Paweł Modliński

Ideas And Feature Requests For Dying Light Developers.

2,000 posts in this topic

This thread is the place to post all of your ideas and feature requests for Dying Light development team. We cannot promise you we will implement your ideas, since Dying Light is at a stage where most of the features are already defined and implemented, but we'll definitely consider them. Gamers feedback and wishes are something that we want to be aware of as much as possible.

 

If you wish to discuss any of the ideas posted in this thread, please create an appropriate thread in General Discussions forum and only post a link to it in this thread.

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I would love to see the ability to build or board up a safe house in the coop gameplay... that way you and your 3 friends can roam around find a good building and then hunker down... and then zombies attack your base at night... if it isn't strongly built then they have a chance to get in... at that point you have too fight them off or run... 

Maybe have a sewer system exit as a get away? Traps just in case they get in? that kind of thing, makes the coop game-play more team oriented... 3 people go out in the day time 1 stands guard they have too pick up supply's to re-enforce the base...

 

At night if one of your guys gets caught out and makes a break for the safe house but ends up attracting a horde... he gets in the safe house but the horde starts attacking the safe house to which you then have too hope your safe house holds (unlikely) or you all escape... 

 

Would this be possible? 

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I think it would be great to see the following ideas implemented into the online co op version.

1. Multiple squads of co ops in the same server. Maybe 4 groups of 4 players.

2. Have limited supply drops at random locations that the squads of survivors must fight over or share.

3. Have proxy chat so deals between groups can be struck.

I see this game as having the potential to be a great online co op vs co op survival game, the only one of its kind if done right. With the release of Dayz and soon to be out H1Z1 I believe Dying light can shine with an online multiplayer co op based verses mode.

Thank you for your time  

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Suisidel,

 

Your vision seems really fun, looks like a staple of the zombie genre. You'll be happy to hear that some elements of your idea are already present in the game.

 

RUNNERandGUNNER,

 

That is an amazing idea for a co-op vs co-op mode. Implementing that, however, would take a lot of work and balancing, so it is not likely to be considered for the release version. Still, it is an idea I would like to present to the dev team, thank you for your input.

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My idea is an invading mechanic for 'Be the Zombie' mode. If not present already, i'd really like to see you guys do a take on the invading mechanic that we've been seeing in Dark Souls/Watch Dogs.

And this might be a real crowd magnet, since you'd have the first 'Zombie' game to implement such a feature. 

 

on another note, i also remember that back when i used my pre-order key on steam, i got a message showing there was a beta function. Even though this is probably an exclusive thing to the Techland people, Is there perhaps a small chance of us seeing a Beta for the 'Be The Zombie' mode? Because it would be a disaster if that multiplayer mode would drown in glitches/bugs. Don't get me wrong. I'm not trying to say that you guys do a bad on testing things. xD But a few hands to help you here and there can always be useful.

 

Besides that, i truely believe you guys are doing a great job, and i can't wait to play your masterpiece. ^^

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I hope the multi-player implements a system that uses teamwork and makes the game harder when venturing out as if you are Rambo.  Too many online players seem to go off and do their own thing.  I'm hoping with multi-player, if you split up, you're screwed!  

 

I would also love to see fully customized clothes for the characters.  Maybe even some DLC that allows us to look different.  

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I would love to see a hardcore mode that requires you to find food, water, bandages, and other survival supply's in single player as well as coop. For those of us players who want a serious chalenge and sense of purpose to your routine. When playing coop I would love to comunicate with my friends about our supply status and strategize when we want to go scavenging, so as not to die of hunger or thirst when hiding from the hoards of zombies outside the front door.

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Since the games on a pause, let's consider idea's outside the box. Gamers love drama in post apocalyptic series where desperate measures are taken. Given that the game looks a lil similar to the Dead Island franchise, I know you peeps can do better. Your on a new engine made from scraps. Implementing game sturctures where any thing is a weapon is a choice. Anything can be used as a weapon, such as a chupacabra driver. Make this game real as possible and the limits impossible. People have been wanting to play a post apocalyptic game for ages together. Now I heard that the 4 players that are given to us are apart of the story, and they inhabated some kind of immune system like the players on Dead Island. Make it where if you get bitten, you have 10 to 30 minutes to fully develope into a man-eaten riot. Cures can be found only at military breakdowns or helecopter crashes. Give the A.I.'s their own emotion towards sudden outcomes. Scratch all of this but if you can make this into a The Last of Us emotion base feeling, then you people got nothing to worry about.

