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Showing content with the highest reputation since 01/26/2018 in all areas

  1. 5 points
    I just want to start by saying I've gone through the forum and read a lot of the feedback you have all posted recently. I've been playing the game in it's current state and have opinions of my own as well. We're looking at putting out another tuning patch soon and I want to create this post to gather some input. To make this as effective as possible, and to ensure that your opinion is heard, please use this template for all responses in this thread: WHEN I PLAY AS SURVIVOR #1 thing I like: #1 thing that bugs me: WHEN I PLAY AS HUNTER #1 thing I like: #1 thing that bugs me: OVERALL #1 thing I want: I will be reading other posts so if you want to get into discussions about specific aspects of the game, please create a new topic in the forum. I will read it. If it is written in an civil and constructive manner, I'll be sure to comment...if it's written in a whiny, hate mongering manner...I'll probably just ignore it. And please remember: Survivors and Hunters need each other... or else there is no game... let's not try to alienate or demonize either side with our critiques. ...and yes, I know telebombers are the worst Thanks everyone!
  2. 5 points
    Irish farmer

    PS4 player

    Just wanted to say really nice game and good job developers, I know a lot of people are having problems with different parts of the game, I have been playing since release date and have no problems to date even after the updates, wanted to let techland know this keep up the good work it can't be easy keeping going with all the negativity going around
  3. 3 points
    cd_BE

    My rice farm

    So the cost of the equipment and time needed to plant rice doesn't bring much profit. Especially with the 2300kg rice you can harvest and unload.. To do something while my cherries grow I have my three rice fields in Japan. To speed things up, I did this: Works well, but time consuming and workers can't do this, sadly... Nevertheless I thought I share it with my fellow farmers! Happy farming!
  4. 3 points
    Gabrielmpf

    Crop suggestions

    Hi, One of the things I love most about the game is the variety of different crops and how they are tied to different locations. Some of the crops I'd like to see in the game in the future: Tea - As with coffee, possibly tied to a new region, maybe India. Cotton - Possibly in China. Banana / Pineapple - Here, it could be added to the Colombian map, since it's a tropical region. Peaches / Apricots - Maybe linked to Italy. Pumpkins / Carrots - For more greenhouse variety in the USA map. Strawberry / Or any other Berry fruits - Also, maybe tied to the greenhouses in the USA map Nut Tree Orchards - Walnut, Chestnut, Pine, Hazel, Almond... These would be awesome to have. Maybe in another Mediterranean map: Spain, Greece or Turkey... or Portugal, we do have them in here as well Since several maps are already made and finding new areas for more orchards would be difficult, you could have a similar option to change orchard trees as the one you have for the greenhouses. That way, you wouldn't have to compromise on the map layout. Hope you guys give these some thought and consideration. To me, personally, I prefer this type of add-ons than just more machines. It's what gets me invested in this type of games. Thank You, and Happy Farming! Gabriel
  5. 3 points
    Michał Rainert

    PS4 player

    Hi, Thank you for kind words. I can assure you we are working hard on fixing the issues, also a new content is going to be released soon. So - please stay tuned for more details :-)
  6. 3 points
    Okay, did some further testing, and @Weaponz248 was right. If you start a new game and buy any of the new vehicles included in the patch 1.1.2, the game stays stable and everything works as it should, which means that the new updates are, indeed, incompatible with the previous saves. So, there you have it. Another piece of the puzzle complete
  7. 3 points
    @PetterCZ I think we all do. For Potato harvest they have to rethink tings. Even if you put a trailer next to it, they start unloading but as soon as they have a little bit of empty room (20kg) the AI worker starts driving off. So like someone said here the only option is to fire the retarded worker and unload it by yourself and rehire someone new for the next batch. I hope we get something like the Grimme VARITRON 470 the equipment we have now is just not compatible with the AI.
  8. 3 points
    James Gallagher

    PS4 Fixes/Suggestions

    Thank you for the suggestions. We're taking everything on board and FYI sweet pickles, in the next update on consoles we'll be fixing crashing issues, adding a real time mode and making some improvements to workers.
  9. 3 points
    bostonjohnny1226

