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  1. 5 points
    I just want to start by saying I've gone through the forum and read a lot of the feedback you have all posted recently. I've been playing the game in it's current state and have opinions of my own as well. We're looking at putting out another tuning patch soon and I want to create this post to gather some input. To make this as effective as possible, and to ensure that your opinion is heard, please use this template for all responses in this thread: WHEN I PLAY AS SURVIVOR #1 thing I like: #1 thing that bugs me: WHEN I PLAY AS HUNTER #1 thing I like: #1 thing that bugs me: OVERALL #1 thing I want: I will be reading other posts so if you want to get into discussions about specific aspects of the game, please create a new topic in the forum. I will read it. If it is written in an civil and constructive manner, I'll be sure to comment...if it's written in a whiny, hate mongering manner...I'll probably just ignore it. And please remember: Survivors and Hunters need each other... or else there is no game... let's not try to alienate or demonize either side with our critiques. ...and yes, I know telebombers are the worst Thanks everyone!
  2. 5 points
    Irish farmer

    PS4 player

    Just wanted to say really nice game and good job developers, I know a lot of people are having problems with different parts of the game, I have been playing since release date and have no problems to date even after the updates, wanted to let techland know this keep up the good work it can't be easy keeping going with all the negativity going around
  3. 3 points
    cd_BE

    My rice farm

    So the cost of the equipment and time needed to plant rice doesn't bring much profit. Especially with the 2300kg rice you can harvest and unload.. To do something while my cherries grow I have my three rice fields in Japan. To speed things up, I did this: Works well, but time consuming and workers can't do this, sadly... Nevertheless I thought I share it with my fellow farmers! Happy farming!
  4. 3 points
    Gabrielmpf

