Leaderboard


Popular Content

Showing content with the highest reputation since 05/13/2014 in Posts

  1. 5 points
    Inexcusable for the user to be denied the freedom to customize/remove the HUD in Dying Light on the PlayStation 4, or any video game for that matter. Remarkable that one has to remind a development team about such a basic issue. Fix this issue permanently, by allowing users the freedom to manipulate the HUD as they so wish, on any game, any platform, period. Thanks.
  2. 5 points
    Volatile and Airsickhydra --- Here are my answers and remember.. It could be an option to toggle off the HUD, not something everyone is forced into doing.. Go to the game options, and select - HUD ON/OFF - Keep that in mind as I answer the questions. How will we know how much HP we have? - Allowing us to plan for fights etc and estimating if fall damage will kill us. ANSWER - that's the point, we don't want to know.. BUT Rapid heartbeat is a indication of too much damage. How will we locate waypoints? The game is based on traveling quite long distances. ANSWER - Survivor Sense shows waypoints. Also I pretty much know the maps by heart. Survivor Sense is still there if needed. How will players know to press X for example next to a child zombie? ANSWER - Because we have done it a thousands times before. Remember new people could still play with the HUD on.. Would we need to press start every time we want to know how many of an item we have? ANSWER - I can look in the inventory, If its an equipped equipment item, I open the round equipment selection wheel and can see the number. How do you know if you have a repair left on your current weapon or not? ANSWER - A message tells you that you need to repair. We are talking about HUD icons, not prompts.. Besides that I can tell when my weapon is not working as it should. Also we have the weapon selection wheel that can tell us how far gone a weapon is. For awhile I played with a no HUD mod and this is how I know these answers. It sure made the game a lot more enjoyable. I am sick of hand holding. I am tired of the wallhacks. Its one of the things I hate about games like Far Cry3-4..
  3. 5 points
    100% agree Conker. Mind-boggling to think that so many adult-aged, seemingly intelligent development team members fail ( clearly by evidence of no HUD options within many video games) to grasp our view on this topic. They "hand-cuff" their customers to their own ridiculous stubbornness in refusing to allow users an opportunity to customize/remove in-game HUD elements. Although subjective, I personally find most HUD´s kiddy-looking, junky, and cluttery. EA´s Dead Space understood this immediately in their game development. Eliminating needless clutter from the screen instantly injects a higher level of slickness, polish, maturity, and immersion to just about any video game. Health Bars, Stamina Bars, Graphical Weapon Icons, Bullet-Count Reminders, Magic-Potion Levels, Numbers ( points ) Per-Hit Displays, Level-Rank Displays, Kiddy-Colored Circles Beneath Game Character Displays, "Hold X To Stay In Cover" prompts that remain until user leaves cover. Seriously? Welcome to Junk-ville folks. Welcome to Kiddy-Land. It´s pathetic. Total Garbage. Wisen-up devs.
  4. 4 points
    thisguyy

    April Fool Effect: Do We Need That?

    Well its actualy here ... if you like killing every thing with 0% challeng the this is going to make you happy ... unfortunatily i dont like insta killing every thing : (
  5. 4 points
    jcks

