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Showing content with the highest reputation since 07/18/2017 in all areas

  1. 5 points
    Update your game and go to your Quartermaster to get the free Gun Silencer Blueprints — which have been added to Dying Light by popular demand. The silencer doesn’t break and it has no cool down, so you can use it as much as you like. It does require special Subsonic Ammo, which you can find by looting police vans around Harran.
  2. 4 points
    Hey everyone, Towards the end of last year we asked for your feedback on the general balance of Be the Zombie mode. We were hearing that you felt the Night Hunter was underpowered, but we wanted hear your specific points on what you'd like to see us change. Thanks for all of your input - based on what you told us we have made some changes to BtZ. These changes are now live: Drop Attack (AKA 'Death from Above') Height required increased Grab distance reduced UV Flashlight Distance reduced (in 2 vs. 1 to 4 vs. 1 matches) Cool down time increased Initial cost increased (so that flicking the flashlight on and off repeatedly drains it more quickly) Spits Explosion radius increased Explosion delay reduced Effect duration for Control The Horde and Light Disable increased Cool down times decreased (in 3 vs. 1 and 4 vs. 1 matches) Survivor Sense Night Hunter now appears on Survivors' mini-map(s) for less time Misc. Auto-balance reduced overall. We hope these changes make Btz even more enjoyable for everyone and, of course, please let us know what you think. James
  3. 4 points
    Well, just spent the night in all sorts of matches, testing the new update. And let me just tl;dr right now: That was the most fun I've had in Dying Light in a while. And not just for Hunter. Sure, it was fun playing the Hunter and finally not being afraid entering 2v1s and 4v1s because of the absolute animation camp and medkit spam (which is still entirely possible), plus winning despite it. But playing Survivor? That is the hidden gem of this patch. I have not tested 4v1, but I did play a few 2 and 3v1s, mostly some 1v1s. My 1v1s: It was incredibly fun facing even an average Apex Predator, let alone the Hunter who really knew who he was doing - a game I barely won, but it felt so good and it was so fun. I felt like I was at my peak again, despite not really playing Survivor recently because of how easy it was. Had to use everything in my disposal, think on my feet, take a few risks, prioritize nests to killing the Hunter - a.k.a fight for my life against a stronger, superior being, the way it should be. For the first time, the Hunter feels like a threat, but a threat you can definitely overcome with skill and a bit of luck. In terms of balance, the Hunter this time around is slightly more likely to win a 1v1, while before the update it was the opposite situation. 2v1: The new most balanced mode. The nerf to 2-handers is surprisingly useful, but not too harsh, the spits are plentiful but definitely not too much. Both sides have the arsenal needed to take down the other side, so all that's left is skill vs skill. Nobody is favored here. 3v1: We faced a pretty good Apex Predator, while we were a fairly uncoordinated team (no offense, Cartier, much love) but individually skilled, so our overall level was around the Hunter's. Even despite that, we only had 3 spawns on the last nest to kill for the win, until we finally went down. If we had better teamwork we would've definitely won, so again - a very balanced game. I would favor a good team to beat a good Hunter in a close game here, so this in itself balances out with 1v1 mode. Autobalance was not that apparent; spits were, for the first time, effective even if they don't stick; buffed crossbow damage (not mentioned in the notes) was a nice addition; the Hunter... feels smoother to control. I can't really explain it, did you change anything in terms of his locomotion? Anyway, I will write again when I experience a 4v1 from Survivor's side. This update, at least for me, is the spark that made me love the game again. As a final note to James Gallagher: don't listen to people like the person above me - a player who exclusively plays Survivor, has 3 times less playtime than what's needed to know the PvP inside and out, and basically requires the developers to change the game to compensate for his own shortcomings. It's by listening to players like him that the PvP of this game got in its worst state by far, which was before this new update. Thank you for reading and listening to our feedback.
  4. 4 points
    dragorex

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  5. 4 points
    GamarClaa

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  6. 3 points
    So when is the spit regen in team games getting nerfed? I get that you need feedback and can't act on impulse, but literally every single player, including Hunter-only players, agrees that they need a serious tone down. A minimum of 45 spits per match and going as far as 60+ is insane. While it can be quite fun surviving against nigh-impossible odds, it does not make it an equal playing field when it comes to skill. Before the update, when a skilled Hunter entered a team game of maybe slightly above-average players, he still had a sizeable chance of losing because Survivors had a better/easier/more exploitable kit. Now it's the opposite - a low-skilled Hunter can definitely take down an individually better team, just by knowing how to spam spits, spam UV heal and retreat if nothing hits. Witnessing that kind of play is, quite frankly, ugly. It's like I'm watching DFA crows and DK waiters in a Hunter version. Just like how that was a problem that was thankfully removed, this incessant spam of spits needs to go too. I don't really understand how hard it could be to change a few numeric values, but I'm not the dev here. It would be great if we could at least get a response that some kind of tweak down is coming.
  7. 3 points
    Wow the amount of hacking on the PSN is ridiculous.I don't know if techland cares about this or PSN cares about this but the communities are promoting there cheating in there PHOTOS! One "gamer" with a billion dollars.A "gamer" with 999,999 Air drops stored away.A "gamer" with clearly dupped God weapons.These "gamers" are inviting other people to there communities to just trade dupped weapons and hacked cash and they are doing it right in front of your faces!Act like you care all you have to do is browse the communities on PSN you don't even have to join you can see it in the community profile picture!
  8. 3 points
    Mr Squealypig

