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Showing content with the highest reputation since 05/13/2014 in Posts

  1. 5 points
    Inexcusable for the user to be denied the freedom to customize/remove the HUD in Dying Light on the PlayStation 4, or any video game for that matter. Remarkable that one has to remind a development team about such a basic issue. Fix this issue permanently, by allowing users the freedom to manipulate the HUD as they so wish, on any game, any platform, period. Thanks.
  2. 5 points
    Volatile and Airsickhydra --- Here are my answers and remember.. It could be an option to toggle off the HUD, not something everyone is forced into doing.. Go to the game options, and select - HUD ON/OFF - Keep that in mind as I answer the questions. How will we know how much HP we have? - Allowing us to plan for fights etc and estimating if fall damage will kill us. ANSWER - that's the point, we don't want to know.. BUT Rapid heartbeat is a indication of too much damage. How will we locate waypoints? The game is based on traveling quite long distances. ANSWER - Survivor Sense shows waypoints. Also I pretty much know the maps by heart. Survivor Sense is still there if needed. How will players know to press X for example next to a child zombie? ANSWER - Because we have done it a thousands times before. Remember new people could still play with the HUD on.. Would we need to press start every time we want to know how many of an item we have? ANSWER - I can look in the inventory, If its an equipped equipment item, I open the round equipment selection wheel and can see the number. How do you know if you have a repair left on your current weapon or not? ANSWER - A message tells you that you need to repair. We are talking about HUD icons, not prompts.. Besides that I can tell when my weapon is not working as it should. Also we have the weapon selection wheel that can tell us how far gone a weapon is. For awhile I played with a no HUD mod and this is how I know these answers. It sure made the game a lot more enjoyable. I am sick of hand holding. I am tired of the wallhacks. Its one of the things I hate about games like Far Cry3-4..
  3. 5 points
    100% agree Conker. Mind-boggling to think that so many adult-aged, seemingly intelligent development team members fail ( clearly by evidence of no HUD options within many video games) to grasp our view on this topic. They "hand-cuff" their customers to their own ridiculous stubbornness in refusing to allow users an opportunity to customize/remove in-game HUD elements. Although subjective, I personally find most HUD´s kiddy-looking, junky, and cluttery. EA´s Dead Space understood this immediately in their game development. Eliminating needless clutter from the screen instantly injects a higher level of slickness, polish, maturity, and immersion to just about any video game. Health Bars, Stamina Bars, Graphical Weapon Icons, Bullet-Count Reminders, Magic-Potion Levels, Numbers ( points ) Per-Hit Displays, Level-Rank Displays, Kiddy-Colored Circles Beneath Game Character Displays, "Hold X To Stay In Cover" prompts that remain until user leaves cover. Seriously? Welcome to Junk-ville folks. Welcome to Kiddy-Land. It´s pathetic. Total Garbage. Wisen-up devs.
  4. 4 points
    thisguyy

    April Fool Effect: Do We Need That?

    Well its actualy here ... if you like killing every thing with 0% challeng the this is going to make you happy ... unfortunatily i dont like insta killing every thing : (
  5. 4 points
    jcks

