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Showing content with the highest reputation since 06/25/2018 in Posts

  1. 2 points

    The Shield

    On your last point I edited my post to account for the guns. I forgot about those scenarios when typing this up, thanks for reminding me. Power slices can be parried so you get stunned by armguard which gives bleeding effect and gives opportunity for shield guy to add pressure to you. Parrying to cancel power slice charge animation will let shield user kick you for a free stun and power slice since there is no put away delay. Switching to another weapon doesn't cancel it unless it is bow iirc. Could be wrong, i'll test it later. Trying to cancel charge by using equipment does not work either since now it just throws your weapon. My point is with shield, due to no put away delay it takes no brains to fight someone. Power slice cancel + kick is the only way to counter shield + parry. But since there is no delay, if you try to power slice they just put away shield and parry. And if you try to power slice bluff then kick, the shield user can just keep his shield out and block it. It takes no brains to use a shield effectively, just fast reactions in certain situations.
  2. 2 points

    Co-Op Issues On Xbox One

    -Tuesday, June 27th 2018- To Whom It May Concern, Dear Techland, you got both me and my brother's money for this game we just bought on Xbox One, ***specifically*** for playing co-op. I HOPE YOU ENJOY OUR HARD EARNED CASH. That being said, the co-op is broken beyond belief: -My D-Link DIR-655 is not even IPV6 capable (as it's apparently an issue), but support 802.11N and connect at 30ms WIFI latency, 9ms with Ethernet cable, over a dedicated 100/30 megabit cable internet connection. No VPN used. The DNS server is the ultra fast with as the backup. QOS is enabled and configured. -Each X-Box have their own specific static NAT addresses (in the high 50K range, which is usually more compatible), manually configured in both the router and the 2 X-Boxes (No UPnP). -No other games give us any online co-op problems: GTA V, Ghost Recon Wildlands, Diablo 3, Destiny, etc... all while using Skype in the background for communication! -With a 100mb download pipe, I can stream multiple 4K streams, simultaneously. Bandwidth and latency are clearly not the issue here. -And yes, we are on the same network and no, this doesn't justify your game not working properly, peer-to-peer or not, as everything is setup properly and should also work properly, even on the same network, as everything else we are using does already as the proof. -The online game mode was set to "public" on both console (also tried friends only) and the human co-op mode was enabled. -We both finished the prologue. We are at 8% and 22% completion respectively. -Tried to start a new game on both console to try to connect immediately after co-op mode is unlocked. -Tried to connect while in the same safe house. Tried to connect outside of a safe house. -Tried to boot fresh, start "Dying Light" and hit "'continue" on my X-Box and immediately inviting a friend. -Tried to re-boot both console and connect multiple times in all manner imaginable over the last few days -I disconnected all smart phone, smart TV, laptops, the NAS, the Workstation and tablets from the network so only the 2 X-Boxes remain connected to the DHCP server. -An HP gigabit switch was also removed from the router, just in case. -I obviously rebooted the modem and the router. -The game says on both console that our NAT is open and there should be no problem with online. -Re-did all of this in different orders, multiple times. But every single time it give the error "The session you have attempted to join is no longer available". My brother does not even show up as my friend on your online connection page within the game! I must select him on the X-Box OS menu to join the game! Then I see my brother name tag actually joining my game for a brief moment and then boom, error. A "quick join" session was achieved with strangers, 2 times, out of 12 unsuccessful attempts, and that's the best result we got. Impossible to connect with any friends. The internet is littered with very frustrated players like me plagued with the online game issues at forums like Reddit and Steam, just to name 2. It's not the exception, it's the rule, on all platforms. This game has been out since 2015 and still get new DLC, so I can only assume the rumors you abandoned the "Dying Light" player base is false. But then again, you guys are on record, multiple times, on multiple forums, over the last 3 freakin years, that this nightmare will be fixed "soon." Please note that your very loose definition of "soon" is not acceptable anymore. I have *1* very specific question. I'll say this this only once, so read very carefully: When, ***EXACTLY***, will the "Dying Light" co-op mode be fixed? I want a precise month, preferably in 2018... You dropped the ball so hard and for so long on that one that nothing less than an absolute commitment will do at this point as your credibility is now at zero. I hope you understand you can't possibly say "soon" like 32 times in a row over a 3 years period and expect people to still trust you, right? Please, I implore you, do not force our collective hands toward an all out Twitter and Youtube retaliation campaign to denounce your corporate dubious practices of lying about a functional co-op mode (as STILL specified on X-Box store "Dying Light" description and features) and push for a boycott of "Dying Light 2". Just do the professional and responsible thing you should have done over 2 years and a half ago: Fix this broken POS ASAP. Or remove the co-op mode entirely and refund us all?!? Your move, Techland. What will it be? Co-op, or no Co-op? That's the black and white question we're all asking after 3 long years and after you sold nearly 14 million copies of this game and pilling on our money ever since. Do not make the "Dying Light 2" 800 million dollars mistake of being in contempt of us all... The clock is ticking. Sincerely, Ramon
