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Showing content with the highest reputation since 02/23/2017 in all areas

  1. 5 points
    Update your game and go to your Quartermaster to get the free Gun Silencer Blueprints — which have been added to Dying Light by popular demand. The silencer doesn’t break and it has no cool down, so you can use it as much as you like. It does require special Subsonic Ammo, which you can find by looting police vans around Harran.
  2. 4 points
    Hey everyone, Towards the end of last year we asked for your feedback on the general balance of Be the Zombie mode. We were hearing that you felt the Night Hunter was underpowered, but we wanted hear your specific points on what you'd like to see us change. Thanks for all of your input - based on what you told us we have made some changes to BtZ. These changes are now live: Drop Attack (AKA 'Death from Above') Height required increased Grab distance reduced UV Flashlight Distance reduced (in 2 vs. 1 to 4 vs. 1 matches) Cool down time increased Initial cost increased (so that flicking the flashlight on and off repeatedly drains it more quickly) Spits Explosion radius increased Explosion delay reduced Effect duration for Control The Horde and Light Disable increased Cool down times decreased (in 3 vs. 1 and 4 vs. 1 matches) Survivor Sense Night Hunter now appears on Survivors' mini-map(s) for less time Misc. Auto-balance reduced overall. We hope these changes make Btz even more enjoyable for everyone and, of course, please let us know what you think. James
  3. 4 points
    Well, just spent the night in all sorts of matches, testing the new update. And let me just tl;dr right now: That was the most fun I've had in Dying Light in a while. And not just for Hunter. Sure, it was fun playing the Hunter and finally not being afraid entering 2v1s and 4v1s because of the absolute animation camp and medkit spam (which is still entirely possible), plus winning despite it. But playing Survivor? That is the hidden gem of this patch. I have not tested 4v1, but I did play a few 2 and 3v1s, mostly some 1v1s. My 1v1s: It was incredibly fun facing even an average Apex Predator, let alone the Hunter who really knew who he was doing - a game I barely won, but it felt so good and it was so fun. I felt like I was at my peak again, despite not really playing Survivor recently because of how easy it was. Had to use everything in my disposal, think on my feet, take a few risks, prioritize nests to killing the Hunter - a.k.a fight for my life against a stronger, superior being, the way it should be. For the first time, the Hunter feels like a threat, but a threat you can definitely overcome with skill and a bit of luck. In terms of balance, the Hunter this time around is slightly more likely to win a 1v1, while before the update it was the opposite situation. 2v1: The new most balanced mode. The nerf to 2-handers is surprisingly useful, but not too harsh, the spits are plentiful but definitely not too much. Both sides have the arsenal needed to take down the other side, so all that's left is skill vs skill. Nobody is favored here. 3v1: We faced a pretty good Apex Predator, while we were a fairly uncoordinated team (no offense, Cartier, much love) but individually skilled, so our overall level was around the Hunter's. Even despite that, we only had 3 spawns on the last nest to kill for the win, until we finally went down. If we had better teamwork we would've definitely won, so again - a very balanced game. I would favor a good team to beat a good Hunter in a close game here, so this in itself balances out with 1v1 mode. Autobalance was not that apparent; spits were, for the first time, effective even if they don't stick; buffed crossbow damage (not mentioned in the notes) was a nice addition; the Hunter... feels smoother to control. I can't really explain it, did you change anything in terms of his locomotion? Anyway, I will write again when I experience a 4v1 from Survivor's side. This update, at least for me, is the spark that made me love the game again. As a final note to James Gallagher: don't listen to people like the person above me - a player who exclusively plays Survivor, has 3 times less playtime than what's needed to know the PvP inside and out, and basically requires the developers to change the game to compensate for his own shortcomings. It's by listening to players like him that the PvP of this game got in its worst state by far, which was before this new update. Thank you for reading and listening to our feedback.
  4. 4 points
    dragorex

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  5. 4 points
    GamarClaa

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  6. 3 points
    bostonjohnny1226