    Problems With The Hunter

    The objective is to destroy all five nests. You win by destroying nests. They say this before every single match. The objective of the night hunter is to kill the survivors 10 times so obviously he needs to be able to hunt. The reason the night hunter can be killed is so that survivors have a chance to complete their objective without being murdered every time he's near (and he moves fast). They need to be able to fight back and defend themselves. This does not mean they can turn the tables and go hunt the night hunter whenever they want. You as a SURVIVOR should not be trying to actively hunt the night hunter at all to save time. You supposed to SURVIVE and destroy the nest before you are wiped out. There are times when you should fight and times you should run. That's what it means to be hunted. Knowing the difference is crucial to playing as a night hunter. As a survivor you never have to run, you can always be on the offense. It should be the other way around.
  6. 4 points
    Who cares about your bullshit.....dead island was a great game , riptide was to same with the first but it was funny....and dying light is brilliant, no other game got parcour and zombies.....themworld look beutiful...much details....and the game lives for crafting....if you want you can produce your own game called "dying s*it"....when you dont like dying like, ok....but do you dont see that all people here love the game?! I think dying light is one of the most realistic apocalipse game....there happen funny and unique things i never will forgot ....when you dont like it, dont play it....you only are talking bad about techlands game.....i never saw a man who dont like anything at that game, here are alway a few of people which dont like something at the game, but you.....!! To much negativ
  7. 3 points
    Dying light is an amazing game, But there is some things that i've realised would make the game a lot better: *New Guns, Especially SNIPERS and RPGs *A REWARD for completing ALL SIDE QUESTS, like a special outfit or some crazy new weapons! I was really disappointed when i didn't receive anything for all my effort and time i spent on doing this! *A PvP gamemode unlocked after the main story where you can hold up in buildings and fight against, not only the infected but other players! E.g when you die you drop all your stuff and people can loot your body etc (Almost like the DayZ Standalone game on steam) I undersand this would be a lot of work for techland but i think it would make the game one million times better! *New map? This is something i wouldn't be to surprised about being a DLC. I think it would be amazing to have a little change in scenery for a little extra money! Slums and OT get pretty boring after a while! So a small, fun map with some bonus quests would be great! If Techland see this, i want you to know, Congratulations on what you have created and you should feel proud as heck to say you developed this game! The suggestions above are (like i said) suggestions that WILL bring more players to the game, and for me, the PvP gamemode would be amazing, as an xbox player, there isn't a game or gamemode on any console game like that (i dont think)! PS if the PvP gamemode does get created, please dont make it for PC only. I beg Thanks for reading, i really appreciate it!
  8. 3 points
    Hello Techland Team and Community. I am a Female Gamer and i whould Love to know, if it is possible to make a Mod where the actual Protagonist could be Female. I find Kyle Crane pretty sympatic but i whould love to have Realistic Immersion for Female Gamer s aswell. I whould not Mind if the Voice is turn to Subtitle Only, for Crane cause i dont think it is so easy to Voice over the Dialog with a Female Voice. I do not think the Animations need any kind of change, just the actual First Person Body should be good to go for the Beginning. May you can make a playable Female Crane Version, for DLC i whould buy that witouth thinking about it. I only Discovered the Slums so far but if there are erotic Scenes, in the Game i do not Mind if it were Female on Female. That Kyle Crane needs to be a Guy is no Argument for Me, i do not hear him say much Manly things at all. Anyway for DLC or Mod this whould make the Game much more interesting for Female Gamer s. I have more than 28 Hours in the Slums only with just 10% or 8% of the actual Story cause i love that Game : ) . I do not have all Discovered, cause i just had to look at the Beautiful Scene sometimes, that took Time too. I ones read a Thread where someone complain, that Br ea sts (Realy censor the Word Brea sts) has not much to do with Immersion, for Females it does so "mean words" for this Person. I find it sometimes realy awkward and dumb, that People say some Breast sizes are actual Sexistic and surreal completly nonsense. We are all not Equal and Different and there are many Types of Male s and Feamle s in the World. So complain about Sexism is pretty Unlogical for Me, i do not get smaller Breast size that Men stare less, just for a example haha ...realy annoying some Feminism has nothing to do with Equality at all. If some Man whould just buy this DLC or install the Mod for the Boo bs (Realy censor this word too?) , i whould care much less than having no Option, to play a Female Character cause i am a Female in Reality too and I prefer that. I am using the Ninja Outfit cause i do not like to play a Full Bearded Guy at all. This Game has so much Potential, i Hope it gets the Attention it needs and way more Female Gamer s with DLC or Mod s. Thanks fo reading this Thread and please do not Delte it, it means much to Me that People pay atleast a bit Attention to it. And if you ask Yourself what i mean by Female Character, i find the New Lara Croft pretty Sweet, not the Anime Cartoonish One i have some similaryties to Her, the New One not the Other.. RinXair <3 ..
  9. 3 points
    Nipple

