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  5. bethezombieisbad

    Night Hunter balance is terrible.

    Be The Zombie is probably the worst PVP I've experienced in several years. Why even bother playing as the Night Hunter when the humans are way overtuned and - let's be honest here - absolutely broken. Humans can hop backwards faster than the Night Hunter can sprint? Really? Humans can go from standing still to doing a dropkick in 2 frames, meanwhile you have to be running for at least a half a second in order for tackle prompt to appear. Dumb. Night Hunters can't dodge any of the cinematic attacks the humans have. Humans can dodge all of your moves. Balanced. Tackle can be dodged easily by simply spamming side or backwards hop repeatedly with zero worries about concepts such as proper timing. Hilarious. Spitting while sprinting causes you to cease your movement, so if you thought you could fight back against effortless dodge spam by locking them in a dodge animation using your Tackle, that can't be done. The most useful spit (and the only one that actually hurts cowardly human players who camp on street posts/lights) is locked behind Mutation 2 and 3. Bravo. Humans have modded weapons and items that they can bring with them into a chupacabra PVP match. Unlimited UV lights? Grappling Hooks with less cooldown and can deal damage? 1-handed weapons that can 2-3 shot the Night Hunter? And this is on CONSOLE, too. Pathetic. Please, don't even bother implementing a zombie mode in the sequel if this is the sort of "balance" you settle for.
  6. Cosm1c Gam3r

    **DYING LIGHT 2**

    18 - Enemies communication. At night enemies like volatiles could make some noise that are randomised so would not sound the same every time. For example from time to time one volatile would make some noise and others in slight far distance would reply to them by making sound. It would give feeling that they are smarter than normal zombies. As they can coordinate attack when player is detected by only one, in few secconds more is chasing us. Also noise that they make would be made by enemy itself not some background repeatable sound that is randomly played at night. IMO it would greatly add to night fear. Imagine we notice of presence of only one wandering around and he hear us as we made some noise. We would comunicate making some noise so extra 1-2 volatiles would run to his location and help him patrol this area where first volatile heard suspicious noise. This would add greatly to immersion and fear while wandering at night. IMO as for DL1 it is not that scary. I made noght last longer. I disabled radar icons and cones so I can only see them and hear them. So I think enemies need some upgrading. Similar for human enemies. If he hears something he calls for backup and they partol area.
  7. Cosm1c Gam3r