    Crop suggestions

    Hi, One of the things I love most about the game is the variety of different crops and how they are tied to different locations. Some of the crops I'd like to see in the game in the future: Tea - As with coffee, possibly tied to a new region, maybe India. Cotton - Possibly in China. Banana / Pineapple - Here, it could be added to the Colombian map, since it's a tropical region. Peaches / Apricots - Maybe linked to Italy. Pumpkins / Carrots - For more greenhouse variety in the USA map. Strawberry / Or any other Berry fruits - Also, maybe tied to the greenhouses in the USA map Nut Tree Orchards - Walnut, Chestnut, Pine, Hazel, Almond... These would be awesome to have. Maybe in another Mediterranean map: Spain, Greece or Turkey... or Portugal, we do have them in here as well Since several maps are already made and finding new areas for more orchards would be difficult, you could have a similar option to change orchard trees as the one you have for the greenhouses. That way, you wouldn't have to compromise on the map layout. Hope you guys give these some thought and consideration. To me, personally, I prefer this type of add-ons than just more machines. It's what gets me invested in this type of games. Thank You, and Happy Farming! Gabriel
  5. 3 points
    Yesterday, I made this post talking about a survival mode and sandbox mode feature for Dying Light, possibly in a future Content Drop. That post has gotten popular rather quickly, showing that people definitely want these features to make it into the game. I figured that I would share it here and increase the chance of the developers themselves noticing it. I believe this would really bring people in. Plus, I've been dying (ha) to get back into this game for ages. This would hook me, and more! This will be consistently updated with new ideas that will be added to the list. If you have any suggestions that would fit this bill, leave it down below and I'll add it to this and the Reddit post! -------------------------- Sandbox Mode starts a fresh game with no storyline, allowing you to play essentially forever, and also allows a variety of settings to be changed before you play a game, such as zombie speeds, strengths, types, activity (day/night/both), Volatile activity, infectivity, and so on. So if people wanted to play something that felt like The Walking Dead or 28 Days Later and so on, then they have those options, whichever are available. Also in this sandbox mode, it can be an option to have all safe zones claimed or lost, and how many for either option. This would tie in for the survival mode. With this in mind, most buildings that are locked off post-campaign or have interiors but are not enterable, are now accessible. Permadeath is also an option, so when you die, you start over. If you die regularly, you respawn as a new character, which is what survival mode also has. Settings that would be available are as follows (will be updated): Zombie Population Density: Very low, low, normal, medium, high, very high, insane Zombie Speeds: Walkers and Virals, Virals only, Walkers only Zombie Strengths: Very weak, weak, normal, strong, very strong, one-hit (optional) Zombie Hearing: Very weak, weak, normal, strong, very strong, pinpoint (stealth is the only safe method) Zombie Sight: Blind, Normal, Eagle Special Zombie Population Density: Very low, low, normal, medium, high, very high, insane Zombie Population: Normal zombies only, Special zombies only, Normals and Specials Zombie Population Increases: Yes, No Zombie Population Increments (accessible if Yes): 2x, 4x, 8x, 16x, 32x Zombie Population Increment Days (accessible if Yes): Every day, Every 2 days, Every 5 days, Every 10 days, Every 20 Days Infection to Harran Virus: Yes, No Infection to Zombie Guts (disguise): Yes, No Infection Transmission (accessible if Yes): Bites only, Scratches only, Bites and scratches Sound Attraction: None, Very low, Low, Normal, High, Very High Gunshots and explosions spawn horde: Yes, No Sound Horde size (accessible if Yes): 5, 10, 20, 50, 100 (if game can handle it) Sound spawns: Walkers only, Virals only, Walkers and Virals Loot Respawns: Yes, No Food And Water Respawns: Yes, No Loot Spawn Frequency (accessible if Yes): Every day, every 2 days, every 5 days, every 10 days, every 20 days, every 30 days Loot Abundance (accessible if Yes): Very low, low, normal, medium, high, very high, extremely high Food and Water Spawn Frequency (accessible if Yes): Every day, every 2 days, every 5 days, every 10 days, every 20 days, every 30 days Food And Water Abundance (accessible if Yes): Very low, low, normal, medium, high, very high, extremely high Airdrops Spawn: Yes, No Airdrops stop after (accessible if Yes): 1 Day, 5 Days, 10 Days, 15 Days, 20 Days, 30 Days, 50 Days, ∞ Random Wandering Hordes Spawn: Yes, No Random Wandering Horde Size (accessible if Yes): 5, 10, 20, 50, 100 Volatiles Spawn: Yes, No Volatile Spawns (accessible if Yes): Day, Night, Day and Night Volatile Population Density: Very low, low, normal, medium, high, very high, insane Enemy humans spawn: Yes, No Enemy human commonness (accessible if yes): Very low, low, normal, medium, high, very high, insane(?) Survival Mode is another toggle-able option that, when activated, prompts the player to look for food, water, and a place to sleep. You search houses and can find bottled water, cans of food, and beds for either temporary outposts or safe zones. Players will also get sick, whether from eating food gone bad, dirty water, or other reasons, and will need antibiotics to treat these sicknesses. Antibiotics can be bought from shopkeepers at safe zones, found in pharmacies, or in enemy territories. This will give players an even bigger reason to explore the world and find what they need to stay healthy. Sicknesses can vary: Some may cause you to lose energy faster, require more food to eat or water to drink, may make you more commonly fatigued, or even more susceptible to catching the Harran virus when dealing with Infected. In a way, you do not want to be sick when trying to survive out there. If you camouflage yourself with zombie guts, you increase the risk of contracting an illness or the Harran virus - even both. If sickened by zombie guts, you will become weakened, fatigued, and may have a lower perception with your Survivor Sense. As for being sickened with the Harran Virus, see below. Players can now become infected with the Harran Virus, and must either see the doctor in a safe zone or find Antizin via air drops or Rais' drops/territories. If you do not take Antizin during your infection period, you will succumb to the disease and respawn as a new character. If you are playing the campaign and activate survival mode, you will already have the disease, and Antizin now becomes available to find in the game world. If you do not take it within 1 in-game day, you will die, and like the modes of Hard or Nightmare, you may be penalized. You can starve or die of thirst without enough food or water. You can stockpile supplies. Depending on the difficulty, they will not respawn, meaning you will eventually end up with finding supplies only in bandit camps, on bandits, or by airdrops. Safe zones can be lost to zombie attacks after a while. Also in this mode, loud sounds will now not only draw larger groups of Virals, but also draw large groups of walkers as well. Is that gunshot worth it? Another idea I thought of was perhaps a hardcore version of Survival, in which all safe zones are lost, and you are allowed to create small "outpost" zones in small houses (though this would be possible in the normal version of Survival). You can create two at a time, and must gather the resources necessary to create UV lights to keep out the Volatiles. Once a safe base is created, you will have access to a locker that will allow you to stockpile supplies, meaning it would be best to stockpile when you can, because you will eventually run out. In this particular hardcore mode, airdrops will stop after 15 in-game days, so Antizin will be found primarily in bandit camps and Rais containers, as well as on the bodies of bandits and Rais thugs. More zombies will populate the world, stronger and much more deadly. Volatiles will appear commonly at night, and you might have to gather batteries to keep your flashlight going. Just don't run out of Antizin either! (Concept, may not be possible) In survival mode and its hardcore counterpart, a "safe-zone mode" will be available, allowing you to choose more areas than in the base game where you want to set up a safe zone. For example, if you were to choose a house at ground level, you will need resources to create UV lights and barricades that block windows. You will also be able to craft a door lock and a bed, which will immediately scan the perimeter and declare it a safe-zone. In the slim chance that the Techland devs see this, I would really love to see something like this make it into the game as perhaps in one of the future Content Drops, even if it's not in full detail as I listed above, though that would be nice for something close to the full thing. Dying Light already is a fantastic game, and personally, I like challenges. So please, feel free to make sure the Techland devs see this, and if you are a dev and are seeing this, please, I would love to see this make it to a future update!
  6. 3 points
    Michał Rainert

