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Posts posted by Wiggelz

  1. It's not a bad skill in our bag. I usually use mine if I'm below 40% and have 1 UV block and the second one at least half way charged.


    It's great for bothering humans at a nest and being able to get right back in there. Some survivors will assume you're gone when you escape with low HP. There is a chance for a angled pounce if moving quick. I've also used it to keep me alive on a failed ground pound.


    If you miss a ground pound and you're around 60% hp, activate it right away and hold it. I've had survivors hit me 4-5 times but heal kept me up and was able to escape. If it doesn't work... well.... you were dead anyways. I've even had humans stop attacking after 2 swings cause they didn't expect it and I leave at full HP. This also fills stamina.

  2. Vezocams, a great survivor, has been doing a "limited items" challenge. He is only putting in his inventory any weapon setup along with 10 medkits, 20 zaids flares, 5 boosters, grappling hook, and uv flashlight. He is still able to beat hunters with a couple deaths. This is also on console, which I feel is harder as a hunter than PC.


    I think this would be a happy median to allowing survivora to dupe thier items and continue playing while keeping the hunters entertained knowing they can have a chance against higher end humans.


    Although I'm sure this is never going to happen, it's nice to see humans still adding challenges for themselves.

  3. I honestly love the idea of a stamina bar. Yes, hunters can run forever without exhaustion UNTIL UV light is introduced at which point we watch snails fly by us. But humans can dodge forever and the dodge button is the same button for tackle evade. This makes it even worse. I think a reasonable fix aside from a stamina bar would be to make the tackle evade button something else. This would reduce the chance if those "lucky" evades where they didn't even see you coming but were spamming away so they avoid it.


    Not everything mentioned here has to be implemented in dying light but if a sequal were to be in the making then ideas could be grabbed from here. Most of the people that come in here trash talking people that want changes for hunters don't even play as one. Most posts here are about the hunter tips tricks and changes. People that play survivor only just like to have the upper hand.

  4. I know one thing survivors are doing now is after being ground pounded off a roof they will grapple back and instantly cancel it which will allow them to dodge a tackle while floating. I've been in a 1v1 game with a friend to test this. I hope this is all your talking about DrPurr cause if there is a glitch now to avoid other mid-air tackles I just might never tackle again....

  5. The biggest thing about the hunter is that you have to be a nerd to be good. The learning curve is immense. Like stated...


    a missed ground pound to super dodging humans is an instant death.


    80% of tackles will be avoided cause of dodge spam and latency so you will take damage most of the time there.


    Claw is useless if humans are above 50% health. The better survivors will even pre-swing before you get near them with no penalty if they miss timing.


    And our last move is pounce which can get lucky breaks but with flares, long range flashlights, and buggy stadium lights our stamina is seldom full.


    The unfortunate part about NH is you have to play a certain way and even more so on console. On PC you can hop around and aim tackles from above. Most of the videos I've seen of the higher end NH on console use GP spam because it's really the only option or tendril speed which can be tough in slums and old town.

  6. I'm not using console gameplay as a shield. I know mistakes can be made on console but it's much harder to use tge tendril speed with high sensativity and move off the joystick to hit tackle button and hope we're in a spot they can't avoid it. This also makes it near impossible for me to get out of rooms or tight alleys when trying to be fast.


    I know I'm not the best and can barely win any matches that say 5 bars matching. I jusr know I could maneuver better with a mouse.

  7. It's kind of annoying how humans can be guaranteed hits for avoiding tackles and ground pounds. The more skill survivors will even hit you in the ground pound. These are all instand deaths on high end survivors because they will almost always tackle-2H or throw 1H-grapple. I hear all this talk about humans having it tough but on console it is very had to beat veteran survivors. Even with 1 flare they will kill you on 1 mistake or 1 random ledge you jump over trying to manuever on flat ground. The controls can be very clunky on console.

  8. And only if you have time/space to sprint and tackle up or have uv block on and 100% stamina to pounce. This is near impossible on console. The ground pound plane of hitting is kinda lame with this. I have ground pounded other humans and had one instantly get me in DFA. (Meaning: the were in close enough range just above me but was immune cause of height.) I have also missed ground pound to humans standing next to me on a small shoe box. It looks like there is a shockwave... no?