    Weather forecasts

    Having this ingame would be great. Why water your field if its gonna rain?
  7. 3 points
    So when is the spit regen in team games getting nerfed? I get that you need feedback and can't act on impulse, but literally every single player, including Hunter-only players, agrees that they need a serious tone down. A minimum of 45 spits per match and going as far as 60+ is insane. While it can be quite fun surviving against nigh-impossible odds, it does not make it an equal playing field when it comes to skill. Before the update, when a skilled Hunter entered a team game of maybe slightly above-average players, he still had a sizeable chance of losing because Survivors had a better/easier/more exploitable kit. Now it's the opposite - a low-skilled Hunter can definitely take down an individually better team, just by knowing how to spam spits, spam UV heal and retreat if nothing hits. Witnessing that kind of play is, quite frankly, ugly. It's like I'm watching DFA crows and DK waiters in a Hunter version. Just like how that was a problem that was thankfully removed, this incessant spam of spits needs to go too. I don't really understand how hard it could be to change a few numeric values, but I'm not the dev here. It would be great if we could at least get a response that some kind of tweak down is coming.
  8. 3 points
    Wow the amount of hacking on the PSN is ridiculous.I don't know if techland cares about this or PSN cares about this but the communities are promoting there cheating in there PHOTOS! One "gamer" with a billion dollars.A "gamer" with 999,999 Air drops stored away.A "gamer" with clearly dupped God weapons.These "gamers" are inviting other people to there communities to just trade dupped weapons and hacked cash and they are doing it right in front of your faces!Act like you care all you have to do is browse the communities on PSN you don't even have to join you can see it in the community profile picture!
  9. 3 points
    Mr Squealypig

    Crop Questions

    Here are the crops listed for each location: Montana - barley, rye, wheat, cabbages, tomatoes, plums, peppers, apples, pears, potatoes Italy - olives, eggplants, grapes, oranges Colombia - coffee, chillies, industrial hemp Japan - rice, wasabi, cherries Germany - rapeseed, cabbages, peppers, tomatoes
  10. 3 points
    Enka

    New Video: Fuel Management

    I disagree. 1. As far as I can see whatever you described about Triple A isn't happening. It's simply magically buying more fuel through your tablet, seemingly instant. 2. If everything can be roleplayed why buy the game, I'll just picture it all in my head. I think there's not alot of management going on if all you need to do is bring up your tablet and buy fuel at a higher cost. Trust me my imagination is good, but that's a bit too much. I've played plenty of simulators and I can distinguish what I need to roleplay and what would actually break immersion. I think the penalty for forgetting to fuel up should be a little more than that. If I was a real farmer and I forgot to tank up what would I do? Go to the gasstation with some jerry cans and fill them up, cursing myself on the way over and back for the lost time. I think saying "just roleplay it" is too easy. Add a little depth to the whole mechanic if you're gonna put it in. Make it feel like fueling on time matters and is a bigger part in the routine than "Oops I forgot to fuel up, better alert the magical Triple A to instantly fill my tank up".
  11. 3 points
    Mosko war

    New Video: Fuel Management

    fabulous I am very impatient to see more content, for example see the function of mod as it will be, see the form of the missions, different details more machinery that will be added not very impressive until the moment open and wait to see how it is optimized in console
  12. 3 points
    This is good for hunters but for human is soo bad this not balanced and im playing this game for 1000+ hr , and the hunter after this patch is over power.
  13. 3 points
    Hey everyone, I’ll get to the point: We hear that many of the top Be the Zombie players think it could be better balanced. We want to make things better, but first we need to properly understand what changes you want to see. So we want your input on the overall balancing of BtZ. Below I’ve listed some of the variables that determine the balance of BtZ. These are things that we can either decrease or increase without necessarily needing to release a new patch. We’d like you to reply on this thread with: The top three things you think we should increase. The top three things you think we should decrease. I appreciate that you will have other suggestions for bigger changes or additions but please, for the time being, stick to what we’ve laid out here. It will really help us get a clearer picture of how you feel about BtZ. Thank you for your input and your support. Here are the variables: HUMAN UV Flashlight Damage to Night Hunter Duration Cool down time Flares Cool down time Drop attack Height required Grab radius (how close to the NH you need to be to land a Drop Attack) Grappling Hook Stamina cost Cool down time NIGHT HUNTER Damage Tackle Ground Pound Claw Spits Effect duration Cool down time UV Block Effect duration Cool down time WEAPONS (Note: damage to Night Hunter and damage to Nests are separate variables). Short knife One-handed Small two-handed Large two-handed Dropkick Pistols Rifles Arrows Crossbows
  14. 3 points
    Hello. At the last update, "drop # 1 content" The players lost the client launch button for user games. We have to run the client from the folder with the original game. Please correct this problem, ordinary players will not be able to play custom games due to this problem. Yours faithfully your Frost.
  15. 3 points
    k1lcone

