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Showing content with the highest reputation since 05/08/2018 in all areas

  1. 2 points
    Renfur

    Prison Heist Complete Details

    Prison Heist Loot Currently, there are five tiers of loot for the prison. Tier 0 is the best loot possible, these will be your golden tier weapons. Tier 1 is the next best possible loot, these will be your orange tier weapons. Tier 2 is the third best loot possible, these will be your violet tier weapons. Tier 3 is when you start getting not so good loot, these will be your blue tier weapons. Tier 4 are the green tier weapons. Tier 5 is the worst possible loot, these will be your white tier weapons. Prison Heist Difficulty Times In order to achieve a specific tier, your time of completion needs to be lower than the maximum stated below. There are different times required in different difficulties. Normal Mode Times Tier 0: 8 Minutes Tier 1: 15 Minutes Tier 2: 25 Minutes Tier 3: 40 Minutes Tier 4: 50 Minutes Tier 5: 60 Minutes Hard Mode Times Tier 0: 15 Minutes Tier 1: 25 Minutes Tier 2: 35 Minutes Tier 3: 50 Minutes Tier 4: 70 Minutes Tier 5: 90 Minutes Nightmare Mode Times Tier 0: 25 Minutes Tier 1: 35 Minutes Tier 2: 45 Minutes Tier 3: 70 Minutes Tier 4: 90 Minutes Tier 5: 110 Minutes Loot Room Times Just like the time for completion, there are different times for each mode you play on to loot. Looting time is also influenced by how many players are in the lobby. Normal Mode Loot Times 1 Player: 60 Seconds 2 Players: 50 Seconds 3 Players: 40 Seconds 4 Players: 30 Seconds Hard Mode Loot Times 1 Player: 2 Minutes 2 Players: 110 Seconds 3 Players: 100 Seconds 4 Players: 90 Seconds Nightmare Mode Loot Times 1 Player: 3 Minutes 2 Players: 170 Seconds 3 Players: 160 Seconds 4 Players: 150 Seconds
  2. 2 points
    Ramon

