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Found 36 results

  1. Please, PLEASE devs, make a PS4 Pro Patch! The boost mode hardly makes a difference to the game and it gets way too glitchy and framerate varies way too much. With double the GPU hardware there should be NO struggle. If you are going to continue making DLC, please consider making this something to work on. It should not be a big job and would make, I'm sure , many ps4 pro owners much happier! Also: I am posting in the be the zombie thread as apparently there is no option for me to start a thread in general discussion. If a mod sees this post, please move it to the appropriate section.
  2. OK... It turns out I am not able to fix the "instant tackle" and "instant spit stick" without a full patch The good news is that there is a new tuner released that does make the following changes: NIGHTHUNTER Increased duration of Sense Suppress Spit Increased damage and duration of Toxic Spit Increased NightHunters energy regen speed while ducking Increased NightHunters knockback impulse from melee attack Reduced Elemental damage on NightHunter Reduced Arrow and Crossbow damage to NightHunter body (BODY:5 hits, HEAD:3 hits) HUMAN Increased Human respawn times in 3v1 and 4v1 Gift "Zaid Flares" on respawn in BTZ Changed Flare cost and cooldown (2 flares thrown within 10 secs will incur a 30 cooldown) Added cooldown to Molotovs Increased cooldown on Potions Reduced damage from charged melee attacks on nests Reduced elemental damage on Nests Added 3 second cooldown to nightsense pulse GENERAL Reduced damage while in PVP paired anim states (NightHunter and Human) After you've had a chance to check it out, let us know your thoughts on the new tuning in the comments below!
  3. Hey Everyone! I'd like to share a couple of changes we just released yesterday. These changes are based on feedback we've received and game stats that we've collected. 1. BTZ matchmaking reduced to 2 pools again. 2. 3v1 and 4v1 Damage Scaling. (Survivors damage output is scaled to 2/3 damage in 3v1 and 4v1) 3. Removed added headshot damage from arrows/bolt. (This was never communicated clearly and added damage from special bolts/arrow allowed 1 hit kills)
  4. Dying Light The Following Enhanced Edition Hello, I absolutely love the game (over 90 h into it) but the 1.02 patch doesn't work for me. Things I've noticed: - low res textures or long hi res textures loading time - glitches: flying corpses or items - zombies you can't hit - see the video: https://www.youtube.com/watch?v=wE0LGGM5HqI - night time alarm beeping in the neverending loop (had to restart the game to make it stop) Anyone feeling the same about the update? Dying Light is on my top 5 best games list, so it really breaks my heart.
  5. Hey everyone! I just wanted to let you know of some BTZ fixes that will be included in the next patch: 1. Fixed issue where bombers deal less damage than they should 2. Fixed issue of Hunter spawning in safe zone 3. Fixed issue of Hunter being able to spawn a buggy 4. Fixed issue of Bombers not spawning in certain areas 5. Fixed issue where Volatile spawn is locked in a train car 6. Fixed issue allowing Hunter to instantly pounce after a spit 7. Fixed issue allowing Hunter to instantly cancel out of the start of UV Heal state 8. Fixed issue allowing Nests to be killed in 1 shot 9. Fixed issue causing Hunter to sometimes move backwards in tendril locomotion 10. Reduced and fine tuned rubberbanding values across all settings from 1v1 to 4v1 Thanks to everyone who helped bring some of these to our attention quickly! Cheers!
  6. So, my feedback is on how extremely weak the bows are. I bought the vendor blue Bow and made some arrows and starting testing the effectiveness. Coming from someone who actually fires a 45LB double recurve IRL, I was seriously disappointed. The dropoff is ridiculous, you can literally throw flares farther than this bow can shoot. The range needs to be increased, or make arrows throwable, (atlatl?). Second is the arrows don't do chupacabra for damage, even on headshots. I know I am playing on hard, but I'd appreciate it if the old concept of total brain destruction by steel shaft would still remain viable. I have video of zombies with multiple arrows in their heads still walking around. Let me know what you think. I'll check this thread again soon.