    Crop Questions

    Here are the crops listed for each location: Montana - barley, rye, wheat, cabbages, tomatoes, plums, peppers, apples, pears, potatoes Italy - olives, eggplants, grapes, oranges Colombia - coffee, chillies, industrial hemp Japan - rice, wasabi, cherries Germany - rapeseed, cabbages, peppers, tomatoes
  9. 3 points
    Enka

    New Video: Fuel Management

    I disagree. 1. As far as I can see whatever you described about Triple A isn't happening. It's simply magically buying more fuel through your tablet, seemingly instant. 2. If everything can be roleplayed why buy the game, I'll just picture it all in my head. I think there's not alot of management going on if all you need to do is bring up your tablet and buy fuel at a higher cost. Trust me my imagination is good, but that's a bit too much. I've played plenty of simulators and I can distinguish what I need to roleplay and what would actually break immersion. I think the penalty for forgetting to fuel up should be a little more than that. If I was a real farmer and I forgot to tank up what would I do? Go to the gasstation with some jerry cans and fill them up, cursing myself on the way over and back for the lost time. I think saying "just roleplay it" is too easy. Add a little depth to the whole mechanic if you're gonna put it in. Make it feel like fueling on time matters and is a bigger part in the routine than "Oops I forgot to fuel up, better alert the magical Triple A to instantly fill my tank up".
  10. 3 points
    Mosko war

    New Video: Fuel Management

    fabulous I am very impatient to see more content, for example see the function of mod as it will be, see the form of the missions, different details more machinery that will be added not very impressive until the moment open and wait to see how it is optimized in console
  11. 3 points
    This is good for hunters but for human is soo bad this not balanced and im playing this game for 1000+ hr , and the hunter after this patch is over power.
  12. 3 points
    Hey everyone, I’ll get to the point: We hear that many of the top Be the Zombie players think it could be better balanced. We want to make things better, but first we need to properly understand what changes you want to see. So we want your input on the overall balancing of BtZ. Below I’ve listed some of the variables that determine the balance of BtZ. These are things that we can either decrease or increase without necessarily needing to release a new patch. We’d like you to reply on this thread with: The top three things you think we should increase. The top three things you think we should decrease. I appreciate that you will have other suggestions for bigger changes or additions but please, for the time being, stick to what we’ve laid out here. It will really help us get a clearer picture of how you feel about BtZ. Thank you for your input and your support. Here are the variables: HUMAN UV Flashlight Damage to Night Hunter Duration Cool down time Flares Cool down time Drop attack Height required Grab radius (how close to the NH you need to be to land a Drop Attack) Grappling Hook Stamina cost Cool down time NIGHT HUNTER Damage Tackle Ground Pound Claw Spits Effect duration Cool down time UV Block Effect duration Cool down time WEAPONS (Note: damage to Night Hunter and damage to Nests are separate variables). Short knife One-handed Small two-handed Large two-handed Dropkick Pistols Rifles Arrows Crossbows
  13. 3 points
    Hello. At the last update, "drop # 1 content" The players lost the client launch button for user games. We have to run the client from the folder with the original game. Please correct this problem, ordinary players will not be able to play custom games due to this problem. Yours faithfully your Frost.
  14. 3 points
    k1lcone

    Cheaters communities hackers

    so what? play in PC to see what is cheats. hacked DFA, gold flares who kill nests and work 1 min, auto evade tackle, infinite uv, infinite hook, insta kill hunter, infinite energy and healt, and more and more. and techland cant do chupacabra about
  15. 2 points
    Welcome to the official Pure Farming forum! This is a place for you to to exchange opinions and thoughts about Pure Farming as we get closer to release on March 13, 2018 - and beyond. As the forum grows we will add sub-topics depending on what the community needs. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like '+1', 'LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes.
  16. 2 points
    FarmerJimbob

    potato harvest

    The first potatoes load I had in the harvester, after emptying I couldn't get the unfold command to come up to continue working so I did the same as you - save and reload game (My First Farm mode). Had similar with a plow being stuck in position after using a worker to plow a field. The second time I unloaded the harvester the tipper couldn't take the full load so I had about 3000lb left in the harvester. It wouldn't continue working until all potatoes had been offloaded but it did continue that time without a save and reload. On the matter of reporting issues with the game - constructive criticism and reporting of defects is one thing. Dismissing the game as garbage because it doesn't have certain features that an individual deems crucial to their experience because they had it in another game however was never promised in PF18 nor matters to the gameplay for 99% of players is something else.
  17. 2 points
    Yourex4

    Ps4 pro problems.

