Search the Community

Showing results for tags 'glitches'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dying Light
    • EN
    • PL
  • Hellraid
    • EN
    • PL
  • Techland
    • EN
    • PL
  • Help
    • Dying Light
  • Off-topic discussions
  • Dyskusje Off-topic

Found 6 results

  1. Here's a list of problems when it comes to btz mode as of oct 2017(at least on ps4). CO-OP Dropkick spam One human dropkicks,another one chains off it, etc. Is avoidable, but barely and requires some luck to avoid. Lag Just common lag. It can vary between getting killed while twenty feet in the air, or getting killed while the human isn't even facing you. 1v1 1v1 gives hunter an edge, since in co op the uv spit is practically useless. Most 1v1s experiences can be fun and intense. Not many issues besides the human/hunter can sometimes get ridiculous buffs if they are on the second nest with two lives left or if they hunter hasn't killed the human once. I've been comebacked many times because of that stupid mercy rule. General problems DFA Again, another avoidable tactic but requires practice and timing to avoid. Kind of like a Trump card for the humans. I recommend being able to block it or some sort of counter, because if you go against a dfa spammer it can get a little cumbersome. Duplicating I understand that this game has that ‘grindy’ feel to it, and practically nobody wants to make a trip to the bridge every 10 minutes to refill on meds, but duping is not fair, in any way, shape or form. It is possible, believe it or not, to win against a night hunter without pooping out flares every twenty seconds and constantly bandaging your forearm every fifteen seconds. Meds and flare duping barely scratch the surface of the things that are duped, but those are the main problems. I recommend adding a limit of some sort to them, and the limit is reset when the human dies. No matter how many times dying light tries to patch kurczak methods, another one always manages to scrounge it's way to the surface. Human tackle That little feature that the devs just had to add in can be so infuriating and frustrating. Whenever I'm up against ‘pro’ survivors, they constantly spam the tackle whenever they can, i.e. after a failed pounce, tackle, etc. Realism wise, the tackle fails to obey the laws of physics. The night hunter, which happens to be one of the most powerful zombies in the dying light universe, can fall over and die if some human manages to rub their arms against the hunter. Personally, I recommend completely removing the tackle. You couldn't do this since they fanboys would absolutely flip a lid if you did, but drastic measures need to be taken against this feature. Grapple hook (if you are going to fix anything, please fix this) This little wooden hook should've been called the gravity breaker, since that is it's primary role in btz. Whether to break a fall by throwing a hook onto a building, which in real life would've dislocated your arm, or rocketing across the terrain almost as nearly as fast as the speed of light. The grapple hook can be used to cancel two handed weapon animations as well, so the human can swingaxe+grapple+tackle to instakill a hunter. I recommend making the speed of it slower, and have it disabled for a couple seconds after the hunter pounces/tackles. Maybe have different types of grapple hooks, like have a gray grapple hook, green, orange, yellow, etc. The crossbow The crossbow, at worst, is unbalanced. I thanked whatever god was out there when the xbow finally got nerfed, and personally the only thing slightly unbalanced with it is the poison dart. I recommend reducing the damage on the nest and making the poison time on the hunter not as long lasting. Unknown glitch Today I was invading a human and I noticed that he was wiping out my nests in a matter of seconds. He also seemed to be killing me quite fast as well with just regular slices from a one handed axe. I called him out on glitching and he didn't respond/care. I don't have any idea on what this glitch could possibly be. The user of this glitch is DECIPITATED748. Things that need to get reworked/buffed for hunter/human. Sense spit in co-op. UV spit in co-op. Buggies. Spike kills. Well, that just about sums it up for my rant. I've been playing btz since 2016 of may, and I've seen it all by now. If even one of these changes happen, I might consider not throwing away dying light. I am completely aware that I have downtime when it comes to matches, and I'm not the best hunter, but these are recurring problems. Devs, or whoever is working at techland, please at least change the grappling hook. This is mainly a rant concerning the abilities of the human. Most humans complain about the many functions that a night hunter has, like gp spitting or how the tackle can sometimes defy physics. Going up against a human who is glitching/spamming/or using teamwork effectively makes it extremely hard to not use methods that seem unbalanced towards the hunter. If I went up against someone like viceral, i would probably lose if I didn't gp spit or tendril sprint. Ideas I've had that could make btz more interesting More skills Stamina spit. When drenched in the spit, the human becomes slowed by nearly half. Climbs slower/sometimes falls off object the human was climbing. Basic time - 15 secs. Upgraded time - 25 secs. Snatch Hunter takes the weapon that the human was using and throws it to the side, unequipping it from the humans inventory. QuickTime event Horde spit v3 Summons upgraded night volatiles, ones that will chase down the human until the humans die or the volatile dies. Can only activate if the hunter spit stuck. Can be avoided if the human goes into water and washes off the spit. Is a separate spit from the uv/horde. Start with half of it regenerated at spawn. Piercing howl Whenever the hunter howls, the sheer volume of it can damage the human. Depends on how far away the human is when the hunter howls. 