloading whatsoever. Increasing the damage sounds for guns sounds like a good idea in general but i'm afraid of people abusing the modded guns to easily kill the hunter. Again, this may or may not be an issue but it is just a concern of mine. My idea is: Perhaps for guns with slower rates of fire (revolvers/shotguns) and slower reload times should output more damage due to these factors. Furthermore, proximity should play a factor for both guns in terms damage output as well. (I believe shotgun does more damage closer already) However increasing the damage input for automatic rifles is questionable to me. I feel as if the automatic rifles and smgs should have more recoil or something to prevent the human from just absolutely spraying the hunter to death with bullets... Something that would actually make them aim and take skill to fire with rather than just unloading a clip half haphazardly while the hunter is engaged with another human. As for the bow and crossbow, I agree with what you're saying. For example, impact bolts aren't truly special any longer because of the missing added damage that they once use to do. However, I'm skeptical about increasing damage ratios for the crossbow personally. I seem to be getting a decent number of kills with the crossbow as is in most games and i'm only using one due to the reload glitch. However, that doesn't mean I completely agree with the damage output from the crossbow as is. I more so agree with LucasK's judgement on crossbow damage and how it should be asymmetric depending on how many people are playing. - 1v1 = 50dmg - 2v1 = 40dmg - 3v1 = 30dmg - 4v1 = 25dmg This way, in 1v1, you'll be getting your 3 hit kill like before in 1v1 matches pre-patch. 40 damage makes sense in 2v1 because the hunter is still facing two humans with 1v1 melee damage against him. Obviously i'm not for returning crossbow damage to how it originally was but these damage scales seem to be a happy medium to me. Finally, elemental damage. Elemental damage should be brought back to the way it was. The only thing that needed a nerf was the tov+explosive arrow glitch. Other than that there weren't any complaints as it was before, at least I didn't see any and I've been playing for years. The elemental nerf limits the humans capabilities to what equipment he should or should not use. For example, items that are not commonly used such as freeze grenades and elemental throwing stars are completely useless now. Tovs are also useless now. I'm glad tovs got nerfed, but I didn't expect THAT big of a nerf to where they are completely useless. This means, people who want to use tovs in PVP can't be effective due to being nerfed. This goes for any other equipment that's elemental really besides toxic bolts.
  7. Omni

    Should Instant Tackle be brought back?

    Instant tackle wasn't a huge a problem in team games IMO, however in 1v1, instant tackle can be extremely difficult to deal with. I'm talking about the i-tackles where the hunter lands against the wall and manages to launch another one really quickly while still in the air making it near unavoidable. I agree with you on the cool down part. Perhaps a larger cool down penalty in 1v1 and a smaller one in 3v1 and 4v1 would sound like a good idea.
  8. Hello everyone I recently thought of a rather interesting idea that deviates from the instant tackle debate or the ground pound spit concerns. This idea concerns the reward system after you win an invasion match as a human. I would like to hear what people think about this idea, so please, give your honest opinion if you would like to. The current reward system seems rather outdated/useless for most veteran players. Winning gold weapons after a match really isn't all that useful anymore due to most players having a huge player stash of weapons from invasion matches. For me personally and for the majority of players that I play with, all of them toss their won weapons immedietally after a match or just end up selling them. Typically, most veteran players have one or two weapons that they will use every single match because they personally prefer using that weapon during invasions rendering all other weapons they have in their stash/inventory pretty much useless. I feel as if the reward system needs to change so that winning an invasion match feels well... more rewarding. Since duping has been patched (thank you guys for patching it seriously) everyone must craft their own materials or get them from other people. In order to make this easier and for the game to feel more rewarding, instead of winning gold weapons from a match, why not a bunch of medkits/flares/equipment? I feel like this would match the upkeep for using these items during an invasion match. Or perhaps you could win a mix of weapons and equipment For example, the higher rank the hunter, the more items you would win. I haven't thought of the exact numbers though. However, I understand some of you might feel differently about this. It doesn't have to be exactly like how I said it, I just wanted to get the general idea out there, let me know what you guys think about this as I feel this would only benefit the invasion mode in this game.
  9. Omni

    Report Player Page

    The following players reported me as a cheater, although I wasn't cheating and never have cheated. I linked their steam profiles next to their names -Ne0_Anderson -Noble Six -NeoX FroZen -Ne0 Voltron Here is a video I posted of them cheating against me. One of them is utilizing a new cheat I believe that just repeatedly kills the hunter once he spawns. Extremely annoying.