Paweł Modliński

Ideas And Feature Requests For Hellraid Developers.

225 posts in this topic

This thread is the place to post all of your ideas and feature requests for Hellraid development team. We cannot promise you we will implement all of your ideas, but we'll definitely discuss them with the team. Gamers feedback and wishes are something that we want to be aware of as much as possible.


 


If you wish to discuss any of the ideas posted in this thread, please create an appropriate thread in General Discussions forum and only post a link to it in this thread.


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This game looks so far so good, something like D3 with the first-person view. But the thing that most of RPGs are missing is nice PvP system. Not all players are only focused on fighting against the engines, even against those with very impressive AI.  For example, Dark Souls would not be as exciting as it is without the dark spirits invasions. And of cause PvP rewards will be very nice addition to that.

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Sadly, there are no plans to implement PvP into the game. We might consider it as a feature to be added later on, but that is by no means a promise. Right now, the focus of the game is the single and co-op gameplay. PvP would require a completely new balance, and quite probably a major change to some of our core combat mechanics.

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Can't wait for this game, kinda annoying that it comes out in 2015, but at least the will be early access. 

can you say what month early access comes out? or is early access no longer a thing? cause it would be much easier to see what features i would like to see in the game

if i could see what the game already has implemented.

so i will just say one thing that i would love this game to have:

the "natural movement system" (i think that's what it is called), since dying light has it, and that is one if your other games, and if that isn't possible then i think allot of maneuverability would be cool, like sliding and wall-jumping and the like, also, taunts for multiplayer would be amazing, the ones like dark souls, cause i think the biggest feature of this game for me would be multiplayer and using a taunt at the right moment is amazing, also funny.

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I see you already answered a question about not implementing PVP. Looking at the game I can see where putting it in would be difficult. However, I think a horde/wave mode definitely can. Where 2-4 players can fight off tons of enemy waves? Maybe by also doing objectives? Or something that sets the game apart from other games that have wave/survival modes. Just a thought!

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1. I hope that we can go co-op in all 3 play modes.

 

2.I hope for a share storage locker for all my toons.

 

3. I hope we will have open world in one of the 3 modes.

 

4. I hope the ARENA will have multiple modes like NONWAVE,YOU vs one BOSS or more depending on your input 1-3 at a time. Small wave of gladiators or random bosses on WAVE setting ect.

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1) Well, i love Dark Messiah of M&M and i think open world this game no need. Need interesting storyline (or at least the logical).
2) Need interesting fighting system, not easy, but not very hard.
3) Realistic movements of characters in fighting system.

4) Realistic partition and will be interesting see weapon jamming in enemies with the subsequent extraction from them (this may be a small percentage).

5) Weapon loss (to beat out) at the main character and at enemies.

6) And needless to say for more ideas and remarks need small demo (1-2 enemies and several weapons).

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1. No weapon durability loss/degradation. Its very annoying to have your weapon break on you in the middle of the fight and i don't think having 6 weapons on you like it was with Dead Island is a good idea.

 

2. Lots of cool bosses. Killing a bunch of normal dudes repeatidly is boring, we need something to challenge ourselves and get a chance of loot from.

 

3. A chance of losing. In Dead Island, no matter how many times you died, you kept repawning over and over. It removes the challenge of the game somewhat, so i hope theres some kind of ''funnier' way to deal with death. Hardcore mode maybe?

 

4. At least a a couple different classes. Warrior, mage, war cleric, ranger, rogue are all we need for class diversification.

 

5. Make the single player like Heretic/Hexen. A lot of different looking zones to explore, puzzles and great locations. 

 

6. More than 1 spell per class. You want to have some options while playing, charging,leaping for a warrior, ice shards, electricity for mage, life leech and cleasing fire for the cleric

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One: A cosmic slot for armor, sometimes I like the look of an armor piece and not the stats. 

 

Two: Modding would be a great addition for the game and it's players.

 

Three: What is the difference in difficulty between single player and co-op? Do the enemies just get tougher when more players join or just more enemies in general, or are there unique enemies that spawn only in co-op to increase the challenge?

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Can't wait for this game, kinda annoying that it comes out in 2015, but at least the will be early access. 

can you say what month early access comes out? or is early access no longer a thing? cause it would be much easier to see what features i would like to see in the game

 

Hellraid Early Access is coming in Autumn 2014. A specific date will be revealed later on.

 

I see you already answered a question about not implementing PVP. Looking at the game I can see where putting it in would be difficult. However, I think a horde/wave mode definitely can. Where 2-4 players can fight off tons of enemy waves? Maybe by also doing objectives? Or something that sets the game apart from other games that have wave/survival modes. Just a thought!

