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Found 24 results

  1. Hi, I am using Dying Light Companion App. I tried to send a package, added items to package and clicked ''send package'' button, It said package is sent. But when go to missions or map section and go back to inventory section in companion app, the items that I sent recently are still there like I've never sent them and of course I never receive them in-game please help.
  2. Hi, I am using Dying Light Companion App. I tried to send a package, added items to package and clicked ''send package'' button, It said package is sent. But when go to missions or map section and go back to inventory section in companion app, the items that I sent recently are still there like I've never sent them please help.
  3. Witam, Mam ostatnio problem (chyba od momentu jak chciałem wejść do strefy kwarantanny Nowa Antayla) bo wtedy wywalało mnie za każdym razem podczas wczytywania tejże lokalizacji, ostatnio zacząłem zabawę z Dying Light Comapnion i chciałem odebrać paczkę z przedmiotami od kwatermistrza w slumsach, ale przy próbie przeniesienia się poprzez ten plakat w strefie kwarantanny też mnie wywala do pulpitu podczas ładowania się lokacji, chciałem przejść kanałami, no i jest to samo, podczas wczytywania lokacji w kanałach też mnie wywala do pulpitu, dodam że zanim chciałem wejść do nowej antaylii wszystko działało, i robiłem sobie po kolei strefy kwarantanny i było gites, teraz wywala. Sprawdzałem spójność plików gry na steamie, i nie wykazało żadnego braku jakichkolwiek plików, a i tak wywala nadal do pulpitu podczas wczytywania lokalizacji...
  4. do anybody have this weird issue that wile VAC is turnt off youre getting kicked because youre or somebody have not been successfully authenticated ? well i have.. co-op has no problem at all i can play for hours but after a 3 guy joint it will take around 15 a 30 min before the first guy is getting kicked yes the first guy because when the 2 guys will play together after the 3 guy is kicked the 2e guy CAN be kicked also, some backgrond info all people has/have not been banned use no mods at all and never did it dont use cheats all use steam steam has been authenticated white e-mail all in same country some questions i dont know why are we kicked and always has something to do whit VAC? why is VAC causing it wile it is off!! ​why is it working for around a half hour and suddenly not anymore? after 2 weeks i found a fix for pc using Hamachi (lan on the internet) ​my question is are we 3 the only one because i cant find on the internet an a similarly problem do anybody have a different fix for it? do anybody have this problem? if so i can post the fix i used in around 2 days but i dont know if you can still play whit other people that have not used the same fix if you know let me please know if you haven't noticed i am not good at engles and used google a lot
  5. Witam! Mam problem z misją poboczna gdzie trzeba poszukać listu dla dziecka od matki. Na moście stoi niebieska furgonetka pocztowa bo na poczcie tego listu nie bylo.Niestety po otwarciu tylnych drzwi tego auta kluczami znajdują się... kolejne identyczne drzwi wraz z tablica rejestracyjna :/ Nie mogę ukończyć tej misji To chyba jest błąd w grze ? Wstawiłbym zdjęcie ale nie wiem jak to się to robi na forum
  6. Any of you guys noticed massive fps drop compaing to normal version ? Before everyhing worked smooth no problems at all and now exploring and fighting is like in slow motion. Graphics options stayed the same what is causing this problem? I really can't play like that, you can't complete few missions with this situation.
  7. Hello everyone, I'm having a issue when I want to play in coop mode. I got connected to my friend's game (we were both in the same point of the game/history) and had no problem getting connected. We played for about 2 or 3 hours and did several missions together. Some of them were side mission and some of the main history. We stoped playing, disconnect each other and that's it. The problem was that the next day when I get in to my game to continue (without my friend) playing where we left the game, my surprice was that all the missions were not saved in my story or my game. I had to do them again all over and that keeps happening every single time that I play with someone. Any clues? Has anyone have the same issue? Is there a way to solve this?? Tks!!!