    Problems With The Hunter

    The objective is to destroy all five nests. You win by destroying nests. They say this before every single match. The objective of the night hunter is to kill the survivors 10 times so obviously he needs to be able to hunt. The reason the night hunter can be killed is so that survivors have a chance to complete their objective without being murdered every time he's near (and he moves fast). They need to be able to fight back and defend themselves. This does not mean they can turn the tables and go hunt the night hunter whenever they want. You as a SURVIVOR should not be trying to actively hunt the night hunter at all to save time. You supposed to SURVIVE and destroy the nest before you are wiped out. There are times when you should fight and times you should run. That's what it means to be hunted. Knowing the difference is crucial to playing as a night hunter. As a survivor you never have to run, you can always be on the offense. It should be the other way around.
  6. 4 points
    Who cares about your bullshit.....dead island was a great game , riptide was to same with the first but it was funny....and dying light is brilliant, no other game got parcour and zombies.....themworld look beutiful...much details....and the game lives for crafting....if you want you can produce your own game called "dying s*it"....when you dont like dying like, ok....but do you dont see that all people here love the game?! I think dying light is one of the most realistic apocalipse game....there happen funny and unique things i never will forgot ....when you dont like it, dont play it....you only are talking bad about techlands game.....i never saw a man who dont like anything at that game, here are alway a few of people which dont like something at the game, but you.....!! To much negativ
  7. 3 points
    Dying light is an amazing game, But there is some things that i've realised would make the game a lot better: *New Guns, Especially SNIPERS and RPGs *A REWARD for completing ALL SIDE QUESTS, like a special outfit or some crazy new weapons! I was really disappointed when i didn't receive anything for all my effort and time i spent on doing this! *A PvP gamemode unlocked after the main story where you can hold up in buildings and fight against, not only the infected but other players! E.g when you die you drop all your stuff and people can loot your body etc (Almost like the DayZ Standalone game on steam) I undersand this would be a lot of work for techland but i think it would make the game one million times better! *New map? This is something i wouldn't be to surprised about being a DLC. I think it would be amazing to have a little change in scenery for a little extra money! Slums and OT get pretty boring after a while! So a small, fun map with some bonus quests would be great! If Techland see this, i want you to know, Congratulations on what you have created and you should feel proud as heck to say you developed this game! The suggestions above are (like i said) suggestions that WILL bring more players to the game, and for me, the PvP gamemode would be amazing, as an xbox player, there isn't a game or gamemode on any console game like that (i dont think)! PS if the PvP gamemode does get created, please dont make it for PC only. I beg Thanks for reading, i really appreciate it!
  8. 3 points
    Dying Light - Real Mode (Please read in detail) Would like you to evaluate this idea. The game is phenomenal, but after finish it 100%, is one wanting more. So I developed a new game formula, which in my view, would be extremely fun and tense too. . Objective: Survive as long as possible. If die, the game ends (Read below). . New start. No character import. . New character. No developed skills. No mod's projects. No weapons. . World without NPCs. No available safe houses. The two active maps from the start of the match. . World composed entirely of zombies Biters and Virals and members of the gang Kadir "Rais" Suleiman. . Conditions HEALTH, HUNGER, THIRST and FATIGUE . HEALTH: Recoverable with medical kits (Found only in locked ambulances) or through alcohol and gauze. - Die because of a zombie. You wake up at the nearest base of the attack site. Health, Hunger, Thirst and fatigue will be 50%. You have 24 hours to inject Antizina (Read below) or will be dead. - Dying for fall or shot. End of game. . HUNGER: Recoverable with food, of course. (Found in houses, shops etc.) - Die of hunger. End of game. . THIRST: Recoverable with water, of course. (Found in houses, shops etc.) - Die of thirst. End of game. .FATIGUE: Recoverable sleeping in any conquered base. - If your fatigue bar reaches 100%, you can no longer run. You will need to sleep to recover. No matter the time you wake up, if it is day or night, can not sleep again until your fatigue bar reaches 50%. - Wake up, Health, Hunger and Thirst will be 50%. . ANTIZINA: It will only be found if it is infected. When infected, will appear within 24 hours on your screen and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. . SAFE HOUSE: They will have to be won in the same way that in the current game. The difference is that they will have more zombies both inside and outside. And all the safe houses have to clear the zombies, close the entries and activate the electricity. . FIREARMS and AMMUNITION: Found only in locked police cars. . SKILLS: They would be the same as the current game, but with an addition. The ability to build arrows and silencers. That's right! In addition to all existing weapons, we would have four types: bow, crossbow, shotgun and sniper rifle. Arrows and silencers will be sorely needed (Read below). . FIGHTING: - Day: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. But be careful! All Biters act as if you Virals noise (explosions, without silencers shots, alarms etc.). - Night: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. All Biters act as Virals if you are seen (red bar indicating the time equal to the current game). - UV Flashlight: It will help against Virals night. Same effect as the current game against volatile. . COOP: It will only be possible if the four players are not infected. - Forming up a group, it will be easier to win all groceries, via exchanges or withdrawals. - If the player has to sleep, will exit the game online. (I need to think about it) - Dying for a zombie. Health, Hunger, Thirst and fatigue will be 50%. You and / or your companions will have 24 hours to inject into you, the Antizina. When infected, will appear within 24 hours on the screens and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. - Dying for fall or shot. The player will be waiting fallen help of fellow (medical kits). - Die of hunger. The player will be waiting fallen help of companions (food). - Die of thirst. The player will be waiting fallen comrades help of (water). - If not rescued, end game. And it folks? Like it? Is it possible? Anyway, dreaming costs nothing. Sorry for bad english ... Thanks 7R1X
  9. 3 points
    thisguyy

