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  1. 3 points
    ғᴇᴀʀ.

    Buff Hunter

    Buff Hunter
  2. 2 points
    Kris The Farmer Techland

    Additional farmer

    Thanks for the idea! We are working on improvements and will discuss this option in our team too
  3. 2 points
    LucasK

    Buff Hunter

    Buff Hunter @Pete Donnelly
  4. 2 points
    Renfur

    The Shield

    On your last point I edited my post to account for the guns. I forgot about those scenarios when typing this up, thanks for reminding me. Power slices can be parried so you get stunned by armguard which gives bleeding effect and gives opportunity for shield guy to add pressure to you. Parrying to cancel power slice charge animation will let shield user kick you for a free stun and power slice since there is no put away delay. Switching to another weapon doesn't cancel it unless it is bow iirc. Could be wrong, i'll test it later. Trying to cancel charge by using equipment does not work either since now it just throws your weapon. My point is with shield, due to no put away delay it takes no brains to fight someone. Power slice cancel + kick is the only way to counter shield + parry. But since there is no delay, if you try to power slice they just put away shield and parry. And if you try to power slice bluff then kick, the shield user can just keep his shield out and block it. It takes no brains to use a shield effectively, just fast reactions in certain situations.
  5. 2 points
    Dying Light - Real Mode (Please read in detail) Would like you to evaluate this idea. The game is phenomenal, but after finish it 100%, is one wanting more. So I developed a new game formula, which in my view, would be extremely fun and tense too. . Objective: Survive as long as possible. If die, the game ends (Read below). . New start. No character import. . New character. No developed skills. No mod's projects. No weapons. . World without NPCs. No available safe houses. The two active maps from the start of the match. . World composed entirely of zombies Biters and Virals and members of the gang Kadir "Rais" Suleiman. . Conditions HEALTH, HUNGER, THIRST and FATIGUE . HEALTH: Recoverable with medical kits (Found only in locked ambulances) or through alcohol and gauze. - Die because of a zombie. You wake up at the nearest base of the attack site. Health, Hunger, Thirst and fatigue will be 50%. You have 24 hours to inject Antizina (Read below) or will be dead. - Dying for fall or shot. End of game. . HUNGER: Recoverable with food, of course. (Found in houses, shops etc.) - Die of hunger. End of game. . THIRST: Recoverable with water, of course. (Found in houses, shops etc.) - Die of thirst. End of game. .FATIGUE: Recoverable sleeping in any conquered base. - If your fatigue bar reaches 100%, you can no longer run. You will need to sleep to recover. No matter the time you wake up, if it is day or night, can not sleep again until your fatigue bar reaches 50%. - Wake up, Health, Hunger and Thirst will be 50%. . ANTIZINA: It will only be found if it is infected. When infected, will appear within 24 hours on your screen and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. . SAFE HOUSE: They will have to be won in the same way that in the current game. The difference is that they will have more zombies both inside and outside. And all the safe houses have to clear the zombies, close the entries and activate the electricity. . FIREARMS and AMMUNITION: Found only in locked police cars. . SKILLS: They would be the same as the current game, but with an addition. The ability to build arrows and silencers. That's right! In addition to all existing weapons, we would have four types: bow, crossbow, shotgun and sniper rifle. Arrows and silencers will be sorely needed (Read below). . FIGHTING: - Day: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. But be careful! All Biters act as if you Virals noise (explosions, without silencers shots, alarms etc.). - Night: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. All Biters act as Virals if you are seen (red bar indicating the time equal to the current game). - UV Flashlight: It will help against Virals night. Same effect as the current game against volatile. . COOP: It will only be possible if the four players are not infected. - Forming up a group, it will be easier to win all groceries, via exchanges or withdrawals. - If the player has to sleep, will exit the game online. (I need to think about it) - Dying for a zombie. Health, Hunger, Thirst and fatigue will be 50%. You and / or your companions will have 24 hours to inject into you, the Antizina. When infected, will appear within 24 hours on the screens and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. - Dying for fall or shot. The player will be waiting fallen help of fellow (medical kits). - Die of hunger. The player will be waiting fallen help of companions (food). - Die of thirst. The player will be waiting fallen comrades help of (water). - If not rescued, end game. And it folks? Like it? Is it possible? Anyway, dreaming costs nothing. Sorry for bad english ... Thanks 7R1X
  6. 1 point
    Hello All As a Moderator we have to be Impartial and treat all Forum Members the same way. If there is Post that Breaks the Community Guidelines or is Antagonistic in Nature. Then please Report it instead of taking it upon Yourselves to Argue Publicly on the Forum or via Private Messaging. When You Flag Content it is very easy for Techland and Moderators to see and take Action upon. Thank You for Your time. Aaron.
  7. 1 point
    Guys, sign up on Gemly's website for your Techland account! https://gemly.com/ I would've edited my post but I cannot.
  8. 1 point
    Darkness

