Yoko

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  1. Yoko

    What Has Happened?

    Yeah, the forums has been a mess, only today after a week was I able to get in. :| That aside it might have something to do with them updating the tools or other problems, but I'm not sure since this is the only map that has "disappeared" for me. Idk, maybe I'll just have to wait and see.
  2. Yoko

    What Has Happened?

    After working on a project and doing fairly well, when I went in to the developer tools to keep working on it, I was greeted by this. No objects, can't use any tools, it's like the map never existed? Does someone know what happened?
  3. Yoko

    ,pvp <<Pvp Phase>> Not Working?

    I did as you said, but it didn't work? QuestsDefinitions -level=map_01 quest Quest1 -final=true -- Comment to Second Block ,BLOCK _ -obj=&Quest1_Kill& ,pvp <<PvP Phase>> ,semaphore <<Block Game>> this is how it looks atm, but there is still no pvp
  4. PvP won't activate on my map! Here is the quest script: QuestsDefinitions -level=map_01 quest Quest1 -final=true -- Comment to Second Block ,BLOCK _ -obj=&Quest1_Kill& ,semaphore <<Block Game>> ,pvp <<PvP Phase>> I'm not very good at scripts, so this is practically just a copy from RabidSquirrels pvp map. I don't understand what the problem is with mine though, please help.
  5. Yoko

    Ai Acting Weirdly?

    Oh lol, I'm silly. How could I forget about NavMesh? Haha, thanks though.
  6. Yoko

    Ai Acting Weirdly?

    So right now I'm at the edge of finishing my map, I'm just adding items, zombies etc. But I've come across a problem, the zombie AI is acting very strangely! The Crowd Spawners are not functioning, and the zombies spawned by the AI Spawner aren't attacking me and some are even stuck in animation which I have not used Virtual Attractor for. This happened after I needed to raise my terrain after the rubber flora problem. Any clue what's causing this strange behaviour?
  7. Yoko

    Road Tool?

    This sounds like such a good idea, consider putting this idea here > http://forum.techland.pl/topic/18-ideas-and-feature-requests-for-dying-light-developers/ < maybe they will see it and consider it : D
  8. Yoko

    Grass Assets?

    Wow umm.. this is embarrassing.. I didn't even know that tool existed, thanks lol.
  9. Yoko

    Grass Assets?

    I'll give it my best
  10. Yoko

    Grass Assets?

    What's the assets for most grass objects? Especially the high grass they use in the following!
  11. Yoko

    Sound Emitter Problem

    The trigger>sound cant be connected to the quest sadly, as my quest only has 1 objective, but I guess it's fine. It was only to make it a little bit more fancy anyway, right now there's a radio on the ground so it works. Thanks for your help though
  12. Yoko

    Sound Emitter Problem

    Oh thanks! I tried making into a sound emitter simple and putting the loop setting on 1 and that worked. So while you're still I hope you don't mind me asking a few questions, you seem to know more about things than I do. I wanted to make the sound follow the player as if it came out of a radio or something, are you able to make sounds emit from the player? Also do you know if you're able to set a timer before the sounds plays after activating the trigger? Answer these questions if you want, I hope you don't feel forced to ask them. m_ _m thanks for your help
  13. Yoko

    How Do You Remove Infinite Ammo?

    Ah, I see, it was error in scripting. Thanks for the support, now I know how to avoid infinite ammo.
  14. Thanks for letting me know, may come in handy
  15. Yoko

    How Do You Remove Infinite Ammo?

    My friend has never touched the dev tools though http://steamcommunity.com/sharedfiles/filedetails/?id=707448137 I made it public so you can view it. And also, just to put this here I'm working on a real map now and it didn't seem to have infinite ammo, but you're free to check the testmap out and see if you find some problem.