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Since the games on a pause, let's consider idea's outside the box. Gamers love drama in post apocalyptic series where desperate measures are taken. Given that the game looks a lil similar to the Dead Island franchise, I know you peeps can do better. Your on a new engine made from scraps. Implementing game sturctures where any thing is a weapon is a choice. Anything can be used as a weapon, such as a chupacabra driver. Make this game real as possible and the limits impossible. People have been wanting to play a post apocalyptic game for ages together. Now I heard that the 4 players that are given to us are apart of the story, and they inhabated some kind of immune system like the players on Dead Island. Make it where if you get bitten, you have 10 to 30 minutes to fully develope into a man-eaten riot. Cures can be found only at military breakdowns or helecopter crashes. Give the A.I.'s their own emotion towards sudden outcomes. Scratch all of this but if you can make this into a The Last of Us emotion base feeling, then you people got nothing to worry about.

 

I really hope this game is more about surviving and emotion, than it is about just hacking away at endless Zombies.  I have high expectations!  Your post makes 100% sense!

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Give us a type of Zombie that is not impossible but near impossible to kill alone ;) or an area like so, exemple underground sewer's since its a closed area with no outside effects rendering an insane amount of zombies with lots of passage way making it near impossible to explore alone would be awesome! (thinking dude never go in the sewers alone man! or you will die for sure! XD)

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I would love to see a hardcore mode that requires you to find food, water, bandages, and other survival supply's in single player as well as coop. For those of us players who want a serious chalenge and sense of purpose to your routine. When playing coop I would love to comunicate with my friends about our supply status and strategize when we want to go scavenging, so as not to die of hunger or thirst when hiding from the hoards of zombies outside the front door.

 

I hope the multi-player implements a system that uses teamwork and makes the game harder when venturing out as if you are Rambo.  Too many online players seem to go off and do their own thing.  I'm hoping with multi-player, if you split up, you're screwed!  

 

I would also love to see fully customized clothes for the characters.  Maybe even some DLC that allows us to look different.  

 

For an apocalyptic style zombie survival, there NEEDS to be a huge emphasis on TEAMWORK, COMMUNICATION and an urgent sense of SURVIVAL.

Please add a hunger bar into the game as well, the more you move around n fight, it slowly depletes thus requires the players to run around even if its at night to find food for the team. This would add some realism to the game, a new level of challenge, a strong reason to explore and venture out rather than just waiting at the safe house till morning.

As well make it so the food that players pick up slowly rots over time, so there's no point in stocking up food to have a near unlimited supply and not care about looking for food again.

 

There should be a penalty of some sort for dying whether it be all your supplies drop to where you die thus requires the player to run back to pick it up before it despawns to losing a portion of their hunger or to find medicine to heal themselves otherwise suffer from a movement penalty ie. half speed movement

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as well add an ability like 'Adrenaline mode' where it seems like everything slows down for just like 5 seconds similar to F.E.A.R but with a fairly long cooldown (5 mins as an example) so players cant spam it

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My concern is the gameplay feeling. Don't implement if it doesn't feel right! You guys delayed the game's release so it could get closer to your vision, and from what I've seen, it's gonna be awesome! Tricky part will the multiplayer (coop or PvP): players tend to play with only what is the best for them, so make sure that what you implement will look important for us to get! For example: saving NPCs... is it only esthetic /RP? Do they help fight back? Do they reward us with a weapon cache? These are elements I hope were considered!