    Buff Hunter

    Buff hunter
  9. 1 point
    Renfur

    Buff Hunter

    Buff Hunter
  10. 1 point
    Noviex

    Buff Hunter

    Buff Hunter
  11. 1 point
    Omni

    Buff Hunter

    Buff Hunter @Pete Donnelly
  12. 1 point
    Renfur

    Buff Hunter

    Buff Hunter @Pete Donnelly @James Gallagher
  13. 1 point
    Wraith

    Buff Hunter

    Buff hunter
  14. 1 point
    Renfur

    The Shield

    After further testing of this thing after the playtest ended. This thing is rediculously strong if a player knows what they're doing. The issue with the playtest was nobody knew what to do to counter shield. You pretty much need a couple of molotovs to counter a shield user. The only way to counter shield is to parry them by power slicing or tackling. Tackle is not part of the game though. (I added it into the game when testing offline with friends) So the issue is power slice is the only effective way to parry the shield. This is bad. The shield has no delay when putting it away and there is no way to cancel your power slice aside from kicking. Thus meaning if you try to power slice, the shield user just stops using it and parries your power slice, which adds even more salt to the wound if they have armguard. There is no mindgame to it, the shield user currently has an edge constantly since they can pull it out whenever with no delay. I have 3 possible solutions; •Add a delay to shield when putting it away. •Adjust keybind hold times for Parry so that you must hold it for 0.x amount of seconds to block an attack. •Add durability to the shield Obviously second option is not ideal, but it is an alternative if the first option cannot be accomplished. The third option is also less than ideal because players will then just run multiple slots with shield.
  15. 1 point
    Files come to Steam when playtest starts.
  16. 1 point
    I uninstalled the game from Steam (empty Bad Blood folder - nothing really to delete). I cleared my Steam cache, restarted Steam and installed the game again. Steam appeared to download a ~ 150MB file. When I tried to launch it again...nothing. Missing executable file. The only thing in the Bad Blood folder (on my D: drive) is an empty text file. Great stated to the Global Play Test.
  17. 1 point
    First playtest phase is limited, if you didn't get a key you have to wait for the 2nd playtest
  18. 1 point
    Renfur

    DL:BB No longer in library?

    They removed it entirely from the store due to certain players streaming it before it was even live. They will put it back on the days of the playtests. You will still have it. They only did it this way is so no one could play it before launch.
  19. 1 point
    cr1m3

