Search the Community

Showing results for tags 'multiplayer'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dying Light
    • EN
    • PL
  • Hellraid
    • EN
    • PL
  • Techland
    • EN
    • PL
  • Help
    • Dying Light
  • Off-topic discussions
  • Dyskusje Off-topic

Found 41 results

  1. after being able to play with all 5 of my brothers...the game has for the past 3-4 days said "cant connect the session is no longer available" but we are all sharing same settings all in a chat but cant connect together please is anyone else recently experiencing this
  2. too late techland dosnt care, do you see them replying to anything about this? they messed up and now they are just waiting for us to forget about it...be the zombie is geared towards cod losers BECAUSE 1. humans can see you through walls???!?! WTF? terrible and absolute bad call. the guy that thought he should implement survival sense in mp should dragged into the street and booted bloody. 2.take hunter out of the name. please do it now because techland...how many hunters want their prey to see them on the other side of the map. soooo dumb. do you have hunting in poland? pretty sure you do...now lets ALSO give that prey the ability to A. drop kick you because even tho your strong enough to jump off building and ground pound, your dmg is useless.i could go on. B. UV lights dont do jack after so many feet unless you have alot of power....godammit techland read first for survival scav game dont you think a UV that powerfull should run out and need more batteries? oh wait i forgot theres a cord you cant see attached to his light! LOL.....make them have to find batteries for the UV light, jesus IT MUST BE NICE TO JUMP INTO A SURVIVAL GAME AT NIGHT AND ALL YOU NEED IS A WEAPON AND A SUPER UV LIGHT, THERE DONT BE WORRIED. SO now with an update you give us a mere survival nerf spit that probably has a cooldown as long as the autobahn......so lets brake this down.... the guy making this stuff dosnt read from reviews and gives us that predicted . "I DONT CARE WHAT THE FANS LIKE OR WANT, THIS IS OUR GAME YOU DONT DARE TELL US WHAT NEEDS TO BE FIXED! WHO ARE YOU TO SUGGEST WAY BETTER THINGS!? THATS OFFENSIVE, HOW DARE YOU WE ARE TECHLAND...." This is what you need to do before you multiplayer gets a very bad reputation. -hard mode should have limited sense from both sides....this is hard mode not "OH I CANT SEE THE HUNTER/HUMAN OTHER SIDE OF THE CITY! MY ANXIETY AND SENSE OF SURPRISE AND ADVENTURE IS TOO MUCH" -PROJECTILE DAMAGE as someone has mentioned, something to pick at -UV BLOCK needs some sort of fix.you gave us a heal? thats it? are you completely serious? MAKE A BLIND FLASH FOR THE HUNTER blinding opponents -ONLY NIGHT TIME HUNTER? damn im getting tired of this weird night stuff. i understand that hes sensitive to light like a vampire but way weaker. super weak. HAVE you not made enough MONEY of your suckered fan base that you cant go back to WORK and create more content? yes PICK UP YOU OVERPRICED CELL and go back to work and give us a challange, give us a feel of want and excitement. becuase im getting tired of 10 year olds that shouldnt be playing this game to begin with a reason to support all these things." WAHHH WAHHH I CANT SEE A CAMO NIGHT BEAST FLING THROUGH THE AIR....." your not suppose to!!!!!!! unless your good. its night. you have eyes and ears, let alone 4 people..... use them. "WAHHH WAHHH I CANT SEE THEM COMMING IN PITCH BLACK 4 FOOTBALL FIELDS AWAY WAHHH..." enough said -HUMAN SIDESTEP - really you can sidestep your whole body length and more? not sure if the hunter can even sidestep...anyway that inhuman gross looking bad quality futuristic i got hoverpacks in my boots sidestep is too much. i realised u designed that just for the SOLE PURPOSE for the big guy that charges but you forgot how useless spit is at a low lvl. even as a human i can make it impossible for spit to hit me because.. A.theres barely zombies around to support the hunter, b humans are almost par agility wise and strength is a joke for hunters -DAY ZOMBIE... now this was expected at launch but hey every company is doing false ads why not techland? WE NEED a zombie type runner, THIS CHARACTER SHOULD - be able to climb,sneak,stalk, be silent,tackle,hold other players in place or have zombie minions that you can tell what to do, have them follow you, be able to duck into sewers and MOST OF ALL BLEND IN WITH OTHER ZOMBIES, imagine being able to get close in a horde because he dosnt know who or what your really are until he goes for the regular chop.... BUT STEALTH IS KEY, and stealth is best option for melee only chars> HOW DID THEY NOT UNDERSTAND THIS?!?! -ADD MORE ZOMBIES these guys run around at night with no fear of an actual horde....must be nice to just be able to run looking to the sky for hunters with no real fear for being grabbed or walking into a spike pit.ITS LIKE once the hunter joins the game zombies are non existent unless you use the spit. -ADD MORE ZOMBIE PLAYERS....LIKE 4v2 so to sum up this angry tiff.....get rid of the human sense in hard mode, or nerf it to 20ft, or a massive cooldown. create a day chaters with more zombie players can join like 2v2 or 4vs4. create chaos and fear for this side. because cod kids can show up here and ruin the immersive quality by drop kicking a monster zombie with no fear? if that were me and some brainless peon tried to do that id use tendrils to rip him like a wishbone. it feels like you let your kids design the difficulty of the game. so thats it for, ill be back to rant until this game is fixed if not ill be on a crusade to ruin this company with every game it releases and walks away from. its been almost a year, what are you guys doing?