 

The Arena mode should fulfill that vision. More about features of Arena mode will be available soon.

 

 

1. No weapon durability loss/degradation. Its very annoying to have your weapon break on you in the middle of the fight and i don't think having 6 weapons on you like it was with Dead Island is a good idea.

 

2. Lots of cool bosses. Killing a bunch of normal dudes repeatidly is boring, we need something to challenge ourselves and get a chance of loot from.

 

3. A chance of losing. In Dead Island, no matter how many times you died, you kept repawning over and over. It removes the challenge of the game somewhat, so i hope theres some kind of ''funnier' way to deal with death. Hardcore mode maybe?

 

4. At least a a couple different classes. Warrior, mage, war cleric, ranger, rogue are all we need for class diversification.

 

5. Make the single player like Heretic/Hexen. A lot of different looking zones to explore, puzzles and great locations. 

 

6. More than 1 spell per class. You want to have some options while playing, charging,leaping for a warrior, ice shards, electricity for mage, life leech and cleasing fire for the cleric

 

1. We steered clear of the Dead Island weapon degradation system.

 

2. Stay tuned for more news about bosses, I cannot spoil too much now.

 

3. We are toying with the idea of a HC mode, we'll see what happens.

 

4. Hellraid will feature a class-less skill tree. You will be able to mix and match elements from might, agility and magic main branches to create your own, personalized demon slayer.

 

5. Well, Heretic and Hexen are titles we played countless hours of back in the day, so I guess you will not be disappointed.

 

6. There will be a plethora of spells, not only offensive ones, to choose from.

 

 

Three: What is the difference in difficulty between single player and co-op? Do the enemies just get tougher when more players join or just more enemies in general, or are there unique enemies that spawn only in co-op to increase the challenge?

 

Balancing the difficulty and variables in multi-player is something we will take a really close look at closer to the release, probably after the Early Access launch, so we can incorporate as much player feedback as possible. All I can say now is that you will be able to access 100% of the content with friends, and, as with most games, the actual co-op gameplay will be a very different experience from single player.

 

As for all the other ideas, thank you for your feedback, please keep them coming.

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Hi, me and several friends have been really looking forward to this release, particularly the co-op aspects. At least 4 of us will definitely be buying into that early access, and really look forward to the experience.

If there's any game I'd suggest you take a look at for co-op features/balance, it would be Killing Floor (from Tripwire Interactive), another great purely co-op game. While obviously different in terms of guns, money instead of rpg gear etc; it has a really well-refined system of enemy spawning, difficulty and organic co-op gameplay.

There are a few things I can think of as being important to the co-op staying fun, purely as a matter of personal opinion. 

 

1. Different levels of difficulty for servers - as people get better at the game they and their friends will need to be able to crank the difficulty of any given scenario up. This can be expressed as simply as upping the stats on enemies (though it would be very cool to see the ai get 'better' at the game and require higher levels of skill to beat). While singleplayer may be different, in replayable multiplayer co-op having all maps playable at challenging difficulty keeps things more interesting than having a progression of 'easy map' through to 'normal map' etc where whole groups of friends can get stuck on a single level until they gear up.

 

2. Customisable cosmetic differences - in multiplayer communities people often want to stand out, and will fight just as hard for armour or weapons with a rare appearance as gear which is actually stronger. This would be a great way to reward people for completing higher and higher level missions. It can also be the basis of dlc or a steam market economy later in the game's life.

 

3. High level of interaction with enemies and other players - a co-op game really shines when people have to work together organically to overcome challenges. By 'organically' I mean free in-game actions and decisions rather than pre-scripted "press X to aid your teammate" moments. For example, certain enemies might require one player to attract its attention and avoid it while another attacks its back. Or a player seeing an ally surrounded might be able to jump across and block attacks from behind them. In my view this makes for far more interesting co-op gameplay than everyone playing 'on their own' in separate corners, only needing to run across and "hold x to revive your teammate" every once in a while. People should have to work together, alongside each other, to get past the highest challenge aspects of the multiplayer side.

 

4. Specialised enemies - on a more specific note, I'd love to see some sort of high level enemy who has to be fought one-on-one. I'm aware this sort of conflicts with my last point, but occasionally I think it would be incredibly cool to see a highly skilled 'hero enemy' who one of you has to deal with alone in the thick of the melee. Maybe he selects one of you and becomes invulnerable to the rest, or enrages if more than one person deals damage to him, I'm not sure. But it would be a great stand-out experience in an arena horde mode to essentially 'duel' a high difficulty AI - it might also satisfy some players' desire for a PvP experience.

