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Showing content with the highest reputation since 02/12/2019 in all areas

  1. 2 points
    doomguy

    empty selection

    empty selections arise when you delete all elements inside a group (or "selection"). this usually happens if you make a group of custom models, and remove the custom models from the project folder (the files it creates when importing an fbx). how it could happen otherwise, (without manualy removing any files) idk
  2. 2 points
    Kris The Farmer Techland

    Additional farmer

    Thanks for the idea! We are working on improvements and will discuss this option in our team too
  3. 2 points
    Dying Light - Real Mode (Please read in detail) Would like you to evaluate this idea. The game is phenomenal, but after finish it 100%, is one wanting more. So I developed a new game formula, which in my view, would be extremely fun and tense too. . Objective: Survive as long as possible. If die, the game ends (Read below). . New start. No character import. . New character. No developed skills. No mod's projects. No weapons. . World without NPCs. No available safe houses. The two active maps from the start of the match. . World composed entirely of zombies Biters and Virals and members of the gang Kadir "Rais" Suleiman. . Conditions HEALTH, HUNGER, THIRST and FATIGUE . HEALTH: Recoverable with medical kits (Found only in locked ambulances) or through alcohol and gauze. - Die because of a zombie. You wake up at the nearest base of the attack site. Health, Hunger, Thirst and fatigue will be 50%. You have 24 hours to inject Antizina (Read below) or will be dead. - Dying for fall or shot. End of game. . HUNGER: Recoverable with food, of course. (Found in houses, shops etc.) - Die of hunger. End of game. . THIRST: Recoverable with water, of course. (Found in houses, shops etc.) - Die of thirst. End of game. .FATIGUE: Recoverable sleeping in any conquered base. - If your fatigue bar reaches 100%, you can no longer run. You will need to sleep to recover. No matter the time you wake up, if it is day or night, can not sleep again until your fatigue bar reaches 50%. - Wake up, Health, Hunger and Thirst will be 50%. . ANTIZINA: It will only be found if it is infected. When infected, will appear within 24 hours on your screen and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. . SAFE HOUSE: They will have to be won in the same way that in the current game. The difference is that they will have more zombies both inside and outside. And all the safe houses have to clear the zombies, close the entries and activate the electricity. . FIREARMS and AMMUNITION: Found only in locked police cars. . SKILLS: They would be the same as the current game, but with an addition. The ability to build arrows and silencers. That's right! In addition to all existing weapons, we would have four types: bow, crossbow, shotgun and sniper rifle. Arrows and silencers will be sorely needed (Read below). . FIGHTING: - Day: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. But be careful! All Biters act as if you Virals noise (explosions, without silencers shots, alarms etc.). - Night: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. All Biters act as Virals if you are seen (red bar indicating the time equal to the current game). - UV Flashlight: It will help against Virals night. Same effect as the current game against volatile. . COOP: It will only be possible if the four players are not infected. - Forming up a group, it will be easier to win all groceries, via exchanges or withdrawals. - If the player has to sleep, will exit the game online. (I need to think about it) - Dying for a zombie. Health, Hunger, Thirst and fatigue will be 50%. You and / or your companions will have 24 hours to inject into you, the Antizina. When infected, will appear within 24 hours on the screens and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. - Dying for fall or shot. The player will be waiting fallen help of fellow (medical kits). - Die of hunger. The player will be waiting fallen help of companions (food). - Die of thirst. The player will be waiting fallen comrades help of (water). - If not rescued, end game. And it folks? Like it? Is it possible? Anyway, dreaming costs nothing. Sorry for bad english ... Thanks 7R1X
  4. 1 point
    NikoTosic

    I need help for a trophy

    Hello everybody so i miss 3 trophys for platinum, 10 coop and 7 wins in coop (thats not important) but the last one is where i need to find end save 15 survivors from rais men, i already beat the game (legend18) and when chacking in my progression i only have 3/15 which is wierd because i tried to save everybody through my playthrough, but ok i still need 12 and i cannont find them, any advice please ? its pisssing mi off because i want to complete it for that platinum
  5. 1 point
    George_Ars

    empty selection

    hi everybody. For the umpteenth time, I notice that empty selection occurs in DLDT. Previously, I did not attach any importance to this and simply restored them. Now when the number of objects in my project becomes more and more, I want to foresee the appearance of all kinds of errors and failures, and for this it is necessary to know their nature. My question is: Why do empty selection arise?
  6. 1 point
    ShmatovRE

    Installing mods

    unable to load a save game would suggest you have installed a mod that changes the game data, so it no longer matches whats in the save game. Some mods are not comparable with existing save games, these are usually the bigger mods that change alot of things
  7. 1 point
    doomguy

