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Showing results for tags 'quests'.
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Hello, I have many ideas to make Dying Light for everybody I hope. The Bounty challengies are boring me, therefore I want the developers to add quests and challengies with story and also maybe a another campaign. Next thing what i like to have in game is multiplayer with wave-attack zombies (all types zombies) for example: 10 players on the server on a small maps with their game character with their items in invetory and with their levels. On this server the player could exp themselfs, they could take items from this server and sell it to merchant in this server. What do you think about it? I think the Dying Light is very popular game and I very like it, but I think the challengies, for example bounty etc., is little effort to make this game excellent. This game was and still is big success and I want more in this game. Thank you.
So I have a map where I am using the timer to make a five minute time limit for the final part of a quest. Some code is omitted here as it shouldn't affect how you respawn. ,OR _ path ,timer _ 300 -fail=true path ,use _ PhysicalSwitchDI RadioActivator -state=on -obj="" ,goto <<Escape >> SpawnPoint MapStart -distance=10 -obj="" If you die at any point in the map before this you simply respawn at the nearest respawn point, but once you have entered this phase, dying forces you to go to the main menu and you can't continue playing. How can I fix this? Is there some kind of path needed for dying? Any help on this would be great.
Excessive work schedule & real life stuff have kept me from playing for awhile other than getting far enough in the main story to the air drop mission for Jade that brings on the first night time event. I'm wondering 2 things - since I've been using the little bits of free time I have available some days to do the few side missions I could get from Tower people, build skill levels up, scavenge herbs, etc., get Easter Egg weapons, do side missions stuff, secure safe zones, etc. 1) Are there any more side missions around the map that I can do before I have to start the Air Drop night mission? I went around the map & only get pop ups on my map of survivors needing rescue from zombies attacking them - no actual missions. I've stopped the fake antazin ring, did Gazi's Mother's Day... gunslinger, I can't find a gun in the few police vehicles I found yet. I'm looking for side missions before I kick off the nite time. 2) After the 1st nite mission when the Nitemares chase you - how does the night cycle work? Is it timed by main missions in the game? Or an internal clock that goes on in the game no matter how many side missions or random things you find to do? I'm loving this game! Thanks for any info