    PS4 player

    Hi, Thank you for kind words. I can assure you we are working hard on fixing the issues, also a new content is going to be released soon. So - please stay tuned for more details :-)
  7. 3 points
    Okay, did some further testing, and @Weaponz248 was right. If you start a new game and buy any of the new vehicles included in the patch 1.1.2, the game stays stable and everything works as it should, which means that the new updates are, indeed, incompatible with the previous saves. So, there you have it. Another piece of the puzzle complete
  8. 3 points
    @PetterCZ I think we all do. For Potato harvest they have to rethink tings. Even if you put a trailer next to it, they start unloading but as soon as they have a little bit of empty room (20kg) the AI worker starts driving off. So like someone said here the only option is to fire the retarded worker and unload it by yourself and rehire someone new for the next batch. I hope we get something like the Grimme VARITRON 470 the equipment we have now is just not compatible with the AI.
  9. 3 points
    James Gallagher

    PS4 Fixes/Suggestions

    Thank you for the suggestions. We're taking everything on board and FYI sweet pickles, in the next update on consoles we'll be fixing crashing issues, adding a real time mode and making some improvements to workers.
  10. 3 points
    bostonjohnny1226

    Weather forecasts

    Having this ingame would be great. Why water your field if its gonna rain?
  11. 3 points
    So when is the spit regen in team games getting nerfed? I get that you need feedback and can't act on impulse, but literally every single player, including Hunter-only players, agrees that they need a serious tone down. A minimum of 45 spits per match and going as far as 60+ is insane. While it can be quite fun surviving against nigh-impossible odds, it does not make it an equal playing field when it comes to skill. Before the update, when a skilled Hunter entered a team game of maybe slightly above-average players, he still had a sizeable chance of losing because Survivors had a better/easier/more exploitable kit. Now it's the opposite - a low-skilled Hunter can definitely take down an individually better team, just by knowing how to spam spits, spam UV heal and retreat if nothing hits. Witnessing that kind of play is, quite frankly, ugly. It's like I'm watching DFA crows and DK waiters in a Hunter version. Just like how that was a problem that was thankfully removed, this incessant spam of spits needs to go too. I don't really understand how hard it could be to change a few numeric values, but I'm not the dev here. It would be great if we could at least get a response that some kind of tweak down is coming.
  12. 3 points
    Mr Squealypig

    Crop Questions

    Here are the crops listed for each location: Montana - barley, rye, wheat, cabbages, tomatoes, plums, peppers, apples, pears, potatoes Italy - olives, eggplants, grapes, oranges Colombia - coffee, chillies, industrial hemp Japan - rice, wasabi, cherries Germany - rapeseed, cabbages, peppers, tomatoes
  13. 2 points
    Enka