    Zombie Animals!

    How awsome would it be if they added zombie dogs and posibly zombie sharks!!... that would be Epic preportions of badass...1 can only hope
  10. 3 points
    Hey guys, I can see that the Gold Weapons are creating a bit of a ruckus. Now, to all the console players out there - they do exist on the PS4 and Xbox One. They are definitely there. However, they are very hard to find/come by. We are discussing the possibility of changing the odds of getting them to be stacked in your favor, ie making it a bit easier to find them, but I do guarantee that the Gold Weapons are definitely in the game. Keep looking guys. They are out there.
  11. 3 points
    No_Other_xD

    Question From The Devs

    Guys...dont go offtopic :-/
  12. 3 points
    He will not answer again because he realised that he/she is a shame...............CallOfDuty ....pffffhhahahahahanahhahahhahahhahaa
  13. 3 points
    No_Other_xD

    Survivor Sense Completly Useless?

    I have a easy fix for you put your game on Normal xD
  14. 3 points
    lol yeah i remeberd her doing that so i tyred and it works its realy fun to walk around with a zombie possie
  15. 3 points
    Yes RMJ I am unbiased, and bottom of the line, no matter how you look at it, the effort needed from a hunter to win compared to a human is just rediculous. You have to employ advanced tactics, multiple combos, which can basically only be done every 2 minutes for the hunter. and even then if the survivor know what he's doing the hunter won't have an opportunity to pounce because he's flaring up the place and your UV won't be completely recharged until the uv surpessor wears off. however on the other hand, if a human jukes a hunter when he's loading up a groundpound, and the hunter misses. the hunter will get killed instantly 90% of the time with 3 hits. As you say to if you want a balanced game, do you truly think that the night hunter can achiebe the same results as the survivor if he gives the same amount of effort, like for real? I have played survivor as well, and I have to say. Against most hunters I face, I don't have to try to win. I can put in minimal effort, employ the same constand dodge - uv until it drains, juke the hunters ground pound, and three hit him before he escapes. if the survivor prioritizes the hunter over the nests, and constantly watch for him. there's not really much the hunter can do other than gp. and even that if failed once -results in a death sentence for the hunter
  16. 3 points
    Just some hypothetical questions for you guys. If we remove the hud... How will we know how much HP we have? - Allowing us to plan for fights etc and estimating if fall damage will kill us. How will we locate waypoints? The game is based on traveling quite long distances. How will players know to press X for example next to a child zombie? Would we need to press start every time we want to know how many of an item we have? How do you know if you have a repair left on your current weapon or not? I also want more freedom to customise and make things immersive, but removing the entire hud in a first person game? - I can't think of one game i've played on console which has done that. It's being discussed here as if it's a game-breaking issue that the devs "obviously" should have foreseen, forgive me if i'm wrong but having a hud is standard in 99.9% of games. Wouldn't it be better to request a more minimalistic hud? - One that doesn't invade the screen as much. Perhaps some more visual tweaks to compensate and free up space? I'd like to see the change too but just flat out removing the hud seems pretty drastic in a game where there is a lot of information to keep track of.
  17. 3 points
    The worst HUD element is the display of button contoller................ Push [X] to reload ! >>>>>>>>>>>>> Seriously !???? All the game ??? At level 25 all the dead zombies at the ground have two BIG BUTTON when yoo look them, its totaly chupacabra, stupid, its DUMB. Its not a game for adult, its for kiddy. Remove this stupid HUD !!!!!!!!!!!!!
  18. 3 points
    Moker T