  8. Po włączeniu gry zamiast normalnych liter w całym menu jak i w grze mam takie dziwne znaki ( jak na załączonym zdjęciu) Wiadomo jak to naprawić? Edit: Problem rozwiązany, należało zmienić język gry na angielski, lecz przy każdej zmianie na język polski problem pojawia się ponownie.
  9. Hi there, For a long while I've been trying to fix my navmesh, which does not seem to want to work in areas of my map. The whole map is inside the playable grid. I believe that this is because I (somehow) didn't delete the water properly as there is still evidence that there the game thinks there is water there... And this is why I think my navmesh won't work as the areas of the map that won't build a navmesh are below where the water used to be. So is there a way to see a list of placed objects on the map, so I can delete the water (if it's still there)? If you don't understand here's what I did to delete the water: 1) Took the filter off in order for me to select it 2) Highlighted an area of water (when the water was selected, the horizon was automatically selected too; I couldn't separate them so I just deleted them both (which is ok because I didn't need the horizon anyway). 3) Deleted it Reasons I believe the game thinks the water is still there: 1) The floating water debris is still there (grass etc.) 2) In the editor, when you go from below the water and come above it, the blurry eyes from the water effect comes 3) navmesh wont work below that level! I have already tried pulling the whole map upwards, but this seems to pull the (invisible) water up too. Thanks! Sparkhead
  10. Witajce, ogólnie uwielbiam grę i świetnie mi się grało BEZ praktycznie żadnych zacięć... tak przeszedłem całą grę więc sporo czasu. po wypuszczeniu hard - mode wróciłem do gry i niestety ale mam poważny problem z fps. sporadycznie podczas gry mam drastyczne spadki fps, jedynie patrzenie w podłogę pomaga... ale tak nie wygram z łowcą a dzisiaj miałem taką sytuację, że właśnie przez to przegrałem dlatego jest mi bardzo przykro - żeby nie powiedzieć gorzej ;-) pierwsza teoria moja dotyczyła liczby zombie - wcześniej gra lepiej sobie radziła a teraz na wyższym poziomie trudności pewnie jest więcej generowanych zombie chociaż tu bym dyskutował bo przed patchem w starym mieście potrafiłem mieć cały plac pełen i jakoś to działało druga teoria dotyczy "latających drobinek" - coś czego nie widać normalnie gdy jest ciemno ale jak zapalę latarkę to widać, że coś leci.... na koniec dnia zmniejszyłem rozdzielczość i zastosowałem pseudo rozwiązanie z ustawieniem wyższego priorytetu dla procesu gry ale powiedziałbym, że to nie pomogło wręcz przeciwnie - wcześniej gra mi chodziła cały czas ślicznie a po tych zmianach tak przycinała jakby cały czas ale bardzo mało najlepsze jest to, że gdy wyjdę do menu zwolni się pamięć to mogę wrócić w to samo miejsce bez zacinki..... {17:13:44.348} INFO: [Game] > System locale is 'Pl' {17:13:44.349} INFO: [Game] > Speech locale is 'Pl' {17:13:44.355} INFO: [System] > Build version: 6.2015.0408.1014 {17:13:44.355} INFO: [System] > [PID] 6352 {17:13:44.381} INFO: [System] > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4.1 SSE4.2 CX16 POPCNT HTT, clock frequency: 3211.24MHz {17:13:44.381} INFO: [System] > [CPU] CPUs: 1, Cores: 2, HT: Yes, Logical processors: 4 {17:13:44.405} INFO: [JobManager] > TMf7a49990, dedicated worker threads: 1 + 2, num cpus: 4 {17:13:44.407} INFO: [ODE] > [ode::dInitialize] SSE path {17:13:44.700} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll. {17:13:44.700} INFO: [Renderer] > Enumerating D3D11 video adapters: {17:13:44.705} INFO: [Renderer] > Adapter 1: NVIDIA GeForce GTS 450 978MB/3071MB/0MB {17:13:44.705} INFO: [Renderer] | Output 0: [0,0 - 1920,1200] \\.