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Found 7 results

  1. ughh i fobared my mapportals somehow they stopped working, only 2 fields are required right? M_map and m_spawnpoint right? i have 3 maps one called insidebuilding1 the insidebuilding1 has a spawnpoint called insidebld1 so all i should have to do is set m_map to insidebuilding1 and m_spawnpoint to insidebld1 right? Also I would like to be able to warp the player to another map as if he is dragged to the other map from being unconscious, not sure how to do this. I've tried ,teleport but that only works locally within 1 map i think tried ,trigger mapportal but that didn't seem to work either.
  2. I am trying to get 2 npcs voiced I have followed several guides and other peoples advice and it doesn't seem to be working. here is what i am doing.. #1. Recording the line via voice to .ogg file & putting it under data directory #2. Placing npc in map (2 of them) I select a unique name from character drop down & also put this name in their name section #3. I go inside the text_steam_workshop and add String("Gursel_voice1", "yada yada yada") #4. I open up Dialog editor #5. I right click and click add new speaker #6. I type in the name of the character. #7. I right click and select insert dialog group for the speaker Gursel #8. I type in dialog group Gursel01 #9. I click text resources and find Gursel_voice1 and drag it to use #10. I go and click Build audio bank, under the dialog it even works when i hit the play button. I do this and then add the quest: ,talk _ Gursel gursel It then kicks it back to no such actor on map. What am I doing wrong?
  3. I've sent a few questions to the devs about the dev tools and they seem to ignore it. It seems they just dump the devtools on us and not help in anyways. 3 things that i and a most dying light map makers can't figure out. 1. Making airdrops work 2. advanced scripts 3. AI driven vehicles like in the game ?? ,drive-ai <<??>> HumanAI DriverSam ,drive <<??>> CarBuggy ?? I am sure this list could be expanded to 10 things easily. Dunno why they can't give us examples like these 3 things.
  4. custom map

    I am trying to setup where when you reach a point that the quest takes you somewhere it then triggers a voice dialog ,radio-dialog <<radio>> voice2d ?? What or how or where is voice2d files? how do i create a voice2d file?
  5. Has anyone gotten the following items working if not can we get devs to help us out here.. 1. Airdrops, I have the GameEventAirDrop on my map named airdrophere I even have a few more of them tied together location 1 - 5 in my quest i have ,actiondirector_event_start _ -event_name=airdrophere Nothing happens. No air drop nothing happenes. any clue? 2. random encounters, I have placed Class: Encounter::SpawnPoint with name of encounter1 and in the quest script i have ,actiondirector_encounter _ -scenario_name=encounter1 nothing happens. 3. electric traps. pursuit. I even took apart the pursuit_breaker_car_a was trying to get it to work with a switch PhysicalSwitchDI but no luck. surprised the devs didn't include more traps already built like the car one. If i can get these 3 things working that would be awesome. Devs if you guys read these sure could use some help. Or really anyone who might know this stuff.
  6. Hi! I have been working on a map for over 3 weeks now and so far everything had worked perfectly. Today I added some dynamic lights with lamps that turn on at night (not sure if they are the cause) and the game started crashing when loading my map. Tried validating and finding errors, but I'm not sure if I'm doing it right. Can anyone help with resolving the issue? For a moment I though it might be because of duplication of the lights (I copied the first one that I made to save time). Any help would be appreciated. I also added some FX here and there, before it started crashing. (dust, hot air refraction, etc) Could they be the reason?
  7. Hi all. Im in the process of creating an Australian themed map (Left 4 X) (Aussies will get it) I have created some new assets in 3dsmax and exported them. Take this phone box as an example: However I cant get the alpha mesh to work or the glass. Any tips on creating alpha maps? Also notice the maps change orientation and size.... cheers in advance, Ian (steam=Ludders)