 

(EDIT: made a couple of edits for grammar)

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Linux support! With steam having gone the way of Linux I find myself booting to windows very rare and it would be annoying to have to boot to windows just to run Hellraid.

It would make a viking very happy.

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Was a tad disappointed that the class specific roles were now melded together but still very excited to play the game and plan on playing the Rogue role still. Are there plans to implement Rogue specific spells like invisibilty, shooting multiple arrows at once, or a super swift dash to complement the Rogue's stealth and range characteristics?

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Looking forward to the game. 

 

I always play a hunter/ranger character in RPGs so therefore I was wondering:

 

1. Are there regular bows or just crossbows?

2. Can you dual wield?

3. Can you set traps?

4. Are there ranger type spells (summon animal, vine snare, etc)

5. What other options and abilities do you have for a ranger/hunter character?

 

Thank ya.

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I think dismemberment is a given, but to what extent does it effect the enemies? For example, say that you cut an arm off of a big enemy that wields a large two handed weapon. Will that enemy then begin to swing the weapon in slow, wide arcs with its remaining arm or simply die?

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Would like to see:

 

Hardcore mode & hardcore ladder

 

decent Bows and arrows for archer class and skills maybe pin mobs to the spot and stuff

 

lots customization - weapons / armour

 

would been nice have some bosses or mobs like demon souls, where you have to learn there moves to defeat

 

also know its not 3rd person but i did love how in dragon dogma you could climb big mobs and slash and stab them while they try and get you off them

 

please no cheap ai mechanics, if you cannot make something in game hard without doing it cheap keep it out

 

lots loot - pretty please :P

 

maybe some sort of crafting system, to make unique weapons and armours, but at the same time allowed share with other people

 

few diffrent characters for each class

 

arena and missions to have mutiple stages to it, instead of just one mission live till die type

 

arena and mission attack castles, lay seige to or defend using traps and other stuff

 

would love dismemberment for all body parts and cutting legs or arms of changes ai attack..

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1. Will female playable characters be available?

 

2. Is there going to be an outdoor overworld, or will this be almost exclusively in dungeons or caves?

 

3. Will there be friendly towns, or a capital city?

 

4. I believe there should be challenge arenas within the game.  Such as duels or survival or timed fights.

 

5. Is the crafting system going to be more of a weapons customization system, or full weapon forging?

 

6. Will armor be able to be customized as well (socketing, enchanting, etc.)?

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1. Different levels of difficulty for servers - as people get better at the game they and their friends will need to be able to crank the difficulty of any given scenario up. This can be expressed as simply as upping the stats on enemies (though it would be very cool to see the ai get 'better' at the game and require higher levels of skill to beat). While singleplayer may be different, in replayable multiplayer co-op having all maps playable at challenging difficulty keeps things more interesting than having a progression of 'easy map' through to 'normal map' etc where whole groups of friends can get stuck on a single level until they gear up.

 

2. Customisable cosmetic differences - in multiplayer communities people often want to stand out, and will fight just as hard for armour or weapons with a rare appearance as gear which is actually stronger. This would be a great way to reward people for completing higher and higher level missions. It can also be the basis of dlc or a steam market economy later in the game's life.

 

3. High level of interaction with enemies and other players - a co-op game really shines when people have to work together organically to overcome challenges. By 'organically' I mean free in-game actions and decisions rather than pre-scripted "press X to aid your teammate" moments. For example, certain enemies might require one player to attract its attention and avoid it while another attacks its back. Or a player seeing an ally surrounded might be able to jump across and block attacks from behind them. In my view this makes for far more interesting co-op gameplay than everyone playing 'on their own' in separate corners, only needing to run across and "hold x to revive your teammate" every once in a while. People should have to work together, alongside each other, to get past the highest challenge aspects of the multiplayer side.

 

4. Specialised enemies - on a more specific note, I'd love to see some sort of high level enemy who has to be fought one-on-one. I'm aware this sort of conflicts with my last point, but occasionally I think it would be incredibly cool to see a highly skilled 'hero enemy' who one of you has to deal with alone in the thick of the melee. Maybe he selects one of you and becomes invulnerable to the rest, or enrages if more than one person deals damage to him, I'm not sure. But it would be a great stand-out experience in an arena horde mode to essentially 'duel' a high difficulty AI - it might also satisfy some players' desire for a PvP experience.

 

Some good suggestions there from a co-op/multiplayer point of view.