    Co-Op Issues On Xbox One

    -Tuesday, June 27th 2018- To Whom It May Concern, Dear Techland, you got both me and my brother's money for this game we just bought on Xbox One, ***specifically*** for playing co-op. I HOPE YOU ENJOY OUR HARD EARNED CASH. That being said, the co-op is broken beyond belief: -My D-Link DIR-655 is not even IPV6 capable (as it's apparently an issue), but support 802.11N and connect at 30ms WIFI latency, 9ms with Ethernet cable, over a dedicated 100/30 megabit cable internet connection. No VPN used. The DNS server is the ultra fast 1.1.1.1 with 1.0.0.1 as the backup. QOS is enabled and configured. -Each X-Box have their own specific static NAT addresses (in the high 50K range, which is usually more compatible), manually configured in both the router and the 2 X-Boxes (No UPnP). -No other games give us any online co-op problems: GTA V, Ghost Recon Wildlands, Diablo 3, Destiny, etc... all while using Skype in the background for communication! -With a 100mb download pipe, I can stream multiple 4K streams, simultaneously. Bandwidth and latency are clearly not the issue here. -And yes, we are on the same network and no, this doesn't justify your game not working properly, peer-to-peer or not, as everything is setup properly and should also work properly, even on the same network, as everything else we are using does already as the proof. -The online game mode was set to "public" on both console (also tried friends only) and the human co-op mode was enabled. -We both finished the prologue. We are at 8% and 22% completion respectively. -Tried to start a new game on both console to try to connect immediately after co-op mode is unlocked. -Tried to connect while in the same safe house. Tried to connect outside of a safe house. -Tried to boot fresh, start "Dying Light" and hit "'continue" on my X-Box and immediately inviting a friend. -Tried to re-boot both console and connect multiple times in all manner imaginable over the last few days -I disconnected all smart phone, smart TV, laptops, the NAS, the Workstation and tablets from the network so only the 2 X-Boxes remain connected to the DHCP server. -An HP gigabit switch was also removed from the router, just in case. -I obviously rebooted the modem and the router. -The game says on both console that our NAT is open and there should be no problem with online. -Re-did all of this in different orders, multiple times. But every single time it give the error "The session you have attempted to join is no longer available". My brother does not even show up as my friend on your online connection page within the game! I must select him on the X-Box OS menu to join the game! Then I see my brother name tag actually joining my game for a brief moment and then boom, error. A "quick join" session was achieved with strangers, 2 times, out of 12 unsuccessful attempts, and that's the best result we got. Impossible to connect with any friends. The internet is littered with very frustrated players like me plagued with the online game issues at forums like Reddit and Steam, just to name 2. It's not the exception, it's the rule, on all platforms. This game has been out since 2015 and still get new DLC, so I can only assume the rumors you abandoned the "Dying Light" player base is false. But then again, you guys are on record, multiple times, on multiple forums, over the last 3 freakin years, that this nightmare will be fixed "soon." Please note that your very loose definition of "soon" is not acceptable anymore. I have *1* very specific question. I'll say this this only once, so read very carefully: When, ***EXACTLY***, will the "Dying Light" co-op mode be fixed? I want a precise month, preferably in 2018... You dropped the ball so hard and for so long on that one that nothing less than an absolute commitment will do at this point as your credibility is now at zero. I hope you understand you can't possibly say "soon" like 32 times in a row over a 3 years period and expect people to still trust you, right? Please, I implore you, do not force our collective hands toward an all out Twitter and Youtube retaliation campaign to denounce your corporate dubious practices of lying about a functional co-op mode (as STILL specified on X-Box store "Dying Light" description and features) and push for a boycott of "Dying Light 2". Just do the professional and responsible thing you should have done over 2 years and a half ago: Fix this broken POS ASAP. Or remove the co-op mode entirely and refund us all?!? Your move, Techland. What will it be? Co-op, or no Co-op? That's the black and white question we're all asking after 3 long years and after you sold nearly 14 million copies of this game and pilling on our money ever since. Do not make the "Dying Light 2" 800 million dollars mistake of being in contempt of us all... The clock is ticking. Sincerely, Ramon
  3. 2 points