\DISPLAY1 {17:13:44.719} INFO: [Renderer] > Renderer started in DX11 mode. {17:13:44.768} INFO: [Renderer] > DDraw reported 4,041M free texture memory. {17:13:44.774} INFO: [Renderer] > [CheckSLI] Single GPU system {17:13:44.782} INFO: [Renderer] > Renderer: supported display modes: {17:13:44.782} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 640x480, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x480, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x480, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x576, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 720x576, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 800x600, bpp:24, hz:60.32, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1152x864, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1152x864, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x720, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x960, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.02, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1600x1200, bpp:24, hz:60.00, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1680x1050, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.94, fmt: A8R8G8B8 {17:13:44.782} INFO: [Renderer] | 1920x1200, bpp:24, hz:59.95, fmt: A8R8G8B8 {17:13:44.784} INFO: [INFO] > Texture streaming lowest priority distance set to 100m {17:13:44.788} INFO: [Renderer] > WindowOffset 0 0 {17:13:44.910} DEBG: [DXGI] > WM_SIZE 0, 1360x768 {17:13:44.910} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0, 1360x768 {17:13:44.911} DEBG: [DXGI] > [RChangeDeviceState] 1360x768, fullscreen, 60000/1000 Hz {17:13:44.911} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz {17:13:45.532} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:13:45.532} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:13:45.767} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048 {17:13:45.769} INFO: [MatMgr] > Number of supported techniques: 61 {17:13:46.016} INFO: [MatMgr] > Material pack 'optimized_dx11.mp' loaded. {17:13:46.122} ERRR: [Ppfx] > Unknown keyword 'SetClearZStencil' in effect 'hsm50.ppfx'! {17:13:46.150} INFO: [INFO] > Texture streaming buffer set to 400MB {17:13:46.152} INFO: [Video] > //Video settings: {17:13:46.152} INFO: [Video] > Resolution(1360,768) {17:13:46.152} INFO: [Video] > Fullscreen() {17:13:46.152} INFO: [Video] > Monitor(0) {17:13:46.152} INFO: [Video] > TextureQuality("Medium") {17:13:46.152} INFO: [Video] > VisRange(1.40, 1.40) {17:13:46.152} INFO: [Video] > ShadowMapSize(512) {17:13:46.152} INFO: [Video] > SpotShadowMapSize(512) {17:13:46.152} INFO: [Video] > GammaFloat(1.00) {17:13:46.152} INFO: [Video] > GrassQuality(2) {17:13:46.152} INFO: [Video] > AmbientOcclusion(0) {17:13:46.152} INFO: [Video] > MotionBlur(0) {17:13:46.152} INFO: [Video] > AntiAliasing(0) {17:13:46.152} INFO: [Video] > DisableDWM(1) {17:13:46.152} INFO: [Video] > EnableFilmGrain(0) {17:13:46.152} INFO: [Video] > Version(1) {17:13:46.152} INFO: [INFO] > >>>>> Audio init {17:13:46.377} INFO: [INFO] > FMOD::Driver: GBo[niki (ASUS Xonar Essence STX Audio Device) {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32 {17:13:46.378} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT {17:13:46.412} INFO: [INFO] > FMOD is using (8) output type. {17:13:46.412} INFO: [INFO] > FMOD Software Format Info: {17:13:46.412} INFO: [INFO] | Out Sample Rate: <44100> {17:13:46.412} INFO: [INFO] | Format: <5> {17:13:46.412} INFO: [INFO] | Out Channels: <2> {17:13:46.412} INFO: [INFO] | Max Input Channels: <8> {17:13:46.412} INFO: [INFO] | Bits: <32> {17:13:46.412} INFO: [INFO] > FMOD Mixer blocksize = 23.22 ms {17:13:46.412} INFO: [INFO] > FMOD Mixer blocks count = 4 {17:13:46.412} INFO: [INFO] > FMOD Mixer Total buffer size = 92.88 ms {17:13:46.412} INFO: [INFO] > FMOD Mixer Average Latency = 58.05 ms {17:13:46.413} INFO: [Audio] > //Audio settings: {17:13:46.413} INFO: [Audio] > API("FMOD") {17:13:46.413} INFO: [Audio] > MixFrequency(48000) {17:13:46.413} INFO: [Audio] > Channels(40) {17:13:46.413} INFO: [Audio] > Quality3D("high") {17:13:46.413} INFO: [Audio] > MaxVolume(40) {17:13:46.413} INFO: [Audio] > FXVolume(40) {17:13:46.413} INFO: [Audio] > WaveVolume(40) {17:13:46.413} INFO: [Audio] > SpeechVolume(40) {17:13:46.413} INFO: [Audio] > MovieVolume(40) {17:13:46.413} INFO: [Audio] > MovieVolumeSource(0) {17:13:46.413} INFO: [Audio] > GlobalSettings("") {17:13:46.413} INFO: [Audio] > ReverbChannels(1) {17:13:46.413} INFO: [Audio] > MixerBlocksCount(0) {17:13:46.413} INFO: [Audio] > {17:13:46.414} INFO: [ResPack] > Free resource loading disabled {17:13:52.177} INFO: [INFO] > [Input] Keyboard 0 enumerated: intance_name = Klawiatura, product_name = Klawiatura, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000} {17:13:52.345} INFO: [INFO] > [CInput::SelectKeyboard] Keyboard 0 selected: Klawiatura, Klawiatura {17:13:52.725} INFO: [INFO] > [SDL::InitSDL] InitSDL successed! {17:13:52.741} INFO: [Game] > Game version: 1.5.1 {17:13:55.565} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool {17:13:55.566} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool {17:13:57.753} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1366x796 {17:13:57.753} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1366x796 {17:14:30.188} DEBG: [DXGI] > [RChangeDeviceState] 1360x768, fullscreen, 60000/1000 Hz {17:14:30.188} DEBG: [DXGI] > was 1360x768, fullscreen, 60000/1000 Hz {17:14:30.364} DEBG: [DXGI] > WM_SIZE 0, 1366x796 {17:14:30.364} DEBG: [DXGI] > [RWinOnWmSize] requested 1366x796 {17:14:30.364} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1360x768 windowed {17:14:30.384} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1366x796 windowed {17:14:30.509} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:14:30.509} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:14:30.514} DEBG: [DXGI] > WM_SIZE 0, 1360x768 {17:14:30.514} DEBG: [DXGI] > [RWinOnWmSize] requested 1360x768 {17:14:30.514} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1366x796 fullscreen {17:14:30.575} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1360x768 fullscreen {17:14:30.824} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1360x768 {17:14:30.824} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1360x768 {17:14:30.855} INFO: [Video] > //Video settings: {17:14:30.855} INFO: [Video] > Resolution(1360,768) {17:14:30.855} INFO: [Video] > Fullscreen() {17:14:30.855} INFO: [Video] > Monitor(0) {17:14:30.855} INFO: [Video] > TextureQuality("Medium") {17:14:30.855} INFO: [Video] > VisRange(1.40, 1.40) {17:14:30.855} INFO: [Video] > ShadowMapSize(512) {17:14:30.855} INFO: [Video] > SpotShadowMapSize(512) {17:14:30.855} INFO: [Video] > GammaFloat(1.00) {17:14:30.855} INFO: [Video] > GrassQuality(2) {17:14:30.855} INFO: [Video] > AmbientOcclusion(0) {17:14:30.855} INFO: [Video] > MotionBlur(0) {17:14:30.855} INFO: [Video] > AntiAliasing(0) {17:14:30.855} INFO: [Video] > DisableDWM(1) {17:14:30.855} INFO: [Video] > EnableFilmGrain(0) {17:14:30.855} INFO: [Video] > Version(1) {17:14:33.280} INFO: [MatMgr] > Material pack 'optimized_DLC1_dx11.mp' loaded. {17:15:07.993} DEBG: [DXGI] > [RChangeDeviceState] 1280x800, fullscreen, 60000/1000 Hz {17:15:07.993} DEBG: [DXGI] > was 1360x768, fullscreen, 60000/1000 Hz {17:15:08.536} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:15:08.536} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:15:08.554} DEBG: [DXGI] > WM_SIZE 0, 1280x800 {17:15:08.554} DEBG: [DXGI] > [RWinOnWmSize] requested 1280x800 {17:15:08.554} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1360x768 fullscreen {17:15:08.559} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1280x800 fullscreen {17:15:08.609} INFO: [Video] > //Video settings: {17:15:08.609} INFO: [Video] > Resolution(1280,800) {17:15:08.609} INFO: [Video] > Fullscreen() {17:15:08.609} INFO: [Video] > Monitor(0) {17:15:08.609} INFO: [Video] > TextureQuality("Medium") {17:15:08.609} INFO: [Video] > VisRange(1.40, 1.40) {17:15:08.609} INFO: [Video] > ShadowMapSize(512) {17:15:08.609} INFO: [Video] > SpotShadowMapSize(512) {17:15:08.609} INFO: [Video] > GammaFloat(1.00) {17:15:08.609} INFO: [Video] > GrassQuality(2) {17:15:08.609} INFO: [Video] > AmbientOcclusion(0) {17:15:08.609} INFO: [Video] > MotionBlur(0) {17:15:08.609} INFO: [Video] > AntiAliasing(0) {17:15:08.609} INFO: [Video] > DisableDWM(1) {17:15:08.609} INFO: [Video] > EnableFilmGrain(0) {17:15:08.609} INFO: [Video] > Version(1) {17:15:23.658} INFO: [INFO] > >>>>> Replicate start - local player