MrLBXv2

Mod Ideas

40 posts in this topic

Some weapon mod ideas:

 

1. Bayonet of some form for rifles/shotguns or even pistols

2. Scope for guns (lots of resources but improves accuracy)

3. Another type of gun? Like more gun variety maybe even sniper rifles or grenade launcher (harder to find ammo)

4. Explosive mod to weapons (hit  a zombie and instantly blasts it away, but has a recharge or reload and makes noise)

5. Underwater zombies? Can also add a harpoon gun in to make it fairer

6. DIY Javelins that impale zombies and survivors alike (can explode, set fire, electric shock, have a rope where you can pull them in, or a chain to chain them to a wall or the ground)

7. DIY Molotov (not a fire type but one that is like conducting fluid but has a battery attached so electrocutes anything in area)

8. Tear gas grenade launcher (for survivors to make them incapacitated)

9. Going off of the tear gas grenade launcher, DIY tear gas grenade throwables

10. Crossbow or bow (make bolts with exploding, fire, electric ones and normal ones)

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I got this weird idea for a Spiderman mod. The costume could be an in-game outfit and you would have a modified version of the grappling hook called the "web shooter" that has more uses before needing to refill than the grappling hook.

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In my opinion, would be interesting to be able to take advantage of canisters of fuel, which is very often. For example, the fuel could fill the tanks of vehicles and attempt to start the engine. In the event of failure to raise the hood of the car and try to repair the vehicle with some mini-games. For vehicles could install some plows and other goodies to more effectively eliminate zombies :-).

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-CrossBow

-NailGun(impales zombies to walls 2-3 feet out or send them staggering back)

-ZOMBIE THAT CAN FLY AT NIGHT huge Bat like Zombie 

Any Sounds Atracts nearby Zombies Even a bottle breaking 

​-Limit all items to carry at 100 (some ppl carry up to 999 at the moment) 

-Quaranteen Zone-NEEDS WAY MORE ZOMBIES)

-Zombie Stray Dogs Running around the Slums

-ADD crazy Voodoo Witches that command zombie dogs and send runners after you until you work in a team to kill the witch.

-Make it so if a player gets bit more than 4 times he must get antizen from vendor(or else die and turn into a Zombie) and you can only carry one antizen at a time.

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This mod is perfect! but even more perfect would that could be applied as a patch for the base game story mode .

these are equal to those of 7r1x with a slight change :

 

-Desobe to remove viral and increase the aggressiveness of the zombies ( biters ) overnight .

 
-Beginning : without being infected and once you get infected antisina have 24 hours to inject , if you do not succeed , the game ends.
 
-HUNGER :. recoverable with food , of course. (Found in houses, shops, etc ) - starve.
 
-SED :. recoverable with water course . (Found in houses, shops, etc ) - die of thirst . 
 
-FATIGUE : . sleep recoverable in any base conquered - If your fatigue bar reaches 100 % , and can not run . You have to sleep to recover. No matter what time you wake up , if it is day or night , can not sleep again until the fatigue bar reaches 50 %. - Wake up , health, hunger and thirst will be 50 %.
 
-ANTIZINA :. You can only find if you are infected. When infected , appears within 24 hours on the screen and a delivery point on the map. It will not be easy! Deliveries will fall on top of a tower or at the top of a building . Race against time is bad, any accident could occur. If deliveries do not come in high places , dangerous, sure to be surrounded by gangs Kadir " Rais " Suleiman.
 
-FIREARMS AND AMMUNITION :. It is only in police cars
 
-Skills :. They would be the same as the current game , but with added . The ability to build arrows and silencers . That's right! Besides all existing weapons , we would have four types : bow, crossbow, shotgun and sniper rifle. Arrows and silencers will be very necessary
 
-FIGHT : - Day : World only composed of zombies snapper and gang Kadir " Rais " Suleiman. But be careful ! All Biters act as if you Viral noise (explosions , no mufflers trips, alarms , etc. ) . - Night : World only composed of zombies snapper and gang Kadir " Rais " Suleiman. All Viral Biters act as if you are seen ( red bar indicates the time equal to the current game ) . - Flashlight UV: Assist against Viral night. The same effect as the current game against volatile.
 
-If You die : you wake up in the nearest base area of ​​the attack . Health , hunger, thirst and fatigue will be 50 %.
 
