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  1. 5 points
    Inexcusable for the user to be denied the freedom to customize/remove the HUD in Dying Light on the PlayStation 4, or any video game for that matter. Remarkable that one has to remind a development team about such a basic issue. Fix this issue permanently, by allowing users the freedom to manipulate the HUD as they so wish, on any game, any platform, period. Thanks.
  2. 5 points
    Volatile and Airsickhydra --- Here are my answers and remember.. It could be an option to toggle off the HUD, not something everyone is forced into doing.. Go to the game options, and select - HUD ON/OFF - Keep that in mind as I answer the questions. How will we know how much HP we have? - Allowing us to plan for fights etc and estimating if fall damage will kill us. ANSWER - that's the point, we don't want to know.. BUT Rapid heartbeat is a indication of too much damage. How will we locate waypoints? The game is based on traveling quite long distances. ANSWER - Survivor Sense shows waypoints. Also I pretty much know the maps by heart. Survivor Sense is still there if needed. How will players know to press X for example next to a child zombie? ANSWER - Because we have done it a thousands times before. Remember new people could still play with the HUD on.. Would we need to press start every time we want to know how many of an item we have? ANSWER - I can look in the inventory, If its an equipped equipment item, I open the round equipment selection wheel and can see the number. How do you know if you have a repair left on your current weapon or not? ANSWER - A message tells you that you need to repair. We are talking about HUD icons, not prompts.. Besides that I can tell when my weapon is not working as it should. Also we have the weapon selection wheel that can tell us how far gone a weapon is. For awhile I played with a no HUD mod and this is how I know these answers. It sure made the game a lot more enjoyable. I am sick of hand holding. I am tired of the wallhacks. Its one of the things I hate about games like Far Cry3-4..
  3. 5 points
    100% agree Conker. Mind-boggling to think that so many adult-aged, seemingly intelligent development team members fail ( clearly by evidence of no HUD options within many video games) to grasp our view on this topic. They "hand-cuff" their customers to their own ridiculous stubbornness in refusing to allow users an opportunity to customize/remove in-game HUD elements. Although subjective, I personally find most HUD´s kiddy-looking, junky, and cluttery. EA´s Dead Space understood this immediately in their game development. Eliminating needless clutter from the screen instantly injects a higher level of slickness, polish, maturity, and immersion to just about any video game. Health Bars, Stamina Bars, Graphical Weapon Icons, Bullet-Count Reminders, Magic-Potion Levels, Numbers ( points ) Per-Hit Displays, Level-Rank Displays, Kiddy-Colored Circles Beneath Game Character Displays, "Hold X To Stay In Cover" prompts that remain until user leaves cover. Seriously? Welcome to Junk-ville folks. Welcome to Kiddy-Land. It´s pathetic. Total Garbage. Wisen-up devs.
  4. 4 points
    thisguyy

    April Fool Effect: Do We Need That?

    Well its actualy here ... if you like killing every thing with 0% challeng the this is going to make you happy ... unfortunatily i dont like insta killing every thing : (
  5. 4 points
    jcks