with session <1332045856> {17:15:26.261} INFO: [INFO] > >>>>> <1332045856> Changing level from <> to <old_town> {17:15:26.265} INFO: [INFO] > >>>>> <1332045856> Loading level <old_town> {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:15:26.656} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:17:13.538} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1366x796 {17:17:13.538} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1286x828 {17:17:33.702} DEBG: [DXGI] > [RChangeDeviceState] 1280x800, fullscreen, 60000/1000 Hz {17:17:33.702} DEBG: [DXGI] > was 1280x800, fullscreen, 60000/1000 Hz {17:17:33.940} DEBG: [DXGI] > WM_SIZE 0, 1286x828 {17:17:33.940} DEBG: [DXGI] > [RWinOnWmSize] requested 1286x828 {17:17:33.940} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1280x800 windowed {17:17:33.944} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1286x828 windowed {17:17:34.124} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:17:34.124} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:17:34.139} DEBG: [DXGI] > WM_SIZE 0, 1280x800 {17:17:34.140} DEBG: [DXGI] > [RWinOnWmSize] requested 1280x800 {17:17:34.140} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1286x828 fullscreen {17:17:34.180} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1280x800 fullscreen {17:17:34.442} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x800 {17:17:34.442} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x800 {17:17:34.519} INFO: [Video] > //Video settings: {17:17:34.519} INFO: [Video] > Resolution(1280,800) {17:17:34.519} INFO: [Video] > Fullscreen() {17:17:34.519} INFO: [Video] > Monitor(0) {17:17:34.519} INFO: [Video] > TextureQuality("Medium") {17:17:34.519} INFO: [Video] > VisRange(1.40, 1.40) {17:17:34.519} INFO: [Video] > ShadowMapSize(512) {17:17:34.519} INFO: [Video] > SpotShadowMapSize(512) {17:17:34.519} INFO: [Video] > GammaFloat(1.00) {17:17:34.519} INFO: [Video] > GrassQuality(2) {17:17:34.519} INFO: [Video] > AmbientOcclusion(0) {17:17:34.519} INFO: [Video] > MotionBlur(0) {17:17:34.519} INFO: [Video] > AntiAliasing(0) {17:17:34.519} INFO: [Video] > DisableDWM(1) {17:17:34.519} INFO: [Video] > EnableFilmGrain(0) {17:17:34.519} INFO: [Video] > Version(1) {17:21:12.275} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:23:49.307} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {17:23:50.794} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <old_town> {17:23:52.804} INFO: [INFO] > >>>>> <1280346960> Changing level from <old_town> to <ot_cl_apartments> {17:23:52.816} INFO: [INFO] > >>>>> <1280346960> Loading level <ot_cl_apartments> {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:23:52.890} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:24:10.725} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:29:13.139} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:29:43.778} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:32:41.413} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:34:58.867} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:39:56.341} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:40:44.910} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {17:40:46.435} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <ot_cl_apartments> {17:40:48.046} INFO: [INFO] > >>>>> <1280346960> Changing level from <ot_cl_apartments> to <old_town> {17:40:48.052} INFO: [INFO] > >>>>> <1280346960> Loading level <old_town> {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_0_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_1_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_2_pc.rpack' already loaded! {17:40:48.115} ERRR: [ResPack] > pack 'g:/gry/steamlibrary/steamapps/common/dying light/dw/data/common_textures_3_pc.rpack' already