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Found 6 results

  1. You can now update your game to version 1.1.4. Here is the full list of changes: Added first person option outside of vehicles 7-day weather forecast added to tablet home page Further worker AI Improvements Added option to turn off UI without going to menu 3rd plane mountains look better now Better looking birds Greenhouse balance changes Greenhouse notifications no longer show up so often Slight tablet navigational improvements to remove clipping with notifications Improved avatar in customization menu Fixed issue with overlapping images in vehicle selling menu Fixed issue where horsepower of Redlands Transplanter differs across languages Fixedmodel name for WP6 Fixed issue where two icons for the same action would occasionally display Fixed issue where the Hire Worker option would not display Fixed an issue where minimap markers behave erratically in some challenges Fixed an issue where buttons in the menu would sometimes change positions Fixed tablet scrolling issues Fixed issue where the Hire Worker option would display during loading screens Minor level collision fixes Slightly polished level art (we're a Polish studio after all) Memory leaks related to fields fixes - improved stability. Player will no longer have negative money when paying a loan Improved consistency of Drone "noise" effect Fixed various errors in capacity description of machines on tablet Fixed various visual errors related to brightness of fences Fixed issues with loading/unloading boxes to and from storage buildings Worker will now turn the combine wheels while steering Silos now show their capacity in accordance to player's choice of units (imperial/metric) Silage bales fade out when thrown into WP6 (previously they just disappeared abruptly) Reduced size of coffee beans in DB8000 trailer Doors no longer open so quickly and sound better Increased DB8000 load/unload speed Fixed physics errors upon load Combine animations should no longer lock upon teleporting the machine when it works Reduced speed of Lindner DLC tractor Custom map marker no longer stays forever upon taking specific steps Icons for inputs now scale properly Player no longer has to re-enter the activation circle of animal buildings to upgrade them or buy animals Fixed camera issue while carrying bales Added a conveyor belt sound effect while loading potatoes Added the option of changing the tips displayed on loading screens AI should not leave strips of unfinished work on the field any more AI should turn back halfway through the field if the rest of the field does not require any work. AI using a baler should work correctly now, not interrupting its work after finishing a single line Fixed bugs concerning wrong key assignment Fixed animations in the potato storehouse Fixed coordinates display in the travel menu Fixed bug that displayed a false amount of grain being sold on the tablet Fixed bug that interrupted the unloading of eggs Fixed bug that made vehicles slower when transported to a different country Fixed the ability to pay off loans in installments Fixed the camera when changing vehicles or camera modes Fixed the scope of work for "Sipma Boryna" and "Sipma Antek" Fixed audio in the potato storehouse Fixed potato animation when loading Added information about machine capacity on the tablet Audio improvements – eliminated additional noise when machines are working Introduced a number of improvements concerning object collision on the map Visual improvements in scenes Improved game balance
  2. Here is the full list of bug fixes and feature changes added in version 1.1.5 on PC. Bug fixes Fixed issue with motion blur Improved reflections and brightness on realistic mirrors Fixed issued with the positioning of the header i the vehicle shed Fixed an occasional issue with detatching the front header General vehicle diagnostics fixes Various fixes to Sipma Dromader Fixed occasional issue where inputs were blocked when using loaders Minor physics fixes to Redlands Champion Minor UI fixes Fixed a rare error in which you could not enter a vehicle after loading the game Physical corrections of the rear weights Gameplay changes You can now get vehicle information via the tablet - not just in the workshop There are now more tips available on loading screens The L200 now has loading animations Pallets are now marked with their contents Your tablet is now a Dell
  3. Pure Farming update 1.1.4 is now available on PC. Again, we have focused on fixes and improvements request by players. Here is the full list of bug fixes and feature changes. Bug Fixes The AI should no longer leave unworked strips on the field. The AI should now turn around halfway across the field if the other half doesn't need to be worked on. An AI using a baler should now work properly, no longer stopping after just one strip. Fixed problems with key mapping. Fixed the potato storehouse animation. Fixed the display of vehicle coordinates in the travel menu. Fixed the display of the amount of grain being sold using the tablet. Fixed a bug with unloading eggs from the trailer. Fixed a bug where vehicles transported to another country drove more slowly. Fixed the option to pay off a loan in installments. Fixed a bug that caused inputs to disappear after changing the controller to keyboard+mouse using F6. Fixed the camera when moving from vehicle to vehicle and when changing views. Fixed the scope of work done by the "Sipma Boryna" and the "Sipma Antek". Fixed the potato storehouse audio. Fixed the animation of unloading potatoes from the trailer. Added information on machine capacity in the tablet. Audio fixes - removed excess noise from machine sound effects. Several fixes have been introduced regarding collisions on the maps. Visual improvements of terrain (optimized textures). Gameplay balance has been improved. The Easter egg hunt event has finished - sapphires are back. Gameplay Changes An option to turn on real mirrors in vehicles has been added. An option to configure the driver in vehicles has been added to the Importer. Now you can set arm and leg parameters for the driver's model. The driver will move their hands during turns. The Importer UI has been optimized. A function for automatically aligning the wheels has been added to the importer. A sound effect has been added for the conveyor belt when loading potatoes. An option has been added to change the tips being displayed when loading a game. A new look for the radio options menu has been introduced.