    I am absolutely with you on this one. Its difficult to play with those bugs. This game should be Ps Pro Enchanted like fs17 is. Give us 4k resolution please.
  18. 2 points
    cletgdm

    We want your feedback based on previews

    One thing that would be helpful is to have the option to turn of withering. Thanks James
  19. 2 points
    Sheef

    Wishes and suggestions

    So, would like to tell what really isnt enough in our favorite game. 1.Toggle HUD I like playing without hud, for deep immersion. But sometimes, during the game i need quickly turn on the hud. For example when i need to know what i loot from dead man. Do it through the main menu very long and very inconveniently for players like me. So, we need fast toggle hud. 2.Ability to look at the watch on hand. Yes, we need that ability. It will be good gameplay feature. And i think its not hard to realize, because there is already a mod from nexusmods. But i want that this ability in the game by default. 2.Guns. Would be cool, if devs paid more attention to guns. Maybe add to the game revolver from a pre release screenshots. Or add some sniper rifle And add ability to use silencer for guns, it will make gameplay much more interesting. Also, want to ask why enemy's heads(except infected) blow up from shots by fireamrs. How to explain it? 3. Outfits We need more variaty. Gas masks, hoods, goggles, ski masks(balaclavas) and other interesting things. Respectable developers , when i see two gloves on my hands. It is very painful for me to see only one glove. Please add some outfits with two gloves, thank you. 4.Bows I think that ballistics of arrows not really correct. Arrows fly by too small distance. What do developers think about it? 5.Other In this game it would be possible to think up something with use of night vision and the thermal vision. Something interesting. Maybe even rifle with nightvision scope. And screenshot with that revolver
  20. 2 points
    Now i love dying light. I love techlands. But this patch is just unfair and unbalanced for the humans. I don't know why you guys thought this was balanced in any way shape or form. Humans were having a hard time enough as it was to play against really skilled hunters that actually knew what they were doing, and you guys went and made it even worse! This is insane. I find absolutely no enjoyment playing as the human anymore because of this patch. Go home! Your drunk!
  21. 2 points
    Could you elaborate more on some of these? Because a lot of these do not need a rework at all or buffs/nerfs. The only thing that I can find unbalanced is the 2 Handed grapple tackle combo that instant kills. Normally it wouldn't be a problem. However, Techland removed the Night Hunter's instant tackle and now that combo is being abused by many humans. Everything else is balanced, has a counter, or a check. Death from Above: Easily blocked by holding your sprint, forward, and tackle bind while looking up at the human. It just requires awareness. Dropkick Spam: There are multiple things you can do. Hold jump and fly off, jump and then hold your groundpound bind right before you use the tendril to get to where you want to groundpound (It will create an instant groundpound). UV Block/Heal + UV Spit also helps as you can stick them (they are running directly at you) and continue to pounce or get away. Spikes are balanced as well. This comes back to the awareness thing. Just be aware of your surroundings. However, I do agree with you on the buggies though. The damage is just a bit much especially in a 4v4 with multiple buggies. They can stun lock and hit once more when you are finally not stunned anymore. The tackle, grapple hook, and crossbow are all balanced at the moment with the nerfs they implement. The only real problem here is the 2 handed combo mentioned earlier. Grappling hook is an essential part of the gameplay and needed to counter multiple combos of the night hunter. As far as the additional things you said that would be cool, a lot of it would need a bunch of reworking to balance it as itd be too strong. I like the tendril pull idea though. [:
  22. 2 points
    SOUR NIGHTMARES

    Easy ideas.....

    People have been coming up with some crazy yet cool ideas for dying light I want to implement some very easy ideas that can be done easily.I wanted to add the ability to take off the X-Ray vision when performing a takedown a toggle on and off switch if you will for those that do like it....see simple and easy right?I want the ability for Crane to make a "quick safe space" this can only be done when your not being chased and can't be done when virals and hunters are in the process of spotting you Crane should have the ability to hide in closets and trunks of cars with the ability to open it slightly to look around these spots should be safe but still rank him up come morning time as if he weren't in a safe house.Techland loves to play hide and seek with items why not keep it going with watches different types of watches analog digital pocket watch all with there unique animations when he looks down come night time....like I said very easy to do very simple...but the watches would have to be found throughout the maps much like buggy paints and skins.They should also make the jeep drivable with up to four passengers.Passengers should be able to wield weapons and guns more safely than the buggy.Give crane more skins of different characters and also update the Rahim and Brekken skins to have there voice when climbing and grunting and so on.Just a few ideas techland can do to keep us even more involved in this game I love it already keep up the great work!
  23. 2 points
    JAKK_Jekkel

    WHERES THE DLC FOR CONSOLE?

    I've been wondering the same thing since they told us consoles were supposed to start getting the 10 in 12 dlc in september and it never came meanwhile pc users get all the glory of the dlc and will probably get all 10 dlc before consoles even get 1 of them. I dislike how PC always gets everything first and Devs never wait til the certs are done for all systems before releasing content, it's unfair that pc get to enjoy the little things while consoles get sloppy seconds. PC===> Privileged Content
  24. 2 points
    Secret1515

    IDEAS for 10 DLCs

    Also i would like to see new guns (I was thinking a sniper) and gun mods like silencers for the pistol (and sniper) or bigger mags.
  25. 2 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
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