    Weather forecasts

    Having this ingame would be great. Why water your field if its gonna rain?
  10. 3 points
    So when is the spit regen in team games getting nerfed? I get that you need feedback and can't act on impulse, but literally every single player, including Hunter-only players, agrees that they need a serious tone down. A minimum of 45 spits per match and going as far as 60+ is insane. While it can be quite fun surviving against nigh-impossible odds, it does not make it an equal playing field when it comes to skill. Before the update, when a skilled Hunter entered a team game of maybe slightly above-average players, he still had a sizeable chance of losing because Survivors had a better/easier/more exploitable kit. Now it's the opposite - a low-skilled Hunter can definitely take down an individually better team, just by knowing how to spam spits, spam UV heal and retreat if nothing hits. Witnessing that kind of play is, quite frankly, ugly. It's like I'm watching DFA crows and DK waiters in a Hunter version. Just like how that was a problem that was thankfully removed, this incessant spam of spits needs to go too. I don't really understand how hard it could be to change a few numeric values, but I'm not the dev here. It would be great if we could at least get a response that some kind of tweak down is coming.
  11. 3 points
    Mr Squealypig

    Crop Questions

    Here are the crops listed for each location: Montana - barley, rye, wheat, cabbages, tomatoes, plums, peppers, apples, pears, potatoes Italy - olives, eggplants, grapes, oranges Colombia - coffee, chillies, industrial hemp Japan - rice, wasabi, cherries Germany - rapeseed, cabbages, peppers, tomatoes
  12. 2 points
    So, with the help of @cd_BE, and with further testing, I believe we can pinpoint exactly where the problem comes from and what's causing it. It's all having to do with the two vehicles offered in the patch 1.1.2. If you don't get them, the game is stable and safe to play. I had several saves made before the updates, so I tried to buy vehicles and tools at the store and transferring them to other places. Traveled to other countries and did the same. Quit the game several times and reloaded. All of the above without ever buying any of the new vehicles offered in the patch. Whatever you do, don't buy these vehicles, because that's when the game starts to go all Twilight Zone on you. I think it's safe to say that these vehicles were not very well implemented into the game, because as soon as they enter the game, you can forget about having a smooth experience. So, that's it. The game is not as bad as I thought it was, after the updates. Just stay away from those new vehicles. Hope you guys have other saves from before the updates. If not, you can try a new game, as long as you don't get the new vehicles (the ones that appear as 0€$ in the store).
  13. 2 points
    Mr Squealypig

    Bunch of amateurs

    There are a lot of video game companies who release broken games intentionally and never fix them because they've already got your money. IceFlames/Techland are clearly not one of those companies, as they have already made hundreds of changes to the game based on player feedback. If they do manage to sort things out and release new content you are only hurting yourself by giving up on an otherwise really fun game.
  14. 2 points
    Since were doing quotes. "The true mark of maturity is when someone hurts you and you try to understand the situation instead of trying to hurt them back" -some guy/gal.
  15. 2 points
    Grzegorz Krawczyk

    I hate you techland

    Hi! We are sorry to hear about your situation and are aware that a small number of players have this issue. All we can say at the moment is that we are looking at it. Our team have a few ideas on how to improve co-op features both in standard Dying Light and the upcoming Bad Blood. Keep an eye for more information posted on our Social Media channels as they become available!
  16. 2 points
    Omni

