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Showing content with the highest reputation since 03/12/2018 in all areas

  1. 5 points
    I just want to start by saying I've gone through the forum and read a lot of the feedback you have all posted recently. I've been playing the game in it's current state and have opinions of my own as well. We're looking at putting out another tuning patch soon and I want to create this post to gather some input. To make this as effective as possible, and to ensure that your opinion is heard, please use this template for all responses in this thread: WHEN I PLAY AS SURVIVOR #1 thing I like: #1 thing that bugs me: WHEN I PLAY AS HUNTER #1 thing I like: #1 thing that bugs me: OVERALL #1 thing I want: I will be reading other posts so if you want to get into discussions about specific aspects of the game, please create a new topic in the forum. I will read it. If it is written in an civil and constructive manner, I'll be sure to comment...if it's written in a whiny, hate mongering manner...I'll probably just ignore it. And please remember: Survivors and Hunters need each other... or else there is no game... let's not try to alienate or demonize either side with our critiques. ...and yes, I know telebombers are the worst Thanks everyone!
  2. 5 points
    Irish farmer

    PS4 player

    Just wanted to say really nice game and good job developers, I know a lot of people are having problems with different parts of the game, I have been playing since release date and have no problems to date even after the updates, wanted to let techland know this keep up the good work it can't be easy keeping going with all the negativity going around
  3. 4 points
    Gabrielmpf

    A Few More Game Suggestions

    Hi fellow farmers, I've been playing a lot of Pure Farming, and as I play I'm always thinking of new things that could be added to the game and improve the overall experience, and to make it even more interesting. Honey - This would be fun, and probably won't even take much space. Bee keeping, where the end result would be honey (in small boxes that we could carry), which we could sell at available food markets. British Map - Have you guys seen the English countryside? It's gorgeous. You could have lavender fields, rhubarb, and keep llamas (or alpacas) for wool, which are all popular things in Britain. African Map - Cocoa plantations is what immediately comes to mind with an African map. Other popular produces could be added as well. Peanuts - Peanut plantations, for the USA map. C'mon, it's the land of peanut butter More things to do while we wait for our crops to grow - Right now, I mow grass into bales and sell them, while I wait for my crops, instead of just speeding up time. I'd like more things to do, for example, missions from my neighbors in Free Farming mode. Could be field work or other tasks, similar to what we did in the Campaign. Wouldn't even have to be handsomely rewarded, just something to keep us entertained while we wait. Automatic Irrigation - The water cistern is not very practical to irrigate our fields, especially if you have a huge field. I'd have to wait for a rainy day to irrigate such a big field. Maybe have it similar to the orchards, with a tank near the field that we could fill. I'm sure they don't use a cistern to irrigate big fields in the real world. Front-End Mower - This would be great, as I would be able to mow grass and bale at the same time Buy the Dam - We should be able to buy the dam in Montana, and get more energy income. ***************************************************** The game's economy could still be improved: More dynamic prices - Prices should be more volatile. And with preference, different from place to place. Farmers Market - A way to sell our goods occasionally, with better prices. Like once a week, or something. But at random times, to keep it more interesting and unexpected. Special Orders - Sell goods at different places that take orders from time to time, like a Brewery (Barley) (or Apples for Cider), a Bakery (Wheat, Rye). Also these prices should be better, but we wouldn't know when they needed these goods. It would only appear occasionally. I wish the developers see the suggestions section and take them into consideration. Not sure they do. I'd be really happy if a few of these suggestions make their way into the game at some point. I'm sure I'll come up with more suggestions soon. This game really fires my imagination. Happy Farming! Gabriel
  4. 4 points
    We are working on the next patch guys, please bear with us. As mentioned on here, you may find that things are better if you start a new game. We're working on a solution so that all fixes will apply to save files from before the patch, and that will hopefully come in the next update.
  5. 3 points
    cd_BE

    My rice farm

    So the cost of the equipment and time needed to plant rice doesn't bring much profit. Especially with the 2300kg rice you can harvest and unload.. To do something while my cherries grow I have my three rice fields in Japan. To speed things up, I did this: Works well, but time consuming and workers can't do this, sadly... Nevertheless I thought I share it with my fellow farmers! Happy farming!
  6. 3 points
    Gabrielmpf