 

 

Bre-buy told us the game will have mods...  here's a couple of suggestions that could be interesting to investigate (as for mods), but that are just my quick ideas (pretty sure you guys already had those in brainstorm sessions):

> Last surviving team! (choose your parteners, and last team to be alive wins or last team to make it to the morning)

> Run around chaos (other players are free to ally or loot you)with  # of kills / scoreboard of the night (I'm pretty sure that type of scoreboard already/should exist)

> Protect player X! One player is the target of zombies, help him survive! (he cannot stay in one spot for too long or event X happens) [i don't trust AI for that kind of thing]

 

 

 

Big note: I'd like to quickly share some important aspects of free run I found in Mirror's Edge game:

> speed increase (you get your momentum / you try not to stop the flow)

> possibility of finishing the game witouth using guns (I did it and it was awesome)

> players first play the story, then they learn the paths and beat their timer [The game is not just about the story, it's also about the love the the free run mechanic]

> ability to play with the "next path" colored in red [so that we don't stumble on having to learn from start where and how I should jump from building A to B // really good way to teach players how the game goes and makes us get in the role of someone that knows what she's doing]

 

To transpose this to Dying Light, I'd say that for a game to be excellent, you must make your vision of the game go through all the aspects you put. As your game is close to free running, I say it's crucial to examine games like MIrror's edge and transpose their best shots and try to avoid the bad angles they could have given.

Dying Light is a free run / get objective during the day + survival during night (from what I heard /saw). Meaning you must implement that:

 

¤ During the day:

> Players feel they are running to their objective / avoiding zombies with agility shortcuts, and where speed is a key element (greater rewards?)

(example of a way to give greater rewards: if you come 2min before others: you pack more items. If you come right on time, you barely have time to grab a chocolate bar and a bottle of water)

[in the videos I've seen, players don't see to run fast enough for me, or what is just for the demo he didn't go MLG?]

> Possibility of evading ALL the zombies.

I don't like games that make zombies bites you and leave it OK.

> Smashing zombies is nice, but we first need to get in the mood of the game. Make us meet people that survived the zombies, and that want to fight for a reason. It would also be great if they could be glad to be alive, or that feel like they need to hold on tight to life. I don't find interesing games where people stay alive but don't know why (Dead Space 1 > people suicide alot because they lost hope).

> Make sure game mechanics implemented are well explained ! Why not have a user manual inside the game (digital) instead of players making a wiki? If I take Majora's Mask on N64 for example, inside the box is a booklet that explains not only the controls, but the lore, key items, the important stuff to know. Sometimes, big games need to be simplified before we head on into specific information.. When players start your game, make sure they get to know the main guidlines (getting supplies / running / surviving) while giving the possibility to have more in-depth information (weapons available / upgrades, classes info, zombie running speed / detect range, effectivemness of crouch's use, does a lit flashlight attract zombies?, etc)

 

¤ During the night (I don't know much about this part, so here are suggestions on how the gameplay might be)

Make sure players feel AND know they are more safe defending then out there + make them feel better while defending:

> Ability to kill LOTS of zombies while being safe, but in a situation where players must stop the infected from doing an action that could change the balance (good example: counter strike zombie mod: zombies try to remove fallen objects from the door to get in. It's kind of easy, and people get overconfident. Then, when 1 object is removed, it often snowballs to the whole human team dying in the 20 following seconds.)

> Make sure players know what to do in case of breach

> Players have time to craft? (as they run during the day)

> Player can recognize special zombie types (so they can set their priorities right)

> ? (I don't know more about night time)

 

Thank you for listening (or giving the illusion),

Sincerly,

a gamer.

CESTQUOICA

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an idea for some DLC, or maybe another pre-order bonus, since there are 5 (i think, might be 4) people to choose from when you start a new game, is the guy with the yellow shirt from the run boy run trailer included? cause i would love to play as him and if he isn't then i would love to be able to get that with pre-order or as DLC.

 

also, are there going to be any physical objects with the special edition? (assuming there is one) because dying light is my favorite game by far and i would love to be able to put something on my games shelf to look at with pride :).

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That's some really awesome ideas coming from this thread, big thank you to all of you!

 

I will try to comment on some of the ideas here, but there is a lot to go through (which is a very good thing).