    Wow...just wow. I have alot to say regarding your twitch videos, and to finally have proof of your "Best Hunter" status. The obvious things first. The cheaters...nothing can be said about that. They cheat so its already an unfair fight, but you still managed to win and it's mainly because they don't know how to play good. Not only cause they cheat. Now onto the next thing that I want to talk about more importantly is your play-style. Its predictable; very predictable. You constantly go head-first without any thought and just hope that it works. Your spits are just thrown out instead of having a plan you lack any good aim. You go for tackles constantly by just running/jumping/tendrilling in their face. You constantly tendril back and forth which makes it easy to track you with UV light You don't even retreat to recover health.You also jump alot which is easily punished by Survivors slashing you. As Bub has said it "Why would a "best Hunter" complain about dodge spam?" In fact lets talk about dodge spam. So what else is Survivor suppose to do in order to avoid your attacks? The only two thing he can do is run and grapple both of which are exploited if you remove dodging all together. If we even remove dodging at all tackle would be utterly overpowered. Your idea of having a stamina for dodging was something that was brought up way before, and was neglected and ignored, but let's say if it was implemented. It would be exploited because all you had to do was wait it out and hear how short of breath he was, and then for tackles. You can beat dodging by using tendril sprint, running and using ground pounds or claws; and before you say Tendril Sprint is a glitch it is a thing that the developers added so that Night Hunter can run very quickly on the ground in order to circle Survivors. What to know how?.....ask. The grapple nerf: Grapple how it is, is already fine. If it were nerfed even more than Survivors have no way to avoid The Horde or other attacks. Grapple takes 2-3 charges, and if a Survivor use it smartly, not spam it, he can save more charges. Your UV Light nerf suggestion is going to make so that Survivors have no way to drain the Hunter's energy. Also did you know you can crouch to recover energy faster when you retreat. No?.....maybe you should spend more time looking around for advice instead of angrily say and post "Survivors OP" and give up. All of your comments are just sad and pathetic as all you want to make a game where, judging from your play-style, as barebones as possible and with no thought process to it where you only win. The reason why we use dodge so much is because we don't exactly know what a Night Hunter will do. We need to avoid hits as much as possible and as the people who actually took the time to practice and discover new things Hunter's telegraphed attacks are not as telegraphed and happen much more instantly. The only thing that makes it possible to dodge is how a Hunter's player moves as movement is everything especially since Tendril Sprint is the meta. We are not just simply going to stand there is simply let you hit us for free and easy wins which is what you want. You also seem to quit matches alot when it comes to non-cheaters. It only counts when you win right? The people you fight as well from your twitch clips are all easy, and new. You seem to just hunt down the players that barely have any game sense and call yourself "the best Hunter." No amount of post awards is going to make you a better player. But hey I'm always here playing Dying Light ready to be proven wrong by such "legendary" skill. Let's see the stuff you questioned in this twitch clip: 11:40 - You tendrilled in his direction while he swung his axe. 12:30 - He looked up, turned around, and sliced you. People can slice up to you know. 15:35 - 19:20 - Wow just wow. This is exactly what I'm talking about regarding your predictable play-style. Overall your skill is laughable. The people you fight range from cheaters which apparently you didn't get the message to alt-f4 like how you do to legit players; to people who know what they are doing, and you refusing to learn and resort to the same tactics every time; or players who are new or don't have any game sense and you go for easy kills cause it increases your ego. That is the type of player you are and its absolutely pathetic. Grow up and stop being ignorant and biased. The game has been out for a very long time now and all you do is just stay in your shell. At least I manage to bring out proof from various sources while you constantly write like child. The game is now being discontinued because of Dying Light 2 and the remaining players here are helping each other out instead of moaning and whining. In fact why don't we look at what an actual great Night Hunter is. One who has handled dodge spam, and one who uses Tendril Sprint effectively. Something added by the developers.
  4. 2 points
    Gabrielmpf