  3. Since May 2015, the GNU/Linux version of the game has been completely broken, at least all related to multiplayer/online gaming. The games always disconnect us instantaneously, so it's completely impossible to play the game. If you are trying to play online, the game always crashes. I opened a support ticket months ago and nobody gave me an answer or, at least, not a real one, just random messages non-related to the issue and "wait". "Wait. The next patch will fix that", "Wait. The enhanced edition will fix that"... May 2016 and the game is still completely broken. There is no patch, there is no answer and we are still "waiting". So the question is. If we can't play the game, because is still broken, and the patch won't exist, because Techland never worked on it and they never will... Where and how to ask for a refund?
  4. Hey guys, I'm looking for a group of players to help collect 3 trophies (Polyamory, Lucky 7 and Harran Athletics)! Anyone else need help? I'm in the EST Timezone but if anyone is online, that's cool too! PSN: xINVIOLABLE
  5. do anybody have this weird issue that wile VAC is turnt off youre getting kicked because youre or somebody have not been successfully authenticated ? well i have.. co-op has no problem at all i can play for hours but after a 3 guy joint it will take around 15 a 30 min before the first guy is getting kicked yes the first guy because when the 2 guys will play together after the 3 guy is kicked the 2e guy CAN be kicked also, some backgrond info all people has/have not been banned use no mods at all and never did it dont use cheats all use steam steam has been authenticated white e-mail all in same country some questions i dont know why are we kicked and always has something to do whit VAC? why is VAC causing it wile it is off!! ​why is it working for around a half hour and suddenly not anymore? after 2 weeks i found a fix for pc using Hamachi (lan on the internet) ​my question is are we 3 the only one because i cant find on the internet an a similarly problem do anybody have a different fix for it? do anybody have this problem? if so i can post the fix i used in around 2 days but i dont know if you can still play whit other people that have not used the same fix if you know let me please know if you haven't noticed i am not good at engles and used google a lot
  6. Hi! I might be an idiot who don't understand how this works, but if so. Please just help me in the right direction. Me and a friend has had the game for a year, got the season pass and started playing the following, so far so good. But when we try to play with another friend who just got the Enhanced Edition (he did not have the old game at all) we can't find each other. And when we look in the party we created (we're on PS4) to chat, the games me and the first friend are playing are called Dying Light. Whlie the new guy's game is called Dying Light: The Following (or Enhanced Edition, can't remember exactly). So what I wonder is; is the old game with a season pass really the same game as the new game? It seems as if playstation don't see them as the same game anyway.
  7. Really... Been waiting for the release of "Dying Light - The Following (Enhanced Edition)" expecting to be able to sit down and chill out with some friends (PS4) with no f****** issues popping up. After all Techland you "poured your heart and soul in to the game"... Blow me... Disconnecting 24/7 at random intervals is a major problem, its easy to just blame connections but more complaints are cropping up about this and we have exhausted our options so Il only ask once, please get this s*** sorted ASAP or a really pointy jaggy stick is going somewhere the sun don't shine... Kind Regards ----- <-- jaggy stick
  8. A number of people have asked for help or tips on how to be successful on both sides of BTZ. I thought it would be a good idea to post some twitch feeds here of people that play regularly. I'll start of with 2 players that I have personally seen play and have a good grasp of the mechanics... if anyone wants to be added to this list just send me a personal message! Night Hunters 1. Dr. Purrington: http://www.twitch.tv/doctorpurrington 2. Hertz: http://www.twitch.tv/hertz5533 3. FolksyTarsier: http://www.twitch.tv/folksytarsier90 4. jcorella17: http://www.twitch.tv/jcorella17 5. Wiggelz: https://www.twitch.tv/mrwiggelz Survivors 1. Dread: http://www.twitch.tv/intricateconspiracy 2. Jonnyallen3: http://www.twitch.tv/jonnyallen3 3. Sambones: http://www.twitch.tv/sambones_ 4. TwlOnyx: https://www.twitch.tv/twlonyx 5. lucmod: https://www.twitch.tv/luckmod A lot of these players play as both sides... If you stream Invasions, or know of someone who does, send me a PM!!! Good Night and Good Hunt!