50-5 dmg Iron skin Skin has a 25% to completely deflect bullets, sharp objects, and arrows. Extremely vulnerable to elements. Should be equippable/unequippable. Stalk The hunter strikes fear into the human, making it seem like there is two of them. Only activatable if the human makes line of sight with the hunter while the hunter is on elevated ground and is unmoving. Think of Michael Myers. Visual impair, still only shows one hunter on the map, but a decoy to the eye. Sacrifice. Hunter needs to be fully upgraded skill wise and has two horde spit, two uv spit, and two uv block. Kills off one entire nest. The hunter's abilities are greatly enhanced for 45 seconds, making it regenerate faster, hit harder, and move quicker. The humans instantly die if they are downed in co-op, and the humans also enter a state of rapid respawn to prevent them from sitting on the respawn menu. The ability can't be used on the last nest. Zombie summoner spits Being able to call in different types of zombies(walkers, day volatiles, night volatiles, goons, demolishers, etc) Tendril pull Tendrils wrap around the human's legs, pulling him to the hunter. Think of the smoker from l4d. Only usable in co-op. Teammates can only save the human. QuickTime events Hunter blocking dropkicks, dfa’s, regular attacks, etc. 2 or more hunters and 4 or more humans. More nest spawns. Demolishers spawning for the hunter when autobalance kicks in. Upgradable nests Being able to have certain zombies around your nests. A tutorial mission which introduces the hunter to the human
  2. So I have had this problem ever since I have played as a zombie Everytime I do anything that envlolves spitting (spitting or spit smash) my night hunter would glitch and stop walking or hitting, and all I could do is use my tendril or pounce please help me, finding a person to invade is already hard enough.
  3. Hey everyone! JoeysWorldTour aka WerewolfNightmare here. I got two questions for you guys to hopefully help me out with. The first one is about the Biters. Now these Biters I'm talking about are the ones that are initially on the ground and looking like they are dead, but when you go up to them they begin to rise up and attack. Now you've maybe encountered these in the game, but I was wondering where can I find these biters in Developer Tools to spawn in with. The second question, is about Rais's Men's weapons that they are equipped with. Now there seems to be a glitch where they would spawn with early tier weapons such as planks and sticks, and after they respawn they are equipped with the right weapons like hatchets and machetes. Is there any chance of this being modified where they can spawn in with an equipped weapon of selection? for example, instead of them spawning with sticks, they can spawn with machetes in the first place or so?
  4. I have to admit that i am really enjoying this game. However, there are a few problems with it that i think need to be addressed. Optimisation issues. For the mission that you have to activate the sub-station at night, there are some horrendous frame-rate issues. There are a few other areas of the game this happens, but not quite to the extent i've seen on this particular mission. General crashes and bugs. During a multiplayer session i found that if i was away from my team mates, and they were at an activation point for a mission, if i held down the touch pad on my controller i would be instantly teleported to the nearest safe zone, and not with me team as i should have been. This happened on a few occasions. During the same multiplayer session i found myself stuck at a loading screen whilst my team mates were active in the game world. When i tried to close the game down, after pressing the PS button on my controller for a couple of seconds, my machine sat there saying the PS4 is preparing to close the program. For a good few minutes. When i tried to shut down the PS4 by holding my finger on the on/off button on the front of the console i had no response. Eventually it ended up with me having to turn off the mains supply to the PS4 in order to shut it down. Enemies sometimes end up crawling under a car away from you and are then found to walking inside of the car with half of their bodies out of it. Also, the enemies that have rib cages that look like they could grab you (not sure of their title but they only come out at night) sometimes get get spiked on a trap but then bounce off it, flail around in the air for a moment before landing in front of you for the kill. They also seem impervious to electrical traps for a while as even when taking damage, nothing seems to effect them until the suddenly die. The bugs i have described above though are more of an annoyance right now but do need to be addressed. However, i am happy that i purchased the game as i've been looking for something good to play on my PS4 for a while now. Iron some of these bugs and we should see a fan favourite in time.
  5. Just wanted to let you guys know I got the safe house trophy to pop by starting a NG+. Started a fresh save at the last mission (extraction), and just cleared the first 3 safe zones I came to and it popped. I also got the This his Haraaaan trophy to pop after hours of kicking zombies off the Infamy Bridge, I realized as soon as I kicked them off they'd immediately respawn. So, I kind of had a hunch these respawn zombies didn't go towards the count, and said chupacabra it and decided to come back to this trophy later. So, today I decided I'll go to Old Town kick 10 zombies off roof tops, and if it doesn't pop it's glitched because I've kicked massive amount of zombies off rooftops/cliffs. After like 3 or 4 it popped, so I can only assume these respawn zombies were the culprits. So, guys I'm not saying these are 100% solutions but they worked for me. If you guys are struggling with these trophies maybe these will work for yinz.
  6. I was playing The Pits quest in my friends game and after I finished the mission, when I went to retrieve my gear, the game glitched and kicked me out, when I returned into the game to go to the duffle bag I found myself at level 1 on each of my skill trees and with an inventory completely empty.