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doomguy

Some How To Examples

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so i thought i'd share these how to's for stuff ive been messing around with. stuff i needed for my map.

(also, one of them is to help steam community member)

 

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+ Some examples on how to do stuff on the map with objects

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Button Puzzle Examples - BoxObjectEnabler

1 - http://adf.ly/1fjeZe (press specific buttons in order to solve puzzle with hints. press wrong button disables puzzle.)

2 - http://adf.ly/1fjcKh (press 3 random buttons out of 4, and disable puzzle. with reset button)

(http://steamcommunity.com/workshop/discussions/-1/217691032444163214/?appid=239140)

 

BoxObjectEnabler  Movie Trigger (no quest required)

1 - http://adf.ly/1frN0a (simple one way animation)

2 - http://adf.ly/1ftb7w (two way animation - play forward and play in reverse, indefinitely)

 

Truly Reflective Surfaces

http://adf.ly/1foxWb

 

Light Switch Control - BoxObjectEnabler

1 - Multiple Lights/States http://adf.ly/1fCwlw (use one switch to turn on and off multiple lights at once)

2 - Light Switch - Timer http://adf.ly/1fzO4A (automatically turn off light after period of time)

 

Force Weapon Upon Player

1 - http://adf.ly/1nmlnB (makes player hold picked up weapon - Method: Stash)

 

How to set up Side Quests

1 - http://adf.ly/1nt8Bv (if your browser of AV warns about this file being malicious, ignore the silly message. The .rar file has nothing more inside than a .txt file with some dev tools quests!)

 

 

to use these examples which have eds files, unzip and place the unziped files in the data folder of your project.

if the tools are already loaded, refresh the file system, then goto the data folder in the devs tools file tree list and find the eds with the name of the zip file and drag it onto the world.

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+ Weapon damage list

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A list of the damage each weapon does, so you can choose a better weapon for the right place on the map (avoiding adding OP weapons at the beginning of a map!)

http://adf.ly/84985/weapon-damage-list

 

Note that there might be one or two errors in the name of each weapon on the list. I used a jpg->text auto converter, but weapons are listed in the same order as they appear in the dev tools weapon list, when choosing a item from the item spawner object list.

 

 

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+ Organized mesh tree

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Use the following at your own risk. This is a early version of my folder tree collection, trying to organize all the meshes.

You can replace these files with the ones in your data folder, and you'll get a more organized mesh collection.

Again, it's pretty rough and unfinished list.

 

http://adf.ly/1g4ffn (replace in data/editor/user)

http://adf.ly/1g4fk9 (delete folder "assets_collections_shared" in data/editor/scripts and paste zipped assets_collections_shared folder in the scripts folder*)

*if you dont have script folder, create it, and paste the assets_collections_shared folder

 

If the tools are loaded already, refresh the file system after copying the files. In the tools, go to Refresh, Refresh File System

P.S. the meshes in the "everything" folder i haven't categorized. all the meshes where copied from the "meshes" folder and i continuously move them from "everything", into the organized categories.

P.P.S. wanna earn cash also when sharing links? use https://join-adf.ly/84985

Edited by doomguy
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