  9. I am sorry if this has already been answered but is it possible for multiplayer connection to workshop maps yet? If so how do you do that? If now when will it be available if ever? Thank you. I've released one without it and I am getting ready to release another but want to support co-op since people are asking about it.
  10. The title pretty much explains itself, just asking the devs, or someone who can remotely know if this is being worked on or not. Already asked on some other topics but since i dont get my questions quite answered i though that i would just create a topic myself. Now, while i only want to know if it is or it isnt being worked on as an answer, i will state here some of the many reasons of why i think this gamemode is unbalanced. 1: Survivors decide location of invasion and can decide too the nest route. This is easily done by just staying in one concrete spot as the game will set a route according to where you are at the moment of the invasion. So, as it is right now, you will see 80% of the games, if not more, on slums as they have a HUGE advantage there because of less cover for the hunter, more opened spaces which are bad for the hunter, and also cannisters near most nests that make killing the nest a childs play. So yeah, from the very beggining they have that pretty huge advantage, not speaking about coop games, that is just hillarous. 2: if a survivor dies once, he has 9 lives remaining. If a hunter dies, he loses a whole nest, meanin its equal to 2 survivor lives. It would be better if nests just had 1 egg on them but we instead had 10 nests very separated from each other, otherwise its kinda pointless to have more, if you ask me. 3: Survivors have pretty much unlimited resources, being those: flares, weapons, even envoirment advantages as cannisters, etc. Let me quickly list what the zombies have: Horde spit: Spit that, if you are good enough to get it to hit a player, will RANDOMLY spawn explosive zombies from fixed spawn points. What this means is that, after a hard work to land the spit, it can be either too useless as spawn points are so far away that survivors dont even get to see the zombies, or too overpowered that they spawn literally underneath them. Therefore, that spit is limited to some locations otherwise its just useless, not speaking that it can be countered by just getting on a bus. UV Spit: This spit, if landed properly, becomes useless as good survivors instantly spam flares all arround the map making the game flareland which just leaves you unable to take advantage of that situation. SS Spit: This one i didnt try that much but im aware of its possibilities, it has great potential specially for how long it lasts, still having to get the skill tree 3 times, each time taking a longer time, just to get all 3 new skills is a silly way to force people to play a game that until now was kinda dead. This spit as i said, is useful but, like all, a good player doesnt really need SS that much anyways, and he will, then again, just spam flares wherever he goes to prevent a surprise attack. You know, survivor skillful tactics, just, put a flare on it and you are ok. Toxic Spit: This one is useful in some diverse situations, like defending nests, fallen survivors, or just dealing damage to camping people. But an easy counter is.. just... healing. You heal in normal from 100 to 200 in 2 secs, and on nests its not even that useful as survivors will just shot the fu** out of the nest with rais gun or just throw a cannister at it, easy peasy. (i mean, skillful, yeah) UV Block: Useful, great for sneaky pounces and to reach the survivors without losing energy. But what is the reality? Once you use it, survivors will just dodge their way out of you with no repercussions at all, they will just step down over and over again until it runs out and you are forced either to leave or die by his mighty UV light. UV Regen: Not that useful in normal as they can heal even quicker than you, making the "surprise them by gettinh into combat faster!" just kinda meaningless, hell, they might even get to you quicker while you heal and surprise you instead. Tackle: Most good survivors know how to dodge this, jsut spam jump or dodge (like they always do, nothing new if you ask me), they even jump tackles that i land from behind them, so really no point in even trying to unless you really want to die. Ground Pound: Useful and much needed, as is one of the only things that allow hunters to actually have a chance against good players. You will often see this stupid tactic in which the hunter keeps ground pounding the hell out of the survivor until he dies, if he doesnt dodge one of the many needed in order to kill him. This is the way hunters are forced to play, as otherwise they will get away in 1 sec and heal all the damage you have dealt to them. So again, hunters need to be an insta-kill machine no matter how, but you just cant let the survivor get away or you would have wasted many resources for nothing. Ground Pound with spit: Only really worth it in coop games, and even then its so hard to actually land that you will probably end up dead anyway. And if you actually land it, if its horde, they will jsut go to a rooftop, if its UVblock just all spam flares, toxic here is pointless, and SS spit would make no sense as they are 4 pair of eyes searching for you. Pounce: Insta-kill, if you actually get to land even one in a good player, as they have teeth that glow UV ligh, they even have UV-Ray vision so you cant get even close to them without turning into a defenseless turtle. What all this means is, that, against a good player, the hunter is forced most of the times to use multiple skills to land a single kill, because the terrain, as always, chosed by the survivor, goes agaisnt them (open terrains, meaning uv light will get you) so even if you DO get the kill, you are left mostly defenseless against his next spawn, in which he probably will kill you and kill a whole nest, taking the advantage as a nest equals 2 