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  1. 5 points
    Inexcusable for the user to be denied the freedom to customize/remove the HUD in Dying Light on the PlayStation 4, or any video game for that matter. Remarkable that one has to remind a development team about such a basic issue. Fix this issue permanently, by allowing users the freedom to manipulate the HUD as they so wish, on any game, any platform, period. Thanks.
  2. 5 points
    Volatile and Airsickhydra --- Here are my answers and remember.. It could be an option to toggle off the HUD, not something everyone is forced into doing.. Go to the game options, and select - HUD ON/OFF - Keep that in mind as I answer the questions. How will we know how much HP we have? - Allowing us to plan for fights etc and estimating if fall damage will kill us. ANSWER - that's the point, we don't want to know.. BUT Rapid heartbeat is a indication of too much damage. How will we locate waypoints? The game is based on traveling quite long distances. ANSWER - Survivor Sense shows waypoints. Also I pretty much know the maps by heart. Survivor Sense is still there if needed. How will players know to press X for example next to a child zombie? ANSWER - Because we have done it a thousands times before. Remember new people could still play with the HUD on.. Would we need to press start every time we want to know how many of an item we have? ANSWER - I can look in the inventory, If its an equipped equipment item, I open the round equipment selection wheel and can see the number. How do you know if you have a repair left on your current weapon or not? ANSWER - A message tells you that you need to repair. We are talking about HUD icons, not prompts.. Besides that I can tell when my weapon is not working as it should. Also we have the weapon selection wheel that can tell us how far gone a weapon is. For awhile I played with a no HUD mod and this is how I know these answers. It sure made the game a lot more enjoyable. I am sick of hand holding. I am tired of the wallhacks. Its one of the things I hate about games like Far Cry3-4..
  3. 5 points
    100% agree Conker. Mind-boggling to think that so many adult-aged, seemingly intelligent development team members fail ( clearly by evidence of no HUD options within many video games) to grasp our view on this topic. They "hand-cuff" their customers to their own ridiculous stubbornness in refusing to allow users an opportunity to customize/remove in-game HUD elements. Although subjective, I personally find most HUD´s kiddy-looking, junky, and cluttery. EA´s Dead Space understood this immediately in their game development. Eliminating needless clutter from the screen instantly injects a higher level of slickness, polish, maturity, and immersion to just about any video game. Health Bars, Stamina Bars, Graphical Weapon Icons, Bullet-Count Reminders, Magic-Potion Levels, Numbers ( points ) Per-Hit Displays, Level-Rank Displays, Kiddy-Colored Circles Beneath Game Character Displays, "Hold X To Stay In Cover" prompts that remain until user leaves cover. Seriously? Welcome to Junk-ville folks. Welcome to Kiddy-Land. It´s pathetic. Total Garbage. Wisen-up devs.
  4. 4 points
    jcks

    Problems With The Hunter

    The objective is to destroy all five nests. You win by destroying nests. They say this before every single match. The objective of the night hunter is to kill the survivors 10 times so obviously he needs to be able to hunt. The reason the night hunter can be killed is so that survivors have a chance to complete their objective without being murdered every time he's near (and he moves fast). They need to be able to fight back and defend themselves. This does not mean they can turn the tables and go hunt the night hunter whenever they want. You as a SURVIVOR should not be trying to actively hunt the night hunter at all to save time. You supposed to SURVIVE and destroy the nest before you are wiped out. There are times when you should fight and times you should run. That's what it means to be hunted. Knowing the difference is crucial to playing as a night hunter. As a survivor you never have to run, you can always be on the offense. It should be the other way around.
  5. 4 points
    Who cares about your bullshit.....dead island was a great game , riptide was to same with the first but it was funny....and dying light is brilliant, no other game got parcour and zombies.....themworld look beutiful...much details....and the game lives for crafting....if you want you can produce your own game called "dying s*it"....when you dont like dying like, ok....but do you dont see that all people here love the game?! I think dying light is one of the most realistic apocalipse game....there happen funny and unique things i never will forgot ....when you dont like it, dont play it....you only are talking bad about techlands game.....i never saw a man who dont like anything at that game, here are alway a few of people which dont like something at the game, but you.....!! To much negativ
  6. 3 points
    Dying light is an amazing game, But there is some things that i've realised would make the game a lot better: *New Guns, Especially SNIPERS and RPGs *A REWARD for completing ALL SIDE QUESTS, like a special outfit or some crazy new weapons! I was really disappointed when i didn't receive anything for all my effort and time i spent on doing this! *A PvP gamemode unlocked after the main story where you can hold up in buildings and fight against, not only the infected but other players! E.g when you die you drop all your stuff and people can loot your body etc (Almost like the DayZ Standalone game on steam) I undersand this would be a lot of work for techland but i think it would make the game one million times better! *New map? This is something i wouldn't be to surprised about being a DLC. I think it would be amazing to have a little change in scenery for a little extra money! Slums and OT get pretty boring after a while! So a small, fun map with some bonus quests would be great! If Techland see this, i want you to know, Congratulations on what you have created and you should feel proud as heck to say you developed this game! The suggestions above are (like i said) suggestions that WILL bring more players to the game, and for me, the PvP gamemode would be amazing, as an xbox player, there isn't a game or gamemode on any console game like that (i dont think)! PS if the PvP gamemode does get created, please dont make it for PC only. I beg Thanks for reading, i really appreciate it!
  7. 3 points
    Nipple

