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Found 7 results

  1. Hi everybody! I can't find how to import my speech, in dialogues cutscenes, or movie? The format of the file Dying Light/DW/SpeechEn/all_quests_local.csb (For example). Opened if somebody data files? Or it is possible to import sounds and speech directly into the editor?
  2. Hello Again, I've got a problem with connecting trigger to sound emitter once. I want to make an area connected to sound emitter. When player will walk into this area, sound emitter will play sound once. I tried to use invisible switch DI but nothing works. When I used physical switch DI it worked perfectly, but I want area when player is in this area, the sound plays immediately.
  3. Hello everyone, I've got a problem, I'm working on a one map from Apocalypse Alpha expansion. I wanted to add custom music and sounds, but when I remove every Music Areas, Sound Emmiters and Sound Areas, but when I play this map I can still hear music. I think this music is sticked to player, but I don't know where to turn them off. Is there any player controller settings?
  4. Hello Techland team I found a silly sound bug in the PC version, which appears when you keep on running and climbing for some time. If you stop “stay still†the character still keeps making these climbing noises. And only if you jump once more while staying still it stops making these climbing sounds. I think after some time jumping/climbing/running the game doesn't register that you stopped and keeps on replaying these noises. This bug is pretty annoying because It keeps on playing and forces you to jump (if you don't want to get annoyed by the replaying sound). I hope you can reproduce and fix this bug Greetings from Germany
  5. Hey all, First off I would like to say thanks to the guys over at Techland for enabling Audio importing in our custom maps! With custom audio importing I realized that there is now the potential for including Dialog in our custom maps which is Awesome. The issue is that I can't figure out how to make it like the player himself is speaking. Sound Emitters aren't doing the trick because I can't tell exactly where the player is going to be when he is talking. So how would I be able to get the desired effect? Thanks in Advance, Squirrel.
  6. Hello Techland Team, so the last dev tool update gave us the opportunity to add costum Soundfiles. But how? Greetings, Joluk
  7. So I haven't done too much investigating into Dying Light's firearms. A gun is a gun. I'm not expecting one to do more damage than the other since there's only a few in the game anyway. The police rifle I'm assuming, being semi-auto, fires a meatier caliber (7.62/.308mm?) than the military rifle (5.56mm?). I'm just guessing here. I don't care. That being said, what is the point of buying a legendary gun if it's only as effective as it's abundant blue and green siblings? What if the colors actually have no effect on the performance of the weapon, but rather how *loud* the gun is? What I mean is: Certain guns, of particular qualities can be fired more consistently after pauses without waking the Virals. It might just be me, but I've held quite a few guns, and I feel like I can shoot more with legendary guns before the Virals burst from their slumber, announced by their familiar recognizable shrieking. If I'm crazy, let me know. But even if this weren't true.. It could very well be the implemented difference.