of his lives. These are the, i think, basic problems of the hunter, its resource limitations. If you dont want to nerf the survivors maybe you could just buff the hunters giving them more spits so atleast we have more flexible attacks, and not be like "if i dont land this one spit that i have im DEAD", unlike the survivors who can spam practically everything that they have. Because as i said, spits are our only way of winning, as in slums its mostly no cover for the hunter, meaning thay you are so exposed most of the times and a melee fight in open space is just kamikaze. And no, dont tell me "Just fight them in close quarters then like a good predator" because then again, as everything in this gamemode, is chosed by the survivor. THEY chose where to fight, if they dont want to fight you somewhere, they can just (and i have seen this) take the looooong path that is open terrain just to not go into your domain, as he only needs to kill the nests. So yeah, from the very beggining, it looks more like it should be called "Be the hunted" gamemode. You just pop into a game to be onslaughted in the way the survivor sees fit. So yeah, even, in the best of assumptions, you get him to fight in close quarters, land spit on him and even are able to melee him, there can be 2 situations: you kill him, hooray, only 9 lives left. OR he kills you, with elbow +2 melee hit or bow to the face, both combos that are so op comapred to hunters melee that we should have dog paws instead of claws, that way it would look more realistic. Meanwhile, as a survivor player that i am myself (not as much as hunter, but i did get to play agaisnt appex predators on hard) The playstyle its like: Just run for the nest, use hook to get there faster, wait for the voice confirmation of the zombie being near, switch to uv light, light his face like its a party, stay away and spam flares so he has no chances of even thinking on getting close. Get to the nest, the hunter is still alive. No problem, just pick up a can and drop it to the nest, even while the hunter is alive. Kill the nest like its your spare time hobby, do the same with the other egg and proceed for the next nest. If the hunter gets tired of losing and actually tries something, just dodge like you are michael jackson, until he fails a ground smash and then kill him, get to the next nest and repeat. If the hunter actually lands a spit on you: Horde: Most of the times i dont even get to see the horde, if you literally rush to the next nest you wont even see them, if you are already in the nest, just jump into a roof. You might die by this distraction, but then aagain, first you have to get spitted and then, have the hunter to actually be able to do such thing. which is easy to avoid, and even if you die, is just 1 live out of 10, i literally dont care about lives as survivor, i have too many to care. UV block: As survivors do, i just spam flares everywhere and look at the hunter at his eyes like saying "i DARE you to come closer, I DOUBLE DARE YOU" and just wait until it runs out or even run spamming flares over the way like its partyland. SS Spit: Just actually try to take care of the zombie, you know, if you watch the anime "Naruto" it would be like hen Kakashi has to actually stop reading a book to take care of the fight. For those who dont know of the anime, it means that you, for once, have to actually care for where the hunter is. Toxic Spit: Step 1: Locate spit. Step 2: Dont step on it. Step 3: Profit Tackle: Spam jump/dodge until your keyboard yells at you for abuse. If they do somehow manage to tackle you, just heal and repeat. Ground Pound: Just dodge away like you are a rabbit, and wait for him to fail the pound and then proceed to choose from a wide range of possibilities on how to kill the hunter. You can either humiliate him with 3 dropkicks in a row causing him to go in a real life depression or you can just instakill him with a combo that will leave him literally thinking why would he mutate to that monster in the first place, as being a survivor is more scary than a monster Now for the objective of both parts. Hunters: Kill him 10 times. just that, plain simple. Which means he is forced to attack almost always, being forced into bad situations over survivors who just either dont want to fight and just rush nests or just wait for you to take the first step. Survivors: "Kill 5 nests. Dont mind the hunter, its the mother of all those eggs, he might try to kill you but just shine this cool UV light at him and you will be ok. Oh, and dont forget to dodge and jump if he gets close, you will thank me later." So yeah, and what it is like in 2 or more players coop? The hunter has to somehow separate them, which in some situations is impossible. Just figure, its already hard to kill a single flare spammer, think about 2, or 3, or 4! There are more flares than you can count. Experience as the hunter how they fight over who gets to kill you next as they all jump in your head like falling angels and DFA you over and over again, as they rush you and leave you with no energy. If they arent that kind of bullies, they will just rush nests like everyone seems to do, meaning that 1, 2 or even 3 guys will act ias lighthouses for your face in case you dont know where they are and shine you untill you think you are in heaven. And if that isnt confusing and hard enough, they will even spam bows at you making the game look like its designed by Michael Bay. So yeah, these are basically most of the reasons i find this game unbalanced and therefore i want to know if its being worked on, i did get on a comical and sometimes ironic tone as im that kind of guy that just likes to laugh, dont take it on the bad way, i just like to look things from the bright side and laugh at them. There are quite lots of more things that i find unbalanced in this game, but i cant quite remember them all at once here, if i do feel like i will add some later when i have rested. So yeah, are the devs working on some balance patch, or not?
