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anyone know how to prevent two adjacent water boxes from misbehaving?

both water boxes are opaque when inside each box, but when looking from one to another, the adjacent box is transparent.

move the player forward into the next water box and it becomes opaque!


how can i have multiple water boxes to fit each room, and work properly, if my map doesn't allow one big water box?




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you mean have overlapping waterboxes? i thought that would be a problem..


anywho i've managed to use movie to move the water to new positions, and have just one water box and avoid skins altogether

hopefully it will be enough for what i need to accomplish

Edited by doomguy

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