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  1. Hey Everyone! We are working hard to get BTZ completed for "The Following" release and are diligently squashing any bugs we may find. The problem is, we may not always catch them all and that's where we could use your help! This post here is where I'd like everyone to write about any bugs, glitches or exploits they may have come across while playing BTZ. Let us know about them now so we can do our best to kill 'em off in time for The Following! Here a list of some things that I can already to you are fixed/tuned for BTZ in general when 'The Following' releases. 1. Fixed an issue with the Shield negating stuck spits. 2. Bullet damage to Nests reduced 3. 2 Handed Heavy damage to Nests reduced 4. Tackle Damage to Nests reduced 5. Hunters "UV Heal" skill is much quicker (I really like this allows for some new tricks) 6. Survivors flare cooldown cost is only applied if the flare was successfully thrown 7. Grappling hook cooldown cost increased 8. Fixed Grappling hook 1hit zombie defenders 9. Timeout loss for AFK 10.Timeout loss for Non-interaction (Survivors don't attack nests or interact with Hunter) 11. Survivors have 0% chance of winning Invasion rewards until at least 1 nest is destroyed 12. Outside damage mitigated while in PVP grab states (tackle, dropkick, pounce etc.) 13. DFA commitment. Survivors cannot quick roll out of a DFA attempt. 14. Fixed an issue with the Hunters 'cancel grounpound' input not being read if initiated early. 15. Fixed Hunter being blocked by Survival packages 16. Fixed Hunter Groundpound input not registering 17. Fixed Hunter UV block timer pausing while in PVP grab states. (would allow the Hunter to have the UV Block skill active longer than intended) 18. Fixed an issue with Shield NOT blocking a spit when it should (was checking angle to other player instead of angle to the spit itself) 19. Fixed an issue where Survivors could use the 'forward roll' skill to negate fall damage from a Tackle 20. AOE knockdown on successful tackle (Hunter) 21. Reduced wall hit stun for Survivors after being hit from a Groundpound 22. Fixed Hunter not receiving the win bonus XP for Humans cowering in fear Lot's more has been tweaked as well! Feel free to PM me if you want to let me know of some exploit but don't want to post it for everyone to see! (Please don't post "-So and so- is a Hacker!!!! PLZ bring Banhammer!!!" We are just looking for bugs in this post. Thanks!!!!) (edited to show additional fixes)
  2. Good say. I recently purchased The Following and have been really enjoying it. This is also the first time back playing the game in a few months. During The Following I encountered a few bugs. The most noticeable bug is enemies clipping in to walls or buildings. On a few occasions where I had to either kill a zombie or human, or had to talk to someone in order to progress with a mission, the Zombie or person bugged in to a wall or building leaving me unable to interact with them. I had to reload the game to fix this, or hope to hit them through the walls. Another issue I have, although I may only be misunderstanding the system, is the new Legend Rank system. I do understand that the Legend Rank is an endgame system for you to work towards, it seems to be taking a very long time gaining decent amounts of experience to get to the next level. Given the fact that with each level more and more experience is required to to level up, it really starts to take absurdly long. I feel that some adjustments need to be made to the Legend Rank system.
  3. Hey everyone! JoeysWorldTour aka WerewolfNightmare here. I got two questions for you guys to hopefully help me out with. The first one is about the Biters. Now these Biters I'm talking about are the ones that are initially on the ground and looking like they are dead, but when you go up to them they begin to rise up and attack. Now you've maybe encountered these in the game, but I was wondering where can I find these biters in Developer Tools to spawn in with. The second question, is about Rais's Men's weapons that they are equipped with. Now there seems to be a glitch where they would spawn with early tier weapons such as planks and sticks, and after they respawn they are equipped with the right weapons like hatchets and machetes. Is there any chance of this being modified where they can spawn in with an equipped weapon of selection? for example, instead of them spawning with sticks, they can spawn with machetes in the first place or so?