    Devtools Useful Tips & Tricks

    Text tutorial ´s list: Faq http://steamcommunity.com/workshop/discussions/-1/611703999966865614/?appid=239140 Safezone and Uv light burn volatile http://forum.techland.pl/topic/11229-how-do-you-create-the-tripod-blue-light-thing-that-stops-zombies/#entry38341 http://steamcommunity.com/workshop/discussions/-1/613956964602066810/?appid=239140 http://steamcommunity.com/sharedfiles/filedetails/?id=440213441&searchtext=Safe Pvp spawnpoints fix http://forum.techland.pl/topic/11203-screen-freezes-after-death/#entry38123 Interior disable fog and wind http://forum.techland.pl/topic/11198-terrain-moving/#entry38099 Focus zoom on object http://forum.techland.pl/topic/11094-event-trigger-by-looking-at-a-spezific-point-or-direction/#entry37394 Automatic door http://steamcommunity.com/workshop/discussions/-1/451850020334881090/?appid=239140 Workshop embed logo or gif or images http://steamcommunity.com/workshop/discussions/-1/451850020334881090/?appid=239140 Unlockable doors and boxobjectenabler http://steamcommunity.com/workshop/discussions/-1/615085406675620139/?appid=239140#p2 Dialog tutorials http://steamcommunity.com/workshop/discussions/-1/530649887197778610/?appid=239140#c530649887201999038 https://steamcommunity.com/sharedfiles/filedetails/?id=499420196&searchtext= FBX model import http://steamcommunity.com/workshop/discussions/-1/535152511377176795/?appid=239140 http://steamcommunity.com/workshop/discussions/-1/615085406655899969/?appid=239140#c451850849201769626 Reflective Puddles (Floors?) http://steamcommunity.com/workshop/discussions/-1/517142892050403724/?appid=239140 Zombie spawns delay http://steamcommunity.com/workshop/discussions/-1/613957600548337340/?appid=239140 Package sharing and audio import And pvp maps http://steamcommunity.com/workshop/discussions/-1/535152511376468841/?appid=239140 Card reader http://steamcommunity.com/workshop/discussions/-1/535152511378826265/?appid=239140 One time character animation http://steamcommunity.com/workshop/discussions/-1/535152511361343515/?appid=239140 Exploding AI http://steamcommunity.com/workshop/discussions/-1/535152511351491204/?appid=239140 Number of meshes http://forum.techland.pl/topic/10570-check-the-limit-of-the-map-and-color-mesh/#entry34413 Searchable area http://steamcommunity.com/workshop/discussions/-1/594820656465778749/?appid=239140 http://forum.techland.pl/topic/10215-looking-for-an-asset-list-elevator-shaft/#entry32748 Portal to another map http://steamcommunity.com/workshop/discussions/-1/594820656457202806/?appid=239140 http://steamcommunity.com/workshop/discussions/-1/613958868362329389/?appid=239140 Performance http://steamcommunity.com/workshop/discussions/-1/615086038674085849/?appid=239140 Zombie activator http://steamcommunity.com/workshop/discussions/-1/611703898451232606/?appid=239140#c611703999978304199 Viewport fix http://steamcommunity.com/workshop/discussions/-1/615085406658680706/?appid=239140 Grouping objects http://forum.techland.pl/topic/10288-need-help-overlapping-textures-rather-than-model/#entry33198 Give weapon to player http://steamcommunity.com/workshop/discussions/-1/617335934151441062/?appid=239140 Movies http://forum.techland.pl/topic/10128-how-can-i-animate-objects/#entry32633 https://steamcommunity.com/workshop/discussions/-1/615085406655899969/?appid=239140#c615085406663688818 Envprobe fix http://forum.techland.pl/topic/10258-envprobe-making-area-lighter-when-darker-wanted/#entry32971 Triggers http://steamcommunity.com/workshop/discussions/-1/617335934139439031/?appid=239140 Assets previews http://steamcommunity.com/workshop/discussions/-1/613956964590351371/?appid=239140#p2 Navmesh http://forum.techland.pl/topic/10168-forcing-navmesh-on-an-area/#entry32588 http://steamcommunity.com/workshop/discussions/-1/490125737473902150/?appid=239140 Animated spawners http://steamcommunity.com/workshop/discussions/-1/613956964603398362/?appid=239140 Quest phase examples http://steamcommunity.com/workshop/discussions/-1/613956964583135411/?appid=239140 Map migration http://steamcommunity.com/workshop/discussions/-1/611703999979626470/?appid=239140#c611703999982201954 Custom loot and credits http://steamcommunity.com/sharedfiles/filedetails/changelog/424428477 Third person view http://steamcommunity.com/workshop/discussions/-1/611704730326795079/?appid=239140 Waves quest scripting http://steamcommunity.com/workshop/discussions/-1/611703999974477205/?appid=239140 Meconv Freezes http://forum.techland.pl/topic/11013-meconv-freezes/#entry36815 Tips Modding: https://zamphire.wordpress.com/dying-light-modding/ https://forums.nexusmods.com/index.php?/forum/2861-general-dying-light-discussion/ Drop attack on zombie spawners: http://forum.techland.pl/topic/11921-possible-or-not-to-change-what-player-skills-work-on-different-zimbie-types/#entry42098 Npc animation: http://steamcommunity.com/workshop/discussions/-1/385428458172905565/?appid=239140 Npc weapon: http://steamcommunity.com/workshop/discussions/-1/613956964604069430/?appid=239140 Objects visibility distance: http://forum.techland.pl/topic/12079-problems-with-building-map/#entry43416 Make a small hole in terrain: http://steamcommunity.com/workshop/discussions/-1/385428458178934326/?appid=239140 Searchable trash can (second post): http://forum.techland.pl/topic/11941-trash-can/#entry42297 Rendering menu: http://steamcommunity.com/workshop/discussions/-1/365163686044312047/?appid=239140 Remove huds (last post): http://forum.techland.pl/topic/12250-questions-remove-hud-disable-flashlight-and-jumpscares-any-ideas-please-help/#entry44741 AiDeadBodySpawnBoxAuto info(second post): http://forum.techland.pl/topic/12270-dt-fake-dead-biters-and-raiss-men-weapons/#entry44881 Fix old maps brushes(old tools version): http://steamcommunity.com/workshop/discussions/-1/357286663675736733/?appid=239140 Floating trees when buggy touch it: http://forum.techland.pl/topic/12283-trees-and-buggy-dont-mix/#entry44946 Advanced quest with choices tutorial: http://thealchemyofgameplay.tk Coop items for one player only: http://forum.techland.pl/topic/12323-co-op-pickup-item-for-one-player-only/#entry45182 Zombie jump through windows: http://steamcommunity.com/workshop/discussions/-1/613957600537232101/?appid=239140#c613957600543652892 Multiple envprobes: http://steamcommunity.com/workshop/discussions/-1/613956964583684902/?appid=239140 Techland akademia basic tutorial: http://akademia.techland.pl/upload/DyingLightDeveloperTools_instrukcja_dodatkowa.pdf#page2 Sensor varlist post processing: http://steamcommunity.com/workshop/discussions/-1/343786745997924328/?appid=239140 BBCode guide for techland and steam forums: https://www.phpbb.com/community/faq.php?mode=bbcode#f1r0 Change ai conflict side: http://steamcommunity.com/workshop/discussions/-1/535152511354220473/?appid=239140 Ai cover points: http://forum.techland.pl/topic/12482-ai-cover-point/#entry46169 Thanks to Cabozzl, Joluk, Rickmetalster, DonSpike,Rick Grimes, Rabid Squirell And all the others who help the community.
  20. 1 point
    As we all know Dying Light is more of an urban themed game, I myself enjoyed the setting of Dead Island a bit more. I was wondering if it was possible to port the games assets into the developer tools, luckily I was on vacation so that spared me some time try and figure it out. Here's what I learned: Dead Island/Dying Light uses .rpack packing for its files/data. These cannot be easily unpacked, after managing to unpack them using a modified offzip code they cannot be opened due to the file extensions being .dat which could be anything... I tried converting those to .fbx and .obj files to see if they were regular assets - NOPE. So I figured maybe I can merge the dev_assets.rpack with the ones from Dead Island and then transfer the .pak folders over to the Dev tools and voila?! - NOPE. I managed to rip some if the 3d Assets from Dead Island, most of them come out corrupt and or need minor work to have them work properly. Here are some examples of what I managed to get done in about 6 hours. Dead Island Hotel (Texture Issue) http://imgur.com/ijpKXFi Dead Island Palm Tree LOD and Other Nature Objects. http://imgur.com/85B4L4p Dead Island Bush and Exploder Enemy w/o Textures, http://imgur.com/yq2xfh2 Most of the objects come in separate models and need to be put together using 3DS Max. I most likely won't be doing any more work on this due to time and lack of skills with 3DS Max and coding in general. Seeing how Dead Island Definitive edition is being released soon it would be nice if Techland would allow us to easily port the files to the dev tools or offer them as Dev Tools DLC! Have a good one guys!
  21. 1 point
    techrandy