    Crop suggestions

    Hi, One of the things I love most about the game is the variety of different crops and how they are tied to different locations. Some of the crops I'd like to see in the game in the future: Tea - As with coffee, possibly tied to a new region, maybe India. Cotton - Possibly in China. Banana / Pineapple - Here, it could be added to the Colombian map, since it's a tropical region. Peaches / Apricots - Maybe linked to Italy. Pumpkins / Carrots - For more greenhouse variety in the USA map. Strawberry / Or any other Berry fruits - Also, maybe tied to the greenhouses in the USA map Nut Tree Orchards - Walnut, Chestnut, Pine, Hazel, Almond... These would be awesome to have. Maybe in another Mediterranean map: Spain, Greece or Turkey... or Portugal, we do have them in here as well Since several maps are already made and finding new areas for more orchards would be difficult, you could have a similar option to change orchard trees as the one you have for the greenhouses. That way, you wouldn't have to compromise on the map layout. Hope you guys give these some thought and consideration. To me, personally, I prefer this type of add-ons than just more machines. It's what gets me invested in this type of games. Thank You, and Happy Farming! Gabriel
  5. 2 points
    Gheazu

    What we need!!!

    Hello to all. First of all thank you for this game I play the game for a 1 month and is really boring nothing else to do. We are missing a lorry trailer for animals (very annoying selling only 4 animals at the time, we can have 45 cows it will take u hours of doing same thing to sell them ) The mirrors are super but the driver position is wrong (we all know u need to see booth mirrors, u do not need to turn your head to see the left or right mirror ) really annoying We need a bigger potato planter We need new crops new roots (game is really limited) corn ......... etc.. (Montana map with no corn ) Cows and pigs etc.. they do not need water :)) rabbit and chickens they do not need food make grass available (to feed our live stock) We have machines for weeds no seeds to grow !!! What to do with bails ? why do I want to rape them or make them ? (animal food is convenient next to barns) Large machine to irrigate large fields Illuminate the interior of machine at night time more zoom out for bigger machine so we can see what we do Manual washing is a hell special if u have a weight in front Orchid: When they are done u shod employ people to get the fruits or at list u shod pass with a trailer true the orchid Trucks / Lorry turn speed is bug 2km/h that is a bad joke Allow us to drop crops/ roots at the edge of fields (this way u can add a loader so we can spend that $ we make, I manage to have millions nothing to do with $) And the list go's and on Really sorry for my broken English Again thank your for this lovely game and I know u all work hard on it and I'm egger to see what is next (pleas do not relay on custom mods cause they will come slow and full o bugs)
  6. 2 points
    Yourex4

    What we need!!!

    Look man i have paid money for a good game not for broken game! I dont have 2 months to wait for a final fix patch. I agree it takes time but this is beyond ridiculous. This game is weak anyway. Fs 17 is far superior. Tons of mods, maps, multiplayer, better graphics and great comunity. Devs are very quiet here. You ask questions and you dont get answers. Sorry in my opinion there is no hope. Ive waited very long. (play fs17 insted)
  7. 2 points
    Farming Fool

    What we need!!!

    Yeah , that is true. Sorry to say, game is dead anyhow. No news, no updates, or any communication whatsoever. Nice posting with all my fellow gaming farmers. See you all in FS19. Keep on plowing.
  8. 2 points
    Dying Light - Real Mode (Please read in detail) Would like you to evaluate this idea. The game is phenomenal, but after finish it 100%, is one wanting more. So I developed a new game formula, which in my view, would be extremely fun and tense too. . Objective: Survive as long as possible. If die, the game ends (Read below). . New start. No character import. . New character. No developed skills. No mod's projects. No weapons. . World without NPCs. No available safe houses. The two active maps from the start of the match. . World composed entirely of zombies Biters and Virals and members of the gang Kadir "Rais" Suleiman. . Conditions HEALTH, HUNGER, THIRST and FATIGUE . HEALTH: Recoverable with medical kits (Found only in locked ambulances) or through alcohol and gauze. - Die because of a zombie. You wake up at the nearest base of the attack site. Health, Hunger, Thirst and fatigue will be 50%. You have 24 hours to inject Antizina (Read below) or will be dead. - Dying for fall or shot. End of game. . HUNGER: Recoverable with food, of course. (Found in houses, shops etc.) - Die of hunger. End of game. . THIRST: Recoverable with water, of course. (Found in houses, shops etc.) - Die of thirst. End of game. .FATIGUE: Recoverable sleeping in any conquered base. - If your fatigue bar reaches 100%, you can no longer run. You will need to sleep to recover. No matter the time you wake up, if it is day or night, can not sleep again until your fatigue bar reaches 50%. - Wake up, Health, Hunger and Thirst will be 50%. . ANTIZINA: It will only be found if it is infected. When infected, will appear within 24 hours on your screen and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. . SAFE HOUSE: They will have to be won in the same way that in the current game. The difference is that they will have more zombies both inside and outside. And all the safe houses have to clear the zombies, close the entries and activate the electricity. . FIREARMS and AMMUNITION: Found only in locked police cars. . SKILLS: They would be the same as the current game, but with an addition. The ability to build arrows and silencers. That's right! In addition to all existing weapons, we would have four types: bow, crossbow, shotgun and sniper rifle. Arrows and silencers will be sorely needed (Read below). . FIGHTING: - Day: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. But be careful! All Biters act as if you Virals noise (explosions, without silencers shots, alarms etc.). - Night: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. All Biters act as Virals if you are seen (red bar indicating the time equal to the current game). - UV Flashlight: It will help against Virals night. Same effect as the current game against volatile. . COOP: It will only be possible if the four players are not infected. - Forming up a group, it will be easier to win all groceries, via exchanges or withdrawals. - If the player has to sleep, will exit the game online. (I need to think about it) - Dying for a zombie. Health, Hunger, Thirst and fatigue will be 50%. You and / or your companions will have 24 hours to inject into you, the Antizina. When infected, will appear within 24 hours on the screens and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. - Dying for fall or shot. The player will be waiting fallen help of fellow (medical kits). - Die of hunger. The player will be waiting fallen help of companions (food). - Die of thirst. The player will be waiting fallen comrades help of (water). - If not rescued, end game. And it folks? Like it? Is it possible? Anyway, dreaming costs nothing. Sorry for bad english ... Thanks 7R1X
  9. 1 point
    Peppo