  4. Hey everyone! For a while now, I've been noticing that my Developer Tools has been acting kind of odd. For example, When loading a map that I created, it will freeze for a while at SpeechData (if clicking on it will crash the game), and then it resume normally for some reason. Also, I tried looking for some assets like dead bodies (you know, the infected corpses that have like a cut on their shoulder and can be seen on the ground or against a wall) on one of my maps (set on the Example template map), but nothing popped up. Any ideas on how to fix this? I've re-installed and verified, but nothing seems to work. :/
  5. I've been playing this game since January 2015 and it always had a lot of bugs despite the several hot fixes that were released, yes you recently expanded the game with the new DLC, The Following, but are you planning to fix the vast majority of the bugs this game has? I play this game in PC and i regularly play invasion and this are some of the bugs that annoy me the most: 1.- Game crashes quite often to point i have got my save file corrupted. 2.- Game freezes constantly when playing in cooperative and invasion, in single player those screen freezes don't occur. 3.- If i get killed or pounced at least 1 time during invasion i have noticed many times my buggy gets all of it's parts reset with level 1 parts and the accessories i had like the "UV Safe zone" or the "Electric Cage" get removed too and i have to put them again, VERY ANNOYING! 4.- I can have the buggy with the gas tank full, i get invaded and even if i never used the buggy at all once the invasion ends, my buggy has magically somehow the tank empty. (Maybe a ghost took my buggy for a ride while i was busy fighting the hunter and destroying the nests until he emptied my gas tank, which is dumb because according to the game tips the fuel tank never gets empty during invasion). 5.- If an horde spit explodes on me or on a teammate even if i get at the very top of a tower somehow a hazmat gets magically spawned on me and i die, also i have got the same issue while buying some consumables on a safe zone or getting some stuff from my stash a hazmat magically spawns in that safe zone and i die. 6.- Also when playing as hunter i have also noticed there are some spots where the horde won't even appear, so being that said i think Techland should check their code for possible errors on the programming of the horde. 7.- This game has now some horrible fps rate drops, i can have the game running at some smooth 95-98 fps and when playing in cooperative i can see sometimes that rate dropping to 15 or 20 fps and then after a minute it goes back to 95-98 fps, now must of the people i've played with in this last week have told they are getting too those fps rate drops and random screen freezes (the game freezes sometimes for 5 seconds and other times about 10 seconds which is enough time to get killed or pounced). 8.- Another thing that has annoyed me is the way this game spawns players, i can join another game with invasion and either i got spawned really far (2 Km away) or either i got spawned too close to the point that sometimes i don't even get second to turn around and interrupt the pounce or not a chance to pull a flare. 9.- The game physics really need some fixes too, specially with the buggy which i have noticed several errors like: a.- Sometimes after recalling the buggy from a Safe zone i see the buggy glitched and it starts jumping up and down until it finally flips around. b.- Also once i had this issue where after jumping from a ramp with the buggy it glitched and i started floating in the air with the buggy and when i looked around i was already out of the map, i had to quit and load the game again. c.- Also the other day after testing the Car Alarm the zombies started hitting the buggy and suddenly the front wheels of the buggy started sinking on the ground and i had to use the option to respawn it,because trying to drive it forward or backwards was useless the buggy was stuck and maybe this one is not a big deal, but it show there is something weird going on with the game physics. 10.- Volatiles get spawned too in safe zones. 11.- Hunters can magically tackle through walls. And i'm almost sure there are several bugs more, so the question is, are you planning to fix all of this? Because it's really annoying and i don't want to be offensive, but do you even bother testing your game and your hot fixes or updates before releasing them? I have the feeling you don't, you just finish programming those updates and you immediately release them, it's like you had no Testers, like if you wanted to save that money and let your customers be the unlucky Beta Testers. And i hope you understand your game has some serious performance issues and several annoying bugs and if you don't believe me please check the discussion section for your game in Steam and check how many people are complaining about the several errors/bugs your game has: So are you planning to fix this game? or you will simply turn around and do nothing? This is one of the most bugged games of 2015-2016. Update: I captured some screenshots where i demonstrate that Hazmats do actually spawn in Safe Zones, here is the proof: And i also found some other users who have this issues too, something is really wrong with the programming of the Hazmats: And just like i commented a while ago, there is something really wrong with the physics of the game, the buggy can also sink on the ground, here is the proof: So Techland, do i need more screenshots to demonstrate your game has a lot of annoying bugs that impact the gameplay? And i believe you should pin this thread and start addressing this issues, let me remind you that this bugs are REAL, they exist and this bugs are not a myth, you have to patch them as soon as possible.