    BtZ Feedback Wanted: 03/21/2018

    Hey Pete, just wanted to start off by saying thank you for requesting community feedback in an attempt to improve the PVP. The PVP in this game is incredibly fun and I hope further improvements will attract new players. I've played through every patch of the PVP and, I've got to say that although the PVP isn't perfect by any means as it is now. It definitely has improved in terms of balance over the long run. Being someone who has sank over 1500 hours into the PVP, I hope you find this feedback helpful. WHEN I PLAY AS SURVIVOR #1 thing I like: One thing I like so far is the balancing in 1v1. It's definitely the most balanced match up compared to the rest. I always use to play hunter before the survivor nerf because the survivor was just too easy (in all match ups)! It definitely feels like I'm fighting for my life now (without it being unfair for either side) which makes it incredibly more refreshing to play. #1 thing that bugs me: The new flare system in team games. It's too punishing. If any survivor is separated from the team, it is very difficult to hold your ground. I understand that the hunter is suppose to have an edge over individual separated survivors in team games but, sometimes it's impossible. Why? Well, the current flare system in 2v1, 3v1, and 4v1 only allows for 1 flare to be thrown at a time. After that flare has been thrown, the survivor must wait out the cool down time before throwing another one. The problem is, let's say you're stuck with UV spit in one of these match ups and you are separated from the team (which is very common). What do you do? Throw a flare if you can of course. The problem is, the cool down is too harsh because the hunter can simply wait out the flare without even engaging the survivor and then pounce. The UV'd human can't do anything about it unless another survivor saves his chupacabra in the nick of time. One of two things needs to change in order fix this. Either the human is able to throw another flare before the first one expires or the consumption meter after having thrown the first flare must be set to 99% instead of 100%. That way, the separated human has an opportunity to defend himself without being able to spam flares. WHEN I PLAY AS HUNTER 1 thing I like: New spit radius/explosion times! YES! Although some might disagree with this, I do believe that this has given the hunter the buff that was so desperately needed pre patch. Coming from a veteran player who has 800/900 hours as the zombie, I can tell you that the increased spit radius/lowered explosion time has definitely made the hunter side more balanced because it makes it so that the survivor still can escape the spit but is more likely to be hit by it which in the end allows the hunter to more easily divide consolidated teams and send individual survivors into panic, therefore reducing the effectiveness of the team. However, the main issue now with the spits (and also UV heals) is the regen times which I discuss below. #1 thing that bugs me: Regeneration for spits and UV blocks is too quick in the larger (3v1 4v1) match-ups. Way too quick. I agree with Renfur that these regen values must be reset to pre patch. The hunter has way too much of an edge over the humans especially if the hunter is mutation 3 and has unlocked the UV heal skill. Currently the regen time in 4v1 is 20 seconds and 30 seconds in 3v1. This means every 20/30 seconds the hunter can regen back to full health. This also means it only takes 40/60 seconds to achieve a spit smash. This is blatantly unfair. I've seen low ranked hunters literally spit smash/UV heal their way to victory in these larger match-ups against very skilled players. This problem is exaggerated also due to the fact that humans only have 1 flare in team matches as I mentioned earlier. #1 thing I want: Re spawn times for team games needs to be slightly decreased. Do not revert it to the way it was before this patch but it simply takes too long to re spawn (and therefore regroup) now. Even if the hunter is beating the survivor team by a considerable amount, it still takes too long to re spawn. If the hunter is very skilled, the hunter can easily pick off individual survivors with the current flare/regen system. The humans need to be able to regroup slightly more quickly. (Oh, and can you pretty please let heavy weapon throws 1 shot the hunter . I never get to see them anymore because they can't kill besides in 1v1 so no one does it unless you've missed a ground pound.) Also, as Renfur mentioned, please can we have a BTZ leader board? It would make the game so much more competitive. Like, seriously, that would be awesome. That would definitely set in stone who is the best . Also, another option for improving the game would be and option in the online settings menu to where you can set a specific rank for a zombie player to join. Say i'm waiting for a hunter, I could set the required rank to join to let's say, widow maker. Then, no one below the rank widow maker would be able to join. This would help the matchmaking tremendously. All of the veteran survivors could then switch to a higher ranking hunter option and all the lower ranked survivors and newbies could set it to whatever level they desire. I'm tired of seeing biters and runners frequently invade the veteran players who don't want to fight them. In 1v1, the survivor can just abort. However, this becomes a hassle in team games where it would require the survivors to create an entirely new lobby (which is a hassle) in order to regroup. (Most people abort the hunter since it's such a hassle) This would definitely just improve the overall quality of the game as you could fine tune what hunters you do and do not want to see. Everyone would be able to stay within their skill rank. (oh yeah and teles too pls but that's pretty obvious) Woops, sorry, I think that was more than 1 thing my bad. I'm pretty sure these changes would be best for the game. I'm confident that if regen times are reversed back to pre patch (3v1 and 4v1 only), fix flare system, remove telebombers, and decrease re spawn times in team games that this game would be almost perfect in terms of balance. Thanks again for requesting our community feedback we all really appreciate it.
  17. 2 points
    Mr Squealypig

