ZombieLover101

To PETE: NH IDEAS/ ABILITIES

10 posts in this topic

Upgrade some skills that exist already for NH

•horde:choose between bombers to infected to sentinent or normal volatile(1 per spit) NOTE: to switch between variants, tap left d-pad

•spit: choose to tri shot that costs 3 available spits u have. NOTE: only one spit variant is used to tri shot

●A way to counter drop kicks just how humans can counter tackles 

●mutation lvl 3 spikes on NH back can be used to repel drop attacks by spiking out. This will cost one UV block. 

LEAVE FEEDBACK PLEASE 

HOPE SOMETHING RINGS A BELL :)

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would be nice if NH could roll out of tight spaces considering the slums are full of tight spaces and NH is so slow at climbing out.

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That's also an alternative idea for escaping; also you bring up a good point of the NH climbing slow. Glad you shared your thoughts/options:)

WE MUST RAISE AWARENESS 

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Interesting ideas!  The Hunter is designed to have an advantage in some scenarios and at a disadvantage in others.  You get to pick and choose where the fights happen. Don't fall for a survivor baiting you into a poor location for a fight.  Wait it out... it only makes you stronger as you will regen abilities.  They need to push towards the next nest and the Hunter gets to choose when the fight happens.  Also, you can quickly turn a tight space from a disadvantage...to an advantage, with a toxic spit ;) 

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New type of spit:

Make a hard shell on one of selected nests (need to be hit directly, no spraying on nests). Shell block few hits (scale on weapon type (1-2 hand, knife etc)). Shell can be destroyed only by 1-2 hand weapons, explosives (and goon's attack :P). Shell protect nest from all over-time-damage (fire, toxins etc, resistant to all elemental damage), arrows/bolts (explosive arrow deal 1/3 HP of normal explosion per "boom", direct hit by impact bolt deal damage like 1 explosive, explosive stars 1/3, ofc I mean shell durability)
.
Extras:

Decision between: limit of 2 active shell spits at this same time with normal cooldown or slower cooldown without limit on spit (ofc there is max stack: 2).
Duration of active hard shell: No time limit (stay till destroyed) or 1/2min (maybe faster when hunter is dead)
Spit not used on nest have smaller explosion radius than other spits and deal no damage to human, but direct/close hit can block all humans movement (including camera), making him unable to make a move for fixed time (let's say he is freezed).

(Everything scale with number of human players)

Edited by Tochotto

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Um speaking of abilities I encountered a mutation 0 Night CHEATER where he respawned super fast and spat at me ALOT DA FLIP WAS HE DOIN thx

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Why did you guys drop the idea? If it was due to balancing issues, it could've been made so that the NH can have the option to explode after killing 1 or 2 humans. 

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