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Found 7 results

  1. So I was playing as a zombie this guy tells me hes a hacker so I turn on a video he clearly has god mode and as soon as he finds out I am recording he leaves Steam: http://steamcommunity.com/profiles/76561198396139367/ Proof:
  2. "Finally" is what came into mind as soon as I found about the news of the recent NH update. After months of having left Be the Zombie, as a result of what seemed like the devs abandoned such a potential gamemode, has a long awaited request been granted. THOUGH I DO WISH THE NH GROUND POUND RECOVERY TIME AFTER MISSING WOULD'VE BEEN REDUCED. Overall, this NH adjustment was generous than i expected and I am so, so greatful to all u Techland Devs who listened, considered, and made it possible. And of course, this wouldve never happened without the # of feedback from the BTZ community! Thank you BTZ community, b/c together, we were able to pressure the Techland Devs to adjust the NH! THANK YOU TO ALL AND I HOPE FOR THE COMMUNITY TO STAY AS ACTIVE AS LONG AS POSSIBLE!!!
  3. IDEA: Yellow Early Concept Bombers that appear at Night only when 4 stars are active(can climb) ●explosion emitts temporary toxic fume IDEA: Add five stars to night chases in which all zombies in players field of view become Night Walkers ●Add ESCAPE theme song from EXTRACTION mission to intensify and signal five stars HOPE YOU GUYS take something from this :)
  4. Upgrade some skills that exist already for NH •horde:choose between bombers to infected to sentinent or normal volatile(1 per spit) NOTE: to switch between variants, tap left d-pad •spit: choose to tri shot that costs 3 available spits u have. NOTE: only one spit variant is used to tri shot ●A way to counter drop kicks just how humans can counter tackles ●mutation lvl 3 spikes on NH back can be used to repel drop attacks by spiking out. This will cost one UV block. LEAVE FEEDBACK PLEASE HOPE SOMETHING RINGS A BELL
  5. I have tried coming up with NH abilities that are not to overpowered yet not also underpowered: ●TENDRIL LIKE NOOSE: can grab a player within the same range as maxed tendril locomotion. NOTE: Easy to break free for player but tendril pull is fast USE L2 AND R1 SIMULTANEOUSLY WHILE POINTING AT PLAYER ●Good for seperating survivors who like to stay in groups RECHARGE: The longer the reach the longer the recharge similar to how the grappling hook work SHARE YOUR OWN THOUGHTS/OPINIONS/FEEDBACK =)
  6. There are some things from the game's early development that should've been kept like wall run and knife through chest.
  7. I saw the early version of the volatile from wiki which looked menacing; what made you guys scrap this design out? Wouldn't it be more scary, challenging, and refreshing if this was implemented now as a third variant of the volatile just like the alpha volatile?