  11. Alright, so I've seen some other people posting suggestions on how PvP can be better. Techland is fixing the matchmaking process which will make it IMMENSELY better! And while I think this game is amazing overall, there are a few things that I think could be done to make gameplay more fair and fun! What I'll do is post some suggestions for an improvement and a few reasons why I think that's beneficial. Then you can comment and say "yay" or "nay", a reason why, and add your own suggestions! If I and other people like it then I will edit this original post to include it! That way all of the good suggestions can be easily seen. Likewise I will edit out my ideas if they don't seem very popular, or change them as needed! Please leave a comment below of what you think, and hopefully we can get some good idea's that Techland will see! Thanks! Edits will be done in red Additions will be done in green A few of my suggestions (in no particular order): 1. Players can no longer abort immediately. Now this may seem a bit ridiculous since you would basically be making the player play. But here's my logic; - If a player does not want to be put in a BTZ match, then they can turn it off in the online menu, while still leaving multiplayer on for adventures with other players. - Doing so would help people playing as the Hunter find matches with players who would actually be willing to play. - It would help stop people from just leaving their console unpaused at night with the zombie invasion on. Many a time have I found that a player has left the console to do whatever and now I have to wait or abort because I just don't find it sporting to kill a guy who's just standing there My guess is if people are aware that if they leave it on they will be entered into an un-abortable match, they will be less likely to just wander off, at least without turning off the invasion mode. - I would suggest only allowing players to abort if they are going to quit the game. If they abort then they get sent to the main menu. I feel this would make people actually think about if they want invasion mode turned on, and make the matchmaking more effective. 2. Nerf Survivor's drop attack and dropkick. I thought this was nit-picky at first and I haven't had too much trouble with dropkicking, but it's become pretty apparent that this is an issue. I think this would really even out the two sides, and here's why. - A Hunter's pounce is a one hit kill, but can be deflected with UV light, quite easily in fact. A player's drop attack is one hit kill, apparently unavoidable.. - The drop attack has a weird knack for locking on from too far away. This means it takes no real skill or aim to use it and what's worse is that it can be performed off anything, even a park bench. The Survivor can even perform this move after jumping over a Hunter's tackle. Trust me, it's happened to me. - The dropkick seems really OP to me, doing more damage than it should, stunning the Hunter for too long, and is also too easy to chain preventing the Hunter from having a chance of escape/defense. - This would be fixable by a simple button mechanic (such as using the base hit button, perhaps a juke similar to what the survivor does, or a jump). It would be the same thing as the brief second available to deflect a pounce or jump over a tackle. 3. Spit recharge time. It might just be me but it seems like with the new patch they made the recharge time on the Hunter's spits longer. By kind of a lot. Now while some may think that the spits give the Hunter excessive advantage, I don't believe so. Here's why; - The Hunter relies on these to make effective assaults. Given that the Survivor has a UV flashlight and as of right now no limitations on flares, the Survivor can pretty much always deflect a Hunter's pounce. Hunter's need the UV Block spit in order to be able to prevent this, or try to since Survivors can always throw down more... flares... - Hunter's also have the ability to tackle, ground pound, and slap! However tackles can be easily dodged and cause the Hunter to stop running giving the Survivor time to UV and kill it, ground pounds do minimal damage and if miss for some reason make the Hunter stand there like an idiot while he gets chopped up, and slap is about as effective as a Magikarp's splash... All these can really mess up the Hunter, unless he uses the UV shield. Giving him time to make a move effectively and get away. Unless it takes 5 minutes to recharge; another reason why the recharge should not be as long. 4. Survivor Sense. It's vitally important to the Survivor, but maybe too vital? Many a time has it led to awkward staring competitions between the Hunter and the Survivor. And quite frankly I have no idea how to fix that! A comment below explains a bit how NOT having it would probably be unfair to the Survivor, and maybe nothing needs to be done at all. Opinions?? - Someone suggested giving the Hunter the ability to not be detected by Survivor Sense when crouching and I think that's a really cool idea! It gives incentive to the Hunter to be stealthy, the Survivor will still know it's location when it's on the move/attacking, and it would just make the whole think a little bit scarier. The threat of the Hunter stalking the player methodically rather than just relying on combos for kills on skilled players. 5. Hit points & aggression of zombies around nests/Hunter. I noticed this immediately, and it only took a few minutes to annoy the chupacabra out of me. I like the fact that they made them more aggressive and harder to kill, I just think they went a bit excessive. It once took me about 20-30 hits with a machete (dmg about 1800) to kill TWO viles (fast running zombies). My suggestions are pretty simple: - Aggressiveness around the nests should be high, but I don't need to be chased by 30 viles while I go from nest to nest. It doesn't make the game difficult or make you think, it just makes you take longer having to repetitively hit 30 zombies 10-15 times each! I have a Hunter to worry about between nests. At the nests, you can make it rain zombies. - The hit points of regular wimpy Viles should not be 10x more than the Hunter's. I've played a long time to get the amazing weapons I have, and now it seems like I'm hitting them with a teddy bear. I like that they don't get killed in one hit because it makes the game more challenging. But the amount of hit points they have is crazy! It should take me no more than 3-5 hits to kill those zombies. Because while they're attacking me I can't keep on the look out for the Hunter, which makes me an easy target. That... kinda sucks... in like a not well balanced way... - I DO like that the Hunter doesn't take that much damage to kill. It makes it so it's more about the skill of the zombie than just being The Incredible Hulk. I don't really think that needs changing as of now. 2-4 hits on the Hunter is a pretty good number, especially since he can regenerate health. *Footnote: If you type "S-C-R-E-W over" it will replace "S-C-R-E-W" with chupacabra. In fact, I didn't even type chupacabra it's just replacing "S-C-R-E-W" with "chupacabra" as I type. Just a fun fact!