    Crop suggestions

    Hi, One of the things I love most about the game is the variety of different crops and how they are tied to different locations. Some of the crops I'd like to see in the game in the future: Tea - As with coffee, possibly tied to a new region, maybe India. Cotton - Possibly in China. Banana / Pineapple - Here, it could be added to the Colombian map, since it's a tropical region. Peaches / Apricots - Maybe linked to Italy. Pumpkins / Carrots - For more greenhouse variety in the USA map. Strawberry / Or any other Berry fruits - Also, maybe tied to the greenhouses in the USA map Nut Tree Orchards - Walnut, Chestnut, Pine, Hazel, Almond... These would be awesome to have. Maybe in another Mediterranean map: Spain, Greece or Turkey... or Portugal, we do have them in here as well Since several maps are already made and finding new areas for more orchards would be difficult, you could have a similar option to change orchard trees as the one you have for the greenhouses. That way, you wouldn't have to compromise on the map layout. Hope you guys give these some thought and consideration. To me, personally, I prefer this type of add-ons than just more machines. It's what gets me invested in this type of games. Thank You, and Happy Farming! Gabriel
  7. 3 points
    Over the weekend we released two updates for consoles. Unfortunately, there are still some issues that we are working hard to fix. We’ll be releasing another update to address everything you’re reporting to us. In the meantime: - Please be sure to manually check for the latest update via your console’s home menu. The emergency update we released on Saturday may not have automatically downloaded. - While we are working on a solution to fix issues with existing save games, you may find that starting a new game works better for the time being. We are sorry for the inconvenience. We’re doing everything we can to make sure the game is to the standard it needs to be.
  8. 3 points
    Yesterday, I made this post talking about a survival mode and sandbox mode feature for Dying Light, possibly in a future Content Drop. That post has gotten popular rather quickly, showing that people definitely want these features to make it into the game. I figured that I would share it here and increase the chance of the developers themselves noticing it. I believe this would really bring people in. Plus, I've been dying (ha) to get back into this game for ages. This would hook me, and more! This will be consistently updated with new ideas that will be added to the list. If you have any suggestions that would fit this bill, leave it down below and I'll add it to this and the Reddit post! -------------------------- Sandbox Mode starts a fresh game with no storyline, allowing you to play essentially forever, and also allows a variety of settings to be changed before you play a game, such as zombie speeds, strengths, types, activity (day/night/both), Volatile activity, infectivity, and so on. So if people wanted to play something that felt like The Walking Dead or 28 Days Later and so on, then they have those options, whichever are available. Also in this sandbox mode, it can be an option to have all safe zones claimed or lost, and how many for either option. This would tie in for the survival mode. With this in mind, most buildings that are locked off post-campaign or have interiors but are not enterable, are now accessible. Permadeath is also an option, so when you die, you start over. If you die regularly, you respawn as a new character, which is what survival mode also has. Settings that would be available are as follows (will be updated): Zombie Population Density: Very low, low, normal, medium, high, very high, insane Zombie Speeds: Walkers and Virals, Virals only, Walkers only Zombie Strengths: Very weak, weak, normal, strong, very strong, one-hit (optional) Zombie Hearing: Very weak, weak, normal, strong, very strong, pinpoint (stealth is the only safe method) Zombie Sight: Blind, Normal, Eagle Special Zombie Population Density: Very low, low, normal, medium, high, very high, insane Zombie Population: Normal zombies only, Special zombies only, Normals and Specials Zombie Population Increases: Yes, No Zombie Population Increments (accessible if Yes): 2x, 4x, 8x, 16x, 32x Zombie Population Increment Days (accessible if Yes): Every day, Every 2 days, Every 5 days, Every 10 days, Every 20 Days Infection to Harran Virus: Yes, No Infection to Zombie Guts (disguise): Yes, No Infection Transmission (accessible if Yes): Bites only, Scratches only, Bites and scratches Sound Attraction: None, Very low, Low, Normal, High, Very High Gunshots and explosions spawn horde: Yes, No Sound Horde size (accessible if Yes): 5, 10, 20, 50, 100 (if game can handle it) Sound spawns: Walkers only, Virals only, Walkers and Virals Loot Respawns: Yes, No Food And Water Respawns: Yes, No Loot Spawn Frequency (accessible if Yes): Every day, every 2 days, every 5 days, every 10 days, every 20 days, every 30 days Loot Abundance (accessible if Yes): Very low, low, normal, medium, high, very high, extremely high Food and Water Spawn Frequency (accessible if Yes): Every day, every 2 days, every 5 days, every 10 days, every 20 days, every 30 days Food And Water Abundance (accessible if Yes): Very low, low, normal, medium, high, very high, extremely high Airdrops Spawn: Yes, No Airdrops stop after (accessible if Yes): 1 Day, 5 Days, 10 Days, 15 Days, 20 Days, 30 Days, 50 Days, ∞ Random Wandering Hordes Spawn: Yes, No Random Wandering Horde Size (accessible if Yes): 5, 10, 20, 50, 100 Volatiles Spawn: Yes, No Volatile Spawns (accessible if Yes): Day, Night, Day and Night Volatile Population Density: Very low, low, normal, medium, high, very high, insane Enemy humans spawn: Yes, No Enemy human commonness (accessible if yes): Very low, low, normal, medium, high, very