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Marta Kowalczyk

Full Eye-Tracking Support In Dying Light

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In cooperation with Tobii, (tobiigaming.com) we proudly introduce full eye-tracking support for the PC and Mac versions of Dying Light: The Following – Enhanced Edition. 

 

Watch our video for more details.  

 

When you are outrunning or outgunning the undead horde, you will never want to miss a quick shot or that fateful ledge that makes or breaks your survival during a viral breakout. As of today Eye Tracking will be coming to the city of Harran. Developer Techland's Dying Light is a first-person zombie apocalypse game set in the open world of Harran City, a place where freerunning, crafting, and survival all play a vital part of the story. 

With an Eye Tracker from Tobii your computer will always know where your gaze goes, following and complementing the playstyle you enjoy most. Mouse and keyboard, or gamepad of your choice, your eyes are the defining factor for interaction with the world you are in - just like in real life.

 

 

 

Features:

 

The Tobii Eye Tracker 4C, our latest eye tracker, now has full support for one of our favorite games - Dying Light. We have something for casuals and purists alike, featuring an extended field of vision and multiple interactions that occur, simply with the power of your eyes. All features are fully customizable in the menu. Below you will find a list of features that the Eye Tracker bring to Dying Light's beautiful and horrifying world. 

 

- Extended View and Clean UI

When immersed within a game, we want to interact to our fullest, but sometimes the UI can get in the way of that. Using the Tobii Eye Tracker, you can push past the confines of your screen, without diverting too much attention from your aim or task at hand. The Clean UI feature only requires you to look in any of the four corners to bring up the information you need, leaving you with a smoother experience overall.

 

 

 

 

- Gaze Interaction

Whether it's rummaging through boxes, or sparking up a conversation with your favourite quest giver, looting and questing is a big part of any survival game and Dying Light is no different. All those precious possessions needed to craft that sweet new zombie-whacker 2000 will be faster and easier to scoop up into your inventory with the Eye Tracker. The magic, however, does not stop there. Missions and rewards, as well as conversations, will flow smoother as you take in the sights.

 

 

 

 

- Flashlight Control

When you find yourself in the dark and you hear the dead all around you, a flashlight will seem like a good idea. Following your eyes, the flashlight will move around your cursor to highlight anything you spy in the peripheral. When night comes and you need to stun the zombies that stalk you like prey, this will undoubtedly come in handy. Just make sure your batteries are charged.

 

 

 

 

- Aim at Gaze, with Multi-throw Function

You spend time in Dying Light gathering resources and scrounging for supplies, and nothing feels worse than wasting those hard earned materials on a missed molotov. The Aim at Gaze feature allows you to never miss what you can see with your own eyes, be it with a grenade, shuriken, or even that precious pistol you bought. With the Multi-Throw Function you will be able to tag zombies in succession before throwing out a handful tomahawks. Zombies beware…

 

 

 

 

- Zombie Awareness

When you look at the shambling horrors in Dying Light, you alert them to your presence. The Eye Tracker will always follow your gaze, so be careful not to linger too long on the walking dead. They will know you are looking, and they will come for you. Players beware…

 

 

 

 

- Auto-climb when sprinting

That ledge you wanted to hit properly for the next climb, or that outcropping of rocks you really needed to get to? They will not be a problem any more. Even for the best of climbers and freerunners, you will find that the Eye Trackers Auto-Climb feature while Sprinting will make the interaction that much faster, and impossibly precise. Getting from A to B has never been this fluid. 

 

 

 

 

 

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Interesting technology. I am glad you guys still support the game two years after launch. It would be nice if before you guys move on to the next game fully you drop one last update just for the hell of it I'm sure the community would enjoy it! 😃

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On 1/23/2017 at 0:37 PM, VZK said:

PogChamp.

Well it's good for people who have such stuff.

Hear dat. Myself, not sure I like the idea, not much utility in a game like this, IMO. Watch_Dogs is another story, very visually focused.

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