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Showing results for tags 'scripting'.
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Hey guys and good luck in scripting, modding and whatever you want to make perfect such wounderful product like DL! Let's Go to main title! I made a mod that changes whole soundtrack of Dying Light, especialy chases at night, on bridges, in tonnels... in quests. Made realistic system of Buffs (food & drink), movment system... fighting. But, there is a couple of questions about REAL ideas how to add more perfomance to game process , so: - I found known strings in some files, like playerinfection.scr in data / scripts, the main reason is to make link between times when player bitten by poisoned biter or simply poisoned. How can I do that and what strings must use for it? - One more thing. As I said before, my mod have custom Buff system, so player need to search food/water [water, booze, sugar food and five casual classes - small, medium, large, energy bars and carbonated water in cans [cola, fanta...]], then collect into inventory and use whatever he wants. There is strange floating problem - i'm working with 1.10 & 1.12.1 [Steam] versions. Both of em is working perfect for me. Crane picking up item then eat it... but, all EN users that downloading mod can't do that - game says Inventory_is_full, even if it totally empty. What's wrong with it? I tried hundred variations with inventory.scr & item_sets.loot, with specialinventoryitems.scr and etc. tried too many variables. Nothing. Seems like using in code equipment slots is unusable or bad type of item... but for me all is good. And one more thing... second forum is Russian and all who have downloaded this file said that it's working... crazy Sorry for bad syntax and Thank you for help !
Hello. I am trying to leave player with particular set of skills. I commented out some of them in default_player_setup.scr and it works, but player still has unused points and can unlock these skills manually. And if I try to lower the level - it will not work because some needed skills will become lock by level condition. Thanks.