loaded! {17:40:57.659} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {17:45:58.678} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:51:00.254} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {17:56:01.429} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:01:03.665} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:06:05.029} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:11:09.833} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:16:10.984} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:16:33.582} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromSavepoint> {18:16:35.123} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <old_town> {18:16:37.046} INFO: [INFO] > >>>>> <1280346960> Changing level from <old_town> to <slums> {18:16:37.079} INFO: [INFO] > >>>>> <1280346960> Loading level <slums> {18:17:36.016} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:17:57.726} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:20:33.730} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:20:42.283} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:21:45.387} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:23:33.482} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:25:34.226} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:26:45.684} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:27:39.496} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:27:50.467} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:31:36.817} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <FromQuests> {18:36:40.013} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:41:45.629} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:46:48.144} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveScheduled> {18:51:24.485} INFO: [INFO] > >>>>> <1280346960> Performing save - mode <AutosaveOnQuitGame> {18:51:26.209} INFO: [INFO] > >>>>> <1280346960> Level OnDestroy <slums> {18:51:33.845} INFO: [INFO] > --------------------------------------------------------- {18:51:33.845} INFO: [INFO] > Time of playing game: 5869.385742s {18:51:33.845} INFO: [INFO] > Updated frames: 213391 Rendered frames: 212494 {18:51:33.845} INFO: [INFO] > Average FPS: 36.203789 {18:51:33.845} INFO: [INFO] > --------------------------------------------------------- {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_cornerLT> script_id=<11> m_rRect=<0.000000,0.000000,58.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_cornerLT_sel> script_id=<11> m_rRect=<0.000000,0.000000,64.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_cornerRT> script_id=<11> m_rRect=<199.000000,0.000000,256.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_cornerRT_sel> script_id=<11> m_rRect=<192.000000,0.000000,256.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_top> script_id=<11> m_rRect=<58.000000,0.000000,198.000000,64.000000> m_iRefCount=2] {18:51:33.966} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 2 [file_name=<menu_frames.dds> engine_id=<btn_top_sel> script_id=<11> m_rRect=<64.000000,0.000000,191.000000,64.000000> m_iRefCount=2] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_cornerLT> script_id=<3> m_rRect=<0.000000,0.000000,58.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_cornerLT_sel> script_id=<3> m_rRect=<0.000000,0.000000,64.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_cornerRT> script_id=<3> m_rRect=<199.000000,0.000000,256.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_cornerRT_sel> script_id=<3> m_rRect=<192.000000,0.000000,256.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_buttons.dds> engine_id=<btn_top> script_id=<3> m_rRect=<58.000000,0.000000,198.000000,64.000000> m_iRefCount=9] {18:51:34.111} ERRR: [ERRR] > [CUITextureManager::Destroy] referenced texture definition 9 [file_name=<menu_frames.dds> engine_id=<btn_top_sel> script_id=<3> m_rRect=<64.000000,0.000000,191.000000,64.000000> m_iRefCount=9] {18:51:35.326} INFO: [Renderer] > [r_Shutdown] Dll released
  11. To the point, my game performance is still ALOT lower than it should be on my pc. The 1.5 patch did make it so that it's playable, but just barely so. The problem is that i still can't look at anything that might remotely interest me without the game looking like a slideshow at times, and i have submitted a DxDiag file etc way back when the game was unplayable for many AMD users. Anyone else having the same issue?