    Mirror surface

    i don't think you can edit the animations. using this we can somewhat mess with existing animations a bit, but i think for a new animation, we'd need to import our custom animation, which i don't think can be easily done. good luck.
  8. 1 point
    more specificaly these pages: http://dldt.byethost16.com/wiki/index.php/Quest_Assist_Window http://dldt.byethost16.com/wiki/index.php/Questing if you've seen the wiki, try following the wiki again on a new map. if it works you can check against your current project for where you went wrong.
  9. 1 point
    Ahmet Ibrahim

    the save folder is just huge

    Yeh this is true. My 2+ GB project when downloaded from steam is only 500MB
  10. 1 point
    doomguy

    the save folder is just huge

    From what I've heard the size of your project in steam is not the same from your computer. So you may upload 1 gig but in steam it's a 200mb download. Someone told me this by looking at the size of a map i did in the steam workshop.
  11. 1 point
    doomguy

    problem with drawing distance

    idk, i would like to know, so if you figure it out, let me know
  12. 1 point
    doomguy

    problem with drawing distance

    ah.. so i get how i set it up now. you dont need to setup visibility - instead its the renderLod just edit the (mapname)_foliage.scr file in your data folder and do RenderRangesLod(1500.00, 0.00, 0.00) to reduce the lag see again the desc of the yt video
  13. 1 point
    Hej Roobin303, Spróbuj dodać tę stację na próbę: http://swr-swr1-bw.cast.addradio.de/swr/swr1/bw/mp3/128/stream.mp3?ar-distributor=f0a0 Pozdrawiam, Kris
  14. 1 point
    Czy mógłbyś sprawdzić jak Twoja G29 spisuje się po najnowszym patchu? Upewnij się, proszę, czy masz najnowsze sterowniki. Jeśli kierownica ciągle nie działa, prześlij nam swój dxdiag na adres support@techland.pl. Pozdrawiam, Kris
  15. 1 point
    cr1m3

