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Pete Donnelly

Be The Zombie Mode Patch Notes

3 posts in this topic

For Dying Light Enhanced Edition:
 

1. Fixed an issue with the Shield negating stuck spits.

2. Melee damage to Nests and Hunter adjusted/re-tuned

3. Bullet damage to Nests and Hunter reduced

4. Difficulty of "Hard Nests" increased across all variation (1v1,2v1,3v1,4v1 -more defenders,goons,extra brood)

5. Hunters "UV Heal" skill is much quicker (I really like this one...it allows for some new tricks)

6. Survivors flare cooldown cost is only applied if the flare was successfully thrown

7. Grappling hook cooldown cost increased

8. Fixed Grappling hook 1hit zombie defenders

9. Timeout loss for AFK Survivors

10.Timeout loss for Non-interaction (Survivors don't attack nests or interact with Hunter)

11. Survivors have 0% chance of winning Invasion rewards until at least 1 nest is destroyed or Hunter is killed

12. Outside damage mitigated while in PVP grab states (tackle, dropkick, pounce etc.)

13. DFA commitment.  Survivors cannot quick roll out of a DFA attempt.

14. Fixed an issue with the Hunters 'cancel grounpound' input not being read if initiated early.

15. Fixed Hunter being blocked by Survival packages

16. Fixed Hunter Groundpound input not registering

17. Fixed Hunter UV block timer pausing while in PVP grab states. (would allow the Hunter to have the UV Block skill active longer than intended)

18. Fixed an issue with Shield NOT blocking a spit when it should (was checking angle to other player instead of angle to the spit itself)

19. Fixed an issue where Survivors could use the 'forward roll' skill to negate fall damage from a Tackle

20. AOE knockdown on successful tackle  (Hunter)

21. Reduced wall hit stun for Survivors after being hit from a Groundpound

22. Fixed Hunter not receiving the win bonus XP for Humans cowering in fear

23. Hunter inherits more velocity when releasing tendrils

24. Hunter can transition directly from tendrils to sprint 

25. Hunter can hold tackle input to trigger a successful tackle when available

26. Survivor or Hunter receive various buffs when falling too far behind in a match

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