  3. 2 points
    Dying Light - Real Mode (Please read in detail) Would like you to evaluate this idea. The game is phenomenal, but after finish it 100%, is one wanting more. So I developed a new game formula, which in my view, would be extremely fun and tense too. . Objective: Survive as long as possible. If die, the game ends (Read below). . New start. No character import. . New character. No developed skills. No mod's projects. No weapons. . World without NPCs. No available safe houses. The two active maps from the start of the match. . World composed entirely of zombies Biters and Virals and members of the gang Kadir "Rais" Suleiman. . Conditions HEALTH, HUNGER, THIRST and FATIGUE . HEALTH: Recoverable with medical kits (Found only in locked ambulances) or through alcohol and gauze. - Die because of a zombie. You wake up at the nearest base of the attack site. Health, Hunger, Thirst and fatigue will be 50%. You have 24 hours to inject Antizina (Read below) or will be dead. - Dying for fall or shot. End of game. . HUNGER: Recoverable with food, of course. (Found in houses, shops etc.) - Die of hunger. End of game. . THIRST: Recoverable with water, of course. (Found in houses, shops etc.) - Die of thirst. End of game. .FATIGUE: Recoverable sleeping in any conquered base. - If your fatigue bar reaches 100%, you can no longer run. You will need to sleep to recover. No matter the time you wake up, if it is day or night, can not sleep again until your fatigue bar reaches 50%. - Wake up, Health, Hunger and Thirst will be 50%. . ANTIZINA: It will only be found if it is infected. When infected, will appear within 24 hours on your screen and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. . SAFE HOUSE: They will have to be won in the same way that in the current game. The difference is that they will have more zombies both inside and outside. And all the safe houses have to clear the zombies, close the entries and activate the electricity. . FIREARMS and AMMUNITION: Found only in locked police cars. . SKILLS: They would be the same as the current game, but with an addition. The ability to build arrows and silencers. That's right! In addition to all existing weapons, we would have four types: bow, crossbow, shotgun and sniper rifle. Arrows and silencers will be sorely needed (Read below). . FIGHTING: - Day: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. But be careful! All Biters act as if you Virals noise (explosions, without silencers shots, alarms etc.). - Night: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. All Biters act as Virals if you are seen (red bar indicating the time equal to the current game). - UV Flashlight: It will help against Virals night. Same effect as the current game against volatile. . COOP: It will only be possible if the four players are not infected. - Forming up a group, it will be easier to win all groceries, via exchanges or withdrawals. - If the player has to sleep, will exit the game online. (I need to think about it) - Dying for a zombie. Health, Hunger, Thirst and fatigue will be 50%. You and / or your companions will have 24 hours to inject into you, the Antizina. When infected, will appear within 24 hours on the screens and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. - Dying for fall or shot. The player will be waiting fallen help of fellow (medical kits). - Die of hunger. The player will be waiting fallen help of companions (food). - Die of thirst. The player will be waiting fallen comrades help of (water). - If not rescued, end game. And it folks? Like it? Is it possible? Anyway, dreaming costs nothing. Sorry for bad english ... Thanks 7R1X
  4. 1 point
    Hello All As a Moderator we have to be Impartial and treat all Forum Members the same way. If there is Post that Breaks the Community Guidelines or is Antagonistic in Nature. Then please Report it instead of taking it upon Yourselves to Argue Publicly on the Forum or via Private Messaging. When You Flag Content it is very easy for Techland and Moderators to see and take Action upon. Thank You for Your time. Aaron.
  5. 1 point
    I uninstalled the game from Steam (empty Bad Blood folder - nothing really to delete). I cleared my Steam cache, restarted Steam and installed the game again. Steam appeared to download a ~ 150MB file. When I tried to launch it again...nothing. Missing executable file. The only thing in the Bad Blood folder (on my D: drive) is an empty text file. Great stated to the Global Play Test.
  6. 1 point
    First playtest phase is limited, if you didn't get a key you have to wait for the 2nd playtest
  7. 1 point