    PS4 Review

    After playing the game a few days I think I have seen enough of what Pure Farming 2018 has to offer to come to a verdict on how much I like the game. In short, I absolutely love this game and it is a real joy to play. It is not perfect, but having closely followed the development I have seen plenty of evidence that Techland/IceFlames truly do care about player feedback and complaints. Nearly all of the issues players have come across are being addressed in the first patch and they have done a great job giving detailed updates on what they are working on. Whatever you may think about the game, you have to admit that the developers are working hard to meet our demands. So what makes Pure Farming so fun? 1. The locations. -The devs have done an amazing job capturing the atmosphere of the locations in the game. Each one is truly unique and a pleasure to work in. 2. The variety of activities. -Field farming, orchards, greenhouses, and livestock are all equally engaging and give you plenty to do to occupy your time. 3. The sound design. -I cannot overstate how good the sound effects in this game are. It creates a very relaxing and upbeat tone that I honestly have not experienced since playing my favorite game of all time (Afrika on PS3). As someone who typically listens to music or youtube videos while playing games, I shut everything off when playing Pure Farming. I could fall asleep listening to the sound of fruits plopping into your trailer on a loop. 4. The convenience. -The best description for this game is user-friendly. The mini map and full map, the tablet, the drone, the vehicle selection wheel, and pretty much every interface in the game is designed to make things easy. 5. The crops. -The developers really hit it out of the park with the crop selection and gave us some unique experiences we may never have seen in other farming games. They did such a good job and I hope there will be even more to come as they have hinted at the possibility of new locations being added later down the road. Now with all that said, this is an honest review and there are still some things that I would like fixed or changed in the future. I would personally really like: -The farmer to have a flashlight -All livestock to require feeding -To be able to deliver bottles of milk to homes But overall I am very happy with where the game is at and it will only get better from here on out. I'm really excited to see what will be added after they get through fixing bugs and this game could very well make it into my top 5 games of all time. What do you guys think?
  18. 2 points
    FarmerJimbob

    Pig Trading (Side Quest)

    I’m all for animal rights, but surely we could fit more than 4 pigs on the Galucho transporter without animal activists starting protests outside our farms??
  19. 2 points
    James Gallagher

    Fix to slow down time

    We would release it right now if we could. But as Mosko mentioned, to release an update on consoles you have to get it passed by Sony and Microsoft, and they have their timescales for that. It's not the answer I want to give you, but that's what it is. We'll keep you informed and of course keep listening for feedback.
  20. 2 points
    Gdmovich

    A great start!

    Hey all, long time simulator gamer here. Just wanted to say I'm enjoying this game so far. Haven't played through the whole campaign yet but so far I really like the crop diversity. The amount of things to do for money is great. The missions system is great too. I love that I need to use my own equipment. The equipment maintenance is a nice touch too. I also love that the mini map updates in real time. Irrigation is a thing! I mean there a re lot of great features here. I'm really impressed. So far I think people are being a bit harsh. Yes I know we need more equipment. THAT'S EASY! It'll come. The bones of this game is great. I can't wait to see more. Lets give them some positive feedback, as well as negative. I hope to see some tweaks in the game soon and new equipment on the horizon. I'm sure there's a long list of changes they want to make based on the feedback I've seen. I hope to see list get shorter soon. Thanks for a great game so far. Here's to making it even better!
  21. 2 points
    I’ve played this game since the beginning and in my humble opinion, this was a horrible move! I get what ur trying but it’s so lopsided for the Hunter that it’s almost unplayable! My friends who play hunters laugh because they know it’s so one-sided now. Insult to injury, many many ppl quit playing this game because of this change. As a loyal everyday player, I hope you reconsider changing back to the original! Nerfing the Human does nothing but piss players off!!! I have many additional comments but don’t want to sound like a whiner...just looking out for the best interest of this great game, so more ppl don’t leave & hopefully, word will get out and the players that left for other games will come back. Thank you
  22. 2 points
    cletgdm

    We want your feedback based on previews

    One thing that would be helpful is to have the option to turn of withering. Thanks James
  23. 2 points
    Hey Techland just checking in! My friends and I have moved on to other games because we can't all play together in 3v1's or 4v1's anymore. Once in a great while we'll check out Btz, remember that the patch makes it almost unplayable, and dip out to a different game. 1v1's and 2v1's are cool, but when all my friends are on and we all want to play together we gotta go somewhere else. I'm really glad you finally gave the Hunter a life buff in 2v1s. I'm glad you nerfed the drop attack. Good calls guys. But you can't nerf UV AND buff spits. It's gotta be one or the other. I mean you took auto balance away for both sides, but the buff that you've given the Hunter pretty much puts them in a constant state of autobalance buff. Since so many people are complaining about this patch are you guys going to do anything about it? Even skilled Hunters are moving on because you've made the game too easy for them. I really miss the good old days when Hunters could instant tackle and GP spit. Back when my UV would return a split second after my flare would go out. When skilled Hunters and Humans could throw down and get sweaty. Now Hunters just throw spit after spit after spit and run away while we get telebombed or Hunters pounce us when we spawn alone because our flares went out way before our UV lights came back. You do realize that with this patch you've given people who are on low skill levels the ability to win matches against people who are on higher skill levels, right? You do realize that Hunters who have a high level of skill are bored with how easy it is now, right? That's not a balanced game guys!
  24. 2 points
    Enka