  6. Every 1 or 2 minutes I keep getting an in-game pop-up message saying ''You have unspent skill-points'' eventhough I don't have any unused points. This started yesterday when I reached the maximum driver rank in a co-op session in The Following on Xbox One. After that , I leveled up a rank in Legendary Levels but the problem still persists. I could only find a few people reporting this on other websites. UPDATE : Fixed. Got fast reply from Techland through a ticket , advised to unistall and re-install the game. After doing so , I loaded the campaign and still got the pop-up. I chose ''respec'' Legendary Levels so I could redistribute them again , leaving me with unspent skill points. Then I switched back to the Following and noticed I had 1 skill point back in Driver rank. Using that point again fixed the issue for me. I'm certain I did not have this skill point available anymore before doing this which leaves me to think the re-install progress might have fixed it but it wasn't immediately apparent because I loaded the campaign first , in which you don't see the Driver skill-tree.
  7. Xbox One So, after a good 8 hours of gameplay, I exited the game in a safe area. logging back on a few hours later, I found that my skills had been reset to 1 each, my inventory and money completely removed, and even items vital and unattainable such as the UV flashlight, gone. I had done NONE of the following Experience any connection issues, lag, or interference in xbox live service Tamper with the save file in any way Manipulate any in game options Now, I am at the same point I was before in the story, this progression remains after the start of the siblings quest. Seeing this problem across many boards and topics, I had hoped the admin team would at least acknowledge the issue and let us know that they would seek a solution, no such luck instead I have seen replies to posts with as much value to game development and maintenance as your average facebook post so, until this issue is resolved I advise you simply do not play the game, at the risk of losing everything, and potentially leading to a restart of the game (across all platforms this issue has occured) at least until this issue is addressed And on that note, back to Destiny, and waiting for Evolve to be released. games with proper teams of developers and administrators
  8. So as much as I love Dying Light, I enjoy being the Night Hunter more than anything else. I have a lvl 50, mutation 3 Widow Maker, and Grinding out to the Apex and lvl 51 is taking forever.. With this in mind, I have thought about a lot of things that would make things a lot more interesting and competitive, as far as playing as the Night Hunter. 1. Decrease the Range of UV lights FOR THE LOVE OF GOD, please nerf this! I shouldn't be able to be on a 5 story rooftop, and still be affected by the UV light from survivors on the ground across the street. I can understand that we keep it there because the pounce range and the UV range are incredibly similar, but survivors have about 2 seconds to hit me with the UV light as I'm pouncing them, why should they have a chance to do it before I even get there? 2. Nerf Survivor Sense in some way The NH can be seen at all times. This is incredibly frustrating as it makes surprise attacks nearly impossible unless you hit them with Sense suppressor spit. (Funny how even the best survivors sit in flares until this spit goes away, or sit in safe-zones.) Nerfing this ALONE would balance things greatly. Maybe make it so that the survivor sense tells them the general direction the NH is in, not his exact location, or at least putting some sort of cool down on this. 3. Make the Ground Pound AOE proportionate to the height at which you use it. For example: If I jump off of a power-line tower in the Following, I should have a larger AOE than if I was standing on the ground and did it. The main reason that I say this, is because if you are chasing a buggy, and happen to get in front of them enough to attempt a ground pound, you usually end up missing when you drop from the air, because they have time to drive far enough away; same with on foot and them jumping away. IMO, if I drop over 100ft, I should leave a crater in the ground the size of a toyota prius. If I'm ON the ground and do it, it shouldn't be as powerful. 