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DroneBoi

Droneboi Question 1 - Forcing Skills Onto Player

3 posts in this topic

Hey Yall

 

First One

 

I know from Rafal's FAQ on Steam http://steamcommunity.com/workshop/discussions/-1/611703999966865614/?appid=239140 that we can set the level of skills.

 

But what I would like to do is force certain skills on the player as he starts out, such as fall damage reduction and zombie head stomp.

 

Please help

 

Thanks in advance

 

DroneBoi


Damn it I just found the answer.

 

http://steamcommunity.com/workshop/discussions/-1/611704730322332927/?appid=239140

 

Ok well I tried this just to enable the wall run and it didnt work, so any help or thought would be great

 

sub SkillsAgility() {Skill("WallRun");}
sub SkillsPower(){}
sub SkillsStatus(){}
 
 
sub Items_Common()
{
CraftedItem("Blue", "Melee_BaseballBatCGen", "");
Item("Medkit_HealthPackLarge", 5);
}
 
sub main() 
{
    Chapter(0) //--- Prologue ---
    {
LevelFighter(1);
LevelRunner(1);
LevelStatus(1);
 
use Items_Common();
use SkillsStatus();
use SkillsAgility();
use SkillsPower();
    }
 
}
 
Thanks Again
 
Drone Boi
Edited by DroneBoi

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