high, insane(?) Survival Mode is another toggle-able option that, when activated, prompts the player to look for food, water, and a place to sleep. You search houses and can find bottled water, cans of food, and beds for either temporary outposts or safe zones. Players will also get sick, whether from eating food gone bad, dirty water, or other reasons, and will need antibiotics to treat these sicknesses. Antibiotics can be bought from shopkeepers at safe zones, found in pharmacies, or in enemy territories. This will give players an even bigger reason to explore the world and find what they need to stay healthy. Sicknesses can vary: Some may cause you to lose energy faster, require more food to eat or water to drink, may make you more commonly fatigued, or even more susceptible to catching the Harran virus when dealing with Infected. In a way, you do not want to be sick when trying to survive out there. If you camouflage yourself with zombie guts, you increase the risk of contracting an illness or the Harran virus - even both. If sickened by zombie guts, you will become weakened, fatigued, and may have a lower perception with your Survivor Sense. As for being sickened with the Harran Virus, see below. Players can now become infected with the Harran Virus, and must either see the doctor in a safe zone or find Antizin via air drops or Rais' drops/territories. If you do not take Antizin during your infection period, you will succumb to the disease and respawn as a new character. If you are playing the campaign and activate survival mode, you will already have the disease, and Antizin now becomes available to find in the game world. If you do not take it within 1 in-game day, you will die, and like the modes of Hard or Nightmare, you may be penalized. You can starve or die of thirst without enough food or water. You can stockpile supplies. Depending on the difficulty, they will not respawn, meaning you will eventually end up with finding supplies only in bandit camps, on bandits, or by airdrops. Safe zones can be lost to zombie attacks after a while. Also in this mode, loud sounds will now not only draw larger groups of Virals, but also draw large groups of walkers as well. Is that gunshot worth it? Another idea I thought of was perhaps a hardcore version of Survival, in which all safe zones are lost, and you are allowed to create small "outpost" zones in small houses (though this would be possible in the normal version of Survival). You can create two at a time, and must gather the resources necessary to create UV lights to keep out the Volatiles. Once a safe base is created, you will have access to a locker that will allow you to stockpile supplies, meaning it would be best to stockpile when you can, because you will eventually run out. In this particular hardcore mode, airdrops will stop after 15 in-game days, so Antizin will be found primarily in bandit camps and Rais containers, as well as on the bodies of bandits and Rais thugs. More zombies will populate the world, stronger and much more deadly. Volatiles will appear commonly at night, and you might have to gather batteries to keep your flashlight going. Just don't run out of Antizin either! (Concept, may not be possible) In survival mode and its hardcore counterpart, a "safe-zone mode" will be available, allowing you to choose more areas than in the base game where you want to set up a safe zone. For example, if you were to choose a house at ground level, you will need resources to create UV lights and barricades that block windows. You will also be able to craft a door lock and a bed, which will immediately scan the perimeter and declare it a safe-zone. In the slim chance that the Techland devs see this, I would really love to see something like this make it into the game as perhaps in one of the future Content Drops, even if it's not in full detail as I listed above, though that would be nice for something close to the full thing. Dying Light already is a fantastic game, and personally, I like challenges. So please, feel free to make sure the Techland devs see this, and if you are a dev and are seeing this, please, I would love to see this make it to a future update!
  9. 3 points
    I appreciate one and all opinions. Because they are just that. Some people enjoy on thing or the other. However, to personally attack other members of the forum and degrade them is not ok with me. You do not have a clue as to who anyone is here in this forum. You talk about disagreeing with your opinion, but I do not believe any member of this forum has degraded or personally attacked you because of your opinion. Just not cool. Maybe if you would bring you point across a little more succinctly people would listen, instead of raving on how horrible this game and the developers are. Give people and the developers a chance. There are some who enjoy the game. We can agree to disagree. My first multiplayer game was pong on a Sears black and white TV. Good luck to you.
  10. 3 points
    Maybe I'm not seeing it in the tablet or in the options, because I'm clearly not seeing it on the silo/storage tooltip, but it would be nice to have a way to see the actual amount of crop you have in storage (weight in lbs or tons) versus the percentage, after all, market prices are based on tonnage, not storage percentage. I find the percentage pretty useless in all reality. There's already a bar there telling me how much of the storage that crop is taking up. What I'd really like to see is how much I actually have in storage by weight so I can determine how many trailer loads I have or if I even have a full trailer load in there, which helps in determining if I want to sell that crop or hold on to it until I have a full trailer load. Having both of those statistics would be the ideal, better yet would be a way to switch between the two.
  11. 3 points
    Michał Rainert