  7. (THIS POST IS NOT ABOUT SURVIVOR SENSE, IT IS ABOUT THE THREAT DETECTION ICONS THAT APPEAR WHEN YOU ARE ABOUT TO BE SPOTTED) I absolutely love the look and feel of dying light. Unfortunately the game holds your hand no matter what difficulty you have it on. I waited so excited for "nightmare" mode and the ability to FINALLY turn off the HUD. Only to discover that the eyeball icons which warn you that you are about to be seen, still appear. I would say 75% of the fear of a monster comes from NOT knowing where it is. Unfortunately dying light does all it can to warn you of every little danger. Even if you turn off the hud for an absolutely beautiful game that feels immersive, the eyeball icons will pop up ruining that immersion and spoiling what could potentially be a scary situation. The enemies are so easy to avoid with all the warnings the game gives you. The game now has four difficulty settings and it holds your hand in all of them. So I beg you to please PPPPPLLLEASE get rid of the icons that let you know you are about to be seen. Also pllllllease consider AT LEAST putting a background timer on the x ray super power that lets you magically know where monsters are. I DON'T USE IT AT ALL THOUGH. Not that it matters with the icons warning me all the time anyway. Dying Light is an amazing game. I could see myself having tons of fun playing it if it didn't hold my hand like an infant. I waited so excited for this no HUD option and when I saw those eyeball icons still popping up, I wanted to cry. As it stands now, I will delete the game and try to find something else to do. Telling me where the monsters are literally kills all the fun for me. I don't mind having a warning OPTION, however that assist seems to be manditory no matter what difficulty you play on. It's amazing how something so little can literally ruin the fun. Please please please please please consider patching it so I can TURN OFF THREAT INDICATORS!!! If you do that, I will be addicted to an otherwise great game. If not, I probably won't ever play again. Thank you for your time. PS: This post is NOT about survivor sense!!! this post is about the threat detection icons. They are eyeball icons that appear over the heads of enemies when you are about to be spotted. These icons warn you of danger also while giving away enemy locations. They are NOT optional. You can NOT turn them off. Which is what this post is about. I do mention survivor sense because I believe it is a bit excessive. However that is not what this post is about and I do not use it.
  8. Witam, mam pytanie. Czy Dying Light doczeka się patcha z obsługą DirectX12? A może już jest tylko ja o nim nie wiem? Ktoś ma jakieś informacje?
  9. Since the new update was released I've seen quite a majority of Survivors getting on the forums recently saying that the Night Hunter is overpowered now. In my opinion I think some of them are just complaining because they can't try to hunt the Hunter 24/7, all Survivors that are complaining about this need to get over it and just go with the update.
  10. I have the ps4 version and was waiting with anticipation for the ' hard mode' patch. I recently downloaded it and now my previously fine game has developed two bugs that is driving me crazy. 1. Every time i bring up the menu with the touchpad button the sound cuts out for a split second. the backround ambient music or character talking just stutters every single time! 2. Everytime i open a locked chest or a tool box he grabs the loot but then immediately after the camera does a strange fast bob up and down as if he's trying to headbutt the chest! I guess it's because you changed the game to be still active when you go into the menu for glitch number 1. You also changed how much stuff you find in chests so that's where glitch 2 must come from. I hope this is a known problem and is going to get fixed soon because these little annoyances everytime i open a chest or bring up the menu is making me not want to play it anymore. I was loving it before this! Please fix it!
  11. Hey all, just thought I'd throw out a quick request for a detailed overview of the newest patch regarding the "Be the Zombie" changes. The enhancements look extensive, and I'm sure many of us would love an overview similar to what what provided during the last patch! For those who don't know, the Devs here were kind enough to give us a very detailed overview of the details of the last patch. What was previously provided was much more detailed than the actual Patch Notes, and I know I was sincerely grateful for the detailed description of the changes. Since it appears there's a big change in the way the Night Hunter is played, a rundown of new abilities and what this means for current Hunter players would be greatly appreciated! We can use this thread to discuss changes (but let's keep it civil!). It's wonderful that the Devs would put these kinds of core-gameplay changes in, and the request is simply so we all have the most information possible. TL;DR: After the previous patch, the Devs put out a detailed review of the "Be the Zombie" changes on this board. Devs, would you mind doing so again for the new changes?
  12. Sup guys, so like in the other patch thread i make 2 months ago, just 2 photos to let people know the changes in the new update...IMO (In My Opinion) nothing big...so yeah http://imgur.com/foqvhTk http://imgur.com/oL98P5W Good Luck Good Night
  13. If it's not too much to ask I would like to see more detail of what is happening in the patches on this forum (before or after If possible). I know you guys can post the changes made in the multiplayer, campaign, server, etc. in better detail rather then just "And More..." It would be better for the community because they'll know what changed or what is going to be changed in the game. The community would be able to find out more problems and suggestions with the information about the previous and upcoming patches for the separate platforms. If you guys even take this into consideration can you guys please put the patch notes into separate posts (PS4, Xbox One, PC). Because the platforms don't always have the same issues and problems.
  14. Hey guys! I purchased Dying Light here in Seoul, S. Korea and am having trouble downloading the latest patch & the 3 dlcs that came with the physical copy of the game. I know that N. America and EU copies of the game have been patched & dlcs made available. Are gamers here going to receive the same fair treatment as well soon? Thanks!