    Problems With The Hunter

    The objective is to destroy all five nests. You win by destroying nests. They say this before every single match. The objective of the night hunter is to kill the survivors 10 times so obviously he needs to be able to hunt. The reason the night hunter can be killed is so that survivors have a chance to complete their objective without being murdered every time he's near (and he moves fast). They need to be able to fight back and defend themselves. This does not mean they can turn the tables and go hunt the night hunter whenever they want. You as a SURVIVOR should not be trying to actively hunt the night hunter at all to save time. You supposed to SURVIVE and destroy the nest before you are wiped out. There are times when you should fight and times you should run. That's what it means to be hunted. Knowing the difference is crucial to playing as a night hunter. As a survivor you never have to run, you can always be on the offense. It should be the other way around.
  6. 4 points
    Who cares about your bullshit.....dead island was a great game , riptide was to same with the first but it was funny....and dying light is brilliant, no other game got parcour and zombies.....themworld look beutiful...much details....and the game lives for crafting....if you want you can produce your own game called "dying s*it"....when you dont like dying like, ok....but do you dont see that all people here love the game?! I think dying light is one of the most realistic apocalipse game....there happen funny and unique things i never will forgot ....when you dont like it, dont play it....you only are talking bad about techlands game.....i never saw a man who dont like anything at that game, here are alway a few of people which dont like something at the game, but you.....!! To much negativ
  7. 3 points
    Hello Techland Team and Community. I am a Female Gamer and i whould Love to know, if it is possible to make a Mod where the actual Protagonist could be Female. I find Kyle Crane pretty sympatic but i whould love to have Realistic Immersion for Female Gamer s aswell. I whould not Mind if the Voice is turn to Subtitle Only, for Crane cause i dont think it is so easy to Voice over the Dialog with a Female Voice. I do not think the Animations need any kind of change, just the actual First Person Body should be good to go for the Beginning. May you can make a playable Female Crane Version, for DLC i whould buy that witouth thinking about it. I only Discovered the Slums so far but if there are erotic Scenes, in the Game i do not Mind if it were Female on Female. That Kyle Crane needs to be a Guy is no Argument for Me, i do not hear him say much Manly things at all. Anyway for DLC or Mod this whould make the Game much more interesting for Female Gamer s. I have more than 28 Hours in the Slums only with just 10% or 8% of the actual Story cause i love that Game : ) . I do not have all Discovered, cause i just had to look at the Beautiful Scene sometimes, that took Time too. I ones read a Thread where someone complain, that Br ea sts (Realy censor the Word Brea sts) has not much to do with Immersion, for Females it does so "mean words" for this Person. I find it sometimes realy awkward and dumb, that People say some Breast sizes are actual Sexistic and surreal completly nonsense. We are all not Equal and Different and there are many Types of Male s and Feamle s in the World. So complain about Sexism is pretty Unlogical for Me, i do not get smaller Breast size that Men stare less, just for a example haha ...realy annoying some Feminism has nothing to do with Equality at all. If some Man whould just buy this DLC or install the Mod for the Boo bs (Realy censor this word too?) , i whould care much less than having no Option, to play a Female Character cause i am a Female in Reality too and I prefer that. I am using the Ninja Outfit cause i do not like to play a Full Bearded Guy at all. This Game has so much Potential, i Hope it gets the Attention it needs and way more Female Gamer s with DLC or Mod s. Thanks fo reading this Thread and please do not Delte it, it means much to Me that People pay atleast a bit Attention to it. And if you ask Yourself what i mean by Female Character, i find the New Lara Croft pretty Sweet, not the Anime Cartoonish One i have some similaryties to Her, the New One not the Other.. RinXair <3 ..
  8. 3 points
    Joluk

    Carryable Objects

    ,fill-area _ -req_count=1 -pause=1 -class=SensorAreaHelper -area=test ,sensor_area_helper SensorAreaHelper test ,spawner-ho HeavyObjectsSpawner test_01 This works. This is the same phase used in the bozak horde.
  9. 3 points
    Hey guys, Not sure if you are aware, but there is a phone number inside of Dying Light that actually works. A few people called it up, and left some messages on it. Here is a short sample of what we've got:
  10. 3 points
    Just like when Humans were upset over losing OHKO weapons and OHKO Nest-kills, this is simply an instance where people don't realize how little it will affect competitive play until it happens. The "recharge" rate of the UV Light shouldn't be nerfed. Humans die without the light. They should have it available to them as often as possible, as long as they aren't doing something blatantly wrong, or are using it too much as a sword and not enough as a shield. Using it as a shield is "suppressing the aggression of the Hunter," and I'm all for that. That's why I said, "and the like." Using it as a weapon is only possible because their are no consequences to abusing it. Similar to duping Flares; only abuseable because, "Why care about wasting them when I have 800,000?" Flares wouldn't have needed a cooldown if people had to make them. The UV Light won't need a "nerf" if you can't use it infinitely. As I mentioned, the only reason the UV Light runs out is because Humans know it can without consequence. If the light never came back, you would never let it run out. If the light runs out, the sheer amount of time relative to Human gameplay is staggering. I'm honestly shocked when I hear it short-circuit in BtZ matches. That's a "hold down the button, it doesn't matter" mentality that doesn't belong in the game. I don't quite get what you meant by "There's a difference between a real and balanced game." Are you saying the game can't be balanced? If so, that's just silly. I'm all for the UV Light only returning upon death if it has been depleted. I stand by the statement that if you actually let that thing run out, you're doing something wrong.
  11. 3 points
    TheShift