  12. Hello everyone Me and my freind wan't to play the coop-mode but we can't play? It simply just doesn't allow us to join eatchother. I would really like some help to this problem :/ The coop looks like alot of fun
  13. Alright, so I've seen some other people posting suggestions on how PvP can be better. Techland is fixing the matchmaking process which will make it IMMENSELY better! And while I think this game is amazing overall, there are a few things that I think could be done to make gameplay more fair and fun! What I'll do is post some suggestions for an improvement and a few reasons why I think that's beneficial. Then you can comment and say "yay" or "nay", a reason why, and add your own suggestions! If I and other people like it then I will edit this original post to include it! That way all of the good suggestions can be easily seen. Likewise I will edit out my ideas if they don't seem very popular, or change them as needed! Please leave a comment below of what you think, and hopefully we can get some good idea's that Techland will see! Thanks! Edits will be done in red A few of my suggestions (in no particular order): 1. FLARES!!!! Sorry, got excited. But it seems people have used the duplication glitch to get ungodly amounts of flares and then just making an endless flare trail! Even when spit on with a UV spit they can still IMMEDIATELY place another. So, basically, they're invincible! Tackle, ground pound and slapping them around only does so much damage, and usually if they've duplicated flares, they've done the same with medkits. My suggested improvements are as follows; - Flares do not last the entire game, they burn out in, say, 30-45 seconds? About as long as it takes for your UV flashlight to recharge, maybe a little longer. - A player can only go into a BTZ match with a set number, if available in their bag. Maybe a cap of around 10? That should be plenty, as you really only NEED them if you've been hit by a UV spit. - It also may be a good idea to fix that duplication glitch if it hasn't been already. Even with a patch for that however I would still suggest a cap on the number of flares usable because people who had used the glitch pre-patch would still have an advantage.. 2. Players can no longer abort immediately. Now this may seem a bit ridiculous since you would basically be making the player play. But here's my logic; - If a player does not want to be put in a BTZ match, then they can turn it off in the online menu, while still leaving multiplayer on for adventures with other players. - Doing so would help people playing as the Hunter find matches with players who would actually be willing to play. - It would help stop people from just leaving their console unpaused at night with the zombie invasion on. Many a time have I found that a player has left the console to do whatever and now I have to wait or abort because I just don't find it sporting to kill a guy who's just standing there My guess is if people are aware that if they leave it on they will be entered into an un-abortable match, they will be less likely to just wander off, at least without turning off the invasion mode. - I would suggest only allowing players to abort if they are going to quit the game. If they abort then they get sent to the main menu. I feel this would make people actually think about if they want invasion mode turned on, and make the matchmaking more effective. 3. Give the Hunter the ability to avoid the player's drop attack. Now this one is kinda nit-picky, but I think it would be only fair. Here's why. - A Hunter's pounce is a one hit kill, but can be deflected with UV light, quite easily in fact. A player's drop attack is one hit kill, apparently unavoidable.. - Mainly an issue because the player can do it very quickly and basically after jumping off anything. The player can even perform this move after jumping over a Hunter's tackle. Trust me, it's happened to me. - This would be fixable by a simple button mechanic (such as using the base hit button, perhaps a juke similar to what the player does, or a jump). It would be the same thing as the brief second available to deflect a pounce or jump over a tackle.
  14. Ok, so what I've gathered from playing the Be the Zombie mode is there is a serious connection problem for the zombie. I'm not 100% sure what the cause is but please, PLEASE fix this Techland, this is an amazing game and honestly this is the only problem or complaint I have! Also to those who get upset when it appears that a player has quit, don't be mad at them! Half the time it's merely the fact that the game loses connection to the server. That's why sometimes it says "victory" and other times it says "aborted." It gives you a 50-50 chance of winning/losing when it disconnects. Anybody who hears any updates or has any input on this topic please reply! I would love to see lots of comments and maybe Techland will see this as an important issue to resolve!