    New Video: Fuel Management

    I disagree. 1. As far as I can see whatever you described about Triple A isn't happening. It's simply magically buying more fuel through your tablet, seemingly instant. 2. If everything can be roleplayed why buy the game, I'll just picture it all in my head. I think there's not alot of management going on if all you need to do is bring up your tablet and buy fuel at a higher cost. Trust me my imagination is good, but that's a bit too much. I've played plenty of simulators and I can distinguish what I need to roleplay and what would actually break immersion. I think the penalty for forgetting to fuel up should be a little more than that. If I was a real farmer and I forgot to tank up what would I do? Go to the gasstation with some jerry cans and fill them up, cursing myself on the way over and back for the lost time. I think saying "just roleplay it" is too easy. Add a little depth to the whole mechanic if you're gonna put it in. Make it feel like fueling on time matters and is a bigger part in the routine than "Oops I forgot to fuel up, better alert the magical Triple A to instantly fill my tank up".
  25. 2 points
    Dying Light - Real Mode (Please read in detail) Would like you to evaluate this idea. The game is phenomenal, but after finish it 100%, is one wanting more. So I developed a new game formula, which in my view, would be extremely fun and tense too. . Objective: Survive as long as possible. If die, the game ends (Read below). . New start. No character import. . New character. No developed skills. No mod's projects. No weapons. . World without NPCs. No available safe houses. The two active maps from the start of the match. . World composed entirely of zombies Biters and Virals and members of the gang Kadir "Rais" Suleiman. . Conditions HEALTH, HUNGER, THIRST and FATIGUE . HEALTH: Recoverable with medical kits (Found only in locked ambulances) or through alcohol and gauze. - Die because of a zombie. You wake up at the nearest base of the attack site. Health, Hunger, Thirst and fatigue will be 50%. You have 24 hours to inject Antizina (Read below) or will be dead. - Dying for fall or shot. End of game. . HUNGER: Recoverable with food, of course. (Found in houses, shops etc.) - Die of hunger. End of game. . THIRST: Recoverable with water, of course. (Found in houses, shops etc.) - Die of thirst. End of game. .FATIGUE: Recoverable sleeping in any conquered base. - If your fatigue bar reaches 100%, you can no longer run. You will need to sleep to recover. No matter the time you wake up, if it is day or night, can not sleep again until your fatigue bar reaches 50%. - Wake up, Health, Hunger and Thirst will be 50%. . ANTIZINA: It will only be found if it is infected. When infected, will appear within 24 hours on your screen and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. . SAFE HOUSE: They will have to be won in the same way that in the current game. The difference is that they will have more zombies both inside and outside. And all the safe houses have to clear the zombies, close the entries and activate the electricity. . FIREARMS and AMMUNITION: Found only in locked police cars. . SKILLS: They would be the same as the current game, but with an addition. The ability to build arrows and silencers. That's right! In addition to all existing weapons, we would have four types: bow, crossbow, shotgun and sniper rifle. Arrows and silencers will be sorely needed (Read below). . FIGHTING: - Day: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. But be careful! All Biters act as if you Virals noise (explosions, without silencers shots, alarms etc.). - Night: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. All Biters act as Virals if you are seen (red bar indicating the time equal to the current game). - UV Flashlight: It will help against Virals night. Same effect as the current game against volatile. . COOP: It will only be possible if the four players are not infected. - Forming up a group, it will be easier to win all groceries, via exchanges or withdrawals. - If the player has to sleep, will exit the game online. (I need to think about it) - Dying for a zombie. Health, Hunger, Thirst and fatigue will be 50%. You and / or your companions will have 24 hours to inject into you, the Antizina. When infected, will appear within 24 hours on the screens and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. - Dying for fall or shot. The player will be waiting fallen help of fellow (medical kits). - Die of hunger. The player will be waiting fallen help of companions (food). - Die of thirst. The player will be waiting fallen comrades help of (water). - If not rescued, end game. And it folks? Like it? Is it possible? Anyway, dreaming costs nothing. Sorry for bad english ... Thanks 7R1X
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