4. Add new types of Zombie spits. We have the horde, which is a lot of fun, but I think being able to summon a few Goons, a Destroyer/Freak of Nature, or some Night Volatile's (The ones that chase you when you aren't in BTZ mode) would be just as great. Each kind could be a different shade of green, and could be chosen by pressing d-pad left multiple times. Dropping a Goon or destroyer/FON spit would work best around nests, and Volatile's and horde would be great for traveling between nests. The bombers can't climb, but the Volatiles can. I feel like 1 goon for every 2 people in the match per spit would be fair, and 1 destroyer or Freak of Nature per spit would be fair. I can summon exploders, why can't I summon all my other zombie family? 5. Flare spits I think that we should have a spit that makes it so you can't throw flares. The UV light can simply get replaced by the flare, and in 1v4 matches, UV spits are useless as more than one person has a light. If I had a spit to take out UV lights AND flares separately, that would be such a help in 1v4 situations. 6. Space out the spawns in each nest. The nests now, seem to span anywhere from 100 - 500 sq/ft with all the spawns (except in the Following). I think that if you spaced them out a little more so that 1 flare couldn't cover 2 spawns, it would make things a little more difficult/interesting. Or break up each nest into two small areas that are spaced apart. The reason I say this, is that there have been a few instances where I'm in a 1v4 match, and 3 of the nest spawns are in a tight circle so close that if you do a 2h weapon spin, you'll hit all of them, and one flare covers them all too. While the other two nests are close by. So one person hits the three, one goes to the 4th, one goes to the 5th, and the last stands guard and watches me. The nest is taken out by the time I can kill the person standing guard. 7. Death from above counters If a survivor is camping on top of a tower, or is otherwise at a really large height, the cinematic for the DFA can last 3 - 5 seconds, maybe more. At that point, I think that both the Hunter and the Survivor should get prompts to either counter/dodge or ensure the DFA, as they are falling. Then just before they hit the ground, the DFA will either be done, dodged, or countered. If you are on the ground, for example ground-pounding and miss, you wouldn't have enough time to dodge someone's DFA, so it would be an insta-kill. 8. Stop allowing survivors to dodge tackles as they are falling. If a survivor gets ground pounded off a roof or is still in mid-air after a GP, or in mid-air for any reason, I should be able to run off that roof and tackle them mid-air; Without them having the ability to jump off air and dodge it. Most ground-oriented tackles will get dodged by any good survivor, so this is one of those "in the bag" tackles that shouldn't be able to be dodged. On the rare occasion I do land that tackle, I get called a hacker for tackling through the roof due to the cinematic. 9. Allow any acid spit that is stuck to do damage even after the survivor leaves the puddle. If I hit you in the face with toxic spit, I'm sorry, but simply moving out of the puddle shouldn't stop you from taking damage. You are COATED in toxins at that point. Maybe don't do enough damage to kill the survivor, but do bleeding damage for another 3 - 5 seconds. 10. Allow the Night Hunter to jump in specific directions like survivors. Survivors can jump in specific directions to get away from the Night Hunter and his abilities. I think the Hunter should be able to jump in a direction other than up. This would be great for dodging drop-kicks, DFA's, buggies, and other things. 11. Allow Hunters the chance to dodge/counter drop-kicks. This one I read on another post, and I agree with it. I feel like during the cinematic of the drop-kick, the hunter should get a prompt to either dodge, counter or spit-react to the drop kick. Like being able to grab their feet and throw them, being able to jump over them, or sticking a spit to their foot. If we could dodge their kick just as they dodge our tackle, it would make things more fair. 12. Only allow ground-pounds that hit buggies to affect the cool-down, if the buggies are in use. On many occasions I have been drained of energy, with 2 - 3 survivors approaching me; and so I pounded an empty buggy, got some energy back, and got away. I think that the ground-pound should only work if the buggy is using an ability like the UV lights, alarm, etc; or if it is occupied. Otherwise, it's slightly cheap. 