ZombieLover101

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ZombieLover101 last won the day on January 14

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About ZombieLover101

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  1. ZombieLover101

    PLS READ!!! Dying Light 2 IDEAS

    BTZ NH = More mutation levels and abilities for NH; new night hunter design; Ultimate NH Apex Predator legendary skill points just like how ultimate survivors can increase their health bar, health regen, weapon, etc. BTZ Humans = stamina meter when side strafing ONLY during invasion(DOESN'T AFFECT SPRINT STAMINA); (SIDE STRAFING STAMINA COOLDOWN is faster the less human players there are in a match) BTZ NH Online Co-Op = choice in menu to pair up with another player as 2 Night Hunters to invade lobbies with ONLY 4 PLAYERS (Note: NH stats in 2v4 are reduced significantly for balance) BTZ ONLINE 4v4 Search and Destroy: 4 sentient volatiles vs 4 humans; zombie player objective: defend nests; human survivor objective: destroy nests before night falls(if night falls, a short cinematic plays showing lots of volatiles coming out of nest to feed)Mission Failed to Humans; stats of the volatiles are identical to the ones from the game; 10 min period until night falls, (8 nests total; 4 weak and easy to destroy nests and 4 strong nests); (REWARDS DEPEND ON YOU TECHLAND) IMPORTANT SAFEZONE OCCASIONAL INVASIONS: Survivor safe zones invaded by infected horde during day and by night walkers during the night occasionally; players must clear out zones to make it safe again OCASSIONAL SPAWN OF VOLATILE NESTS 5 STARS IN NIGHT CHASES NEXT TO MINI MAP: players under the 5 star night chase can't enter safezones until he escapes pursuit; safezones with survivors will deny entrance to the player; all zombies will automatically begin to run and chase player under this circumstance; volatiles and bombers are present within chase. REWARDS DEPEND ON YOU TECHLAND MY IDEAS ARE PRIMARILY FOCUSED ON REPLAYABILITY HOPEFULLY SOMETHING CATCHES YOUR GUYS' ATTENTION FROM MY BRAINSTORM
  2. ZombieLover101

    IDEA FoR Dying Light 2018

    This is irrevelant to BTZ but this place is the only one that is active mostly. Add a fifth star in a night chase next to the survivor hud where once achieved, all zombies start to chase player ferociously in piles like WWZ. Leave thoughts/feedback PLS.
  3. ZombieLover101

    IDEA FoR Dying Light 2018

    This is irrevelant to BTZ but this place is the only one that is active mostly. Add a fifth star in a night chase next to the survivor hud where once achieved, all zombies start to chase player ferociously in piles like WWZ. Leave thoughts/feedback PLS.
  4. ZombieLover101

    Thanking Tecland Devs + BTZ Community

    "Finally" is what came into mind as soon as I found about the news of the recent NH update. After months of having left Be the Zombie, as a result of what seemed like the devs abandoned such a potential gamemode, has a long awaited request been granted. THOUGH I DO WISH THE NH GROUND POUND RECOVERY TIME AFTER MISSING WOULD'VE BEEN REDUCED. Overall, this NH adjustment was generous than i expected and I am so, so greatful to all u Techland Devs who listened, considered, and made it possible. And of course, this wouldve never happened without the # of feedback from the BTZ community! Thank you BTZ community, b/c together, we were able to pressure the Techland Devs to adjust the NH! THANK YOU TO ALL AND I HOPE FOR THE COMMUNITY TO STAY AS ACTIVE AS LONG AS POSSIBLE!!!
  5. ZombieLover101

    IDEAS for 10 DLCs

    Keep the Ideas coming, the more, the better for awareness to the DEVS
  6. ZombieLover101

    IDEAS for 10 DLCs

    The zombie dog part is a great idea, something new never added in techland games before such as dead island.
  7. ZombieLover101

    IDEAS for 10 DLCs

    Please A Response from any Dev would gladly be appreciated
  8. ZombieLover101

    IDEAS for 10 DLCs

    IDEA: Yellow Early Concept Bombers that appear at Night only when 4 stars are active(can climb) ●explosion emitts temporary toxic fume IDEA: Add five stars to night chases in which all zombies in players field of view become Night Walkers ●Add ESCAPE theme song from EXTRACTION mission to intensify and signal five stars HOPE YOU GUYS take something from this :)
  9. ZombieLover101

    Why Was Wall Run Removed?

    Whats wrong with too much parkour?
  10. ZombieLover101

    Why Was Wall Run Removed?

    There are some things from the game's early development that should've been kept like wall run and knife through chest.
  11. ZombieLover101

    To PETE: NH IDEAS/ ABILITIES

    Why did you guys drop the idea? If it was due to balancing issues, it could've been made so that the NH can have the option to explode after killing 1 or 2 humans.
  12. ZombieLover101

    QUESTION TO DEVS

    I saw the early version of the volatile from wiki which looked menacing; what made you guys scrap this design out? Wouldn't it be more scary, challenging, and refreshing if this was implemented now as a third variant of the volatile just like the alpha volatile?
  13. ZombieLover101

    MORE NH ABILITIES/IDEAS

    ALSO: AN UPGRADE TO THE TERNDRIL NOOSE TOXIC TENDRIL NOOSE: SEND A TOXIC CHARGE THROUGH THE TENDRIL TO INFLICT DAMAGE TO PLAYER HOLD TOP D-PAD WHILE USING L2 AND R1 COST: ONE TOXIC SPIT NOTE: Can only be sent once player is acquired
  14. ZombieLover101

    MORE NH ABILITIES/IDEAS

    Player must press x rapidly similar to when volatile gets on top of you
  15. ZombieLover101

    MORE NH ABILITIES/IDEAS

    I have tried coming up with NH abilities that are not to overpowered yet not also underpowered: ●TENDRIL LIKE NOOSE: can grab a player within the same range as maxed tendril locomotion. NOTE: Easy to break free for player but tendril pull is fast USE L2 AND R1 SIMULTANEOUSLY WHILE POINTING AT PLAYER ●Good for seperating survivors who like to stay in groups RECHARGE: The longer the reach the longer the recharge similar to how the grappling hook work SHARE YOUR OWN THOUGHTS/OPINIONS/FEEDBACK =)