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  1. Today
  2. I can guarantee that there is something in these files that is not working properly. I used that have this issue and started making daily back ups of that file incase I messed something up. Try removing them files and see if the containers work. If they work, at least you know where the problem is!
  3. Zipnix

    Czy możesz być sam

    Czy możesz być sam?
  4. Perhaps sending the files that have properties for loot containers in their default form might work if i replace both my project's and the example map's? In case somehow something has been altered? otherwise I'm not too sure... any ideas would be appreciated or ways i could manually work around it by incorporating a quest script or text in something to force loot containers to spawn random stuff? i tried changing the setting in atrributes that forces a loottype but that didn't work either
  5. I can zoom inside the object and manually place an item but that's incredibly tedious. All the variable and settings in the attributes section of the item are identical to the dev tools tutorial. He just places, changes its type to toolbox and then launches game and it auto spawns the saw blade in there... I've checked my files associated with the loot sets/decisions and they all seems fine. For eg, the toolbox one shows the possabilites of which objects and their decimal point likelihood. which is all default/same as when i start an example map in the dev tools. Also happens even when i create a new map and use example map and only thing i do is spawn a container to test it. So nothing is changed or influenced by me. Very confused as to why this basic feature seems to not work? Same with zombies auto loot, not sure if you usually would have to make zombies lootable or if by default aispawn generic biters drop loot. because in my game they are lootable but always get 'nothing' when searched. I'm deducing that maybe somehow the example map or devtools files themselves (not the ones associated with each individual map or project) could be faulty or broken? like the files which decide what the default files are for a newly created project using the techland example? if that makes sense. Although then, theoretically re validating the files of dev tools (doesn't actually seem to be an option for that in steam like there is actual games) would fix that, or reinstalling it? I didn't alter any files though so i'm so confused... Dev tools tutorial i'm speaking of.
  6. Yesterday
  7. Have you been editing the property files for containers? Sound like one of the files are broken!
  8. Hey all, Skewed and Reviewed posted a Dying Light 2 interview with Lead Designer Tymon Smektala For those interested the link is below:
  9. I wonder why techland has this forum if they don't actively monitor and help their userbase? I'm wondering if this is a glitch/bug with an update they did / if this is happening with other people because following the tutorial videos techland has on youtube for quest elements 1/3 the video shows all same variables selected as the ones i place down (a tool kit for eg) and nothing spawns inside it in game. same for any containers no matter what type they are turned into. Please, any help would be greatly appreciated
  10. Last week
  11. Additionally I'm unsure of how to create custom blueprints or at least change the requirements for crafting particular blueprints. I read somewhere that it says to find and open common_texts_all.bin for the scripts and text related to blueprints but I only have that file in the languages that aren't english for some reason. It isn't in the normal data folders, only the other language data folders such as Datajp and Dataru. Am I just missing this file in english or is there a different way to alter blueprint requirements and all that? Thanks in advance for any information you can provide.
  12. Kazeric

    Devtools Useful Tips & Tricks

    Amazing, need more collections of tutorials like this!
  13. Hello! Anyone know how to increase the HP/tankiness/difficulty of a spawned enemy? the the Ai Level category in Fields tab of attributes of an enemy doesn't seem to alter anything when additionalDiffLevel, minlvl or maxlvl fields are changed? also changed the 'shooting difficulty' and 'closedmgdifficulty" to very hard but didnt seem to make zombies or goons much tankier? Or is that their output dmg with shooting and melee? any info on these things would be much appreciated! also is there a way yet to make a save point for custom maps so that when you launch it again from within steam once published it loads from a certain checkpoint or loads up to the end of the latest quest completion in previous playthrough session? needed for bigger campaign making/longer missions. any information would be very much appreciated
  14. Earlier
  15. I'm having the same problem, I've been trying to redeem the dockets since last year, I play on the xbox, I linked the xbox account on the site, I used the same email on all the sites for the dockets, but nothing has changed, the dockets site appears that I won, but when I enter the game there is nothing in the quartermaster my gametag on xbox:GABRIELHGB

    Weapon dockets not showing up at quatermaster

    My gametag on xbox:GABRIELHGB I'm having the same problem, I've been trying to redeem the dockets since last year, I play on the xbox, I linked the xbox account on the site, I used the same email on all the sites for the dockets, but nothing has changed, the dockets site appears that I won, but when I enter the game there is nothing in the quartermaster
  17. XBurniX


    Guten Tag. Bei mir stürtz das Spiel jedes mal ab wenn ich von Altstadt nach Slums reisen möchte. Bitte um hilfe Mfg. Bernhard
  18. ardisan

    I need some help

    In pc i can take the dlc of chivarly crossover now , but in my ps4 i cant do with, someone can help-pe in ps4?
  19. I'm tring to make account activate but it not please help me
  20. doomguy

    Import Model - Not showing up

    Did u set the textures in the material window
  21. doomguy

    Brushes - Painting Grass

    Something here might help
  22. Markof_Chernobyl

    Dying Light Companion

    U mnie problem nieco inny, gramy z synem na dwóch kontach, do mnie paczki docierają do niego nie, jakieś pomysły? Gramy na PS4...
  23. Gregory Solomonson

    Dying Light Merchandise Christmas Sale

    Old town The Following
  24. bitjagdash

    Brushes - Painting Grass

    When I go to select a brush for grass it brings up a window, but I can't figure out where to put my custom .png or even find another png for the grass. It's just blank
  25. bitjagdash

    No Time and weather change in custom map

    hey man, this definitely changed something. But I can't get back the time of day. Can someone explain this a bit more clearly?
  26. Hi my name is meme and I currently lost all of my data on Dying Light I had the game fully completed and its all gone. I started up my game and it just wasnt there. There was 0 world save files. I have tried very hard in this game and have been playing for very long since it came out on PS4. All data and i mean ALLL data is gone on my game. Would it be possible to restore my data for my game. PLEASe PSN: EnRaGeD_ViGz
  27. George_Ars

    Import Model - Not showing up

    Try checking the scaling.
  28. bitjagdash

    Import Model - Not showing up

    So I just modelled a thing, for the sake of argument and wasting any time. To debug this issue, I've drawn a simple cube in 3ds max. Now, applied a material to it, just a basic box. Then go through the import process in the dev tools. The object just comes up blank. I've tried exporting it at different versions and everything, and still nothing.
  29. Samurai (武士)

    Error when activating DLC

    Hello, when buying a DLC key, I have an error. I bought the Dying light enchanted edition,and then I bought the DLC KEY Ultimate Survivor Bundle (Steam KEY), when the key is activated, it says "you already have this product", and then it says "failed to install (waiting time exceeded)", the Internet is good. What to do? Problem with activation in steam, the game did not try.
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