    The Zombie And Survivor Balance

    Before reading, please take note this is my first post on this forum, and I made an account simply to express my opinion on the pvp aspect of dying light. I think Btz is an awesome gamemode regardless. (it does evolve better than evolve) But I feel some changes are in order . I have been playing a fair share of battles - both as a survivor and a night hunter, and it's become apparent to me how unbalanced the game is in the survivors favour. This is coming from a relatively unbiased point of view, as I enjoy playing as the hunter and the survivor. I could write 10 pages worth of text as with different scenarios I've encountered which has left me puzzeled. But I will keep it short and to the point with what is (IMO) the problems with the game mode. Melee combat In dying light, the Hunter is penalized and punished for mistakes made in the melee department. While the Survivor meets punishment to a much less of an extent comparison 1 Night hunter: If a night hunter misses a ground pound, you are pretty much guaranteed a death against a relatively skilled player, the 3 hit quota is very much used up by the time the animation is finished. Human: if the human tries and fails a drop kick attack (which in most cases hits because of the magnetism in the game, on par with death from above) there is very little chance the survivor will die from that mistake, as the hunters melee attacks are weaker and slower. Comparison 2 Night hunter: Against experienced players, a night hunters attempted tackle is usually met with eating dirt and general dismay, and attempting to kill a human with chaining tackles is not really an option. Human: should the survivor attempt a drop kick on a night hunter, it will undoubtedly hit, even if the night hunter jumps beforehand to avoid the attack the strong gravitational pull of the attacks will most likely pull the night hunter back into the games desired position. and if one drop kick wasn't enough, it's not really a problem. Because for the humans the drop kick is in every right unavoidable and very much repeatable until the night hunter is no more. Now a few people and the devs would argue "oh, nipple. The night hunter is made for stealth and not close quarters, you are not supposed to go toe-to-toe with humans" With your spits used up (which boasts an impressive 90 second(!) recharge time 1v1) and missed due to survivors excessive dodge range & speed,(on a side-note I experience roughly 1/2 of my spit sticks arent detected, maybe due to some invincible frames happening when humans dodge or use medkit?) and your UV depleted because 3 seconds of UV light will leave you limping. What is left to do for the night hunter? melee attacks. and with what I stated above combined with UV light spamming from 1-4 survivors; you do the math. The way it stands now, unless the hunter is willing to delve into melee combat there is not really a viable way for the hunter to combat decent - skilled survivor players. I understand the humans are supposed to have the melee advantage, and the night hunter is supposed to have the stealth advantage, But the survivor gets the melee advantage, and the hunter gets nothing. As they always have the tag on you with constant survivor sense tracking. plainly redicoulus UV range, their very own tendril locomotor in the form of a grappling hook. and the camouflage skill, which I feel would be better suited as a hunter tool. As the balance is quite delicate in multiplayer games, here are a few suggestions: - make the survivor sense, give the direction of the hunter, and make it a cool down. not a long one, but something around 5-10 seconds. - give the night hunter a faster spit recharge - give the uv-light a shorter range, like 30-40% reduction. - give uv light shorter duration Thanks for reading!
  8. 3 points
    thisguyy

    Zombie Animals!

    How awsome would it be if they added zombie dogs and posibly zombie sharks!!... that would be Epic preportions of badass...1 can only hope
  9. 3 points
    thisguyy

    Contaminated Antizin April 1St

    You just sing in your already infected with it .. fun kicking people far for a lil bit but i like to not kill every thing in 1 hit .. now every thing i touch dies instantly .... happy for any 1 who likes it but it takes any and all chalenge out of the game
  10. 3 points
    There is a perk for camo ... its the very last perk in survivor it makes it last 4x longer
  11. 3 points
    No_Other_xD

    Question From The Devs

    Guys...dont go offtopic :-/
  12. 3 points
    He will not answer again because he realised that he/she is a shame...............CallOfDuty ....pffffhhahahahahanahhahahhahahhahaa
  13. 3 points
    Lol i know not to ask you what games are good if you hate this .... maby (my lil poney) games are more your speed
  14. 3 points
    No_Other_xD

    Survivor Sense Completly Useless?