    PS4 player

    Hi, Thank you for kind words. I can assure you we are working hard on fixing the issues, also a new content is going to be released soon. So - please stay tuned for more details :-)
  12. 3 points
    Okay, did some further testing, and @Weaponz248 was right. If you start a new game and buy any of the new vehicles included in the patch 1.1.2, the game stays stable and everything works as it should, which means that the new updates are, indeed, incompatible with the previous saves. So, there you have it. Another piece of the puzzle complete
  13. 3 points
    @PetterCZ I think we all do. For Potato harvest they have to rethink tings. Even if you put a trailer next to it, they start unloading but as soon as they have a little bit of empty room (20kg) the AI worker starts driving off. So like someone said here the only option is to fire the retarded worker and unload it by yourself and rehire someone new for the next batch. I hope we get something like the Grimme VARITRON 470 the equipment we have now is just not compatible with the AI.
  14. 3 points
    James Gallagher

    PS4 Fixes/Suggestions

    Thank you for the suggestions. We're taking everything on board and FYI sweet pickles, in the next update on consoles we'll be fixing crashing issues, adding a real time mode and making some improvements to workers.
  15. 3 points
    bostonjohnny1226

    Weather forecasts

    Having this ingame would be great. Why water your field if its gonna rain?
  16. 2 points
    Techland are doing a very good job at addressing the problems+ they are listening to the players
  17. 2 points
    If I was you, I would delete my mail from that post! In any case, that solution doesn't work. Tried it, and told support. Guess they haven't read my reply yet. I think the water bug is in 1.13 in 1.12 it stil worked. Tested that one with my 44 extra free SE tractors. Yeah, they have something here. For a first time farming sim, they have good ideas and the good job part is coming.
  18. 2 points
    cd_BE

    Something to look into

    Yes, that would be nice. 4. Option to put greenhouses "at rest" so if you want a break you don't get water/fertilize message every hour. 5. If you don't own a shed, you can't buy seeds/fertilizer nows it feel likes stealing from some other farmer. 6. Make the farmer challenges quest in free mode.
  19. 2 points
    FarmerJimbob

    Workers

    I'm finding the ability to hire workers very hit and miss - sometimes I get the option whereas other times I can't get it to come up at all. Is there a set of rules that govern hiring of workers? At first I thought that I just wasn't able to get them to work because I was in the middle of a task driven by the My First Farm storyline, like if I had to cultivate or plant potatoes I couldn't set a worker to do a task on another field. But I'm currently at the point of switching to Italy (visit logistics centre) and I was able to set a worker fertilising field 3 but I cannot get another worker to plow field 1. I have the starting Zetor tractor and the plow at the field but no matter where I place it there is no hire worker option. The field has 40% fertilisation and is x% irrigated but other than that all status bars are at 0 after I harvested what was grown previously.
  20. 2 points
    Mr Squealypig