    Cheaters communities hackers

    so what? play in PC to see what is cheats. hacked DFA, gold flares who kill nests and work 1 min, auto evade tackle, infinite uv, infinite hook, insta kill hunter, infinite energy and healt, and more and more. and techland cant do chupacabra about
  16. 3 points
    Joluk

    Carryable Objects

    ,fill-area _ -req_count=1 -pause=1 -class=SensorAreaHelper -area=test ,sensor_area_helper SensorAreaHelper test ,spawner-ho HeavyObjectsSpawner test_01 This works. This is the same phase used in the bozak horde.
  17. 3 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  18. 2 points
    I suggested this in the past on the DLCs thread, and I supposedly had to wait a few days before posting my own thread (that, or everyone had to wait). Regardless, I figured that I should make my post an actual post now, giving it a better chance to be seen by Techland, with the hopes that at least one of these make it in or more. IDEAS: 1. Survival Mode. It's more of an extra difficulty. Similar to Fallout 4's survival mode, you now have to eat, drink and sleep to survive. You can scavenge for food and water throughout the world, sleep in a bed at a zone to replenish your strength. You now also have to thoroughly look for air drops, as they contain Antizin. With this mode, you now have to use Antizin yourself. If you don't, the infection will take over and kill you. 2. Sandbox Mode. Separate from Story Mode, when you start a new game in Sandbox Mode, there is no main story. You jump right into the world in a random location every time, and explore to survive. This would work hand in hand with Survival too. 3. Night Mode. Similar to I Am Legend, the world is empty during the day. Zombies are nowhere to be seen on the streets, except for inside dark interiors. Interior cells will always have zombies in them unless cleared out. At night, zombies will flood into the streets. 4. Hunted Mode. Zombies always know where you are, no matter what, and will hunt you down wherever you are. If you are in Old Town near the plaza, where all those zombies are, it doesn't matter if you're on top of a pole or building; they'll shamble straight towards you and extend their arms out to reach for you. They always see you, and you'll always be hunted. 5. Virals-Only Mode. All zombies, walkers and specials, are replaced with virals, that now populate Harran.. Perhaps three difficulties for this so it's not impossible. The streets look empty of Walkers or Specials, and Virals will occasionally roam about. Fire a gun, as in vanilla, and they will come. If you've watched 28 Days Later, think of it like that. As for difficulties, it's more of how many virals appear on the streets when you aren't firing a gun. It could be as few as three, or as many as thirty all about. Either way, you'll want to be on the run more often. 6. Loner Mode. All safe zones from Story Mode are overrun by the infected or turned from lack of treatment. No place for anybody. It's your job to take them back, one by one. Places like Brecken's Tower and Lena's Tower will be overrun by the infected, and now you have to reclaim them. 8. Special Mode. There are no Walkers or Virals. Only the special infected rule the streets of Harran, day and night. 9. Settlement mode. While the settlements of Dying Light don't need your help, it's nice to make your own settlement on the go. Or rather, for this game, a safe-house. In case you're too far from any safe-house, you could craft your own in the building you're standing in, but only if zombies can't just walk through the door. You can craft barricades, UV lights, and a sleeping bag for you to rest your pretty little head. You can choose to keep it as an official safe-house, or dismantle it in the morning. I mean, it's technically a mode, so I guess it fits here? 10. Growing Horde Mode. Not the actual name, but here's the idea. With each day passes, more zombies spawn across the map. After several days, zombies will dominate the streets, forcing you to stick to rooftops and avoid the streets. Similar concept can apply to The Following, in towns and villages. 11. Be The Zombie single player. You can play as a viral or a Volatile and hunt survivors. And I don't know if this is okay, but I have a couple of feature requests: 1. More open interiors. If the game can handle them, I'd like to see more places be enterable; more houses and buildings that are part of the exterior cell. More places to hide, more places to explore. I love exploring. 