 

I would love to see a hardcore mode that requires you to find food, water, bandages, and other survival supply's in single player as well as coop. For those of us players who want a serious chalenge and sense of purpose to your routine. When playing coop I would love to comunicate with my friends about our supply status and strategize when we want to go scavenging, so as not to die of hunger or thirst when hiding from the hoards of zombies outside the front door.

 

We already looked in detail at implementing a hunger and thirst system into the game. In the end, we decided to not include it into the game, because it proved to detract too much from gameplay. The player has quite a lot to keep track of, even without the need to constantly look for food and water. The game will still have you scavenging and competing over air supply drops, just without having to be constantly aware of your hunger and thirst levels.

 

As for your co-op/multiplayer ideas, there are some really strong ideas here, keep them coming. On our side, we will be revealing more about co-op and multiplayer features in the future, stay tuned!

 

CESTQUOICA,

 

Thank you for that extensive post. Some of your ideas (or parts of them) are already present in the game (such as tangible rewards for helping NPCs in random encounters), others we will consider. And it's not an illusion, we really want to hear out the gamers' ideas. After all, we are making the game for you.

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You kno what would be cool is having the option to fight the infection when your screen turns gray. Given that life is gonna be impossible to live in this game, fighting is your only option. Depending on the type of bite, if your character have a huge bite, he or she cannot fight the infection long. If it's only a scratch, make it have a minature timer somewhere in the screen to how many minutes before you turn. If all else fails, then put a bullet in your head. If your out, then tell a bestie to do it for yah.

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Do not do a hunger/thirst idea as that's DAYZ related and DayZ is already a heavily modded game from the original idea.

 

Please ensure this time with side missions that they are not the same as Dead Island / Riptide where you can do the same thing over and over by giving someone food or bottles to make molotovs.

 

I'd like to see the ability to share meds/food etc with people you meet who need them and gain extra points that way. And also bring the people back to your base or have them tag along helping you with missions so they could be used to help or if you were bad then used as bait. Because the trailer says "What happens when all that is good in us... Has Gone ? What would that monster look like ?"

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(1) The more random, dynamic events & zombies, the better. Any dynamic and random elements to the game will add replayability. Random survivors, different zombies appearing in different locations, maybe lootable icons sometimes appear in some locations, and sometimes they don't. Also, make the homes have more lootable spots. The cupboards could have food, check the closets for items and weapons. Please make as many building as possible ones that you can enter. I just bought Watch Dogs, and I thought there would be more buildings we could enter in this "next-gen experience", this "living city", but it is a boring open-world. 

 

(2) Survivors and Rescues: have rescue-able survivors sometimes appear in groups. For all the videos I've seen of Dying Light, you only find single survivors needing help (the young girl in the closet, the man who barricaded himself in a small building). It would make sense survivors would band together.

---Also, you could allow us to escort survivors to safety. It could be our choice. A survivor says "I need your help", the player gets a choice whether to help or not. I've continued to play Dead Island: Riptide for a long time, and I just scratch my head in confusion about these survivors. I rescue someone who is stranded on top of a trailer, there are no other living persons in sight and they just say thank you and hand me all their money?! What? With more zombies within hearing distance? I don't even want to take their money! They get rescued, and then they sit there on top of the trailer as I go away. Let's change this. Now, in the Dying Light gameplay I've seen, when you rescue the young girl in the closet, your friend on your walkie-talkie (or whatever) says she'll send help for the girl soon. That makes sense. But, what about other survivors? In Dead Island, some of the survivors you meet you help back to a safe area. I enjoyed these quests. I recognize that escort quests were removed in Dead Island: Riptide due to player feedback (according to a Dead Island designer interview I saw on Youtube, searching for this source would be difficult for me now). But, in Dying Light you could make them optional, you rescue someone, they ask for help, and the players who want the quest can take it, and others can reject the quest. 

 

(3) Playable Characters: are there still 4 planned characters? If so, I hope you make an equal number female and male. Gender equality is making a lot of headway now with games like Borderlands where characters are premade but there is still some choice for both female and male characters, and free gender choice in Skryim, Mass Effect, Dragon Age, Diablo, etc.