    Bunch of amateurs

    There are a lot of video game companies who release broken games intentionally and never fix them because they've already got your money. IceFlames/Techland are clearly not one of those companies, as they have already made hundreds of changes to the game based on player feedback. If they do manage to sort things out and release new content you are only hurting yourself by giving up on an otherwise really fun game.
  21. 2 points
    I’ve been playing a completely new save today after the patches (always intended to start over when real time dropped in) and it’s been a great experience. Hadn’t been brave enough to chance the new vehicles with it tho on account of the warnings. Cheers for the testing Gabriel, I really need a new truck as I had to sell the old one after I beached it on a rock and “exit blocked” became a constant even after I freed it.
  22. 2 points
    brugees

    John Deere 6170 R

    Next one... claas axion 920
  23. 2 points
    Mr Squealypig

    PS4 Review

    After playing the game a few days I think I have seen enough of what Pure Farming 2018 has to offer to come to a verdict on how much I like the game. In short, I absolutely love this game and it is a real joy to play. It is not perfect, but having closely followed the development I have seen plenty of evidence that Techland/IceFlames truly do care about player feedback and complaints. Nearly all of the issues players have come across are being addressed in the first patch and they have done a great job giving detailed updates on what they are working on. Whatever you may think about the game, you have to admit that the developers are working hard to meet our demands. So what makes Pure Farming so fun? 1. The locations. -The devs have done an amazing job capturing the atmosphere of the locations in the game. Each one is truly unique and a pleasure to work in. 2. The variety of activities. -Field farming, orchards, greenhouses, and livestock are all equally engaging and give you plenty to do to occupy your time. 3. The sound design. -I cannot overstate how good the sound effects in this game are. It creates a very relaxing and upbeat tone that I honestly have not experienced since playing my favorite game of all time (Afrika on PS3). As someone who typically listens to music or youtube videos while playing games, I shut everything off when playing Pure Farming. I could fall asleep listening to the sound of fruits plopping into your trailer on a loop. 4. The convenience. -The best description for this game is user-friendly. The mini map and full map, the tablet, the drone, the vehicle selection wheel, and pretty much every interface in the game is designed to make things easy. 5. The crops. -The developers really hit it out of the park with the crop selection and gave us some unique experiences we may never have seen in other farming games. They did such a good job and I hope there will be even more to come as they have hinted at the possibility of new locations being added later down the road. Now with all that said, this is an honest review and there are still some things that I would like fixed or changed in the future. I would personally really like: -The farmer to have a flashlight -All livestock to require feeding -To be able to deliver bottles of milk to homes But overall I am very happy with where the game is at and it will only get better from here on out. I'm really excited to see what will be added after they get through fixing bugs and this game could very well make it into my top 5 games of all time. What do you guys think?
  24. 2 points
    James Gallagher

    Fix to slow down time

    We would release it right now if we could. But as Mosko mentioned, to release an update on consoles you have to get it passed by Sony and Microsoft, and they have their timescales for that. It's not the answer I want to give you, but that's what it is. We'll keep you informed and of course keep listening for feedback.
  25. 2 points
    Gdmovich

    A great start!

    Hey all, long time simulator gamer here. Just wanted to say I'm enjoying this game so far. Haven't played through the whole campaign yet but so far I really like the crop diversity. The amount of things to do for money is great. The missions system is great too. I love that I need to use my own equipment. The equipment maintenance is a nice touch too. I also love that the mini map updates in real time. Irrigation is a thing! I mean there a re lot of great features here. I'm really impressed. So far I think people are being a bit harsh. Yes I know we need more equipment. THAT'S EASY! It'll come. The bones of this game is great. I can't wait to see more. Lets give them some positive feedback, as well as negative. I hope to see some tweaks in the game soon and new equipment on the horizon. I'm sure there's a long list of changes they want to make based on the feedback I've seen. I hope to see list get shorter soon. Thanks for a great game so far. Here's to making it even better!
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