    Goodby Techland and thanks for nothing

    Sounds like you're a bit late mate. Trust is like a piece of paper; once crumbled, even if you tried to restore it, the creases will never truly disappear. The damage is done.
  14. 2 points
    So, with the help of @cd_BE, and with further testing, I believe we can pinpoint exactly where the problem comes from and what's causing it. It's all having to do with the two vehicles offered in the patch 1.1.2. If you don't get them, the game is stable and safe to play. I had several saves made before the updates, so I tried to buy vehicles and tools at the store and transferring them to other places. Traveled to other countries and did the same. Quit the game several times and reloaded. All of the above without ever buying any of the new vehicles offered in the patch. Whatever you do, don't buy these vehicles, because that's when the game starts to go all Twilight Zone on you. I think it's safe to say that these vehicles were not very well implemented into the game, because as soon as they enter the game, you can forget about having a smooth experience. So, that's it. The game is not as bad as I thought it was, after the updates. Just stay away from those new vehicles. Hope you guys have other saves from before the updates. If not, you can try a new game, as long as you don't get the new vehicles (the ones that appear as 0€$ in the store).
  15. 2 points
    Mr Squealypig

    Bunch of amateurs

    There are a lot of video game companies who release broken games intentionally and never fix them because they've already got your money. IceFlames/Techland are clearly not one of those companies, as they have already made hundreds of changes to the game based on player feedback. If they do manage to sort things out and release new content you are only hurting yourself by giving up on an otherwise really fun game.
  16. 2 points
    Since were doing quotes. "The true mark of maturity is when someone hurts you and you try to understand the situation instead of trying to hurt them back" -some guy/gal.
  17. 2 points
    brugees

    John Deere 6170 R

    Next one... claas axion 920
  18. 2 points
    Mr Squealypig

    PS4 Review

    After playing the game a few days I think I have seen enough of what Pure Farming 2018 has to offer to come to a verdict on how much I like the game. In short, I absolutely love this game and it is a real joy to play. It is not perfect, but having closely followed the development I have seen plenty of evidence that Techland/IceFlames truly do care about player feedback and complaints. Nearly all of the issues players have come across are being addressed in the first patch and they have done a great job giving detailed updates on what they are working on. Whatever you may think about the game, you have to admit that the developers are working hard to meet our demands. So what makes Pure Farming so fun? 1. The locations. -The devs have done an amazing job capturing the atmosphere of the locations in the game. Each one is truly unique and a pleasure to work in. 2. The variety of activities. -Field farming, orchards, greenhouses, and livestock are all equally engaging and give you plenty to do to occupy your time. 3. The sound design. -I cannot overstate how good the sound effects in this game are. It creates a very relaxing and upbeat tone that I honestly have not experienced since playing my favorite game of all time (Afrika on PS3). As someone who typically listens to music or youtube videos while playing games, I shut everything off when playing Pure Farming. I could fall asleep listening to the sound of fruits plopping into your trailer on a loop. 4. The convenience. -The best description for this game is user-friendly. The mini map and full map, the tablet, the drone, the vehicle selection wheel, and pretty much every interface in the game is designed to make things easy. 5. The crops. -The developers really hit it out of the park with the crop selection and gave us some unique experiences we may never have seen in other farming games. They did such a good job and I hope there will be even more to come as they have hinted at the possibility of new locations being added later down the road. Now with all that said, this is an honest review and there are still some things that I would like fixed or changed in the future. I would personally really like: -The farmer to have a flashlight -All livestock to require feeding -To be able to deliver bottles of milk to homes But overall I am very happy with where the game is at and it will only get better from here on out. I'm really excited to see what will be added after they get through fixing bugs and this game could very well make it into my top 5 games of all time. What do you guys think?
  19. 2 points
    FarmerJimbob

    Pig Trading (Side Quest)

    I’m all for animal rights, but surely we could fit more than 4 pigs on the Galucho transporter without animal activists starting protests outside our farms??
  20. 2 points
    James Gallagher

    Fix to slow down time

    We would release it right now if we could. But as Mosko mentioned, to release an update on consoles you have to get it passed by Sony and Microsoft, and they have their timescales for that. It's not the answer I want to give you, but that's what it is. We'll keep you informed and of course keep listening for feedback.
  21. 2 points
    Gdmovich

    A great start!

