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Found 13 results

  1. I have been playing this game since the release and I have been enjoying it ever since, especially Be the Zombie (I always play as the Zombie) And am having a lot of fun with it, but lately it's a bit falling of. I have been having a hard time winning matches as the hunter and some matches even feel unfair and "Unbalanced" to me. My question is.. Do you guys here on the forum have any tips for a Night Hunter? And what do you think about the balance of the game mode Be The Zombie?
  2. Hey everyone! I just wanted to let you know of some BTZ fixes that will be included in the next patch: 1. Fixed issue where bombers deal less damage than they should 2. Fixed issue of Hunter spawning in safe zone 3. Fixed issue of Hunter being able to spawn a buggy 4. Fixed issue of Bombers not spawning in certain areas 5. Fixed issue where Volatile spawn is locked in a train car 6. Fixed issue allowing Hunter to instantly pounce after a spit 7. Fixed issue allowing Hunter to instantly cancel out of the start of UV Heal state 8. Fixed issue allowing Nests to be killed in 1 shot 9. Fixed issue causing Hunter to sometimes move backwards in tendril locomotion 10. Reduced and fine tuned rubberbanding values across all settings from 1v1 to 4v1 Thanks to everyone who helped bring some of these to our attention quickly! Cheers!
  3. Hey Techland, I've now played Be The Zombie a few times with friends and randoms, and we've all come to the same conclusion. The zombie is weak. Let me start out by saying that, its incredibly fun to play the zombie and I love the whole spiderman thing, however with humans having the ability to see you on the minimap when they use "Survival sense" the zombie is quite weak and theres hardly any tension. I mean, if humans could not simply press "q" and then just look at the minimap, the mode would become so much more tense and horror like, since you never know when or where he will strike. It would force you to play as a group instead of just mindlessly running to the nests and pressing Q to see when and where you have to flash some light. In my oppinion, the addition of humans being able to "sense" the zombie (Which honestly make very little sense) the zombie is just too weak. So, I have three suggestions on how to fix this (Just so it wont seem like I am simply whining) 1. Make it so humans cannot sense the zombie, make it so they have to listen for the heavy footsteps when it runs or listen for its scream when it tries to find the humans. It would create a much more tense and fun atmosphere. 2. Make it so the zombie does not loose its "powers" so quickly, the player hardly have to use half the UV light to drain your entire energy meter, I think its a good mechanic to have the zombie become "stunned" when you flash it, but if you look at the volatiles in the normal game, they dont get permanently stunned or loose all their energy when you flash them, they stagger and then continues the pursuit. 3. make it so there's more zombies around during the hunt, it would take the focus off the hunter for long enough so he can get into position to pounce the players, or simply keep them at bay so the hunter has more of a chance. Anyway, I hope you guys will read these suggestions and take them as a help rather than a privileged kid whining because the game is not "easy" enough for him.
  4. I recently got the game, and have been.... slowly hating my life more and more as I try to get into the hunter in Be the Zombie mode, only to continuously get matched against people with hundreds of hours. That could be survivable, but I've had more than a couple matches with people doing this. That's pretty unacceptable to me, that it views matching as viable based on nothing more than story progress. Finding decent matches is hard enough without people intentionally messing with the matchmaker. (Or lack thereof...) For reference, the people were capped out on all of their skills as well as had multiple guns, etc, etc. I was a rank 8 hunter at the time. How is this okay? EDIT: Also stop matching me with FREAKING RUSSIANS, thanks. I don't enjoy getting killed 3 seconds after I've tendril'd away.
  5. While playing Dying Light on Steam i got invaded by a Hunter which was using hacks, he/she had always the energy full despite the fact that i was aiming the UV Flashlight on him/her and his health bar is larger than usual and he was not taking any damage. I recorded the match, here is the video: The username of this hacker is "Lavender", here you can find a link to his/her profile: http://steamcommunity.com/id/remembertoforget/ I uploaded this video because i don't think its fair that there are players cheating on Steam, when i bought this game i was expecting to play with normal players not with hackers. Update 2: I just came across another player using hacks/cheats, here is the video: If you take a close look at the health bar you can see that is unusual and takes no damage, also if you look on the map (top-right) he moves extremely fast, i politely asked this player to turn off his cheats and he just made fun of me, he was not even concerned about the fact that i was recording the game. Here is the link to his profile: http://steamcommunity.com/profiles/76561198077442991/ I created this thread 2 days ago and i haven't got any reply from Techland and no reply either from Steam, so its clearly evident they don't care, so at least i'm just posting the profile link's of this cheaters and highly recommend you avoid playing with them. I have also came across many human players using what they call "Infinite UV" and "Infinite Flares", and at then end of the match on the stats i saw they used excessive amount of flares. All of this players cheating just ruin the whole game, very sad indeed.