    **DYING LIGHT 2**

    I have many ideas and I posted them in Steam forums but there may be small interest from developing team so I wanted to post my thoughts on official techland forum too. Some ideas may be to hard for casual game type but I hope there is possibility to make extra difficulty or option that we can check to any diffilulty like in Fallout 4 with its survival mode. Or option in game to add mods but it would require more access to game files. More than DL had becasue many things sadly cannot be changed/tweaked/moded. 1 - Climb down option. Pointing view at edge should give option to climb down. Or maybe turning back to edge and moving back could initiate edge grab while fall. 2 - Dificulty extra options and hud options. Options that can give extra options to tweak. In there option to disable icons showing enemies like volatile icon of them start to seeing/recognozing me and those yelow annoying eye icons showing that some zombie is changing.... I can see by animations that he is changing and hear so why forcing me to see also some indicatorson hud? Same for volatiles that I can hear so I know that I am in their field of view so I do not need icons and cones on radar etc. Would be cool to have abilityy to disable those handicaps. I remember in I think FarCry 4 option to disable enemy sight sense so disabling such handicaps would be cool. Also difficulty settings where player is not like some god that can see through walls using some weird mutant bat ability. Difficulty that make game more immerse instead only difficulties for casual players. 3 - Modding ability. As I am sure I will need to tweak many things like handicaps for casual players. I want more in deepth settings in files that can be modded. It would be awesome to be able to create own unique experience instead of difficulties that are made for average casual player. Also in game menu mods section for easy mod loading. 4 - Body inertia/momentum. As I was able to mod character movement and add inertia and momentum and now in DL I feel more like a human instead of as in arcade games a cardboard box there is still one problem... Turning 180 degrees without slowing down! It gives opportunities to sprint at enemy, hit him and on a dime make 180 degrees turn and run back away from him with. It is making fighting with giant zombie with almost no problem. Sometimes giant is able to make attack that surprises me and this recompensate this awful typical casual FPS game design of 180 turn while sprinting/running and not lose any momentum because there is no inertia in arcade games making them to easy to play. 5 - Harder gather things. -Reduced loot (good that in DL1 it was possible to tweak through files). -No distance spawning plants! They spawn back if player goes away about 50meters! They should be timer based respawn! For example 48hours! Good if that would be modable in files. -Weapons in trash containers also spawn back!!! 6 - Saving only in safe houses. At least on hard and higher difficulties. Game is sandbox, open world so player should decide where he want to spawn after loading game so he dont need to travel back like stupid to last place he was exploring. There should be some object to use to make save point! Not bed as it is for skipping day/night. 7 - Time pass after death. After being killed there should pass some time for example from 3 to 6 hours. That way instead of magic teleport it would simulate that someone recovered us from where we collapsed. Also it would be cool to have animation to get into a bed and get out from the bed. That way after we would be defeated in the field we would wake up in closest safe house. 8 - Checking hour. Add keybind for checking a watch for hour. In DL it required downloading a mod. 9 - Night were good in DL. Do not change how night was made in DL. I mean do not make it brighter and change shadows ETC. I love sitting in the dark and avoiding volatiles and waiting for my health to regen as I moded rate of HP regen. I do not like to cheat so I dont have them shown on minimap at all by my mod tweaks so this makes night time way much scary and I love pitchblack places. It is very realistic. 10 - Survival mode! Similar to what Fallout 4 did. Extra option to have survival needs like water and food and maybe some diseases like common cold When you run in rain for to long and do not have proper body cover. In trailer there is fight over water resourcess. In such scenarios as post apocalypse or pandemic there is need for such things as water and food so fighting for such resourcess will add challenge for those who want it. In this days lots of people like such gameplay features. 11 - Add switches to rooms. Ability to turn off and on light and this way hide from basic type of zombies. Also cool thing to have in game that give more immersion. I just read note 11 found in building near power field. This gave me extra idea of side quest to switch off as many lights left on by those who became a zombie. 12 - Fatigue system. Longer constant running over and over again should create fatigue. It could be removed by sleep, sitting on comfy furniture or slightly reduced by drinking this famous pricy coffe 13 - Ability to use chairs, sofas etc. It would help in removing fatigue. 14 - Bad odor. There is lots of things mostly like decomposing bodies in zombie apocalypse. Our character in any game is so damn chill about roting bodies ETC. Bad odor should reduce our breathing abilities to about 40-50% because of this foul smell. In real life it is hard to sustain such foul odors so we hold breath, try to do shallow inhales ETC. At least normal human does that and decomposing meat is very awful smell and I dont know anybody who could sustain longer period of time in place with such bad odor. So in game to prewent losing stamina we could use some masks to cover our haces. I don't mean gas masks but those could be also implemented. Normal masks would have ability to reduce stamina loss percentage. Also we could have skill to unlock that would reduce this stamina loss. Less stamina less swings! So it would be good choice in skills. In DL we had so many free space in skill trees so it would be more interesting to have more skills to chose from. 15 - Movement physics similar to GTA5 Walking in water more immersive and moving uphill slow down character and moving down sliding. 16 - No stamina free activity In DL there was kick totally for free. It is one of things that breaks immersion. In files kick stamina was 0. I changed this for my liking but it would be cool to see DL2 with more logic and smart design. 17 - Upgredeable/buyable flashlight. Battery change and quality In DL on normal mode flash light had unlimited energy which sucks. On Hard it had limited energy which was more immerse. But why not making flashlight work in more smart way? Maybe battery change option? We could find batteries and swap them if our flash light would start to lose energy? Maybe more types of flashlights? Some weak ones, medium ones and better ones? All would differentiate through themselves by cone radious and energy consumption? Batteries would be better brands or cheap brands differentiate in stored power.
  8. Earlier
  9. RafałPałac

    Trofeum Poliamoria PS4

    Ktoś ma ochotę pomóc z tym trofeum?
  10. RafałPałac

    Trofea [Ps4]

    Potrzebuje pomocy odnośnie trofeum oświecenie ..zaliczyło mi to trofeum wyskoczyło na wkranie gry informacja. Potem loguje sie na nowo i tego trofeum juz nie ma potrzebuje rowniez pomocy z zadaniem polimoria samemu sie nie da a dorwac 3 osoby do wykonania 5 misji bez wylogowania ani jednej teraz niemozliwe...
  11. RafałPałac

    Dying Light Companion

    Proszę o pomoc. Ja również już nie mogę wysłać paczek z companion. Co więcej u kwatermistrza mam 3 kwity, których nie mogę odebrać. Proszę o pomoc
  12. vahimag750

    Air pocket in the water.

    Hello to all! I have a map concept. A bit corny, but still. I will describe how the map will look. A small island in the ocean. In the middle there will be a rock with a house on top. Under the house there will be a deep underground passage. But here a difficulty arose. Water bothers me. Is it possible to somehow remove the water in the right place for me? Or is it impossible to fix?
  13. Sephiroth Angelo

    ''The Scorpion'' Poster texture/object

    So, I was looking for Jade's ''Scorpion'' poster texture or object in the meshes and in the other sections, but unfortunately couldn't find it. Since I'm new to Dev tools I'm asking you of your help and I'd be more than happy if anyone would be willing to help me! (I know it's such a small detail in the game, but I really want to use it (・ω<))
  14. Ahmet Ibrahim

    Where to take first mod-steps and...