    The Zombie And Survivor Balance

    Before reading, please take note this is my first post on this forum, and I made an account simply to express my opinion on the pvp aspect of dying light. I think Btz is an awesome gamemode regardless. (it does evolve better than evolve) But I feel some changes are in order . I have been playing a fair share of battles - both as a survivor and a night hunter, and it's become apparent to me how unbalanced the game is in the survivors favour. This is coming from a relatively unbiased point of view, as I enjoy playing as the hunter and the survivor. I could write 10 pages worth of text as with different scenarios I've encountered which has left me puzzeled. But I will keep it short and to the point with what is (IMO) the problems with the game mode. Melee combat In dying light, the Hunter is penalized and punished for mistakes made in the melee department. While the Survivor meets punishment to a much less of an extent comparison 1 Night hunter: If a night hunter misses a ground pound, you are pretty much guaranteed a death against a relatively skilled player, the 3 hit quota is very much used up by the time the animation is finished. Human: if the human tries and fails a drop kick attack (which in most cases hits because of the magnetism in the game, on par with death from above) there is very little chance the survivor will die from that mistake, as the hunters melee attacks are weaker and slower. Comparison 2 Night hunter: Against experienced players, a night hunters attempted tackle is usually met with eating dirt and general dismay, and attempting to kill a human with chaining tackles is not really an option. Human: should the survivor attempt a drop kick on a night hunter, it will undoubtedly hit, even if the night hunter jumps beforehand to avoid the attack the strong gravitational pull of the attacks will most likely pull the night hunter back into the games desired position. and if one drop kick wasn't enough, it's not really a problem. Because for the humans the drop kick is in every right unavoidable and very much repeatable until the night hunter is no more. Now a few people and the devs would argue "oh, nipple. The night hunter is made for stealth and not close quarters, you are not supposed to go toe-to-toe with humans" With your spits used up (which boasts an impressive 90 second(!) recharge time 1v1) and missed due to survivors excessive dodge range & speed,(on a side-note I experience roughly 1/2 of my spit sticks arent detected, maybe due to some invincible frames happening when humans dodge or use medkit?) and your UV depleted because 3 seconds of UV light will leave you limping. What is left to do for the night hunter? melee attacks. and with what I stated above combined with UV light spamming from 1-4 survivors; you do the math. The way it stands now, unless the hunter is willing to delve into melee combat there is not really a viable way for the hunter to combat decent - skilled survivor players. I understand the humans are supposed to have the melee advantage, and the night hunter is supposed to have the stealth advantage, But the survivor gets the melee advantage, and the hunter gets nothing. As they always have the tag on you with constant survivor sense tracking. plainly redicoulus UV range, their very own tendril locomotor in the form of a grappling hook. and the camouflage skill, which I feel would be better suited as a hunter tool. As the balance is quite delicate in multiplayer games, here are a few suggestions: - make the survivor sense, give the direction of the hunter, and make it a cool down. not a long one, but something around 5-10 seconds. - give the night hunter a faster spit recharge - give the uv-light a shorter range, like 30-40% reduction. - give uv light shorter duration Thanks for reading!
  10. 3 points
    Dying Light - Real Mode (Please read in detail) Would like you to evaluate this idea. The game is phenomenal, but after finish it 100%, is one wanting more. So I developed a new game formula, which in my view, would be extremely fun and tense too. . Objective: Survive as long as possible. If die, the game ends (Read below). . New start. No character import. . New character. No developed skills. No mod's projects. No weapons. . World without NPCs. No available safe houses. The two active maps from the start of the match. . World composed entirely of zombies Biters and Virals and members of the gang Kadir "Rais" Suleiman. . Conditions HEALTH, HUNGER, THIRST and FATIGUE . HEALTH: Recoverable with medical kits (Found only in locked ambulances) or through alcohol and gauze. - Die because of a zombie. You wake up at the nearest base of the attack site. Health, Hunger, Thirst and fatigue will be 50%. You have 24 hours to inject Antizina (Read below) or will be