    DL:BB No longer in library?

    They removed it entirely from the store due to certain players streaming it before it was even live. They will put it back on the days of the playtests. You will still have it. They only did it this way is so no one could play it before launch.
  8. 1 point

    Prison Heist Complete Details

    Prison Heist Loot Currently, there are five tiers of loot for the prison. Tier 0 is the best loot possible, these will be your golden tier weapons. Tier 1 is the next best possible loot, these will be your orange tier weapons. Tier 2 is the third best loot possible, these will be your violet tier weapons. Tier 3 is when you start getting not so good loot, these will be your blue tier weapons. Tier 4 are the green tier weapons. Tier 5 is the worst possible loot, these will be your white tier weapons. Prison Heist Difficulty Times In order to achieve a specific tier, your time of completion needs to be lower than the maximum stated below. There are different times required in different difficulties. Normal Mode Times Tier 0: 8 Minutes Tier 1: 15 Minutes Tier 2: 25 Minutes Tier 3: 40 Minutes Tier 4: 50 Minutes Tier 5: 60 Minutes Hard Mode Times Tier 0: 15 Minutes Tier 1: 25 Minutes Tier 2: 35 Minutes Tier 3: 50 Minutes Tier 4: 70 Minutes Tier 5: 90 Minutes Nightmare Mode Times Tier 0: 25 Minutes Tier 1: 35 Minutes Tier 2: 45 Minutes Tier 3: 70 Minutes Tier 4: 90 Minutes Tier 5: 110 Minutes Loot Room Times Just like the time for completion, there are different times for each mode you play on to loot. Looting time is also influenced by how many players are in the lobby. Normal Mode Loot Times 1 Player: 60 Seconds 2 Players: 50 Seconds 3 Players: 40 Seconds 4 Players: 30 Seconds Hard Mode Loot Times 1 Player: 2 Minutes 2 Players: 110 Seconds 3 Players: 100 Seconds 4 Players: 90 Seconds Nightmare Mode Loot Times 1 Player: 3 Minutes 2 Players: 170 Seconds 3 Players: 160 Seconds 4 Players: 150 Seconds
  9. 1 point
    BECAUSE OF THE OUT OF BAD BLOOD I'M CONSIDERING THIS THREAD CLOSED , SO PLEASE DON'T REPLY TO IT ! Also i have a made a new thread about bad blood updates here's the link : Bad Blood Next Updates Today ( 20/08/2018 ) i've updated this thread with the information we got from Techland . (Encore) Today ( 21/08/2018) new update .... Hi guys today (22/08/2018 ) new update to tell to you that Techland are distributing playtest codes and i have one of it i will can play and told to you more information about Bad Blood its also your last chance to get a part to Bad Blood Today's update (23/08/2018) is concerning some information in the code of Bad Blood i thanks Renfur ( https://forum.techland.pl/profile/13087-renfur/ ) for these information . Hello to all , i've created this post for recapitulate what we know about Bad Blood inform you of the news about this gamemode and of course tell you the information . Bad Blood as been annouced since 8 months ( the 7 december of 2017 ) . Here the website where you can see the Bad Blood information : https://dyinglightgame.com/badblood/ Initially ( at his announcement ) Techland doesn't have show us gameplay of the gamemode . But had the GDC Techland give to the players an Pre-Alpha build of the gamemode . Some players recorded her experiences in Bad Blood, here a good video of Bad Blood gameplay : Bad Blood Gameplay The gamemode seems to be a 6 players gamemode ( all the players are level legend 1 ) and have all the skills of all the skills boards . The players have to recolt samples of blood to reserve a seat a the helicopter who will pick you up . There are differents melee weapons and differents throwables weapons ( grenades,molotov, mines.... (yes chupacabra MINES ! CLAYMORE PARTY xD ) ) . Of course medkit, the players can kill each other to steal the other players objects . Only one player can seat on the helicopter, for that, the player has to have enough blood samples and have killed the other players . There are differents way to recolt blood