  1. When it comes to difficulty, it is something that we are working on now. I really like your idea about being able to “turn up†the difficulty of certain levels – it would add further replayability to the game. However, say you have three friends, and two of you are really good, but the other is just starting with Hellraid, how do you see the game “balancing†itself out?
  2. We want players to be able to show-off their hard-earned gear, so we will be looking into that.
  3. We are working on making the game as fun as possible for the co-op version. Those suggestions are really good as they would make the game experience more “organic†as you say. When it comes to co-op modes, are there any other ideas that you guys have?
  4. Once again, interesting idea there sniperyeti. Having an enemy “target lock†one specific player is certainly something worth having a look into. Apart from “no damage taken†from other enemies or enraging, do you guys see any other way this could be integrated? Also, if you were the one not being targeted, would you feel left out?

Linux support! With steam having gone the way of Linux I find myself booting to windows very rare and it would be annoying to have to boot to windows just to run Hellraid.

It would make a viking very happy.

 

At the moment, there aren't any plans for Linux support. But we do like to keep Vikings happy, so I will pass on the message to the dev team.

 

Was a tad disappointed that the class specific roles were now melded together but still very excited to play the game and plan on playing the Rogue role still. Are there plans to implement Rogue specific spells like invisibilty, shooting multiple arrows at once, or a super swift dash to complement the Rogue's stealth and range characteristics?

 

We decided to make the player progression open, so that you can personalize your character without being locked into arbitrary classes. One of the main branches of the skill tree is Agility, which should have what you need to fit into the rogue archetype.

 

I always play a hunter/ranger character in RPGs so therefore I was wondering:

 

1. Are there regular bows or just crossbows?

2. Can you dual wield?

3. Can you set traps?

4. Are there ranger type spells (summon animal, vine snare, etc)

5. What other options and abilities do you have for a ranger/hunter character?

 

  1. There will be ranged weapons in Hellraid. You will have to wait for specifics a bit longer though. We will reveal more about itemization closer to the Early Access launch
  2. At the present time, there are no plans for dual wielding
  3. Currently, you can't craft and set traps in Hellraid. However, the levels are full of environment elements that can serve the same purpose, such as falling chandeliers, spiked grates, lever-operated crushers and trapdoors, as well as good-old “kicking enemies off the ledges†ability.
  4. Summoning spells are an idea we are toying with, no promises though. As far as snaring and incapacitating enemies using spells, there will be quite a few options, but they might not fit the nature/ranger theme. Sorry to disappoint you here

I think dismemberment is a given, but to what extent does it effect the enemies? For example, say that you cut an arm off of a big enemy that wields a large two handed weapon. Will that enemy then begin to swing the weapon in slow, wide arcs with its remaining arm or simply die?

 

The dismemberment system is there to give a more realistic feel to the combat. So yes, it will have an impact on the enemies. More specifics will be revealed at a later date.

 

Hardcore mode & hardcore ladder

 

decent Bows and arrows for archer class and skills maybe pin mobs to the spot and stuff

 

lots customization - weapons / armour

 

would been nice have some bosses or mobs like demon souls, where you have to learn there moves to defeat

 

also know its not 3rd person but i did love how in dragon dogma you could climb big mobs and slash and stab them while they try and get you off them

 

please no cheap ai mechanics, if you cannot make something in game hard without doing it cheap keep it out

 

lots loot - pretty please :P

 

maybe some sort of crafting system, to make unique weapons and armours, but at the same time allowed share with other people

 

few diffrent characters for each class

 

arena and missions to have mutiple stages to it, instead of just one mission live till die type

 

arena and mission attack castles, lay seige to or defend using traps and other stuff

 

would love dismemberment for all body parts and cutting legs or arms of changes ai attack..

 

Lots of suggestions there – let me tackle a few :)

 

We will make sure that the archer classes will have decent weapons to “do their jobsâ€.

 

We also spent quite a lot of time on the AI, so don't worry, there won't be any “cheap shots†thrown in. We made a nice explanation of how the AI for the skeleton will work on our blog – have a read of it here:

 

When it comes to character customization in the game, we will have further info in the future.

 

And don't worry about loot – we will make sure Hellraid will satisfy all your looting needs.