    If you intend on trying to add things like this into the base game, I don't think you will have any luck. The Developer Tools are great for creating custom project though with endless possibilities!
  15. Hi people How should I proceed if I want to try my luck with modding? I've got some basic coding experience, but not professionally. Also: Can one mod the following into the game... 1) Enable the players to put for example lanterns on walls? 2) – stone blocks into the streets? Cheers :)
  16. HenTeMon

    Any difficulty mode is too hard.

    I understood. This is a community event. Go to Main Menu(not pause menu while in game) >Options -> Online -> Community Event Participation then turn off participation. Zombies will be calm as before.
  17. Lütfen gerekli işlemleri başlatın. https://youtu.be/9Wpg8Hlt8KQ
  18. I have 60+ hours into Dying Light on my Manjaro Linux setup. I was playing as recently as 2/28/2020. However, sometime within the last week, the game started hanging at the initial loading screen (the one with the white loading bar at the bottom). The loading bar makes it to the 100% mark and then prints this message to the console: malloc_consolidate(): invalid chunk size The only way to kill the process at this point in time is to run the `kill` command in a separate terminal. Things I've tried: Re-installing the game Restarting my computer Verifying game cache System upgrade Forcing the game to run with Proton 5 Any help would be hugely appreciated.
  19. RageXxXBeast

    Help! Viral Spawns Broken

    i have the same problem but i dont have a fix
  20. I just recently bought Dyinglight for the 3rd time, this time on PC. I've played and enjoyed the game twice on Xbox, and I wanted to try it on PC. I can't seem to start a campaign without hordes and hordes of virals spawning in. Its thoroughly ruining my experience and I was hoping someone might have a way to limit or change the spawn rate? I remember they only came after me when I made noise or walked near some but it seems to spawn hordes of 25 every time I finish killing a horde, or I leave bases. Id like to take in the environment and enjoy exploring the location of the game, but I can't stop moving or ill be overrun by virals. It just makes the game feel like such a chore especially when starting at level 1 with nothing. thanks for any help!
  21. K2SG

    Virals Won't Stop Spawning On Me, Ps4

    so i just bought dying light on pc and I've had it from the beginning of the game any thoughts ?
  22. I played Dying Light up until now. I got a timed mission. Place bombs to blow up volatiles. You have 2.5 minutes. You know how fun that is? It's NOT fun. Not the slighest. I chupacabra HATE TIMED MISSIONS! I like to take my time, so sue me. Timed missions ruins everything. I can't do them. They stress me out. And I fail and I have to repeat, repeat, repeat! I GODDAMN chupacabra HATE THEM! I quit the game and I'm not coming back. I don't do timed missions, I am not some kind of chupacabra that you can slap around and piss in my face. So Dying Light is ruined. What about Dying Light 2, is that going to have timed missions as well or can I buy that game?
  23. Zombuje

    Forum issues

    When I registered here I got an error message, the attached file. "Sorry there is a problem. Something went wrong. Please try again. Error code: EX1364" Do you know how helpful that is? Super-not-helpful. Come on, fix your forum. This sucks donkey balls. There is a lot of good forum software out there. phpBB comes to mind. And yeah, this is not the right sub-forum for this, but where should I post it then? Yeah. There's no place. So here I am.
  24. blane.hale

    I need help

    Hi, i bought this game yesterday, and the first mission is so goddamn hard. I try to get to the FIRST objective, and there's 50 million zombies chasing me I've watched walkthroughs, but somehow they go through just fine and yes, ive tried running on the roofs. Doesn't work. Also the fact the two starter melee weapons are chupacabra doesn't help
  25. Hi, i bought this game yesterday, and the first mission is so goddamn hard. I try to get to the FIRST objective, and there's 50 million zombies chasing me I've watched walkthroughs, but somehow they go through just fine and yes, ive tried running on the roofs. Doesn't work. Also the fact the two starter melee weapons are chupacabra doesn't help
  26. cronos

    Any difficulty mode is too hard.

    i'm having that same issue as well, what's going on?
  27. dman000420

    ExtraGameFov(f)

    ohhh neat, never mind i figured it out. If you want to increase your field of view, open the video file with notepad and towards the bottom there is a line ExtraGameFov(20.00} Replace (20.00} with something like (100.00} and then you can fine tune it in the game options menu.
  28. dman000420

    ExtraGameFov(f)

    I would like to know what settings i am able to manipulate in the video file located in the documents folder for Dying light. I am trying to get the most field of view that is possible and was wondering if there was anything i could do in the file to increase the value. If i move the line ExtraGameFov(f) to the bottom will it increase fov? I am working on a vr profile for Vorpx
  29. Hi! I played this game four years ago and all work fine. But now, when I started a new game - there is no difference between difficulty modes. There are many zombies and most of them are very fast and can climb roofs. And this is at the beginning of the game. I tried all difficulty modes and don't observe any changes. All modes are like nightmare. Can someone help me? thanks)
  30. jorx

    Grappling hook

    Sometimes when you load the game by pressing "Continue" instead of "Play" the grappling hook bugs out and only lets you use it once/twice every 10 seconds. If you just select "Play" instead of "Continue" this should fix your problem.
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