samples, you can kill zombies or kill players . The helicopter arrive after about 6 minutes after the start of the game . Airdrops landing aleatory during the game they contain good stuff . When the chopper arrives a stressing music is starting. Its all the information we have since the GDC but after E3 ( or during I do not know too much ) new news as been communicated to us : Firstly now Bad Blood will have 12 players instead of 6 initially Secondly they dont have cancelled Bad Blood ( because certain persons were thinking than they will cancel it because dying light 2 will out ) Thirdly they announced (on twitter) than they work hard on Bad Blood and than they will post information about it very soon The tweet : Hi guys ! Today ( 20/08/2018 ) Techland as lauched the steam page of Dying Light : Bad Blood We know that the gamemode will be in early access and will be at 19.99 $ ( he will be free when he will leave the early access ) If you buy the game at early access you will get the Founder's pass wich contain 3 exclusive legendary weapon skins: Golden Neckslicer (dagger), Golden Bonecleaver (machete) and Golden Skullopener (cricket bat) , 3 exclusive legendary skins distributed over 3 months and 1000 Blood bucks ( the money in the game ) and an exclusive founder gold mask . Be careful the founder's pass will not be available at the free out of Bad Blood The Global Playtest for Bad Blood will run through the 25th to the 26th of August for a select few players. Another playtest will run through the 1st to the 2nd of September for everyone who has signed up for the playtest. Hi everyone today ( 21/08/2018 ) a Techland member told to us that the game won't be a "pay to win" and that you can only buy cosmetics with the blood bucks . You can't pay real money for Blood Bucks you just can earn them by playing . So its all Renfur's information(maybe ) we got : •Currently only 1 collectable, it is a mask similar to Acolyte and supposed to be white. This is not the mask in the founders edition. •All Elementals will be returning from the main game including; 1. Fire 2. Toxic 3. Electricity 4. Explosive 5. Freezing 6. Impact •A bow is in the game and allows for the elemental arrows; Fire, Electricity, Explosive. •Shield is returning from Dying Light -You can parry attacks •There are 4 types of extra shield on top of your health value -Tiny - Adds 15 Shield -Small - Adds 30 Shield -Medium - Adds 45 Shield -Large - Adds 60 Shield •In order to get weapon elementals, you must find the elemental upgrade items. They all increase the strength of the elemental to Tier 1. -Ice Upgrade -Bleed Upgrade -Poison Upgrade -Electricity Upgrade -Impact Upgrade •Snacks are returning to the game; -Baklava -Burger -Cookies -Sweets -Pita -Dried Fruit -Nuts -Halva -Energy Bar •The crossbow is returning with all of its elemental bolts; -Steel Bolt -Toxic Bolt -Impact Bolt -Stun Bolt •There are throwable bundles where you get 3 throwing axes for example •Many Grenades are returning and some new ones including; -Molotovs -Mines -Upgraded Mines -Flashbangs -Smoke Grenades -Explosive Grenades •You will be allowed to use environmental traps(modifié) •The Buggy could make a return in the future, the code for the buggy is still in Bad Blood. (Potentially new areas in the future?) •Night Hunter code is all over the game files as well, potentially adding a game mode for Night Hunter in the future. •There are not all kinds of different weapons like in the vanilla game, instead there is one weapon of each type such as Scythe, Wrench, Pipe, etc. and then many skins that can be added on to the weapon. So its all for Bad Blood i will update this thread if i have other information Here the steam store page of Bad Blood : Dying Light: Bad Blood Source : https://www.reddit.com/r/dyinglight/comments/98s14d/bad_blood_release_date_dying_light_bad_blood_is https://dyinglightgame.com/badblood https://twitter.com/DyingLightGame https://youtu.be/geijGJsfyv0
  10. 1 point