    Workers can Work

    Seems that the1.2 workers work much worse than those of the 1.1.5. They continue to stop.
  10. 1 point
    Sortileger

    Workers can Work

    My hat is off to Moltoy and whomever he mentions in his video. Changing your video setting to vsync=off and setting the frame rate to 30 definitely helps the worker consistency a LOT!!..I am getting averages of 99% and at times 100% on worker completion. This is a big improvement. Now I only have to clean up random small patches the workers miss. Before they were missing entire sections, and kept stuttering on the turn around. This was also increasing the worker cost substantially. Now the automation is almost playable. I have only tested static implements (ones attached directly to the tractor, not the towed ones) and looking forward to the bigger options. The real test will be the potato harvester. This is by fare the worst implement to use AI on. You spend a lot of time cleaning up what the worker misses. And the worker abandons the tractor once the harvester is full, which is extremely time consuming to remedy. Since we're on the topic, I think the developers would be better off if the would use on field turning with the AI instead of the turning it does now. I think there would be greater stability and less collisions, and far better accuracy.
  11. 1 point
    recklessftw

    Version 1.2 Patch Notes

    I just picked this game up over the weekend for PC and really like it. I'm a long time Farming Simulator player and find that Pure Farming's physics and controls along with the UI are something I really prefer. Something about the way the vehicle interacts with the ground makes it feel much more connected and not as 'dead' as FS does and I enjoy the simple act of driving in this game much more than FS. There is a lot to build on with this game and I hope we keep getting these updates and growth because this is fantastic foundation!!! It really feels like a modern farming game while FS still feels last generation to me for some reason. Keep up the promising work, devs, you've got a great start on this and I'm looking forward to enjoying lots of hours in the game.
  12. 1 point
    dasorrow

    BTZ Rebuilt

    id love to let just tweak the swipe from 5 hits to 2 and also give the same dodge animation for the zombie gotta be some way to punish humans.
  13. 1 point
    33miles-

