Hey Pete, just wanted to start off by saying thank you for requesting community feedback in an attempt to improve the PVP. The PVP in this game is incredibly fun and I hope further improvements will attract new players. I've played through every patch of the PVP and, I've got to say that although the PVP isn't perfect by any means as it is now. It definitely has improved in terms of balance over the long run. Being someone who has sank over 1500 hours into the PVP, I hope you find this feedback helpful.
WHEN I PLAY AS SURVIVOR
#1 thing I like: One thing I like so far is the balancing in 1v1. It's definitely the most balanced match up compared to the rest. I always use to play hunter before the survivor nerf because the survivor was just too easy (in all match ups)! It definitely feels like I'm fighting for my life now (without it being unfair for either side) which makes it incredibly more refreshing to play.
#1 thing that bugs me: The new flare system in team games. It's too punishing. If any survivor is separated from the team, it is very difficult to hold your ground. I understand that the hunter is suppose to have an edge over individual separated survivors in team games but, sometimes it's impossible. Why? Well, the current flare system in 2v1, 3v1, and 4v1 only allows for 1 flare to be thrown at a time. After that flare has been thrown, the survivor must wait out the cool down time before throwing another one. The problem is, let's say you're stuck with UV spit in one of these match ups and you are separated from the team (which is very common). What do you do? Throw a flare if you can of course. The problem is, the cool down is too harsh because the hunter can simply wait out the flare without even engaging the survivor and then pounce. The UV'd human can't do anything about it unless another survivor saves his chupacabra in the nick of time. One of two things needs to change in order fix this. Either the human is able to throw another flare before the first one expires or the consumption meter after having thrown the first flare must be set to 99% instead of 100%. That way, the separated human has an opportunity to defend himself without being able to spam flares.
WHEN I PLAY AS HUNTER
1 thing I like: New spit radius/explosion times! YES! Although some might disagree with this, I do believe that this has given the hunter the buff that was so desperately needed pre patch. Coming from a veteran player who has 800/900 hours as the zombie, I can tell you that the increased spit radius/lowered explosion time has definitely made the hunter side more balanced because it makes it so that the survivor still can escape the spit but is more likely to be hit by it which in the end allows the hunter to more easily divide consolidated teams and send individual survivors into panic, therefore reducing the effectiveness of the team. However, the main issue now with the spits (and also UV heals) is the regen times which I discuss below.
#1 thing that bugs me: Regeneration for spits and UV blocks is too quick in the larger (3v1 4v1) match-ups. Way too quick. I agree with Renfur that these regen values must be reset to pre patch. The hunter has way too much of an edge over the humans especially if the hunter is mutation 3 and has unlocked the UV heal skill. Currently the regen time in 4v1 is 20 seconds and 30 seconds in 3v1. This means every 20/30 seconds the hunter can regen back to full health. This also means it only takes 40/60 seconds to achieve a spit smash. This is blatantly unfair. I've seen low ranked hunters literally spit smash/UV heal their way to victory in these larger match-ups against very skilled players. This problem is exaggerated also due to the fact that humans only have 1 flare in team matches as I mentioned earlier.
#1 thing I want: Re spawn times for team games needs to be slightly decreased. Do not revert it to the way it was before this patch but it simply takes too long to re spawn (and therefore regroup) now. Even if the hunter is beating the survivor team by a considerable amount, it still takes too long to re spawn. If the hunter is very skilled, the hunter can easily pick off individual survivors with the current flare/regen system. The humans need to be able to regroup slightly more quickly. (Oh, and can you pretty please let heavy weapon throws 1 shot the hunter . I never get to see them anymore because they can't kill besides in 1v1 so no one does it unless you've missed a ground pound.) Also, as Renfur mentioned, please can we have a BTZ leader board? It would make the game so much more competitive. Like, seriously, that would be awesome. That would definitely set in stone who is the best . Also, another option for improving the game would be and option in the online settings menu to where you can set a specific rank for a zombie player to join. Say i'm waiting for a hunter, I could set the required rank to join to let's say, widow maker. Then, no one below the rank widow maker would be able to join. This would help the matchmaking tremendously. All of the veteran survivors could then switch to a higher ranking hunter option and all the lower ranked survivors and newbies could set it to whatever level they desire. I'm tired of seeing biters and runners frequently invade the veteran players who don't want to fight them. In 1v1, the survivor can just abort. However, this becomes a hassle in team games where it would require the survivors to create an entirely new lobby (which is a hassle) in order to regroup. (Most people abort the hunter since it's such a hassle) This would definitely just improve the overall quality of the game as you could fine tune what hunters you do and do not want to see. Everyone would be able to stay within their skill rank. (oh yeah and teles too pls but that's pretty obvious)
Woops, sorry, I think that was more than 1 thing my bad.
I'm pretty sure these changes would be best for the game. I'm confident that if regen times are reversed back to pre patch (3v1 and 4v1 only), fix flare system, remove telebombers, and decrease re spawn times in team games that this game would be almost perfect in terms of balance.
Thanks again for requesting our community feedback we all really appreciate it.