    Dear Hellraid Fans

    Dear Hellraid Developers, In the last few months you have stayed rather quiet about Hellraid. I'm sure you have a good reason for it: you're hopefully still working on the game. Since many of us have asked for an update on the game through the forums, we thought it would be great if you could go out of your way and type something. The fan base is still here, even after playing Dying Light. We certainly hope you put your energy into this game and follow through with Hellraid being Techland's next major release. Everything we know about Hellraid is at least four months old, and we want.... more. However, we console players are glad that Hellraid will be on next-gen and some of us aren't happy about the Early Access cancellation. We understand the reasons for deciding against releasing and early version of the game. Since Early Access was cancelled, can you show us a gameplay video, or screen shot, or a blog post that can correctly represent your product? Of course we all want to raid hell as soon as possible, and make our own custom demon slayer. We certainly hope the game will be great, but we have nothing to believe the game is still under way. Since Hellraid is being expanded, we would like to finally see the unveiling of Hellraid in its new form. It is now March 2015, and we want that exciting news. And so we wait. Hellraid Fan Base
  19. 3 points
    A 'Wrach' It means Witch in Welsh. It fits the type of enemy it is (a spellcaster) and when said aloud in either its Welsh pronunciation or mispronounced in English, it sounds like a raven or some other sort of unnerving looking bird.
  20. 3 points
    Hi everybody, For those that might have missed-out on our social media announcements, we would like to present to you our latest Dying Light trailer for gamescom. We've included new gameplay footage, a glimpse of the co-op play, and a peek into the combat and action of Dying Light. Tell us what you think of the new trailer. Do you like it? What do you think of the game so far? Anything in particular that caught your eye? Let us know below!
  21. 3 points
    ZombieFreak2

    Round Of Applause To Techland

    I just created this post to say thank you and well done to Techland for being one of the best game developing studios. They listen to their fans and is probably the company that has the best community to help add ideas that they will actually listen to. So I would just like to say thank you again Techland and keep up the amazing work you do.
  22. 3 points
    xonare

    Super Hyped

    Hello guys, on behalf of me and few of my friends I'd like to tell you that we're very enthusiastic (super hyped ) about the game and you already bought us with the trailer. We can't wait to see how the game will look when it's finished I hope it will be as epic to play as epic is the trailer and first gameplays footage available Keep doing the great job you are doing!
  23. 3 points
    Michał Napora

    Super Hyped

    Thank you heaps for those kind words xonare! It's hearing things like these that make us keep doing what we're doing. Thank you so much for that! We really, really appreciate you taking the time and saying those things. Much love to you, and our fans.
  24. 3 points
    Marta Gryczka

    Rural Scene Concept Art

    Hey Royal Palms Resort! Thank you so much! I'm so happy you like my concept arts. We love to share our work with You and it's great to know your opinion. We're giving our best day by day, so we will definitely show some more concept arts soon.
  25. 3 points
    I like them Deadly_Jack - I like them a lot. Two very different styles, but very fitting. First one makes me wanna run like mad, and smash stuff, but in a really cool way. The second makes me want to stand on top of a rooftop, wind blowing in my hair, and me looking down on the city in full "thinking" mode ("I can't believe this has happened, but you have to stay strong Michal. For the city, and the people that are in it"). You've taken me to a different place with your music choices Deadly_Jack. I salute you.
  • Newsletter

    Want to keep up to date with all our latest news and information?

    Sign Up