PLEASE SUPPORT THIS MOD. GREAT WOULD GET OUT AS SOON AS POSSIBLE !! LE DARIA REALISM TO THE REAL GAME , I THINK WE SPEAK FOR ALL MAJOR PLAYERS 18 .
WE LOOK VERY EASY AND REPEATED ALMOST NO PRESENTS THE GAME DIFFICULTY

and an added option to remove zombie desobe (spear vomiting ) is a hassle !
hehe thanks ..

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Core Mod List:

 

A list of very minimalistic yet incredibly beneficial mod ideas

 

-GUNS: new shotgun, sniper-type rifle, scopes

 

-GAMEPLAY: BRING BACK AIRDROPS AFTER THE GAME ENDS.

 

-MULTIPLAYER: human-player vs human-player free roam combat (possibly combining two coop games, players from one game would see the players from the incoming game as hostile, and vice versa)

 

thats it. simple ideas that could drastically improve the game

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I would like to see stamina usage for kick as someone mentioned but as I tried to find some mods I bumped into one mod that adds stamina usage for kick but author noted that it only works after using meele weapon first :/
It is weird that game dont allow to use normal stamina usage for kick. Also it should be implemented in HARD mode anyway!

Apart from HARD mode there should be SURVIVAL mode where we need food and water to actually SURVIVE and not only survive by combat means like many games state and they mistake what survival really is :(

Edited by Cosm1c Gam3r

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It would be nice, if you could find a dusty mp3 player or something in the gameand insert your own music ;-)

 

I know you can do that in a game called wipe out on the ps3 ;-)

 

Would be kinda fun to have in this game too ;-)

It would be nice, if you could find a dusty mp3 player or something in the gameand insert your own music ;-)

 

I know you can do that in a game called wipe out on the ps3 ;-)

 

Would be kinda fun to have in this game too ;-)

It would be nice, if you could find a dusty mp3 player or something in the gameand insert your own music ;-)

 

I know you can do that in a game called wipe out on the ps3 ;-)

 

Would be kinda fun to have in this game too ;-)

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Not bad, should be easy mh but to post the Same exactly 3 Times, gets You One fine deserved -1 If you may type it with 2 Different Explenations next Time, than just Copy and Paste it 3  Time s..

Edited by RinXair

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Obviously some may not work with the current game mechanics but this is my idea list.  Some Mod Ideas I am playing with and will add or modify:

 

Land Mines or Tripwire mines when stepped on or across will trigger:

  • Standard effects like Explosions, Freeze, Fire, Shock
  • Make Sound (Diversion)
  • Make Smoke
  • Make explosive gas cloud

 

Crossbow/Compound Bow with great variety of ammo like:

  • Sound arrows/bolts which make sound for distractions
  • Smoke arrows/bolts to mask escape
  • Flare arrows/bolts to stick flares where you want. 
  • Light arrows/bolts to illuminate a dark area (flashlight attached mod?)
  • Gas cloud arrows/bolts that can be ignited 
  • Standard assortment of effects too (freeze, fire, electric, exploding

Year round/seasonal evolving economy/supply demand

  • We have night and day, but also keep a very general calendar to generally  know what time of year. This will drive demand for different items during different seasons like Winter, Fall, Summer, Spring
  • Snow, Fall, effects?
  • Evolving supply and demand.  NPCs will dynamically create quests depending on time of year (need boots, need blankets, medical, etc)
  • Market prices rise fall with demand. 
  • Survivors have weekly demands/restocking of food/supplies etc (minus what is delivered from supply drops)

New types of missions like:

  • Escort mission after a random save NPC encounter
  • Rescue mission which evolves into a escort mission.  
  • Rescue mission triggers mission to find NPC family members?
  • Repair missions.  Find and supply safe houses with supplies, materials, repair or they close/temp lost. The safe houses need upkeep or no longer safe. 
  • Trade missions.  Trade between camps for unique supplies.  Not every survivor camp has same supplies. Camps by water have fish.  The Tower may have more raw material due to storage, etc. 
  • More random missions evolve into robbery. NPC you saved tries to rob you for a reason.. you can fight or offer to help which triggers other mission. 

Some Randomness to make survival harder or interesting. 

  • Random human survivor snipers just looking to pick off survivors for their supplies. 
  • Human cannibal enemies. 
  • Random NPCs in groups needing help which evolve into escort missions to safe houses. Tougher to protect groups like in the game Dead Rising's escort missions. 
  • Have supplies that can adversely affect you like bad food, bad medicine, less potent. 
  • Require rest, water and food to affect performance/abilities.

All I got for now.  

 

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