 

(4) Air drop boxes: In the gameplay I've seen, when you open the supply boxes, you only take one little thing from this box. Is that going to be changed? It's a shame for all the time you guys put into these boxes looking rich.

 

(5) Leg Dismemberment: Will you add leg dismemberment? In the Dead Island games, you can only dismember a leg as a finishing move. I recognize an enemy losing a leg gives the player a big advantage, but you might implement it with some restrictions.

 

(6) Base defense scenarios: Could you add random ones of these? To be forward, I found the base defense events in Dead Island: Riptide to be boring. I dreaded them after awhile, not because they are difficult, but I just didn't find them interesting. It was always the same events through the story, and no unforseen ones. But actually, I wouldn't be disappointed if you removed them all together.

 

(7) Allow us to share supplies with survivors: let us share water bottles, batteries, or whatever with other survivors. It doesn't have to give us xp or money. In Fable 2 and 3 you can give items and gifts to people just to build a closer or more interesting relationship. In Dead Island: Riptide giving items to NPCs for quests (like the pain killers or canned food) gave so much xp it was easy to level up very quickly. In fact, I could get 2 max level players in the time it takes to get 1 max level character in Dead Island (the original), and I much prefer the original games' pacing for leveling.

 

(8) Unlimited secondary leveling: The way of the future for RPGs is unlimited secondary leveling. Diablo 3 has implemented and continued to refine their unlimited secondary leveling called the Paragon level. Borderlands 2 has a similar feature called Badass ranks that is also unlimited. These are account wide benefits, so they levels that are gained through all characters on the account, and help all the characters. Marvel Heroes, a lesser-known but fast in the evolution of action RPGs is about to implement this system, it is called the Omega Leveling System. Marvel Heroes is, in part, designed by David Brevik, a core founder and creator of Diablo. This is an important opportunity for Techland.

 

(9) Elite enemies: You could consider making elite versions of enemies, like in Diablo games. For example, you take any enemy type, and when they are elite, they have more hit points, but they also have extra features. In a way, Dead Island has some of this already implemented: some zombies had helmets that prevented some damage to the head, and some carried weapons. What you could do is allow some zombies to have a weapon that causes additional bleeding (like the ones the player crafts) or has "affixes" such as "zombie can emit a toxic cloud" or "zombie enters a rage--moving faster and dealing more damage". We know that Dying Light already has many varities of zombies, and that these serve to challenge players in new ways, but I thought I'd bring up elite enemies because it might make the game more random and therefore increase it's replayability.

 

(10) Character audio: you could give us a range of voices for the character (at least in pitch or tone). Also, you could have an option called "character combat speech" that determines how often the character comments during battle. I'm refering to the things the characters say in Dead Island, like Sam B saying "That b**** was huge!" or Xian saying "The bigger they are...." So the player would have a choice to turn these off, have them occur rarely or frequently.

 

(11)  Character profile screen: in Borderlands 2, we can always look at our character in the inventory screen. Also, we have a lot of choice in colors and styles. Diablo 3 has this feature as well, with a profile screen and color customizations. It alienates the player from the character to virtually never see them

 

(12) Please create some sort of mini-games. This is because it can help create a more dynamic experience, and break up regular gameplay with a variety of things to do. The main reason I'm asking for this is because I spent a lot of time with the fishing mini-game in Torchlight 2. It was so fun, I had much more fish than I'd ever use. Also, from the Fable game series, I liked baking, smithing, bartending, and more. You could be really creative in deciding how these side features fit your game and which ones to choose. You might even have, for example, fishing take place as 3rd person perspective activity. I'd hope for good mini-games though. As I said, I played Watch Dogs, and (for example) their poker mini-game is really slow and boring. I know you guys could really surpass what is done in that game, and I know this because I still play Dead Island and Dead Island: Riptide (and I'm exchanging Watch Dogs for credit).

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first of i want to congratulate techland for providing us with a awesome game....