  6. Hello, my level 13 Hunter has almost all skills and ever since the most up to date game update I've not been able to use any skills at all!! It's like I'm a level one again, but yet I can see all my skills that I've unlocked and I can still use skill points. Has anyone got any information on this or a Fix? Regards A FRUSTRATED gamer.
  7. The unavoidable Hunter technique is the technique I used to get the spit on him. Not the kill, as the kill can easily be avoided (in a few occasions). With the game breaking technique you either interrupt the pounce and the spit will explode on you, or you don't interrupt it and die by the pounce. That's why the technique is unavoidable (regarding getting hit by the spit). The tackle through the building was still in the air but it was still stupid. You can't dodge in the air making these tackles unavoidable. Hopefully the developers can fix these issues. All these clips are recorded with my friend just to show the issue on video except for the last clip. The last clip was with randoms.
  8. Flares Ruin Be the Zombie. With the Abundance of Flare Spam. In part Due to the Item Duplication Glitch and also in part to how easily they are made. A Solo Survivor can use Flares in such a way that You have no way to win. When going against 2 or more Survivors using this Tactic. The Problem is compounded even more. Suggested fix: give the Hunter the Ability to Extinguish Flares or Allow the Hunter to Disable Survivors ability to spam with them. At least then, the Hunter would have a means to Win against this Tactic.
  9. So as of this posting, I'll have logged eight hours into the game. Overall I greatly enjoy the game. The co-op is fantastic and with the singleplayer I have barely any gripes, none of which are even remotely close to game-breaking. I'm gonna talk about what I liked and disliked in these 8 hours. This is purely my opinion, and I can be wrong. I absolutely love the movement and combat system in this game. At first I was confused as to why everything was so limited but unlocking things as you progress made me feel like a real person not some demi-god sent down from the heavens to go and ruin an entire city (I'd be too late for that anyway). Even as the hunter the movement makes me feel like spiderman and the mobility the hunter has is fantastic. Actually being able to engage and disengage with the humans feels very fluid and overall a balanced system. The brutality of the combat and the different movement skills had me spending 3 of the 8 hours I played just chupacabra around with my friends trying to get eachother killed. That alone will likely merit replay value for me since the game can't be anything other than dynamic gameplay wise. The only complaint I have about human gameplay is not being able to check your watch. It breaks immersion a bit, but that's really something I could live without. It just seems a bit odd to me that I have to enter a menu to check the time. So far in the story I only have had two connectivity issues in which were easily resolved by reconnecting, and we didn't lose any progress or anything we had gotten during the desync. We picked up right where we left off together, and with what we had gotten even when the game had desync'd us out of eachothers game. Hats off for that. But that was in the story. In the Be the Zombie mode, I have only managed to successfully play four games as the zombie. I attempted to join about fifty games, and only four of them went through. So that's 8%. ~8% of games so far have managed to go through. And they were not very fun. As I said, the zombie plays very similar to the human. Just faster and stronger (stat wise). He gets skills the same way the humans do and they all are very useful, sure, but the balancing of them is so ridiculously unfair to the hunter that you can barely even use your skills because you can't get close enough to the humans to use them properly. The spits are great, if they didnt have such an obscenely long cooldown. Also landing them without the charging spit skill is absurd. They take time to explode and are audible on landing and very visible. If a human gets hit by them it's either because they're trapped or just not paying attention, which makes taking the time to line them up when they're smashing one of your nests almost not worth it. The human sense ability is absolutely ridiculous. You cannot sneak up on the humans if there is more than one of them. You simply can't. They can sense you from wherever you are regardless of whether or not you're crouching or moving. They can know exactly where you are at all times, which by itself makes winning as the hunter almost impossible. One of the four games I played was with two random humans and we tested all of the skills we had at the time (I was level four, so we tested the spits, the tackle, and the senses). The UV blocker is a must-have, because since the humans know where you are all they have to do is have one of them sensing all the time and the other can just UV you whenever they want. The tackle is a great idea, if you could see where the spikes and other environment hazards are. Why aren't they highlighted? I have to crank my gamma all the way up to even be able to distinguish them from other doodads. In my opinion, the story is just fine the way it is. I am loving it to pieces and will continue to play it endlessly. I might play another game or two as the zombie but afterwards I won't touch it until they make it actually fun for the hunter. Make the spits have maybe ten seconds less on the cooldown, and get either get rid of the human sense or make it so they can only use it to track me when I howl. If they can only sense me when I sense them, that's perfectly fair and makes sense. Maybe beef up the zombie a little bit, because if the human has a good weapon or high levels, they can destroy you in melee. Pouncing is the only way to kill humans save for them already being low. But even then if you don't have the UV blocker skill it's possible for them to interrupt you themselves should they be quick enough. All in all, I love the story and am incredibly disappointed in the zombie mode. Once they fix the balance issues I will happily spend endless hours playing as the zombie, but not again until then.
