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Found 5 results

  1. Sortileger

    Special Silo?!?

    The encyclopedia make reference to, and I quote "the collected grass will have to be transported to a special silo on the farm and then you wait until it ferments." Anyone have any clue where this "Special silo" is? I would most definitely prefer it over wrapping bails of grass. Any help is greatly appreciated.
  2. BigBud747

    Suggestions for Pure Farming

    Hello, excuse my bad english it´s not my first language. Here are a few things i like to see/change in Pure Farming. 1. Please add an option to disable the displayed buttons right to the minimap, like its possible with the upper left menu with the F1 button. 2.More crops available on Montana (I think it´s the main map). It would be nice to sow grass on the fields ( in FS i use the old smaller fields that I don´t need anymore for grass ) 3.Add corn to make silage for the cows and the biogasplant. 4.For cultivate/sowing or any kind of fieldwork it would be nice to have GPS (like https://www.modhoster.de/mods/gps--2 ) I have no idea if it´s possible in Pure Farming. The first patch was a good step into the right direction, keep up the good work so far i´m enjoying your game.
  3. Hey all, I was super excited when the Developer Tools became available again today. I quickly updated and jumped right in. Unfortunately when I opened a previously saved map a majority of the brush placed objects had disappeared. When I tried to put them back I discovered the the Brushes "Stone, Underwater Plants Low, Underwater Plants High, Trash, and Grass Low" did not work. What I attempted to fix it: So I figured maybe just load up some new brushes, so I created a new map using the example map. Unfortunately I had the exact same error. I then steam validated both Dying Light and the Developer Tools, the Developer Tools was missing about 30KB. I figured that was the brush script. So so I created another new map using the example map, but the error is still present. So I have arrived at the conclusion that it is a bug. Can anyone else confirm? *Side Note: "Grass High, and Nature" Brushes work without issue. Thanks in Advance, Squirrel.
  4. Miskatonic

    Terrain Brush High Grass

    Hello! I just noticed that when I use the Brush tool on Terrain to place High Grass, it sometimes will not show the Grass. Clicking around some more, enabling/disabling LOD, or clearing the area of high grass, seems to make the grass reappear but only until I zoom in or out, at which point it disappears again... Just wondering if anyone else has had this issue and if there is a fix for it.
  5. Hey there, I am in the process of making a forest map playing around with the terrain editor and what it can do. Anyway, the floor of the forest looks extremely bland if you leave it without sufficient grass cover. So I have used large amounts of foliage_grass_a.msh to pad up the ground and make it look more believable. The issue with this is that I now experience extreme frame rate lag in the editor (it is actually fine in 'Dying Light Custom Game' - about 50+) but I suspect that people with lesser machines may experience some serious frame rate lag when playing. So what I would like to know is: Is there a way to reduce the performance hit of these meshes without reducing the amount? Thanks in Advance, Squirrel.