  15. As topic says. There is no patch 1.03 to download whatsoever. Update check just says game is the newest version. That occurs only for DYING LIGHT (V2) what seems to be the aplication name of EU digital version. Every physical copy in my region is updating flawlessly. EDIT: I got a response from Techland and patch for our region's digital is scheduled for 14th. Case closed.
  16. All right, since patch I can't join a game trough "invite" or "join", wether it is be the zombie mode or campaign... IS THE SAME THING HAPPENING TO ANYONE ELSE? If not, do you have any advice to fix this please?
  17. All right, since patch I can't join a game trough "invite" or "join", wether it is be the zombie mode or campaign... IS THE SAME THING HAPPENING TO ANYONE ELSE? If not, do you have any advice to fix this please?
  18. Hello guys My current version of Dying Light is 1.02 on the ps4. The last patch was downloaded on the 5th march it says. Today, the patch 1.05 came out but when I press the "check for updates" option, it says that the newest update has already been downloaded. I live in EU, swiss. I bought Dying Light over the PSN store. I hope you can help me
  19. So I really love Dying light, been playing it for hours. I have my agility at Rank 22 and my strength at 24. But my survivor Rank is stuck at 24 (max is 25) it says I have 474000 XP and nex level is in 475000 and I won't gain/lose any XP for that Rank... Please tell me they will patch this right away I wish to not start over... plus this whole fear of my characters stats, inventory, and storage resetting (As people are talking about) I am eager that they find a fix for all of this right away. Anyone else having this issue? Also this happened to me on Xbox One
  20. The recent patch has caused some major issues with Korek Machete. For starters after making one it acts like its damaged. Second doesn't show rate of wear when using it what so ever or even if it's damaged. Another thing is tossing it at a zombie, automatic you lose it and can't pick it up. This latest patch seriously Nerfed it up bad. Please fix it ASAP!
  21. So my roommate has dying light and ive played it on his computer and its tons of fun so of course I want to buy it. However it runs very poorly on his computer and my computer is identical to his, so I am afraid I will have the same problems with fps. He runs with absolute minimum settings (everything possible set to off or low) even view distance. His framerate is extremely variable. In buildings like the tower, or out in the ocean, fps is around 70-100. However as soon as he goes in an area with zombies and runs around the frame rate fluctuates between 30-40 fps!! He in no way has a bad computer, here are his specs (which are almost the same as mine) AMD FX-8350 running at 4.2 Ghz CM Hyper 212 EVO cpu cooler Gigabyte G1 Gaming GTX 970 (not overclocked) (Latest Nvidia Driver) G.Skill 8GB (2 x 4GB) DDR3-1600 Asus M5A99X EVO Samsung 840 EVO 120 GB SSD CORSAIR CX600M PSU Another note: His game is completely up to date with patch 1.4. I have done research and know this game is horrible with AMD cpus but is this normal? Is everyone else with an 8350 getting performance this bad!?
  22. Hey Dying Light Team, Today the EU Patch 1.02 got online on Ps4 (AT Version) and I have some questions about it. Can you post any Patchnotes about the patch today? Are trophy glitches patched to? Is it the same patch like us patch 1.04? And with 53mb it were very small? Thanks for answering devs. Regards Haui
  23. I have completed all of the side quests, and I am not able to get "The Whole Story." This is really frustrating because you already released a patch -.- I also am not able to get the "Now it's Safe" achievement either :/ please fix this! Im stuck at 79% on the whole story, and on the now it's safe achievement I'm stuck at 94%
  24. Techland Developers and Support, I have successfully installed patch 1.4.0 to my Dying Light in my Steam account, yet after playing the game, a number of my achievements remain stuck, and unable to be unlocked. The achievements that are not functioning properly are Now It's Safe (stuck at 11/17) and The Whole Story (stuck at 41/44). Hopefully, there will soon be a patch to fix this issue, but if there will not be, please help me find a different fix, as I would love to fully complete the game. Regards, Jman Also, if there is a fix among the DL community, please help!
  25. Sooooooo... Where did the wall running go???? It was featured in a snippet of one of the gameplay trailers, so where is it? I love the game, let me just say that. But I was looking forward to this feature so, so, so, so, so much. It would add incredibly manuverability, and just refresh the game so much for players. Wall running was to be the paramount feature for me, and it was stripped. Gone. Never to be spoken of again. This mechanic would be especially magnificent in Old Town. Please, please, PLEASE restore this element to the game and I vow to buy every sequel forever and always. ALSO: Implementing a Field-of-View slider into the Xbox One version of the game would make me very happy, as I would be able to fully appreciate all of the beautiful animations your dev team masterfully constructed! I have seen gameplay comparissons to PC, and I MUST HAVE THE FOV SLIDER!!!!! Thank you for your time guys!