    Prison Heist Complete Details

    Free DLC that is great for farming. What is the issue?
  11. 1 point

    Version 1.2 Patch Notes

    I just picked this game up over the weekend for PC and really like it. I'm a long time Farming Simulator player and find that Pure Farming's physics and controls along with the UI are something I really prefer. Something about the way the vehicle interacts with the ground makes it feel much more connected and not as 'dead' as FS does and I enjoy the simple act of driving in this game much more than FS. There is a lot to build on with this game and I hope we keep getting these updates and growth because this is fantastic foundation!!! It really feels like a modern farming game while FS still feels last generation to me for some reason. Keep up the promising work, devs, you've got a great start on this and I'm looking forward to enjoying lots of hours in the game.
  12. 1 point

    Fuel Depots

    Hello: I have a suggestion on making it easier to get fuel. I think it would be nice if we had a refueling pump at our farm, I find it very annoying to have to drop what I am doing to drive half way across the map just to refuel, Only to then burn a gallon or two to get back to my field that I am working on. I am not saying we shouldn't have to pay the same price for fuel from the pump at our farm but it would just make it much better and less time consuming if we didn't have to drive across the blasted map to get it. Also it would be nice if we had a portable fuel trailer that we could take out to the field to our tractors/equipment if we run low instead of having to hold our breath hoping to make it to the fuel station before it runs out and we have to pay the high price to have it delivered to us through our tablet.
  13. 1 point

    Crop suggestions

    Hi, One of the things I love most about the game is the variety of different crops and how they are tied to different locations. Some of the crops I'd like to see in the game in the future: Tea - As with coffee, possibly tied to a new region, maybe India. Cotton - Possibly in China. Banana / Pineapple - Here, it could be added to the Colombian map, since it's a tropical region. Peaches / Apricots - Maybe linked to Italy. Pumpkins / Carrots - For more greenhouse variety in the USA map. Strawberry / Or any other Berry fruits - Also, maybe tied to the greenhouses in the USA map Nut Tree Orchards - Walnut, Chestnut, Pine, Hazel, Almond... These would be awesome to have. Maybe in another Mediterranean map: Spain, Greece or Turkey... or Portugal, we do have them in here as well Since several maps are already made and finding new areas for more orchards would be difficult, you could have a similar option to change orchard trees as the one you have for the greenhouses. That way, you wouldn't have to compromise on the map layout. Hope you guys give these some thought and consideration. To me, personally, I prefer this type of add-ons than just more machines. It's what gets me invested in this type of games. Thank You, and Happy Farming! Gabriel
  14. 1 point

    Some suggestions

    I play this game for about 3 weeks now, really appreciate it, and I have some suggestions about. Why can't we feed rabbits and chickens ? Maybe a little food/water consumption will add some realism. Same for cow and pigs, they don't need to drink actually. For example, a little 1000 L consumption per week will be reasonable. From the previous suggestion, add corn culture to feed our animals. Add a paintjob option. Just to change the main color of our tractors/cars. Maybe it's impossible due to licences. But it'll be great to have all of our tractors in the same color. Add an autosave option. Add a female character. Yes, I'm a man, but like to play females in video games I can't find grass culture, to feed cows with, and a barn to store it. Option will be great for people who wants to specialize in breeding. Add forestry, maybe in a DLC with all stuff. Montana map have a perfect place to do it, upper left corner. Add more dynamic prices. For example, if we always sell meat to butcher, price will decrease, and increase at the hamburger restaurant. Thanks for reading, guys !
  15. 1 point

    Some suggestions

    I agree with these but I think auto save is a must! I’d like to see some more options with potato harvesting in the form of a self propelled harvester as the capacity of the current trailer is so small it’s annoying.
  16. 1 point

