Search the Community

Showing results for tags 'fbx'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dying Light
    • EN
    • PL
  • Pure Farming
    • EN
    • PL
  • Hellraid
    • EN
    • PL
  • Techland
    • EN
    • PL
  • Help
    • Dying Light
    • Pure Farming
  • Off-topic discussions
  • Dyskusje Off-topic

Found 3 results

  1. Hi all. Please, help me solve the problem. I can't deal with the export fbx file, the texture turns grey. I can't find a normal manual on export models, setting up textures. The default settings of the textures are blocked. What should be the export settings for the fbx file? I need advanced data tuning the physical models, the influence of wind, etc. Can you recommend anything? Manuals, sites, or something.
  2. Hi everyone, I'm just wondering if anyone is having any problems with importing custom models with textures into their custom maps. I've tried using 3dsmax and Maya 2014 with fbx import but once everything is imported successfully the textures are replaced with a placeholder. I'm not sure if it is a dds issue or and fbx issue or an ingame problem - or something I'm forgetting to do (e.g missed step along the way). I've rebuilt custom map and saved it, navigated to the original image directory when importing but still just shows a placeholder image?? I've also tried this in the Dying Light provided game map but same problem? Any help would be much appreciated. Cheers, CH.
  3. Hello there. I'm a 3d artist, and I'm looking to run through the pipeline of importing a new 3d environment asset into Dying Light. Are there any guides on importing a mesh and textures? Is this possible with the current toolkit? Where are the .msh files located? The in-editor 'Show In Explorer' seems to not be functional, as are neither of the Perforce options. The attributes window only gives the location as "meshes/[mesh name]" Where are the textures and material stored? Is there an asset editor/browser, where I could do things like change materials? Or is this all handled by scripts? I appreciate any helpful, constructive responses. This toolkit is really exciting! I only really have art skills to contribute to mods, though, and I'm anxious the toolkit does not (yet) allow it. Edit: Did a bit of digging, and while I couldn't locate the editor options button, you can access it via an error prompt from Source button on the animation tab. Within the options, there are flags for Material Editor settings. Yet, no material editor. The mystery deepens.