  10. So as of this posting, I'll have logged eight hours into the game. Overall I greatly enjoy the game. The co-op is fantastic and with the singleplayer I have barely any gripes, none of which are even remotely close to game-breaking. I'm gonna talk about what I liked and disliked in these 8 hours. This is purely my opinion, and I can be wrong. I absolutely love the movement and combat system in this game. At first I was confused as to why everything was so limited but unlocking things as you progress made me feel like a real person not some demi-god sent down from the heavens to go and ruin an entire city (I'd be too late for that anyway). Even as the hunter the movement makes me feel like spiderman and the mobility the hunter has is fantastic. Actually being able to engage and disengage with the humans feels very fluid and overall a balanced system. The brutality of the combat and the different movement skills had me spending 3 of the 8 hours I played just chupacabra around with my friends trying to get eachother killed. That alone will likely merit replay value for me since the game can't be anything other than dynamic gameplay wise. The only complaint I have about human gameplay is not being able to check your watch. It breaks immersion a bit, but that's really something I could live without. It just seems a bit odd to me that I have to enter a menu to check the time. So far in the story I only have had two connectivity issues in which were easily resolved by reconnecting, and we didn't lose any progress or anything we had gotten during the desync. We picked up right where we left off together, and with what we had gotten even when the game had desync'd us out of eachothers game. Hats off for that. But that was in the story. In the Be the Zombie mode, I have only managed to successfully play four games as the zombie. I attempted to join about fifty games, and only four of them went through. So that's 8%. ~8% of games so far have managed to go through. And they were not very fun. As I said, the zombie plays very similar to the human. Just faster and stronger (stat wise). He gets skills the same way the humans do and they all are very useful, sure, but the balancing of them is so ridiculously unfair to the hunter that you can barely even use your skills because you can't get close enough to the humans to use them properly. The spits are great, if they didnt have such an obscenely long cooldown. Also landing them without the charging spit skill is absurd. They take time to explode and are audible on landing and very visible. If a human gets hit by them it's either because they're trapped or just not paying attention, which makes taking the time to line them up when they're smashing one of your nests almost not worth it. The human sense ability is absolutely ridiculous. You cannot sneak up on the humans if there is more than one of them. You simply can't. They can sense you from wherever you are regardless of whether or not you're crouching or moving. They can know exactly where you are at all times, which by itself makes winning as the hunter almost impossible. One of the four games I played was with two random humans and we tested all of the skills we had at the time (I was level four, so we tested the spits, the tackle, and the senses). The UV blocker is a must-have, because since the humans know where you are all they have to do is have one of them sensing all the time and the other can just UV you whenever they want. The tackle is a great idea, if you could see where the spikes and other environment hazards are. Why aren't they highlighted? I have to crank my gamma all the way up to even be able to distinguish them from other doodads. In my opinion, the story is just fine the way it is. I am loving it to pieces and will continue to play it endlessly. I might play another game or two as the zombie but afterwards I won't touch it until they make it actually fun for the hunter. Make the spits have maybe ten seconds less on the cooldown, and get either get rid of the human sense or make it so they can only use it to track me when I howl. If they can only sense me when I sense them, that's perfectly fair and makes sense. Maybe beef up the zombie a little bit, because if the human has a good weapon or high levels, they can destroy you in melee. Pouncing is the only way to kill humans save for them already being low. But even then if you don't have the UV blocker skill it's possible for them to interrupt you themselves should they be quick enough. All in all, I love the story and am incredibly disappointed in the zombie mode. Once they fix the balance issues I will happily spend endless hours playing as the zombie, but not again until then.
  11. Hi, So for a bit of fun I thought I'd find a public game and do some co-op. Then we had a mission where it turned into night and sure, a Night Hunter appeared. Ooh, my first Night Hunter game! So we played, we died, and lost to the hunter. But right after match another Hunter showed up, and after that another... do they just keep on coming as long as someone is playing them? I think there should be some sort of cooldown on it, maybe? Also, after quitting the game deciding I'd want to continue the campaign, I checked out the game browser for more games, and saw this: http://imgur.com/zfCK6W0
  12. I know I am in the minority, but I have absolutely no desire to play online games with people I do not know. To me, video games are to relax and sadly, that is not what you get when you end up playing with an uninvited person in your game. Most online players are fine, but the jerks I have dealt with from Xbox online play has forever soured me. This is why I like the open world games like Fallout 3 and Skyrim. So I just read that any player have a human controlled hunter enter their game. This is not something that remotely interests me. Can the game be played offline? I was planning to buy a PS4 this weekend so I can play this game; however, I will pass if this is a component of the game that cannot be controlled. Thanks for the help.
  13. Hello (it's me again ) I got another questions and opened a new topic, because I'm worried if I write into the old one, that nobody reads it. 1. In the night, there are stronger zombies. When there is a night hunter (be the zombie/pvp) are there still zombies? I didn't saw one zombie in the gameplay you showed. 2. Can you just level up strength and agility? If yes, that would be little bit... disappointing Again, I'm new in here and I'm sorry if someone else asked already this question. Regards