 

since i have seen trailer and gameplay videos of Dying light i am been mad about this game ... i am waiting for this game from the day i have seen the trailer ..but as i watch some gameplay videos i have seen that this game can be modified into many positive ways..few things which i want to see in Dying light are as follow ..

 

1. from the day i start playing zombie survival games , i never found enough reality in any of them to have a feeling of that i am not playing the game but actually inside the world of Zombies ... I want to see a open world with all most all of the houses, buildings and every infrastructrure open for player to hide and make it a safe place for himself , for example , if i have been chasing by bunch of zombies and i have no ammo or my weapons are not that in good condition , so i should have a option to go into a house or building to protect myself.

 

2. I want to see varity of Guns in Dying light with better graphics , Dead island guns were not that good .. i hope you guys will improve the weapons graphics .

 

3. I wanted to see more Zombies on Streets so for a player it gets harder to fight all of them , in order to get away ... and also the damage given by zombies should be more than what we saw in dead island series ..

 

4. I wish to see many sub missions in dying light , rescue and surviver missions ..and this time please put the option to protect the surviver until he reach on some safe house .

 

5. please dont let soft drinks , water , food stuff regenerate health , make it more realistic .. .and bring the idea of pills , in that case survival will be more hard , if someone is hurt than he has to look for pills in order to survive . that will make game more interesting and hard .

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Heya! 

 

What i'd like to see as a new multiplayer game mode is 'Catch The Thief'.

 

These are the details:

 

1. The thief starts with a stolen object, which needs to be returned to the thief's homebase.

2. The collectors need to chase and recover the stolen item, and attempt to return it to base.

3. It is about to get night, so incase the collectors are able to recover the item just before nightfall, they still have to find their way back through the dark. One problem. Zombies are changing, and become much faster and much stronger. (Keep the special fast ones out of it though, otherwise it might be too much for the collectors.

4. The thief doesn't get spotted by the infected as fast as the collectors do. And because the thief also has access to items such as firecrackers, flares, (airhorns?), etc. They are in for a bad time. 

5. The Collectors are fast runners, but they are bulky, and are unable to climb most obstacles. whereas the thief is very nimble which makes him able to climb or vault over almost any obstacle.

 

 

A lot of this can get adjusted of course. xP But tell me what you think.

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Alright I might be negative but this might help...

Okay so I saw the new trailer and was astonished, but there were some stuff that caught my eye...

1) The blood splatter effects: Are quite good, but they appeared for the last two dead islands and it still comes...

2) Zombie Goo?: There is this cutscene where the protagonist runs on the wall horizontally and with the pipe, he shoves it right in the zombies face, and goo comes out, it's a good idea, but it looks 1D(NOT one direction) or 2D it needs to look real, like the blood.

3) Too gory...: Yeah you know it's pretty gory but I'm saying too gory, There is this scene where the protagonist shoves his hand in a zombie's abdomen and pulls something out(or puts something in)But this is okay, but I will try to avoid this...

I haven't been looking for more but I will post for more if I see some and who is the guy in the new trailer?

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You kno what would be cool is having the option to fight the infection when your screen turns gray. Given that life is gonna be impossible to live in this game, fighting is your only option. Depending on the type of bite, if your character have a huge bite, he or she cannot fight the infection long. If it's only a scratch, make it have a minature timer somewhere in the screen to how many minutes before you turn. If all else fails, then put a bullet in your head. If your out, then tell a bestie to do it for yah.

 

That's a good idea PvtMcCord77. Having said, the gameplay will require you to stay alive for a little bit longer. 

 

Some awesome ideas here guys.   The community of this game really knows what they want!  Loving it!!

 

Couldn't agree with you more.

 

Do not do a hunger/thirst idea as that's DAYZ related and DayZ is already a heavily modded game from the original idea.

 

Please ensure this time with side missions that they are not the same as Dead Island / Riptide where you can do the same thing over and over by giving someone food or bottles to make molotovs.

 

I'd like to see the ability to share meds/food etc with people you meet who need them and gain extra points that way. And also bring the people back to your base or have them tag along helping you with missions so they could be used to help or if you were bad then used as bait. Because the trailer says "What happens when all that is good in us... Has Gone ? What would that monster look like ?"