    I have a easy fix for you put your game on Normal xD
  15. 3 points
    Im just glad that there adding new guns and attachments in the next update can't wait!! Gets so boring 1 hitting zombies with melee weapons all the time... i wana lightmachine gun so i can go rambo on there chupacabra's
  16. 3 points
    lol yeah i remeberd her doing that so i tyred and it works its realy fun to walk around with a zombie possie
  17. 3 points
    Yes RMJ I am unbiased, and bottom of the line, no matter how you look at it, the effort needed from a hunter to win compared to a human is just rediculous. You have to employ advanced tactics, multiple combos, which can basically only be done every 2 minutes for the hunter. and even then if the survivor know what he's doing the hunter won't have an opportunity to pounce because he's flaring up the place and your UV won't be completely recharged until the uv surpessor wears off. however on the other hand, if a human jukes a hunter when he's loading up a groundpound, and the hunter misses. the hunter will get killed instantly 90% of the time with 3 hits. As you say to if you want a balanced game, do you truly think that the night hunter can achiebe the same results as the survivor if he gives the same amount of effort, like for real? I have played survivor as well, and I have to say. Against most hunters I face, I don't have to try to win. I can put in minimal effort, employ the same constand dodge - uv until it drains, juke the hunters ground pound, and three hit him before he escapes. if the survivor prioritizes the hunter over the nests, and constantly watch for him. there's not really much the hunter can do other than gp. and even that if failed once -results in a death sentence for the hunter
  18. 3 points
    Just some hypothetical questions for you guys. If we remove the hud... How will we know how much HP we have? - Allowing us to plan for fights etc and estimating if fall damage will kill us. How will we locate waypoints? The game is based on traveling quite long distances. How will players know to press X for example next to a child zombie? Would we need to press start every time we want to know how many of an item we have? How do you know if you have a repair left on your current weapon or not? I also want more freedom to customise and make things immersive, but removing the entire hud in a first person game? - I can't think of one game i've played on console which has done that. It's being discussed here as if it's a game-breaking issue that the devs "obviously" should have foreseen, forgive me if i'm wrong but having a hud is standard in 99.9% of games. Wouldn't it be better to request a more minimalistic hud? - One that doesn't invade the screen as much. Perhaps some more visual tweaks to compensate and free up space? I'd like to see the change too but just flat out removing the hud seems pretty drastic in a game where there is a lot of information to keep track of.
  19. 3 points
    The worst HUD element is the display of button contoller................ Push [X] to reload ! >>>>>>>>>>>>> Seriously !???? All the game ??? At level 25 all the dead zombies at the ground have two BIG BUTTON when yoo look them, its totaly chupacabra, stupid, its DUMB. Its not a game for adult, its for kiddy. Remove this stupid HUD !!!!!!!!!!!!!
  20. 3 points
    Moker T

    Dear Hellraid Fans

    Dear Hellraid Developers, In the last few months you have stayed rather quiet about Hellraid. I'm sure you have a good reason for it: you're hopefully still working on the game. Since many of us have asked for an update on the game through the forums, we thought it would be great if you could go out of your way and type something. The fan base is still here, even after playing Dying Light. We certainly hope you put your energy into this game and follow through with Hellraid being Techland's next major release. Everything we know about Hellraid is at least four months old, and we want.... more. However, we console players are glad that Hellraid will be on next-gen and some of us aren't happy about the Early Access cancellation. We understand the reasons for deciding against releasing and early version of the game. Since Early Access was cancelled, can you show us a gameplay video, or screen shot, or a blog post that can correctly represent your product? Of course we all want to raid hell as soon as possible, and make our own custom demon slayer. We certainly hope the game will be great, but we have nothing to believe the game is still under way. Since Hellraid is being expanded, we would like to finally see the unveiling of Hellraid in its new form. It is now March 2015, and we want that exciting news. And so we wait. Hellraid Fan Base
  21. 3 points
    A 'Wrach' It means Witch in Welsh. It fits the type of enemy it is (a spellcaster) and when said aloud in either its Welsh pronunciation or mispronounced in English, it sounds like a raven or some other sort of unnerving looking bird.
  22. 3 points
    Hi everybody, For those that might have missed-out on our social media announcements, we would like to present to you our latest Dying Light trailer for gamescom. We've included new gameplay footage, a glimpse of the co-op play, and a peek into the combat and action of Dying Light. Tell us what you think of the new trailer. Do you like it? What do you think of the game so far? Anything in particular that caught your eye? Let us know below!
  23. 3 points
    Michał Napora

    Super Hyped

    Thank you heaps for those kind words xonare! It's hearing things like these that make us keep doing what we're doing. Thank you so much for that! We really, really appreciate you taking the time and saying those things. Much love to you, and our fans.
  24. 3 points
    xonare

    Super Hyped

    Hello guys, on behalf of me and few of my friends I'd like to tell you that we're very enthusiastic (super hyped ) about the game and you already bought us with the trailer. We can't wait to see how the game will look when it's finished I hope it will be as epic to play as epic is the trailer and first gameplays footage available Keep doing the great job you are doing!
  25. 3 points
    Marta Gryczka

    Rural Scene Concept Art

    Hey Royal Palms Resort! Thank you so much! I'm so happy you like my concept arts. We love to share our work with You and it's great to know your opinion. We're giving our best day by day, so we will definitely show some more concept arts soon.
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