 

1. Will female playable characters be available?

 

2. Is there going to be an outdoor overworld, or will this be almost exclusively in dungeons or caves?

 

3. Will there be friendly towns, or a capital city?

 

4. I believe there should be challenge arenas within the game.  Such as duels or survival or timed fights.

 

5. Is the crafting system going to be more of a weapons customization system, or full weapon forging?

 

6. Will armor be able to be customized as well (socketing, enchanting, etc.)?

 

  1. The player character will most likely be gender-locked because of story elements, but we might reconsider that in the future.
  2. Hellraid is a level-based game. However there will be more open, outdoor levels, like swamps and forests. Not a true open-world, though.
  3. There will be a hub for the player to rest in-between levels, sell and purchase equipment, and interact with NPCs, but it will not be a full blown city.
  4. What you just described basically is Hellraid's Arena mode :)
  5. 6. There will be elements of customization and crafting in Hellraid, but more info on that will come later.

Some really solid feedback, suggestions, and ideas are coming from you guys – please keep them coming! We read them all.

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An ultimate ability would be awesome. Like before there were originally 4 individual classes (Warrior, Rogue, Cleric and Mage I believe) before putting into one class free system. An ultimate ability at the end of each tree talored to that playstyle would be awesome. It would push some players to try and focus on the playstyle while experimenting with other branches or a player could sacrifice the potential to unlock an ultimate ability in order to be more well rounded as a character by splitting skill points evenly amongst all of their pools.

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Hello!

I'm an old FPS fan. I love HeXen, Dark Messiah and other not so common games. When I heard that this would be a spiriual successor to HeXen i was so excited.

I have couple of questions/suggestions about the coop part of the game. 

  1. How about ability/magic synergy between characters? Like buff others damage, heal, alter and other stuff.
  2. Can players trade with each other? If yes, what can they trade? (crafted items, potions, coin, recepies ...)
  3. Can a player able to use his/her potion on others? (friendly targets (heal, speed) and foes as well(fire potion, slow) )
  4. Combined attacs on enemies, or ceartain abilities (from skill tree) are more effective way to kill enemies. This adds more teamy playstyle.
  5. How's the progression on the levels? Are there receptacle rooms where players have to be together to move further or a level will be continous? (ok thats a little game design question sorry :D 

I also have question about the map layout:

  1. So this is a Hub based game. Is backtracking a thing? Like get keys for previous rooms/levels? (I love that!)
  2. I hope you add plenty of secret rooms. :)
  3. Any chace for platforming sections? I laughed to hard when Yahtzee played HeXen, and fell off the pillars thousand times. :P (it's a must have for games like these. Traps, challenges, random events, plaforming...hmm
  4. Oh it's not a map question but i have to ask: Is there regenerating health or good health system? :P

Well thats it for now. I think I'm going to write more questions and suggestion later when i think about them. :)

Thanks for this *looks wonderful* game! It's great to see old school titles among these m16s and ak47s.

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Hello

 

I feel a lot of feedback has been given on characterisation so I thought I would offer some suggestions on the campaign aspect of the game. I feel that playing the main storyline will make up the bulk of the games enjoyment so I had two suggestions below:

 

- I feel many games have overly simplistic missions which do not feel very involved (e.g. got to point A and kill all the enemies then move to point B and repeat). While there is nothing wrong with progression and killing enemies, I feel some interesting objectives/elements/missions can be included. For example some possible missions could be as follows:

 

(i) defending a town or encampment and its residents from an attack or swarm of demons

(ii) escaping a prison/jail after being captured (plot twist could involve you having to recover your equipment)

(iii) assaulting a demonic fortress via direct assault or alternatively, infiltrating it through stealthly means (killing patrols and using secret tunnels)

(iv) assassinating or killing a special boss or high priority target (can be linked with iii aswell)

(v) aiding residents of a town in some means (e.g. there water has been poisoned so you need to find the well and defeat all Hellish creatures in the vicinty)

(vi) searching for a piece of legendary equipment that will aid in defeating a particular Boss or just in general (i noticed something like this in the preview where you had to find the pieces of a sword)

(vii) similar to i, perhaps being caught and surrounded in an area by demonic forces and having to survive for X minutes until reinforcements arrive or you can escape

 

Lots of ideas there but yeh; would be nice to see some variety in objectives rather than straight reach the end of the level and move onto the next. I feel this is what made games like the original Diablo's (1 and 2) so interesting.

 

- My second suggestion was similar to the first but more in regards to monster variety. I dont know if there are any plans for an AI director of sorts (like in Left 4 Dead) where monsters spawn in different places each game but it would make for a more interesting progression. I also feel they different monster types should appear in appropriate areas. For example, zombies and hircus should spawn in swampy/outside areas, skeletons and torturers in dungeons and the more demonic creatures in the deeper catacombs and caves. Im sure you guys have an idea of what this will play out like but just something to keep in mind i guess.

 

Hope that helps

 

Cheers!

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