13. If a survivor is hit with sense-suppressor spit, they can't see spits either. When you hit a survivor with SSS, they can't see the hunter anymore. But if a spit lands behind them, there is a prompt on the screen as to where it is. If you can't sense the hunter, you shouldn't be able to sense his spits, horde or nests either. It should leave you 100% blind, but if this is the case, the duration should be dropped slightly IMO. 14. Have a "Night Hunter Buggy" The buggies that are currently being used kills the passengers when they hit something, flips absurdly easily, and is NEVER used by good survivors because it's easier to fight the hunter in an open field. This buggy/personnel carrier/tank would fit 1 - 4 survivors, and would have a UV turret and gun turret that the second and third person could man (one survivor per turret) without getting killed if the driver hits something. It would be heavier and bigger (armored with spikes that can be used for spike kills on either the NH or humans), and so it would be less affected by ground-pounds. It is more heavy duty, so the UV lights can last longer (or could have specific NH style perks like being immune to bombers). But it travels slower, so the NH can catch up easier, and there should also be a way to camouflage it so the NH can't see it. But, if we use this, I think the ENTIRE following map should be used in invasions. Not just the North or South side, that way they NEED it to keep the match from being an hour long. 15. Allow the NH and Survivors to hear each others chat when in close proximity. If 4 survivors are using the in-game chat; it would be AWESOME if the Night Hunter could hear what they were saying if he was within 10 - 20 or so feet of them. That way, when you play the "SSS / camo game", it could be a little more intense. Or if the survivor has SSS on, and the Night Hunter is sneaking up, the survivor could hear the NH if they were on chat. I was talking about how this would be cool in "The last of us" game, and someone mentioned there's an game out there that has this ability. I thought it was super cool and think it would be fun in BTZ mode. 16. Improve matchmaking It regularly takes me 10 - 20 minutes to find a match, and typically 3 out of 4 matches I won't be able to connect to for some reason. I typically have 1 - 2 matches per hour, 3 on a good night. I don't know if this is due to how high my level is, or what, but it feels like I'm being punished for getting better. The better I get, the harder it is to find a match. I will honestly do a 1v8 match if the survivors aren't "good enough". IDC I just wanna play sometimes!! It's sad that I purposely lose to get matched sometimes... 17. Competitions or ranking. Seriously. This game has such a die-hard following, how has there NOT been some sort of legit competition for this? Maybe the winner gets new outfits. Like, as the Hunter, if I could pick out outfits, that would be fantastic! Maybe have it look like you were wearing something specific before you became infected, or be able to pick out different spike looks or colors or etc. I would love to be able to customize my hunter a little bit. Ranking would be great, not as in apex, but as in "This guy has the best win/lose ratio for his hunter rank" or the best successful pounce ratio, etc. That way we can look up the rankings, and challenge specific Hunters if you're good enough. These are just some idea's I've heard and agreed with, or thought of myself. Please let me know what you think!
  9. A friend of mine wanted some help completing the arena mission on nightmare difficulty so I helped him.When we completed the mission my vision stayed blurry from when Crane is having seizures and stuff. I also didn't regain any of my stamina anymore and since then It's been stuck like that. Nothing I tried worked. I tried swimming but then I just drowned since I can't breath without stamina.I let some friends invade me to see If that would bring my stamina back but It did not,I also tried drinking stamina boosters but that didn't help either.I managed to fix the seizure blurriness by talking to some npc in the Following.But I'm still left with the no stamina problem. If anyone has a fix for this please let me know because the game has become unplayable.