    Worthless Programmers

    A few hours to complete training? Do yourself a favor. Quit
  12. 3 points
    jcks

    Problems With The Hunter

    The hunter has all the time in the world to kill a survivor who isn't actively attacking the nests. It's not smart to run into a fight with survivors without having everything you need. The only time you should is when your nest is under attack and you need to defend it at any cost. The reason that seems smart to you is because it's beneficial for you to have the night hunter rush in without a plan and get killed. If he's not doing what you want then he's playing smart. This is mode is not about hunting the night hunter. It's about destroying the nests before you run out of lives. They say this every time you start an invasion. If you honestly believe survivors should be able to hunt the hunter AND destroy the nest at the same time then you are one of the people deceived by the false illusion of power survivors had pre patch with ohks and the like. You were never meant to be that strong, if you were then the devs would have never nerfed the survivors strength.
  13. 3 points
    thisguyy

    Hello Is Anyone Their Even Work!

    Maby dont play just for trophys ..play because its a hella good game ... ill admit it has some buggs but they have fixed most of them .. i dont need a trophy to tell me that im having fun
  14. 3 points
    There is a perk for camo ... its the very last perk in survivor it makes it last 4x longer
  15. 3 points
    thisguyy

    National Outfits...

    I hope belgium's shirt logo is a waffel.
  16. 3 points
    Yes RMJ I am unbiased, and bottom of the line, no matter how you look at it, the effort needed from a hunter to win compared to a human is just rediculous. You have to employ advanced tactics, multiple combos, which can basically only be done every 2 minutes for the hunter. and even then if the survivor know what he's doing the hunter won't have an opportunity to pounce because he's flaring up the place and your UV won't be completely recharged until the uv surpessor wears off. however on the other hand, if a human jukes a hunter when he's loading up a groundpound, and the hunter misses. the hunter will get killed instantly 90% of the time with 3 hits. As you say to if you want a balanced game, do you truly think that the night hunter can achiebe the same results as the survivor if he gives the same amount of effort, like for real? I have played survivor as well, and I have to say. Against most hunters I face, I don't have to try to win. I can put in minimal effort, employ the same constand dodge - uv until it drains, juke the hunters ground pound, and three hit him before he escapes. if the survivor prioritizes the hunter over the nests, and constantly watch for him. there's not really much the hunter can do other than gp. and even that if failed once -results in a death sentence for the hunter
  17. 3 points
    If I'm not mistaken, the most viewed video in Dying Light's arsenal (over 6.4mil views and counting) was presented without any sort of HUD. Why do I feel slightly.. mislead? Now the game has undergone many, many changes and tweaks (2 delays?) since that video so some might claim that video as no longer being relevant to the actual release. However, from watching that video - I was led to believe that upon my purchase there would be an option to remove the (as the OP puts it harshly but necessary) kiddy on-screen displays that clutter the screen. He's right. This is a mature game for adults that aren't dumb. Let us think. Let us learn your game. Let us memorize where safe zones are so when night arrives we'll actually feel satisfied escaping a pursuit instead of just running in the direction of green monopoly properties on the GPS. Make it an option for the people looking for the extra challenge. We don't need a chupacabra quest to-do list covering the screen. If we want to know what our objective is, we can check it from the quest menu. Throw us a bone guys. This is 2015. We're not playing on the Super Nintendo anymore. 'Personalization, in the form of something so simple as on-screen displays being untweakable is disappointing to put it lightly. 'Don't get me started on the Survivor Sense. That feature is ingeniously implemented and makes me wonder why the minimap was even a thought during development. I encourage the attitude the OP maintains toward Techland's game. Why? Because if Techland listens to feedback, then they're getting an eyeful of the better interest in their game and it's mutually beneficial.
  18. 3 points
    Just some hypothetical questions for you guys. If we remove the hud... How will we know how much HP we have? - Allowing us to plan for fights etc and estimating if fall damage will kill us. How will we locate waypoints? The game is based on traveling quite long distances. How will players know to press X for example next to a child zombie? Would we need to press start every time we want to know how many of an item we have? How do you know if you have a repair left on your current weapon or not? I also want more freedom to customise and make things immersive, but removing the entire hud in a first person game? - I can't think of one game i've played on console which has done that. It's being discussed here as if it's a game-breaking issue that the devs "obviously" should have foreseen, forgive me if i'm wrong but having a hud is standard in 99.9% of games. Wouldn't it be better to request a more minimalistic hud? - One that doesn't invade the screen as much. Perhaps some more visual tweaks to compensate and free up space? I'd like to see the change too but just flat out removing the hud seems pretty drastic in a game where there is a lot of information to keep track of.
  19. 3 points
    Moker T