  12. Witam Mam problem po uruchomieni gry wszystko pięknie działa pojawia się okno z "naciśnij aby kontynuować" naciskam i jest następne okno z tą informacją że gra automatycznie się zapisuje bla bla bla....... i wyskakuje taki komunikat Podpis problemu: Nazwa zdarzenia problemu: APPCRASH Nazwa aplikacji: DyingLightGame.exe Wersja aplikacji: 1.5.0.0 Sygnatura czasowa aplikacji: 54fd8a0e Nazwa modułu z błędem: gamedll_x64_rwdi.dll Wersja modułu z błędem: 0.0.0.0 Sygnatura czasowa modułu z błędem: 54fd89e1 Kod wyjątku: c0000005 Przesunięcie wyjątku: 0000000000685084 Wersja systemu operacyjnego: 6.1.7600.2.0.0.256.48 Identyfikator ustawień regionalnych: 1045 Dodatkowe informacje 1: 8d72 Dodatkowe informacje 2: 8d722323652c655b323f52d5541a401b Dodatkowe informacje 3: 2001 Dodatkowe informacje 4: 2001592dd863db2846257eb5a3e535f2 Czy wie ktoś co to znaczy dostałem tą grę w prezencie i nie znam się zbytno na PC moje dane PC to: Karta graficzna:ASUS HD7770 Series Procesor:Intel Core i3-3240 CPU @ 3.40GHz kontroler dzwięku gier video:AMD High Definition Audio Device i Realtek Hight Definition auto oraz 4GB ramu i win7 (64bit) Bardzo proszę o pomoc!
  13. the weapon leveling system needs to be fixed so that it is still possible to get other wepons then just swords as you level up!!!! makes getting some trophy's very dificult.
  14. Nie mogę się połączyć z nikim przez BTZ mam ustawione że gra publiczna, ale obok mam ikone ktora wygląda jakbym miał odłączony kabel od netu, ale kabel podłączony jest. DL w firewallu nie mam zablokowanego
  15. Been playing from day one. After patch unable to play in coop. Players join the game and can run around, chop zombies heads off open doors all that kinda stuff But the other player in the game is unable to see them, unable to revive them when they go down. All they can see is the zombies head explode and can hear then once and awhile when they hit something. If you go to the slums the screen blacks out and will not load until the other player leaves the game same if you go to old town. You cant even quit the game unless ALT F4, but if the player leaves the game you get full funtions back and game plays like nothing happened. This post started in steam and was replied to by Techland I did everything the Techland asked create a Dxdiag file, copy Dump files and copy Log files and send them to poi.leuse@techland.pl include your steam user name/id and URL you posted in steam. NOTHING! Yes we are gamers and tested everything we could think of to fix it our self. roll back drivers, turn off SLI, turn off any programs we have running for safety, checked our connections, So yeah we know this much it is not our rigs. This all happened after your patch. So here we are, we purchased this game for the coop player only and now we cant play the game we purchased. $60 for the game and $20 for the pack. Im talking 5 plus ppl over 45yrs and built there own rigs 20 something years of gaming. Would like some help in this issue
  16. Can be more custom for control button? Pls ....
  17. Okay, so, here's my problem: I'm an idiot. The thing is, I've been playing for days since I finished 100% of the game just to get to the maximum level of all three skills, so I won't receive any exp for anything I do. Until there it's all okay, I've already finished the game, but then, something hits my head like a baseball bat: DLCs. ''The Bozak Horde'' and ''Cuisine & Cargo'' are basically about exp, but I won't get any since I'm maxed out, thereafter I will only play them to do something with the Season Pass. So, what about an Idea for Techland? Add in Season Pass more levels, like, level 30 or something, just to players that already beat the game have some fun too.
