Joluk

Night Sounds

5 posts in this topic

Hello Dying Light Tools community,

when the night starts you can hear the zombies scream and when the day comes back, you will also hear sounds and the text "night survived".
Is there a possibility to block these sounds? I already tried to put

,player-block_night_reminder_sounds _ -block_night_reminder_sounds=true

at the start of the whole quest but that doesn't work...

Any ideas?

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Maybe this code could be placed in another context but you ´re more advanced with quest coding.

 

I saw something to block hints in code.

 

How did you made the night and day cycles ?

If it ´s in a weather script, maybe there ´s variables for that?

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To block hints in code I use

,player-no_hints _ true

and this works fine I guess. Except for the "night survived" hint...

For my map I needed a controlled day and night cycle so I only used the phase

,set_day_time _ -day_time=xyz

when you place the interpolate phase behind that or change the time to the next day you will always get the hint that you survived the night...

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Problem solved:

the phase

,player-block_night_reminder_sounds _ -block_night_reminder_sounds=true

works but not if you add the "-interpolate_time=xyz"

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