2. Infection. As Kyle Crane, you're infected from the start, bitten by a zombie upon touching down in Harran. In the case Techland (or you, if you (Techland) is reading this) adds in something like a Sandbox mode where you aren't Kyle Crane, you should carry the risk of catching the infection. If you get infected, you'll need Antizin. Of course, this feature would apply to the above Survival Mode. 3. Shooting gun spawns horde of walkers. In the current game, shooting a gun draws nearby walkers and spawns virals in the distance. This feature would have a gunshot spawn a large walker horde that reaches your location. 4. Zombies wander more. I feel like the zombies should wander more, as they're trying to search out survivors. While some could just stand still as they already do, I feel like the majority of the zombies should be wandering around. 5. Permadeath for sandbox mode. Option to choose before you start. If you die, that's it. You have to start again. 6. Random horde spawns. I guess this would be more of a feature than a mode. Basically, it allows large hordes of zombies to randomly roam around the map dynamically. So if you're in the middle of a field in The Following and you're looking through supplies, a horde can randomly appear in the distance and shamble through, taking you completely by surprise. 7. Resurrection. This would fit probably in modes like Nightmare Mode, Survival Mode, and Sandbox Mode with Nightmare Difficulty. Anyone who dies turns into a zombie. Rais' men who are killed by Virals, they come back. That fisher in front of Brecken's tower, when he dies on the mission, he comes back (even though he'll reappear again later). 8. Dependence on Air Drops (Sandbox/Nightmare/Survival Mode). It always bothered me in that the original game, while air drops occur, they don't have too too much of an effect on the safe zones. Sure, you bring them to the quartermaster and all, but it feels less like they're making a difference. It would be interesting if, for certain modes, safe zones now become dependent on air drops, especially if they contain Antizin. These would only apply in modes outside of Story Mode. If air drops are not delivered to main safe zones after a certain period of time (these would be missions spawned for you), that safe zone now runs the risk of becoming overrun as people turn. If a whole safe zone turns, it is lost, and you are granted a mission of reclaiming it for survivors. 9. Finite resources. The majority of Harran is abundant with supplies to collect and scavenge. With this optional selection, all resources are finite, meaning when you collect them, they don't respawn after a few days, meaning after a while, the only supplies you will find will be from air drops and enemies scattered around the map, as well as whatever you may find on the infected or corpses of enemies like Rais' men or bandits. Areas where bandits and Rais' men spawn will always respawn with supplies, but areas elsewhere across Harran will run out of supplies. 10. All zombies turn viral at night. This is for hard or maybe nightmare. Basically, at night, all zombies become virals and chase you. Gives you a real reason to go home at sundown. 11. Only Volatiles come out at night. This is connected to the suggested Night Mode above. At night, no zombies except Volatiles will come out and hunt. And one thing I'd like to add about survival mode. Perhaps it'd be possible to collect food and water as objects, depending on what they are, rather than eating or drinking them on the spot? I believe I Am Legion (mod) did that. I'm glad Dying Light is still being worked on and improved long after its release. Personally, I feel like these modes can give it so much more life than it already has. I would more than love to start a sandbox survival playthrough and just survive as much as I can and as long as I can, perhaps while running from virals in a viral-only Harran, or avoiding the streets because the special infected now rule the roads. There are so many possibilities, and I believe Techland can follow through on them!
  19. 2 points
    FarmerJimbob

    Pig Trading (Side Quest)