    Console update 1.1.4 out now

    Hi Daimerion. Consoles did get an update. Both PC and console are now on version 1.2. I have this game on XBOX One S and PC and since the update I have only tried it on my XBOX. Germany is working great performance wise and they fixed its greenhouse, plus the spray washer works far better on cleaning frontloaders and stuff attached to tractors. But my other favorite map Columbia is having a bit more trouble now... Performance is worse and there’s quite a bit of stuttering when driving a vehicle, can’t really see it when just walking around though. Another thing that seems to have been bugged is the consistency of the pesticide sprayer. I can easily miss parts of rows, and I have to sometimes go back for just a few stragglers. That never seemed to happen before. This is coffee I’m talking about, I have not tried olives or the orange orchards since the patch. So I hope that helps Daimerion. Try out yours and let the rest of the community know how it goes.
  14. 1 point
    We all have the right to our own opinion in this, to say that renfur is a hundred percent right is BS, he's not the only one with experience in the game, that being said we all have a right to our own opinion as well, it's not nearly as balanced as it should be ,humans are only humans not superheroes. Allowing two-night Hunters to attack a group of four Hunters would be a great addition. The night Hunters should be able to dodge a drop kick, or counter. Same as I said before you can't drop kick someone from 2 feet away that is straight b*******. And I've seen it done. Test it yourself if you don't believe it, you can be in someone's face do a tackle and it still draws the Night Hunter back to give them a chance to do a Dodge. If I'm that close in your face you don't have time to dodge. I haven't even said anything about how they skip around on the ground somehow magically, show me some humans that can actually do that ,side jump side jump side jump, if the Night Hunter has to go against superheroes at least try to make some sense of it. The old witch blessed you as she squeezed the testicles of the goat. FYI for everyone we all make mistakes on spelling at least go back and try to correct it and read your sentence, paragraph back to yourself to make sure it makes sense. And Drak many people are experienced with the game, top end tendril sprinters, AKA jumping in the air and holding the tendril grab button so it pulls you across the map. That's two buttons. If you're going to try and inflate someone's ego, do a better job.
  15. 1 point
    Kornchits

    Post Your Btz Matches!

    It's a Night Hunter there only humans it's not as though the humans are superheroes but yet they overpowered humans that's for sure
  16. 1 point
    Gheazu

    What we need!!!

    Give it time guys they will fix it they will make it grate we need to support projects like this to become great. And then is not what we want is what the developers plan to do. I know all this takes time I'm not a developer but I code in php and I know is not easy and fast to make it work. So we can offer our opinion and support them. Good things do not come over night it takes years of hard work. The work they did is amazing
  17. 1 point
    Chris_Of_Big

    Some suggestions

    I agree with these but I think auto save is a must! I’d like to see some more options with potato harvesting in the form of a self propelled harvester as the capacity of the current trailer is so small it’s annoying.
  18. 1 point
    Oldboy33

    BtZ Feedback Wanted: 03/21/2018

    WHEN I PLAY AS SURVIVOR #1 thing that bugs me:
  19. 1 point
    moosedawg

    Empty Bailer Function

    I wouldn't mind seeing that feature for the seeders/sowers as well. I don't plant all fields with the same seed, so I always have a bunch left over from the previous field that just goes to waste. I don't believe it refunds you the money for unused seed when you change types, which would be another nice options as well. Obviously, I'm spoiled with how FS17 does it and seed is just seed, you change the type you want to plant on the seeder, so it doesn't matter if you fill up on seed, you can select what you want at the time of planting. I don't want to have to buy 3 different seeders to get around that problem.
  20. 1 point
    Gabrielmpf

    Empty Bailer Function

    I solved this by not using the baler on the last bit of a field or a grass stretch, which I know won't fill enough for another bale. Simple
  21. 1 point
    gremlinkurst

    Gold Weapons List

    WTF? I had a Skull Machete, but it damned sure wasn't gold, or even orange. I had to dismantle it to make room in my backpack for something that had a higher selling price- I was really "cash" poor when I started this game, and needed the money. I currently have one gold weapon, The Blade of Order, dropped for me by a friendly co-op player, and three orange weapons, bought from the arms dealer. One's a "plain" Police Rifle, and two are knives. Maybe it was a bug or something. EDIT: I have an Extravagant Fisherman's Knife- but it's not gold; it's orange, purchased from the arms dealer in the tower. I'm beginning to think some people have the wrong idea about gold-tier weapons. Hey, people: Gold-tier weapons appear YELLOW in your inventory, Legendaries are orange.
  22. 1 point
    cr1m3