  15. je cherche des joueurs(euses) francais(es), psn: redrum-eht, au plaisir!! i'm looking for some french player but every poeple can join me to play
  16. Hello again Everyone, I am posting about an issue, in Dying light COOP. We know there was recently an update patch a few weeks ago which was meant to FIX Coop crashing Permanently. However I am facing this problem every day. Here's the thing, I can play Coop with almost anyone EXCEPT my best friend "Hemo9999", Every time I try to play coop with him the game CRASHES. As SOON as he joins my session the game crashes with in 5 seconds and takes me to the PS4 homepage and gives me an error code, However my friend just simply gets teleported back to his game and does NOT get an error code and doesn't get taken to the PS4 Homepage WITHOUT crashing. that means I'm the only one getting the error message and I'm the only one who's game shuts down and takes me to the error message screen Now both me and my friend own Digital Copies of Dying light and love playing it. But we can't play with each other at all because of this COOP CRASHING Problem. ~Can anyone "PLEASE" help us with this problem and possibly give suggestions to fix this issue??? -Thankyou for reading.
  17. Title sums it up pretty much. Using elgato game capture HD device was trying to stream some dying light last night with a pal of mine through my PC instead of the native Xbox One twitch application streaming however his voice wouldn't go through both in the xbox one party chat (which it doesn't seem to do with anything) but mainly the problem is it wasn't appearing when we switched to in-game chat either. This has worked on the other games I have tried and appears specific to Dying Light. I do have a headphone hooked into my controller so as to hear the game and him and talk to him. Not sure if anyone else is having this problem or not but if anyone has some ideas as to how to fix it that would be great =D
  18. Hi guys, my names Sam and I'm looking for some xbox one dying light gamers to play some co-op with. Before I get into it, lemme give you some background info about my gaming. Platform: Xbox one Gamer tag: Tactic Sticks Games of choice: Dying Light, COD, Destiny, RPGs Time Zone: GMT - 5 (eastern US) Age: 17 I'm making this post in order to find people to play co-op with in dying light. Whether that means main story quests, side quests, challenges, co op challenges or BTZ mode, I play it all. Id like to get as many people involved as I can to compete against each other in BTZ because I know the matchmaking is well, pretty bad (sorry devs), and itd be easier and more fun to get a game going with a party. Id like to start a "team" or "clan" such as the ones you see in cod and destiny and other games alike. If you have any questions or would like to be the first person (well second, I've got one guy I always play with) to join the team, contact me, ill leave my info below! Xbox live (one) gamer tag: Tactic Sticks Dying light forums name: Sam Powers Twitter: @powersam97
  19. I don't know if this has already been discussed but I cant seem to find any posts about it. I've seen on a few gaming sites that say Dying Light has system link but no definite answer. Playing the game I could only see online options. To me it seems strange not to have it unless during coop, players connect to a server. So is there a way to play system link? and if not are there any plans?
  20. Everytime I try to host or join a coop game with anyone on the PS4 the game will crash with an error. The Error is ce-34878-0. I did everything to try and fix this, Initializing the ps4, redownloading the game, restoring licences, you name it. Still nothing. I think its a bug with the game its self not the ps4 considering other people are having the same issue. I don't know but all I know is that if there is anything you guys can do to patch it or fix it please do so. Me and other people cannot enjoy the multiplayer at all as it stands.
  21. Devs? This is all for PS4 only, but I assume similar issues exist on other platforms, but the ports likely differ. I have been playing be the zombie mode a lot lately as well as multiplayer. I have noticed the ports it uses are TCP 9304, 9305, 9306, 9307 (9305,9306 for be the zombie specificaly). As I setup my PS4 with it's own IP on the internet and forward all ports DMZ style to it I don't have a connectivity problem aside from when the game or console decides it doesn't know my real IP (which is just plain stupid in todays age, but I digress). When joining multiplayer games the timeout on connecting seems either far too fast or doesn't even try. Let me try to explain. Others who have forwarded these ports on their routers don't have much trouble, but even people who have done so have issues. The timeout values on connecting to games or starting sessions seems quite low. I observed traffic on my router for this process. The initial process for finding a partner for multiplayer ICMP pings after talking to amazonaws hosts over TCP 443 etc to get list I assume. Once this is done and it attempts to join or you try to join the initial conversation goes out to whatever IP they have over TCP 9305, 9306 (not sure why this changes) and then waits for the targets to reply (if everyone in the group doesn't have ports forwarded or has a connection issue this will fail outright no matter what). When the connectivity is "known good" as in I know the people I am joining and have assisted them in making the network ports forward correctly this works almost every time. When it doesn't work, it seems to be a problem with how long it waits for the connection to occur as I observe the outgoing 9305 and then incoming 9305 traffic the incoming traffic comes after the "failed to invade" message at times or it sometimes doesn't even send the 9305 attempt and had only ICMP pinged the target. This seems like an easy fix for at least some cases by increasing the timeout on join by likely double or even a slight amount more allowing time for say upnp or whatever delay the internet wants to provide. If you feel like asking me for more detail I would be happy to provide it Zombie: searches ICMP responses from each then most of the time sends TCP 9305/9306 traffic out and awaits same traffic coming back. Survivors: receive and send ICMP then receive TCP 9305/9306 after some other TCP 443 etc. traffic and send TCP 9305/9306 back to zombie. Gameplay: TCP 9305/9306/9307 seems to be conversation ports for this game and will continue to talk on these for the duration of gameplay with some occasional TCP 443/80 traffic, but that appears to possibly be PSN related in some cases. For those that are bored by all this, just forward the ports TCP 9304, 9305, 9306, 9307 to your PS4 (which should have a static IP in your local network). If you don't know how to do that, perhaps portfoward.com can assist. Edit: So far as I can tell after some research the ports listed here are starting to be used by more than just this game, but this fixed most of the connectivity problems for me. I have also found that at times when you attempt to join a room that no traffic over any ports occurs to hosts other than amazonaws/psn targets and will not even attempt to connect to the group/person you are trying to join. It fails pretty instantly in that case. I hope a fix is in the works for this, by all appearance, simple problem. It is worth noting that upnp also does not appear to work for these ports for people that don't forward the ports manually. I have had mixed results with that myself, but have only used it as an experiment since I DMZ my PS4 with an extra IP on the internet.