 

We won't be implementing a hunger/thirst mechanic. The game will be actioned-packed enough as it is :)

 

We are aiming to make the missions as varied as possible. We will keep the suspense and variety going throughout the whole game.

 

That's a good idea that you have there, but since our main character is a parkour master, not many NPC's would be able to keep up with him. We made the Natural Movement system so that you can feel the character's agility and free-running skills. Having someone “slower†tagging along might diminish that experience a little. In terms of sharing items with your fellow survivors, that is something that will be implemented. 

 

(1) The more random, dynamic events & zombies,

 

(2) Survivors and Rescues

 

(3) Playable Characters

 

(4) Air drop boxes:

 

(5) Leg Dismemberment

 

(6) Base defense scenarios

 

(7) Allow us to share supplies with survivors:

 

(8) Unlimited secondary leveling

 

(9) Elite enemies

 

(10) Character audio

 

(11)  Character profile screen:

 

(12) Please create some sort of mini-games

 

1. We are aiming to make this as liveable (by zombie apocalypse standards) city as possible. We don't want to stick to the tried and tested “open-world†action that's taking place on the ground. With our Natural Movement mechanic, our city will be vertically accessible, meaning that you can use the height of the environment/buildings to your advantage. We are aiming to create something really revolutionary here, where our world becomes more organic because of our free flowing movement mechanic.      
2. I know what you mean with the “realism†of having a rescued NPC get to a safe point without any player help – it is something that we considered.  
3. Dying Light's story is about a specific character, a character whose background and personality will heavily affect the happenings in the quarantine zone. Because of that, we had to create that character. His name is Kyle Crane, and through our story we will closely follow the impact he will have on the city of Harran, and the influence of Harran changing him.
4. Royal Palms Resort Guide, you will see for yourself :) All I can say is those air drops are VERY important.
5. Cutting of legs could really change the combat. We'll have a look at it, and see if we can somehow have the realism without sacrificing gameplay. We don't want everyone to just cut legs in Dying Light :)
6. Due to our Natural Movement, the game will tend to lean itself towards a fast paced “keep moving†game play, as opposed to static, base centred. I don't think you should worry too much about boring defence missions. 
7. In Dying Light sharing supplies with other survivors is one of the ways to increase your renown within the quarantine, and experience the progression from a perfect stranger to a hero of Harran (the City in which the game is set).
8. We are always looking for ideas on how to improve replayability - it's one of our main development goals.
9. We will have a variety of enemies, and we will give more details on them later on, so stay tuned :)
10. This one could be handy, and it does seem easy to implement – I'll tell the devs about it.
11. More info on customization will be revealed soon, so stay tuned.
12. I do agree that mini-games can add a bit of spice to the game, but just like in Hellraid, mini-games might not fit the gameplay. The city is an infected zone, so walking around casually might not be the best idea (there is danger lurking in every corner). There's Natural Movement, Day/Night affecting the gameplay a LOT, crafting, combat, stealth, scavenging, air drops, random encounters etc, so we don't feel the need to break up the gameplay even further with mini-games
 

first of i want to congratulate techland for providing us with a awesome game....

 

since i have seen trailer and gameplay videos of Dying light i am been mad about this game ... i am waiting for this game from the day i have seen the trailer ..but as i watch some gameplay videos i have seen that this game can be modified into many positive ways..few things which i want to see in Dying light are as follow ..

 

1. from the day i start playing zombie survival games , i never found enough reality in any of them to have a feeling of that i am not playing the game but actually inside the world of Zombies ... I want to see a open world with all most all of the houses, buildings and every infrastructrure open for player to hide and make it a safe place for himself , for example , if i have been chasing by bunch of zombies and i have no ammo or my weapons are not that in good condition , so i should have a option to go into a house or building to protect myself.

 

2. I want to see varity of Guns in Dying light with better graphics , Dead island guns were not that good .. i hope you guys will improve the weapons graphics .