    Devtools Useful Tips & Tricks

    Text tutorial ´s list: Faq http://steamcommunity.com/workshop/discussions/-1/611703999966865614/?appid=239140 Safezone and Uv light burn volatile http://forum.techland.pl/topic/11229-how-do-you-create-the-tripod-blue-light-thing-that-stops-zombies/#entry38341 http://steamcommunity.com/workshop/discussions/-1/613956964602066810/?appid=239140 http://steamcommunity.com/sharedfiles/filedetails/?id=440213441&searchtext=Safe Pvp spawnpoints fix http://forum.techland.pl/topic/11203-screen-freezes-after-death/#entry38123 Interior disable fog and wind http://forum.techland.pl/topic/11198-terrain-moving/#entry38099 Focus zoom on object http://forum.techland.pl/topic/11094-event-trigger-by-looking-at-a-spezific-point-or-direction/#entry37394 Automatic door http://steamcommunity.com/workshop/discussions/-1/451850020334881090/?appid=239140 Workshop embed logo or gif or images http://steamcommunity.com/workshop/discussions/-1/451850020334881090/?appid=239140 Unlockable doors and boxobjectenabler http://steamcommunity.com/workshop/discussions/-1/615085406675620139/?appid=239140#p2 Dialog tutorials http://steamcommunity.com/workshop/discussions/-1/530649887197778610/?appid=239140#c530649887201999038 https://steamcommunity.com/sharedfiles/filedetails/?id=499420196&searchtext= FBX model import http://steamcommunity.com/workshop/discussions/-1/535152511377176795/?appid=239140 http://steamcommunity.com/workshop/discussions/-1/615085406655899969/?appid=239140#c451850849201769626 Reflective Puddles (Floors?) http://steamcommunity.com/workshop/discussions/-1/517142892050403724/?appid=239140 Zombie spawns delay http://steamcommunity.com/workshop/discussions/-1/613957600548337340/?appid=239140 Package sharing and audio import And pvp maps http://steamcommunity.com/workshop/discussions/-1/535152511376468841/?appid=239140 Card reader http://steamcommunity.com/workshop/discussions/-1/535152511378826265/?appid=239140 One time character animation http://steamcommunity.com/workshop/discussions/-1/535152511361343515/?appid=239140 Exploding AI http://steamcommunity.com/workshop/discussions/-1/535152511351491204/?appid=239140 Number of meshes http://forum.techland.pl/topic/10570-check-the-limit-of-the-map-and-color-mesh/#entry34413 Searchable area http://steamcommunity.com/workshop/discussions/-1/594820656465778749/?appid=239140 http://forum.techland.pl/topic/10215-looking-for-an-asset-list-elevator-shaft/#entry32748 Portal to another map http://steamcommunity.com/workshop/discussions/-1/594820656457202806/?appid=239140 http://steamcommunity.com/workshop/discussions/-1/613958868362329389/?appid=239140 Performance http://steamcommunity.com/workshop/discussions/-1/615086038674085849/?appid=239140 Zombie activator http://steamcommunity.com/workshop/discussions/-1/611703898451232606/?appid=239140#c611703999978304199 Viewport fix http://steamcommunity.com/workshop/discussions/-1/615085406658680706/?appid=239140 Grouping objects http://forum.techland.pl/topic/10288-need-help-overlapping-textures-rather-than-model/#entry33198 Give weapon to player http://steamcommunity.com/workshop/discussions/-1/617335934151441062/?appid=239140 Movies http://forum.techland.pl/topic/10128-how-can-i-animate-objects/#entry32633 https://steamcommunity.com/workshop/discussions/-1/615085406655899969/?appid=239140#c615085406663688818 Envprobe fix http://forum.techland.pl/topic/10258-envprobe-making-area-lighter-when-darker-wanted/#entry32971 Triggers http://steamcommunity.com/workshop/discussions/-1/617335934139439031/?appid=239140 Assets previews http://steamcommunity.com/workshop/discussions/-1/613956964590351371/?appid=239140#p2 Navmesh