  4. Pure Farming update 1.1.3 is now available on PC. Again, we have focused heavily on fixes and improvements request by players. Here is the full list of bug fixes and feature changes. Bug Fixes Improved tablet navigation slightly Improved avatar in customization menu Fixed issue with overlapping images in vehicle selling manu Fixed issue where horsepower of Redlands Transplanter differs across languages Fixedmodel name for WP6 Fixed issue where two icons for the same action would occasionally display Fixed issue where the Hire Worker option would not display Fixed an issue where minimap markers behave erratically in some challenges Fixed an issue where buttons in the menu would sometimes change positions Fixed tablet scrolling issues Fixed issue where the Hire Worker option would display during loading screens Minor level collision fixes Slightly polished level art (we're a Polish studio after all) Improved UI when a Steering Wheel is attached Improved stability Player will no longer have negative money when paying a loan Improved consistency of Drone "noise" effect Fixed various errors in capacity description of machines on tablet Fixed various visual errors related to brightness of fences Fixed issues with loading/unloading boxes to and from storage buildings Worker will now turn the combine wheels while steering Silos now show their capacity in accordance to player's choice of units (imperial/metric) Silage bales fade out when thrown into WP6 (previously they just disappeared abruptly) Reduced size of coffee beans in DB8000 trailer Doors no longer open so quickly and sound better Increased DB8000 load/unload speed Fixed physics errors upon load - thanks Catastophology for finding that Combine animations should no longer lock upon teleporting the machine when it works Reduced speed of Lidner DLC tractor Game no longer hangs when disconnecting headphones while listening to the radio Custom map marker no longer stays forever upon taking specific steps Icons for inputs now scale properly Player no longer has to re-enter the activation circle of animal buildings to upgrade them or buy animals Fixed camera issue while carrying bales Gameplay Changes Adjustments to key binding - second iteration Support for Thrustmaster T300 Further AI Improvements Added first person option outside of vehicles Easter eggs added - literally 7-day weather forecast added to tablet home page Added option to turn off UI without going to menu JCB 8330 special edition and Mitsubishi L200 Monster are now available as free DLCs Improved visuals on mountains Improved visuals on birds Greenhouse balance changes Reduced frequency of greenhouse notifications
  5. For Dying Light Enhanced Edition: 1. Fixed an issue with the Shield negating stuck spits. 2. Melee damage to Nests and Hunter adjusted/re-tuned 3. Bullet damage to Nests and Hunter reduced 4. Difficulty of "Hard Nests" increased across all variation (1v1,2v1,3v1,4v1 -more defenders,goons,extra brood) 5. Hunters "UV Heal" skill is much quicker (I really like this one...it allows for some new tricks) 6. Survivors flare cooldown cost is only applied if the flare was successfully thrown 7. Grappling hook cooldown cost increased 8. Fixed Grappling hook 1hit zombie defenders 9. Timeout loss for AFK Survivors 10.Timeout loss for Non-interaction (Survivors don't attack nests or interact with Hunter) 11. Survivors have 0% chance of winning Invasion rewards until at least 1 nest is destroyed or Hunter is killed 12. Outside damage mitigated while in PVP grab states (tackle, dropkick, pounce etc.) 13. DFA commitment. Survivors cannot quick roll out of a DFA attempt. 14. Fixed an issue with the Hunters 'cancel grounpound' input not being read if initiated early. 15. Fixed Hunter being blocked by Survival packages 16. Fixed Hunter Groundpound input not registering 17. Fixed Hunter UV block timer pausing while in PVP grab states. (would allow the Hunter to have the UV Block skill active longer than intended) 18. Fixed an issue with Shield NOT blocking a spit when it should (was checking angle to other player instead of angle to the spit itself) 19. Fixed an issue where Survivors could use the 'forward roll' skill to negate fall damage from a Tackle 20. AOE knockdown on successful tackle (Hunter) 21. Reduced wall hit stun for Survivors after being hit from a Groundpound 22. Fixed Hunter not receiving the win bonus XP for Humans cowering in fear 23. Hunter inherits more velocity when releasing tendrils 24. Hunter can transition directly from tendrils to sprint 25. Hunter can hold tackle input to trigger a successful tackle when available 26. Survivor or Hunter receive various buffs when falling too far behind in a match
  6. If it's not too much to ask I would like to see more detail of what is happening in the patches on this forum (before or after If possible). I know you guys can post the changes made in the multiplayer, campaign, server, etc. in better detail rather then just "And More..." It would be better for the community because they'll know what changed or what is going to be changed in the game. The community would be able to find out more problems and suggestions with the information about the previous and upcoming patches for the separate platforms. If you guys even take this into consideration can you guys please put the patch notes into separate posts (PS4, Xbox One, PC). Because the platforms don't always have the same issues and problems.