    I’m all for animal rights, but surely we could fit more than 4 pigs on the Galucho transporter without animal activists starting protests outside our farms??
  20. 2 points
    I agree we all have our on style. We play what is fun. That's what we play for. Ya I like a challenge but I also had fun being able to rain death on a hunter but now it is almost impossible. I just want some of the grab distance back. As far as tje other buffs i can handle them. They do tend to overwhelm you with spits sometimes.
  21. 2 points
    Hey Techland just checking in! My friends and I have moved on to other games because we can't all play together in 3v1's or 4v1's anymore. Once in a great while we'll check out Btz, remember that the patch makes it almost unplayable, and dip out to a different game. 1v1's and 2v1's are cool, but when all my friends are on and we all want to play together we gotta go somewhere else. I'm really glad you finally gave the Hunter a life buff in 2v1s. I'm glad you nerfed the drop attack. Good calls guys. But you can't nerf UV AND buff spits. It's gotta be one or the other. I mean you took auto balance away for both sides, but the buff that you've given the Hunter pretty much puts them in a constant state of autobalance buff. Since so many people are complaining about this patch are you guys going to do anything about it? Even skilled Hunters are moving on because you've made the game too easy for them. I really miss the good old days when Hunters could instant tackle and GP spit. Back when my UV would return a split second after my flare would go out. When skilled Hunters and Humans could throw down and get sweaty. Now Hunters just throw spit after spit after spit and run away while we get telebombed or Hunters pounce us when we spawn alone because our flares went out way before our UV lights came back. You do realize that with this patch you've given people who are on low skill levels the ability to win matches against people who are on higher skill levels, right? You do realize that Hunters who have a high level of skill are bored with how easy it is now, right? That's not a balanced game guys!
  22. 2 points
    Col. Bliss

    Dying Light MMO

    I was thinking about it this evening, what if Dying light were turned into an MMO. No I'm not talking about your average WoW MMO. I'm talking Dying Light mixed with Day Z, The dying light world of scavenging and missions combined with a massive open world such as a country, with harsh survival elements that Day Z possesses. Start off with several different factions all with their own objectives and goals (GRE, Ministry Of Defense, Rais Bandits, Tower Civilians as examples), then you can make your own choices deciding if you should choose to help further their interests or go rogue and go out for yourself. Player encounters would also be a big role, scavenging for supplies and encountering hostile bandit players, rival factions or running into allies in a scavenging party. All of this to contend with along with hoards of undead and mutants and trying to locate precious antizan airdrops. Groups players teaming up or competing to capture airdrops of antizan or weapons/supplies. In depth player customization, finding different articles of clothing and gear in the world to customize your character. Players should only get a one shot life, as well as take great care not to get bit by infected otherwise suffering a serious penalty, realistic injuries, sickness, hunger and thirst as well as sleep. Thoughts and or opinions? I just think this would be an awesome idea.
  23. 2 points
    TF-Danger

    Wishes and suggestions

    Homemade suppressors that degrade with use.
  24. 2 points
    DiP43ck

    IDEAS for 10 DLCs

    Hello Techland. You guys did very good job with content #0. Performance is much better now (on ps4) and i think visual a bit too. But that respawning time for that soldiers is really bad. If you want from people to play your game you must give them more action. When i was looking for them i spend few hours to find 13 yellow boxes which i dont know what are they for (just for outfit? and what about then? i think it will be something more in next content drop... i hope so) When player running around the map and he met this soldiers he is forced to fight with them becouse they are strong and they are able to kill him easy but when they will spawn one time per hour its sad... five groups around the map per hour will be great. And what about that Kuai Dagger (time trial)? I am huge gamer guys but this trial force me to think that i am just a little child...Did you guys tryed it on console with controller? (NOT PC WITH CONTROLLER !!!! PC HAVE 60+FPS CONSOLE NOT !!!!!)My character have all abilities and i did everything perfect until that tower on the end and it's impossible to get up there in time... PC is different than console... Looking around in game is easy and fast for PC not for console players so YOU SHOULD TRY THIS ON PS4/XBOX1 with controller in time 2:50 and ANSWER me how good you was. I am your fan guys and just want to help you... do not be mad on me ok... And last thing... 2 months ago i sent you an idea for CRANE STORY on this website and really wanna to know if you considering my idea... just a little ANSWER (privately if its necesery). Thank you and keep up in good work on this great game. Good Night & Good Luck P.S: I think i am good in english language but if you are was considering Czech localization then my opinion is YES.
  25. 2 points
    Secret1515

    IDEAS for 10 DLCs

    1:Awesome 2:Please 3:Oh god please 4:Sure... 5:WWE I like those Dedboi The idea of melee with guns is awesome because it could lead to a new skill tree: GUNS where you could get skills such as melee attacks, executions, more clips and mags.
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