http://forum.techland.pl/topic/10168-forcing-navmesh-on-an-area/#entry32588 http://steamcommunity.com/workshop/discussions/-1/490125737473902150/?appid=239140 Animated spawners http://steamcommunity.com/workshop/discussions/-1/613956964603398362/?appid=239140 Quest phase examples http://steamcommunity.com/workshop/discussions/-1/613956964583135411/?appid=239140 Map migration http://steamcommunity.com/workshop/discussions/-1/611703999979626470/?appid=239140#c611703999982201954 Custom loot and credits http://steamcommunity.com/sharedfiles/filedetails/changelog/424428477 Third person view http://steamcommunity.com/workshop/discussions/-1/611704730326795079/?appid=239140 Waves quest scripting http://steamcommunity.com/workshop/discussions/-1/611703999974477205/?appid=239140 Meconv Freezes http://forum.techland.pl/topic/11013-meconv-freezes/#entry36815 Tips Modding: https://zamphire.wordpress.com/dying-light-modding/ https://forums.nexusmods.com/index.php?/forum/2861-general-dying-light-discussion/ Drop attack on zombie spawners: http://forum.techland.pl/topic/11921-possible-or-not-to-change-what-player-skills-work-on-different-zimbie-types/#entry42098 Npc animation: http://steamcommunity.com/workshop/discussions/-1/385428458172905565/?appid=239140 Npc weapon: http://steamcommunity.com/workshop/discussions/-1/613956964604069430/?appid=239140 Objects visibility distance: http://forum.techland.pl/topic/12079-problems-with-building-map/#entry43416 Make a small hole in terrain: http://steamcommunity.com/workshop/discussions/-1/385428458178934326/?appid=239140 Searchable trash can (second post): http://forum.techland.pl/topic/11941-trash-can/#entry42297 Rendering menu: http://steamcommunity.com/workshop/discussions/-1/365163686044312047/?appid=239140 Remove huds (last post): http://forum.techland.pl/topic/12250-questions-remove-hud-disable-flashlight-and-jumpscares-any-ideas-please-help/#entry44741 AiDeadBodySpawnBoxAuto info(second post): http://forum.techland.pl/topic/12270-dt-fake-dead-biters-and-raiss-men-weapons/#entry44881 Fix old maps brushes(old tools version): http://steamcommunity.com/workshop/discussions/-1/357286663675736733/?appid=239140 Floating trees when buggy touch it: http://forum.techland.pl/topic/12283-trees-and-buggy-dont-mix/#entry44946 Advanced quest with choices tutorial: http://thealchemyofgameplay.tk Coop items for one player only: http://forum.techland.pl/topic/12323-co-op-pickup-item-for-one-player-only/#entry45182 Zombie jump through windows: http://steamcommunity.com/workshop/discussions/-1/613957600537232101/?appid=239140#c613957600543652892 Multiple envprobes: http://steamcommunity.com/workshop/discussions/-1/613956964583684902/?appid=239140 Techland akademia basic tutorial: http://akademia.techland.pl/upload/DyingLightDeveloperTools_instrukcja_dodatkowa.pdf#page2 Sensor varlist post processing: http://steamcommunity.com/workshop/discussions/-1/343786745997924328/?appid=239140 BBCode guide for techland and steam forums: https://www.phpbb.com/community/faq.php?mode=bbcode#f1r0 Change ai conflict side: http://steamcommunity.com/workshop/discussions/-1/535152511354220473/?appid=239140 Ai cover points: http://forum.techland.pl/topic/12482-ai-cover-point/#entry46169 Thanks to Cabozzl, Joluk, Rickmetalster, DonSpike,Rick Grimes, Rabid Squirell And all the others who help the community.
  23. 1 point
    I like this idea. It could even be another game mode, where you find all the notes while having the night hunter stalk you. Similar to a Slender Man game.
  24. 1 point
  25. 1 point
    Thanks for the videos! I hope we'll see some Mighty Foot combat with cool sword punctures as well.
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