    Dear Hellraid Fans

    Dear Hellraid Developers, In the last few months you have stayed rather quiet about Hellraid. I'm sure you have a good reason for it: you're hopefully still working on the game. Since many of us have asked for an update on the game through the forums, we thought it would be great if you could go out of your way and type something. The fan base is still here, even after playing Dying Light. We certainly hope you put your energy into this game and follow through with Hellraid being Techland's next major release. Everything we know about Hellraid is at least four months old, and we want.... more. However, we console players are glad that Hellraid will be on next-gen and some of us aren't happy about the Early Access cancellation. We understand the reasons for deciding against releasing and early version of the game. Since Early Access was cancelled, can you show us a gameplay video, or screen shot, or a blog post that can correctly represent your product? Of course we all want to raid hell as soon as possible, and make our own custom demon slayer. We certainly hope the game will be great, but we have nothing to believe the game is still under way. Since Hellraid is being expanded, we would like to finally see the unveiling of Hellraid in its new form. It is now March 2015, and we want that exciting news. And so we wait. Hellraid Fan Base
  20. 3 points
    It would probably be one of the easiest things to fix. For a game that about immersion especially at night the hud clutter just ruins it.
  21. 3 points
    A 'Wrach' It means Witch in Welsh. It fits the type of enemy it is (a spellcaster) and when said aloud in either its Welsh pronunciation or mispronounced in English, it sounds like a raven or some other sort of unnerving looking bird.
  22. 3 points
    Hi everybody, For those that might have missed-out on our social media announcements, we would like to present to you our latest Dying Light trailer for gamescom. We've included new gameplay footage, a glimpse of the co-op play, and a peek into the combat and action of Dying Light. Tell us what you think of the new trailer. Do you like it? What do you think of the game so far? Anything in particular that caught your eye? Let us know below!
  23. 3 points
    ZombieFreak2

    Round Of Applause To Techland

    I just created this post to say thank you and well done to Techland for being one of the best game developing studios. They listen to their fans and is probably the company that has the best community to help add ideas that they will actually listen to. So I would just like to say thank you again Techland and keep up the amazing work you do.
  24. 3 points
    Michał Napora

    Super Hyped

    Thank you heaps for those kind words xonare! It's hearing things like these that make us keep doing what we're doing. Thank you so much for that! We really, really appreciate you taking the time and saying those things. Much love to you, and our fans.
  25. 3 points
    Marta Gryczka

    Rural Scene Concept Art

    Hey Royal Palms Resort! Thank you so much! I'm so happy you like my concept arts. We love to share our work with You and it's great to know your opinion. We're giving our best day by day, so we will definitely show some more concept arts soon.
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