  18. Are you ever going to patch this game? 1). You have really sucky save points and no ability to do a hard save in case you have to stop mid-way -- you have to do it all over 2). The bridge has a matrix break in at times. I climbed 8 times and it gave way under me and I found myself in water looking up at trees, houses, land, and everything else ... the way out... power down and start over -- this happened on one of the towers as well. 3). In Extraction while in the tunnels the charcter doesn't always jump on command causing him to fall to his death and the stupid screamer/respawn point is not consitent. I've noticed running problems (yes I tried more than one controller so it is in the game). 4). If you are going to start me over at the starting point I should get to keep all the flares and firecrackers and whatever else I used ... No on like trying something 30 times just to have the matrix fail and or an invisble wall knock the avatar into the pit and back to start point... You have a very good game that could be a very great game if you tweak it a little and clean up some of the bugs. By the way... the special weapons I got for pre-ordering are dorky stupid and fairly worthless...
  19. Witam, Kupiłem tę grę w empiku przez internet 28 stycznia i chciałem ją wczoraj (31.01) zainstalować. Wszystko ładnie 2 dyski i 3 karteczki z jakimiś kodami do steama. Wkładam dysk pierwszy I od razu menu i wybieram opcję "instaluj dying light" zostałem przekierowany do steam-a, który po wprowadzeniu kodu gry od razu kazał włożyć dysk 2 (trochę dziwne bo wyglądało jakby dysk 1 w sumie nie był do niczego potrzebny). Zrobiłem jak prosił steam. Rozpoczął pobieranie 127 MB i koniec. Gra niby zainstalowana, zajmuje w tej chwili 129 MB na moim dysku i nic nie mogę zrobić. Steam jak chce uruchomić grę informuje mnie, że brakuje pliku wykonywalnego, a jak wkładam dysk 1 ponownie mam opcję graj, napraw albo odinstaluj. Sprawdziłem spójność plików gry i wszystko gra (dużo tego nie ma...) I to tyle. Nie do końca wiem co mam zrobić i czy ktoś jeszcze ma podobny do mojego problem? Byłbym wdzięczny za pomoc. pozdrawiam Nazwa
  20. Hey guys once again I post this. Me and my cousin want to get the trophy for playing 4 player coop on ps4. Add me Up Sean-E-Boy. Looking for urgent help thanks guy!
  21. cant connect to a coop game.wanna try a coop scenario, but it writes "you cant join the game, you'll start your single game now from last save... Why cant i join it?
  22. Right to the point, patch 1.2.1 didn't fix anything for me. I still have the same issue, fps goes down to such a low number that it makes the game unplayable. I've already sent the logs and dxdiag files to techland, and i really hope it's not only me. EDIT: forgot to mention that i've tried putting everything to minimum, still no effect. My comp specs are: ATI Radeon R9 280 3gt AMD FX-8370 8-core, 4.1GHz 8 gigs RAM Windows 7 home premium 64bit
  23. Hi y'all! So, alot of ppl, based on reviews and my own experience, are having troubles running the PC version of Dying Light with their AMD graphics cards. My piece is the recommended AMD R9280 with 3GB GDDR5. A brand new one, picked from a store today, with adequate drivers. The FPS varies, as does anyone else's. Mine is usually 50-60 inside and around 20-30 outside, with high settings and no extra turned on. ESPECIALLY the view distance seems to affect this, alot. Hopefully Techland looks into this thing soon.. Anyone else having same kind of issues? Are Nvidia cards doing that much better?
  24. Alright so I have a problem, last night I exited the game while it was in the "press spacebar" to load next scene phase and well....now my game loads with the mission objective completed and no way to get out of this mission zone, it is in a building with literally NO EXIT besides the main quest continuing and I cannot exit it, I'm completely stuck and I have no other saves I don't think. What do I do? Is there a way to reset the quests or perhaps exit this mission and re-do it? I'm like totally screwed here...I'm a good 30% into the story and losing all this progress would literally mean I'm DONE playing this game, no way I'm redoing all of that again.