dead. - Dying for fall or shot. End of game. . HUNGER: Recoverable with food, of course. (Found in houses, shops etc.) - Die of hunger. End of game. . THIRST: Recoverable with water, of course. (Found in houses, shops etc.) - Die of thirst. End of game. .FATIGUE: Recoverable sleeping in any conquered base. - If your fatigue bar reaches 100%, you can no longer run. You will need to sleep to recover. No matter the time you wake up, if it is day or night, can not sleep again until your fatigue bar reaches 50%. - Wake up, Health, Hunger and Thirst will be 50%. . ANTIZINA: It will only be found if it is infected. When infected, will appear within 24 hours on your screen and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. . SAFE HOUSE: They will have to be won in the same way that in the current game. The difference is that they will have more zombies both inside and outside. And all the safe houses have to clear the zombies, close the entries and activate the electricity. . FIREARMS and AMMUNITION: Found only in locked police cars. . SKILLS: They would be the same as the current game, but with an addition. The ability to build arrows and silencers. That's right! In addition to all existing weapons, we would have four types: bow, crossbow, shotgun and sniper rifle. Arrows and silencers will be sorely needed (Read below). . FIGHTING: - Day: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. But be careful! All Biters act as if you Virals noise (explosions, without silencers shots, alarms etc.). - Night: World only composed of Biters zombies and gang Kadir "Rais" Suleiman. All Biters act as Virals if you are seen (red bar indicating the time equal to the current game). - UV Flashlight: It will help against Virals night. Same effect as the current game against volatile. . COOP: It will only be possible if the four players are not infected. - Forming up a group, it will be easier to win all groceries, via exchanges or withdrawals. - If the player has to sleep, will exit the game online. (I need to think about it) - Dying for a zombie. Health, Hunger, Thirst and fatigue will be 50%. You and / or your companions will have 24 hours to inject into you, the Antizina. When infected, will appear within 24 hours on the screens and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or on top of a building. Race against time is bad, any accident could occur. If deliveries do not fall in high places, dangerous, for sure they will be surrounded by gang Kadir "Rais" Suleiman. - Dying for fall or shot. The player will be waiting fallen help of fellow (medical kits). - Die of hunger. The player will be waiting fallen help of companions (food). - Die of thirst. The player will be waiting fallen comrades help of (water). - If not rescued, end game. And it folks? Like it? Is it possible? Anyway, dreaming costs nothing. Sorry for bad english ... Thanks 7R1X
  11. 3 points
    Hey guys, Not sure if you are aware, but there is a phone number inside of Dying Light that actually works. A few people called it up, and left some messages on it. Here is a short sample of what we've got:
  12. 3 points
    Just like when Humans were upset over losing OHKO weapons and OHKO Nest-kills, this is simply an instance where people don't realize how little it will affect competitive play until it happens. The "recharge" rate of the UV Light shouldn't be nerfed. Humans die without the light. They should have it available to them as often as possible, as long as they aren't doing something blatantly wrong, or are using it too much as a sword and not enough as a shield. Using it as a shield is "suppressing the aggression of the Hunter," and I'm all for that. That's why I said, "and the like." Using it as a weapon is only possible because their are no consequences to abusing it. Similar to duping Flares; only abuseable because, "Why care about wasting them when I have 800,000?" Flares wouldn't have needed a cooldown if people had to make them. The UV Light won't need a "nerf" if you can't use it infinitely. As I mentioned, the only reason the UV Light runs out is because Humans know it can without consequence. If the light never came back, you would never let it run out. If the light runs out, the sheer amount of time relative to Human gameplay is staggering. I'm honestly shocked when I hear it short-circuit in BtZ matches. That's a "hold down the button, it doesn't matter" mentality that doesn't belong in the game. I don't quite get what you meant by "There's a difference between a real and balanced game." Are you saying the game can't be balanced? If so, that's just silly. I'm all for the UV Light only returning upon death if it has been depleted. I stand by the statement that if you actually let that thing run out, you're doing something wrong.
  13. 3 points
    thisguyy

