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Found 4 results

  1. http://C:\Users\User\Downloads\New Piskel.png
  2. Basically, new type of spiky volatiles doesn't count towards the completion of Kill 10 volatiles challenge. That's an obvious bug,
  3. Stage One: Patient is infected with virus, will soon experience mild seizures. Stage Two: Patients will turn into a viral, with slightly limited cognitive ability, while they retain their physical ability. Children develop strengthened vocal cords and turn into Screamers. Stage Three: Patient loses hair, and develops a form of Leprosy, as physical ability is significantly diminished, and they grow skin sores and/or tumors all over the body. No mental skills remain. Stage Four: At night the patient transforms into the penultimate stage of the virus, a volatile. They regain physical and some mental skills. Their jaw is split and they grow a weakness to UV rays, Natural or Artificial. Volatiles that consumed Dr. Zere's Bait Grow green blisters and become immune to UV light, but they are easily spooked. Stage Five: I Don't really know what happens after stage four or how the Boomer, Goon, Toad, Demolisher, or Night Hunter are formed. Please comment if you have questions or additions, and I know this isn't 100% accurate but I can cite most of the info if needed.
  4. After playing through the game and going through the and completing it, I noticed that, I was missing my UV Light. Now I'm in the second area still with no UV Light. Night missions are interesting as I do not have a UV Light but I instead use flares against the Volatiles. Still, it would be pretty nice to have my UV Light back as this is kind of game breaking for Night Missions.