    Hey all, long time simulator gamer here. Just wanted to say I'm enjoying this game so far. Haven't played through the whole campaign yet but so far I really like the crop diversity. The amount of things to do for money is great. The missions system is great too. I love that I need to use my own equipment. The equipment maintenance is a nice touch too. I also love that the mini map updates in real time. Irrigation is a thing! I mean there a re lot of great features here. I'm really impressed. So far I think people are being a bit harsh. Yes I know we need more equipment. THAT'S EASY! It'll come. The bones of this game is great. I can't wait to see more. Lets give them some positive feedback, as well as negative. I hope to see some tweaks in the game soon and new equipment on the horizon. I'm sure there's a long list of changes they want to make based on the feedback I've seen. I hope to see list get shorter soon. Thanks for a great game so far. Here's to making it even better!
  22. 2 points
    Yourex4

    Ps4 pro problems.

    I am absolutely with you on this one. Its difficult to play with those bugs. This game should be Ps Pro Enchanted like fs17 is. Give us 4k resolution please.
  23. 2 points
    I’ve played this game since the beginning and in my humble opinion, this was a horrible move! I get what ur trying but it’s so lopsided for the Hunter that it’s almost unplayable! My friends who play hunters laugh because they know it’s so one-sided now. Insult to injury, many many ppl quit playing this game because of this change. As a loyal everyday player, I hope you reconsider changing back to the original! Nerfing the Human does nothing but piss players off!!! I have many additional comments but don’t want to sound like a whiner...just looking out for the best interest of this great game, so more ppl don’t leave & hopefully, word will get out and the players that left for other games will come back. Thank you
  24. 2 points
    Hey Techland just checking in! My friends and I have moved on to other games because we can't all play together in 3v1's or 4v1's anymore. Once in a great while we'll check out Btz, remember that the patch makes it almost unplayable, and dip out to a different game. 1v1's and 2v1's are cool, but when all my friends are on and we all want to play together we gotta go somewhere else. I'm really glad you finally gave the Hunter a life buff in 2v1s. I'm glad you nerfed the drop attack. Good calls guys. But you can't nerf UV AND buff spits. It's gotta be one or the other. I mean you took auto balance away for both sides, but the buff that you've given the Hunter pretty much puts them in a constant state of autobalance buff. Since so many people are complaining about this patch are you guys going to do anything about it? Even skilled Hunters are moving on because you've made the game too easy for them. I really miss the good old days when Hunters could instant tackle and GP spit. Back when my UV would return a split second after my flare would go out. When skilled Hunters and Humans could throw down and get sweaty. Now Hunters just throw spit after spit after spit and run away while we get telebombed or Hunters pounce us when we spawn alone because our flares went out way before our UV lights came back. You do realize that with this patch you've given people who are on low skill levels the ability to win matches against people who are on higher skill levels, right? You do realize that Hunters who have a high level of skill are bored with how easy it is now, right? That's not a balanced game guys!
  25. 2 points
    Enka

    New Video: Fuel Management

    I disagree. 1. As far as I can see whatever you described about Triple A isn't happening. It's simply magically buying more fuel through your tablet, seemingly instant. 2. If everything can be roleplayed why buy the game, I'll just picture it all in my head. I think there's not alot of management going on if all you need to do is bring up your tablet and buy fuel at a higher cost. Trust me my imagination is good, but that's a bit too much. I've played plenty of simulators and I can distinguish what I need to roleplay and what would actually break immersion. I think the penalty for forgetting to fuel up should be a little more than that. If I was a real farmer and I forgot to tank up what would I do? Go to the gasstation with some jerry cans and fill them up, cursing myself on the way over and back for the lost time. I think saying "just roleplay it" is too easy. Add a little depth to the whole mechanic if you're gonna put it in. Make it feel like fueling on time matters and is a bigger part in the routine than "Oops I forgot to fuel up, better alert the magical Triple A to instantly fill my tank up".
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