    Hello Is Anyone Their Even Work!

    Maby dont play just for trophys ..play because its a hella good game ... ill admit it has some buggs but they have fixed most of them .. i dont need a trophy to tell me that im having fun
  14. 3 points
    There is a perk for camo ... its the very last perk in survivor it makes it last 4x longer
  15. 3 points
    No_Other_xD

    Question From The Devs

    Guys...dont go offtopic :-/
  16. 3 points
    He will not answer again because he realised that he/she is a shame...............CallOfDuty ....pffffhhahahahahanahhahahhahahhahaa
  17. 3 points
    Lol i know not to ask you what games are good if you hate this .... maby (my lil poney) games are more your speed
  18. 3 points
    thisguyy

    National Outfits...

    I hope belgium's shirt logo is a waffel.
  19. 3 points
    If I'm not mistaken, the most viewed video in Dying Light's arsenal (over 6.4mil views and counting) was presented without any sort of HUD. Why do I feel slightly.. mislead? Now the game has undergone many, many changes and tweaks (2 delays?) since that video so some might claim that video as no longer being relevant to the actual release. However, from watching that video - I was led to believe that upon my purchase there would be an option to remove the (as the OP puts it harshly but necessary) kiddy on-screen displays that clutter the screen. He's right. This is a mature game for adults that aren't dumb. Let us think. Let us learn your game. Let us memorize where safe zones are so when night arrives we'll actually feel satisfied escaping a pursuit instead of just running in the direction of green monopoly properties on the GPS. Make it an option for the people looking for the extra challenge. We don't need a chupacabra quest to-do list covering the screen. If we want to know what our objective is, we can check it from the quest menu. Throw us a bone guys. This is 2015. We're not playing on the Super Nintendo anymore. 'Personalization, in the form of something so simple as on-screen displays being untweakable is disappointing to put it lightly. 'Don't get me started on the Survivor Sense. That feature is ingeniously implemented and makes me wonder why the minimap was even a thought during development. I encourage the attitude the OP maintains toward Techland's game. Why? Because if Techland listens to feedback, then they're getting an eyeful of the better interest in their game and it's mutually beneficial.
  20. 3 points
    Just some hypothetical questions for you guys. If we remove the hud... How will we know how much HP we have? - Allowing us to plan for fights etc and estimating if fall damage will kill us. How will we locate waypoints? The game is based on traveling quite long distances. How will players know to press X for example next to a child zombie? Would we need to press start every time we want to know how many of an item we have? How do you know if you have a repair left on your current weapon or not? I also want more freedom to customise and make things immersive, but removing the entire hud in a first person game? - I can't think of one game i've played on console which has done that. It's being discussed here as if it's a game-breaking issue that the devs "obviously" should have foreseen, forgive me if i'm wrong but having a hud is standard in 99.9% of games. Wouldn't it be better to request a more minimalistic hud? - One that doesn't invade the screen as much. Perhaps some more visual tweaks to compensate and free up space? I'd like to see the change too but just flat out removing the hud seems pretty drastic in a game where there is a lot of information to keep track of.
  21. 3 points
    The worst HUD element is the display of button contoller................ Push [X] to reload ! >>>>>>>>>>>>> Seriously !???? All the game ??? At level 25 all the dead zombies at the ground have two BIG BUTTON when yoo look them, its totaly chupacabra, stupid, its DUMB. Its not a game for adult, its for kiddy. Remove this stupid HUD !!!!!!!!!!!!!
  22. 3 points
    Moker T

    Dear Hellraid Fans

    Dear Hellraid Developers, In the last few months you have stayed rather quiet about Hellraid. I'm sure you have a good reason for it: you're hopefully still working on the game. Since many of us have asked for an update on the game through the forums, we thought it would be great if you could go out of your way and type something. The fan base is still here, even after playing Dying Light. We certainly hope you put your energy into this game and follow through with Hellraid being Techland's next major release. Everything we know about Hellraid is at least four months old, and we want.... more. However, we console players are glad that Hellraid will be on next-gen and some of us aren't happy about the Early Access cancellation. We understand the reasons for deciding against releasing and early version of the game. Since Early Access was cancelled, can you show us a gameplay video, or screen shot, or a blog post that can correctly represent your product? Of course we all want to raid hell as soon as possible, and make our own custom demon slayer. We certainly hope the game will be great, but we have nothing to believe the game is still under way. Since Hellraid is being expanded, we would like to finally see the unveiling of Hellraid in its new form. It is now March 2015, and we want that exciting news. And so we wait. Hellraid Fan Base
  23. 3 points
    It would probably be one of the easiest things to fix. For a game that about immersion especially at night the hud clutter just ruins it.
  24. 3 points
    A 'Wrach' It means Witch in Welsh. It fits the type of enemy it is (a spellcaster) and when said aloud in either its Welsh pronunciation or mispronounced in English, it sounds like a raven or some other sort of unnerving looking bird.
  25. 3 points
    I like them Deadly_Jack - I like them a lot. Two very different styles, but very fitting. First one makes me wanna run like mad, and smash stuff, but in a really cool way. The second makes me want to stand on top of a rooftop, wind blowing in my hair, and me looking down on the city in full "thinking" mode ("I can't believe this has happened, but you have to stay strong Michal. For the city, and the people that are in it"). You've taken me to a different place with your music choices Deadly_Jack. I salute you.
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