 

3. I wanted to see more Zombies on Streets so for a player it gets harder to fight all of them , in order to get away ... and also the damage given by zombies should be more than what we saw in dead island series ..

 

4. I wish to see many sub missions in dying light , rescue and surviver missions ..and this time please put the option to protect the surviver until he reach on some safe house .

 

5. please dont let soft drinks , water , food stuff regenerate health , make it more realistic .. .and bring the idea of pills , in that case survival will be more hard , if someone is hurt than he has to look for pills in order to survive . that will make game more interesting and hard .

 

First of all, thanks for the praise rockstar. 
1. Our aim is to create a really immersive open world, and because of our Natural Movement system, the world opens up vertically as well – you don't have to be on the ground to find cover. Our map will give you plenty of places to hide if needed, but speed and guile is what will make you live another day – look up, and use the buildings and the environment to plan your escape. 
2. Just like with everything else in Dying Light, we want to take it further than what Dead Island offered – including weapon graphics. In terms of variety, I can tell you that there will be over 100 weapons to choose from. 
3. Trust me when I say this – there will be plenty of zombies on the streets. Especially in the Night phase, “all out†combat is not recommended. And we will make sure that the zombies will not be a walk in the park.
4. Because of our Natural Movement system, we want to make the character feel like a parkour agility machine. It is the basis of our gameplay, and having someone not quick might diminish that experience a little. 
5. Good idea on making more ‘realistic' health regenerators. We will give you more details shortly, but all I can say is that ‘pills and medicine' are very important.
 

Heya! 

 

What i'd like to see as a new multiplayer game mode is 'Catch The Thief'.

 

These are the details:

 

1. The thief starts with a stolen object, which needs to be returned to the thief's homebase.

2. The collectors need to chase and recover the stolen item, and attempt to return it to base.

3. It is about to get night, so incase the collectors are able to recover the item just before nightfall, they still have to find their way back through the dark. One problem. Zombies are changing, and become much faster and much stronger. (Keep the special fast ones out of it though, otherwise it might be too much for the collectors.

4. The thief doesn't get spotted by the infected as fast as the collectors do. And because the thief also has access to items such as firecrackers, flares, (airhorns?), etc. They are in for a bad time. 

5. The Collectors are fast runners, but they are bulky, and are unable to climb most obstacles. whereas the thief is very nimble which makes him able to climb or vault over almost any obstacle.

 

 

A lot of this can get adjusted of course. xP But tell me what you think.

 

You know what – I like it!
 
Because Dying Light provides an amazing world for many other types of gameplay, it's entirely possible that we will add more multiplayer options in the future.
 
What are other people's thoughts on HaNYolO's idea?
 

Alright I might be negative but this might help...

Okay so I saw the new trailer and was astonished, but there were some stuff that caught my eye...

1) The blood splatter effects: Are quite good, but they appeared for the last two dead islands and it still comes...

2) Zombie Goo?: There is this cutscene where the protagonist runs on the wall horizontally and with the pipe, he shoves it right in the zombies face, and goo comes out, it's a good idea, but it looks 1D(NOT one direction) or 2D it needs to look real, like the blood.

3) Too gory...: Yeah you know it's pretty gory but I'm saying too gory, There is this scene where the protagonist shoves his hand in a zombie's abdomen and pulls something out(or puts something in)But this is okay, but I will try to avoid this...

I haven't been looking for more but I will post for more if I see some and who is the guy in the new trailer?

 

First of all, negatives help, so we do want to hear them. Otherwise, how are we going to improve?
 
1&2 We are still in the process of polishing Dying Light, so please be aware that details like these might change.
3. Dying Light will offer the option to turn off the gory elements of combat, but it is a game targeted at mature users. The violent and graphic nature of combat serves to really give the players a feeling of real danger and fighting to survive, which is integral to the game.
 
And who is the new guy? You will find out in due course Arolzentai ;)

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For the thief maybe an available part of it is be the zombie so there you can see who is faster, your friend, (or anybody else you met on the Internet) or you?

And will this game be atleast two player co-op splitscreen? I really wanted this for dead island 1 and riptide. Please?

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