    BtZ Feedback Wanted: 03/21/2018

    WHEN I PLAY AS SURVIVOR #1 thing that bugs me:
  17. 1 point

    Empty Bailer Function

    I wouldn't mind seeing that feature for the seeders/sowers as well. I don't plant all fields with the same seed, so I always have a bunch left over from the previous field that just goes to waste. I don't believe it refunds you the money for unused seed when you change types, which would be another nice options as well. Obviously, I'm spoiled with how FS17 does it and seed is just seed, you change the type you want to plant on the seeder, so it doesn't matter if you fill up on seed, you can select what you want at the time of planting. I don't want to have to buy 3 different seeders to get around that problem.
  18. 1 point

    Empty Bailer Function

    I solved this by not using the baler on the last bit of a field or a grass stretch, which I know won't fill enough for another bale. Simple
  19. 1 point

    Gold Weapons List

    WTF? I had a Skull Machete, but it damned sure wasn't gold, or even orange. I had to dismantle it to make room in my backpack for something that had a higher selling price- I was really "cash" poor when I started this game, and needed the money. I currently have one gold weapon, The Blade of Order, dropped for me by a friendly co-op player, and three orange weapons, bought from the arms dealer. One's a "plain" Police Rifle, and two are knives. Maybe it was a bug or something. EDIT: I have an Extravagant Fisherman's Knife- but it's not gold; it's orange, purchased from the arms dealer in the tower. I'm beginning to think some people have the wrong idea about gold-tier weapons. Hey, people: Gold-tier weapons appear YELLOW in your inventory, Legendaries are orange.
  20. 1 point
    As we all know Dying Light is more of an urban themed game, I myself enjoyed the setting of Dead Island a bit more. I was wondering if it was possible to port the games assets into the developer tools, luckily I was on vacation so that spared me some time try and figure it out. Here's what I learned: Dead Island/Dying Light uses .rpack packing for its files/data. These cannot be easily unpacked, after managing to unpack them using a modified offzip code they cannot be opened due to the file extensions being .dat which could be anything... I tried converting those to .fbx and .obj files to see if they were regular assets - NOPE. So I figured maybe I can merge the dev_assets.rpack with the ones from Dead Island and then transfer the .pak folders over to the Dev tools and voila?! - NOPE. I managed to rip some if the 3d Assets from Dead Island, most of them come out corrupt and or need minor work to have them work properly. Here are some examples of what I managed to get done in about 6 hours. Dead Island Hotel (Texture Issue) http://imgur.com/ijpKXFi Dead Island Palm Tree LOD and Other Nature Objects. http://imgur.com/85B4L4p Dead Island Bush and Exploder Enemy w/o Textures, http://imgur.com/yq2xfh2 Most of the objects come in separate models and need to be put together using 3DS Max. I most likely won't be doing any more work on this due to time and lack of skills with 3DS Max and coding in general. Seeing how Dead Island Definitive edition is being released soon it would be nice if Techland would allow us to easily port the files to the dev tools or offer them as Dev Tools DLC! Have a good one guys!
  21. 1 point
  22. 1 point
    Rafał Polito

    Forcing Navmesh On An Area

    The best way is to fix problem, not use some enforcers and hacks. First of all, check wheather your map is inside map grid. To show map grid go to Optimization menu and Show Objects Grid. If your map is not in the grid - resize grid in level attributes. Open Objects window, go to very top and select level. Next in Attributes window go to Terrain tab and in objects grid sizes section change values for X, Y, Z fields. If this will not help, we will try to find other solutions to this problem. You should use NavMesh enforcer only if it is necessary. Also attach some screenshot of area without navmesh.
  23. 1 point
    Rafał Polito

    Developer Tools: Camera Glitch

    Press RMB on left upper corner in viewport window and choose Editor view preset.
  24. 1 point
    So there was a deadline of April 1st and the winners announced on the 6th. http://dyinglightgame.com/dying-light-x-community-design So who are the winners?
  25. 1 point

    Fix The Coop Crashing On Ps4

    I knew Dead Island was chupa and I had to be talked into buying it. I got a deal on Dying Light, without knowing it was Dead Island 2, played an hour of it. Thought "Hey! The Dead Island people got their anaconda together and made a good game! Told 2 friends to buy it. Now i look like an idiot. Because you can't play multiplayer with this game. Someone dropping every few minutes is unacceptable. So now they are returning the the game.
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