  22. After the update i connected just fine two times and was playing for a solid minute each game, but the game still crashed. I'm also still experiencing trouble with the whole story, and the now it's safe trophies. Any help is much appriecated. Thanks to everyone in advance.
  23. Hello Techland, I appreciate that you guys have attempted to fix the multiplayer issues via patch 1.03 HOWEVER, if I had seen an improvement as you have listed I would not be here writing what I am about to write. In fact, knowing how many issues there were, I tend to focus on the good and applaud the work that many do to satisfy their consumers. Within an hour time frame I have timed out and was sent back to the main menu of PS4 (game crashed completely) a total of 4 times. This is actually WORSE than what it was before. I know there has been wild fire on social media about these issues but this HALF chupacabra'd attempt at shutting them up (this is my opinion on your "patch") is now really pissing me off. For someone that is usually less vocal about this, because I have worked in the technical industry before (and customer service for that matter), this has been the worse experience I have had for a game. Not only have you ignored and not acknowledged complaints, but at this point, I'm thinking there's NOT MUCH YOU CAN DO that will not prevent people from using your game disc as a coaster for their dog's food bowl. Just for those that might come back and BLAME THE CONSUMER for these issues... Trust me, I know the term P.I.C.N.I.C. very well (Problem In Customer Not In Computer) here is a list of things me and my husband have done in attempt to trouble shoot this issue. -deleted the game, and re-downloaded it -deleted the game, and re-downloaded it, then waited for the download to complete before tried to start up the game -changed the router settings -restored the router and used the port settings that you have suggested -complete restore of PS4 (two different playstation) -we are both hardwired (50mbps down, 50 mbps up), but switched to wifi for chupacabra and giggles with no change. -rented a disc version and tried it -played with only 3 friends instead of 4 -played alone works! BUT if you try to stream it through a capture card the game takes a chupacabra -played alone and tried streaming through the PS4 via Twitch the game will still take a chupacabra -played co-op online with just each other and it takes a chupacabra -played co-op online with OTHER people (just me playing with an online friend) and it takes a chupacabra SO PLEASE. Don't you DARE give us more troubleshooting because I have LOST FAITH in any troubleshooting. I am going to give you guys the line that cowardly jerks use: It's not me, IT'S YOU. Someone needs to STOP passing the blame, and I hope PLAYSTATION is reading this also. If you guys cannot WORK TOWARDS A COMMON GOAL and FIX THIS for the consumers that create jobs for both of you guys... might I suggest that you take the CASH you are paying the people that are responsible for software patches and feed the hungry children in 3rd world countries instead. At least then, you can at least feel better about yourselves as people and not as technicians. Yours truly, Mrs. Ballz
  24. This has been happening since the digital release. I have changed modems and tried port forwarding. I have not once been able to successfully join a game since release. Please help Is this a common issue or are we waiting for techland or psn to pull their head out of their A$$. I keep getting the error "Cannot Establish connection to server". I have tried Restarting modem Resetting modem Resetting Ps4 Resetting Licenses on ps4 Different modems Forwarding ports What else is there?
  25. It looks like I am able to play regular coop fine at the moment without issue after downloading the patch, however when someone joins as the zombie I still crash. Luckily it is not as frequently as it was (almost every minute). Here's hoping it's because of the player not having the patch installed on their ps4. Anyone else still crashing? **EDIT** Never mind, just crashed doing normal missions with a friend that has the patch installed.