    Devtools Useful Tips & Tricks

    Text tutorial ´s list: Faq http://steamcommunity.com/workshop/discussions/-1/611703999966865614/?appid=239140 Safezone and Uv light burn volatile http://forum.techland.pl/topic/11229-how-do-you-create-the-tripod-blue-light-thing-that-stops-zombies/#entry38341 http://steamcommunity.com/workshop/discussions/-1/613956964602066810/?appid=239140 http://steamcommunity.com/sharedfiles/filedetails/?id=440213441&searchtext=Safe Pvp spawnpoints fix http://forum.techland.pl/topic/11203-screen-freezes-after-death/#entry38123 Interior disable fog and wind http://forum.techland.pl/topic/11198-terrain-moving/#entry38099 Focus zoom on object http://forum.techland.pl/topic/11094-event-trigger-by-looking-at-a-spezific-point-or-direction/#entry37394 Automatic door http://steamcommunity.com/workshop/discussions/-1/451850020334881090/?appid=239140 Workshop embed logo or gif or images http://steamcommunity.com/workshop/discussions/-1/451850020334881090/?appid=239140 Unlockable doors and boxobjectenabler http://steamcommunity.com/workshop/discussions/-1/615085406675620139/?appid=239140#p2 Dialog tutorials http://steamcommunity.com/workshop/discussions/-1/530649887197778610/?appid=239140#c530649887201999038 https://steamcommunity.com/sharedfiles/filedetails/?id=499420196&searchtext= FBX model import http://steamcommunity.com/workshop/discussions/-1/535152511377176795/?appid=239140 http://steamcommunity.com/workshop/discussions/-1/615085406655899969/?appid=239140#c451850849201769626 Reflective Puddles (Floors?) http://steamcommunity.com/workshop/discussions/-1/517142892050403724/?appid=239140 Zombie spawns delay http://steamcommunity.com/workshop/discussions/-1/613957600548337340/?appid=239140 Package sharing and audio import And pvp maps http://steamcommunity.com/workshop/discussions/-1/535152511376468841/?appid=239140 Card reader http://steamcommunity.com/workshop/discussions/-1/535152511378826265/?appid=239140 One time character animation http://steamcommunity.com/workshop/discussions/-1/535152511361343515/?appid=239140 Exploding AI http://steamcommunity.com/workshop/discussions/-1/535152511351491204/?appid=239140 Number of meshes http://forum.techland.pl/topic/10570-check-the-limit-of-the-map-and-color-mesh/#entry34413 Searchable area http://steamcommunity.com/workshop/discussions/-1/594820656465778749/?appid=239140 http://forum.techland.pl/topic/10215-looking-for-an-asset-list-elevator-shaft/#entry32748 Portal to another map http://steamcommunity.com/workshop/discussions/-1/594820656457202806/?appid=239140 http://steamcommunity.com/workshop/discussions/-1/613958868362329389/?appid=239140 Performance http://steamcommunity.com/workshop/discussions/-1/615086038674085849/?appid=239140 Zombie activator http://steamcommunity.com/workshop/discussions/-1/611703898451232606/?appid=239140#c611703999978304199 Viewport fix http://steamcommunity.com/workshop/discussions/-1/615085406658680706/?appid=239140 Grouping objects http://forum.techland.pl/topic/10288-need-help-overlapping-textures-rather-than-model/#entry33198 Give weapon to player http://steamcommunity.com/workshop/discussions/-1/617335934151441062/?appid=239140 Movies http://forum.techland.pl/topic/10128-how-can-i-animate-objects/#entry32633 https://steamcommunity.com/workshop/discussions/-1/615085406655899969/?appid=239140#c615085406663688818 Envprobe fix http://forum.techland.pl/topic/10258-envprobe-making-area-lighter-when-darker-wanted/#entry32971 Triggers http://steamcommunity.com/workshop/discussions/-1/617335934139439031/?appid=239140 Assets previews http://steamcommunity.com/workshop/discussions/-1/613956964590351371/?appid=239140#p2 Navmesh http://forum.techland.pl/topic/10168-forcing-navmesh-on-an-area/#entry32588 http://steamcommunity.com/workshop/discussions/-1/490125737473902150/?appid=239140 Animated spawners http://steamcommunity.com/workshop/discussions/-1/613956964603398362/?appid=239140 Quest phase examples http://steamcommunity.com/workshop/discussions/-1/613956964583135411/?appid=239140 Map migration http://steamcommunity.com/workshop/discussions/-1/611703999979626470/?appid=239140#c611703999982201954 Custom loot and credits http://steamcommunity.com/sharedfiles/filedetails/changelog/424428477 Third person view http://steamcommunity.com/workshop/discussions/-1/611704730326795079/?appid=239140 Waves quest scripting http://steamcommunity.com/workshop/discussions/-1/611703999974477205/?appid=239140 Meconv Freezes http://forum.techland.pl/topic/11013-meconv-freezes/#entry36815 Tips Modding: https://zamphire.wordpress.com/dying-light-modding/ https://forums.nexusmods.com/index.php?/forum/2861-general-dying-light-discussion/ Drop attack on zombie spawners: http://forum.techland.pl/topic/11921-possible-or-not-to-change-what-player-skills-work-on-different-zimbie-types/#entry42098 Npc animation: http://steamcommunity.com/workshop/discussions/-1/385428458172905565/?appid=239140 Npc weapon: http://steamcommunity.com/workshop/discussions/-1/613956964604069430/?appid=239140 Objects visibility distance: http://forum.techland.pl/topic/12079-problems-with-building-map/#entry43416 Make a small hole in terrain: http://steamcommunity.com/workshop/discussions/-1/385428458178934326/?appid=239140 Searchable trash can (second post): http://forum.techland.pl/topic/11941-trash-can/#entry42297 Rendering menu: http://steamcommunity.com/workshop/discussions/-1/365163686044312047/?appid=239140 Remove huds (last post): http://forum.techland.pl/topic/12250-questions-remove-hud-disable-flashlight-and-jumpscares-any-ideas-please-help/#entry44741 AiDeadBodySpawnBoxAuto info(second post): http://forum.techland.pl/topic/12270-dt-fake-dead-biters-and-raiss-men-weapons/#entry44881 Fix old maps brushes(old tools version): http://steamcommunity.com/workshop/discussions/-1/357286663675736733/?appid=239140 Floating trees when buggy touch it: http://forum.techland.pl/topic/12283-trees-and-buggy-dont-mix/#entry44946 Advanced quest with choices tutorial: http://thealchemyofgameplay.tk Coop items for one player only: http://forum.techland.pl/topic/12323-co-op-pickup-item-for-one-player-only/#entry45182 Zombie jump through windows: http://steamcommunity.com/workshop/discussions/-1/613957600537232101/?appid=239140#c613957600543652892 Multiple envprobes: http://steamcommunity.com/workshop/discussions/-1/613956964583684902/?appid=239140 Techland akademia basic tutorial: http://akademia.techland.pl/upload/DyingLightDeveloperTools_instrukcja_dodatkowa.pdf#page2 Sensor varlist post processing: http://steamcommunity.com/workshop/discussions/-1/343786745997924328/?appid=239140 BBCode guide for techland and steam forums: https://www.phpbb.com/community/faq.php?mode=bbcode#f1r0 Change ai conflict side: http://steamcommunity.com/workshop/discussions/-1/535152511354220473/?appid=239140 Ai cover points: http://forum.techland.pl/topic/12482-ai-cover-point/#entry46169 Thanks to Cabozzl, Joluk, Rickmetalster, DonSpike,Rick Grimes, Rabid Squirell And all the others who help the community.
  16. 1 point
    techrandy

    Looking For Assets

    ULFHEDN4R - You said you found your own answers what was it?
  17. 1 point
  18. 1 point
    Rafał Polito

    Forcing Navmesh On An Area

    The best way is to fix problem, not use some enforcers and hacks. First of all, check wheather your map is inside map grid. To show map grid go to Optimization menu and Show Objects Grid. If your map is not in the grid - resize grid in level attributes. Open Objects window, go to very top and select level. Next in Attributes window go to Terrain tab and in objects grid sizes section change values for X, Y, Z fields. If this will not help, we will try to find other solutions to this problem. You should use NavMesh enforcer only if it is necessary. Also attach some screenshot of area without navmesh.
  19. 1 point
    Rafał Polito

    Developer Tools: Camera Glitch

    Press RMB on left upper corner in viewport window and choose Editor view preset.
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