    Looking For Assets

    ULFHEDN4R - You said you found your own answers what was it?
  22. 1 point
    Rafał Polito

    Forcing Navmesh On An Area

    The best way is to fix problem, not use some enforcers and hacks. First of all, check wheather your map is inside map grid. To show map grid go to Optimization menu and Show Objects Grid. If your map is not in the grid - resize grid in level attributes. Open Objects window, go to very top and select level. Next in Attributes window go to Terrain tab and in objects grid sizes section change values for X, Y, Z fields. If this will not help, we will try to find other solutions to this problem. You should use NavMesh enforcer only if it is necessary. Also attach some screenshot of area without navmesh.
  23. 1 point
    Rafał Polito

    Developer Tools: Camera Glitch

    Press RMB on left upper corner in viewport window and choose Editor view preset.
  24. 1 point
    So there was a deadline of April 1st and the winners announced on the 6th. http://dyinglightgame.com/dying-light-x-community-design So who are the winners?
  25. 1 point
    AXOX

    Fix The Coop Crashing On Ps4

    I knew Dead Island was chupa and I had to be talked into buying it. I got a deal on Dying Light, without knowing it was Dead Island 2, played an hour of it. Thought "Hey! The Dead Island people got their anaconda together and made a good game! Told 2 friends to buy it. Now i look like an idiot. Because you can't play multiplayer with this game. Someone dropping every few minutes is unacceptable. So now they are returning the the game.
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