  10. This thread is mostly pointed towards the developers in hope these small yet very annoying model/texture related problems get fixed! The first one is an UV related problem with the Buggy Model: That whole border isn't properly uv-mapped making the texture stretch, and when you're the second rider in the back, that part really is noticeable when you look back (standing of sitting). The second problem are smoothing errors on the Semi-Automatic Shotgun, especially noticeable on the gold tinted version: Another image in low light conditions (facing an uv-problem of a rock): As it's clearly noticeable from that image that the area surrounding the hole of the ironsight has some nasty smoothing errors. I didn't manage to test out everything yet, but these two were the most annoying problems I faced as of yet and really those can be fixed, especially the shotgun's smoothing error! Obviously some random geo problems like these are spread over the entire world but those are pretty normal for such a large open world! Either way thanks for reading and hopefully this might get patched in the near future! Sincerely, Rafaël De Jongh
  11. Guys, Every time I get on this game, there's something else wrong. I was about to get into doing multiplayer stuff since I beat The Following, and yet I can't have fun when I'm not getting XP. My whole thing with games with online is I level up before playing, so to get good at the game and have a fighting chance. It seems that every time I don't play the game for a day or sumn, less and less things give you survivor points, that are supposed to give you survivor points, because since ya'll added the annoying Lose Points for Dying feature, and its really easy to beat the game and still not be leveled all the way up with the main skill tree's. First it started off as Bilar or whatever the quartermasters name is, will not give points for turning in drops... Literally the only point drops are still in the game. Second; Small things started to not give points, like saving survivors sometimes won't reward you at all Now Third; I was just getting on literally just to drive the buggy at night and level up my survivor points by surviving the night, the main way to get survivor points in the whole game, survive the night, and guess wtf happened. I went out in my car for the majority of one night, I ran over zombies and volatiles without dying once, escaped several level 3 chases and one level 4 chase, and even leveled up my Legend once, got to the safe house around 4:30am in the game and figured it wouldnt be worth losing all the points, so I slept to gain all the survivor points, and got no such points or even Legend points. Nothing. Nada. No chupacabra what so ever. Just the feeling of being chupacabra on. This is just one of several problems, I've made other posts about bugs, and haven't heard about a patch yet. Thus I'm not gonna play the game at all until I see Dying Light Update Installed on my PS4. I love the game, and its probably the best game on modern consoles, I've said it several times, so not to sound like I'm coming down or anything, but I don't see a point in continuing playing until these simple, basic functions of the game are fixed. List of problems encountered: 1. No survivor points rewarded in The Following from basic functions of game listed above 2. Survivor Points lag and sometimes don't get rewarded at all or not until 3 hours later 3. Must deliver drops in OG game to get Drop points 4. AI Character glitches in movement and appearance (only seen when playing in multiplayer) 5. Mission Going Postal is not complete-able considering when I try to unlock the van, every, single, time, I open it just to find another set of the same doors, with the same license plate, except you cannot open the door, so you can't get the package and complete the mission. I picked up keys from the store and from the dead guy behind the van, and still this happened. 6. Controller to game doesn't work sometimes Ex:Trying to jump up a building and Crane either won't grab the ledge or doesn't jump to grab it, really can't say if its the game or the controller though These problems are essential to me not playing the game because they all relate to the game's main functioning, level all the way up, and then do multiplayer stuff
  12. Hey guys, just got three bugs that are killin me: 1. Going Postal; The van at what I'm assuming is the end of the mission glitches every time I try to open it, as there will be an exact door behind it, except what do you know, it doesn't have the option to open it, so that mission is not finishable. 2. Adam's apartment in the Ghost Town; Still says search for clues, but I read all 4 pieces of paper along with all the other clues you could look at, and I quadruple checked. I will add that I read FOUR pieces of paper nailed on the wall in the one room, but only have THREE places to go search, IDK if it's supposed to be just three or if the fourth paper was supposed to give you another location to search and it just didn't work, which would explain why it still says to "Search The Apartment For Clues" still. 3. Quartermaster: Can't remember his name, but the quartermaster dude at the gas station, is not giving me Survivor points for turning in drops, tried a few times after restarting the game, still persists. Wasn't happening the day the DLC came out though, its as of last night. So I have to go back to the OG game to turn drops in, which makes me feel better that the tower is getting some supplies, but Lena is gonna be pissed when she finds out I've been back bringing drops to Spike, and not letting her know, or keeping her updated with whats going on in the Countryside.... If an update to fix these few things and the minor problems that occur when in multiplayer, like Fatin being twisted in an angle human spines literally can't do, but then as soon as you interact he stands up regular, or sometimes AI's you save fall down randomly after you've already saved them, or do other weird things, that'd be greeeeaaaaat......
  13. I have the ps4 version and was waiting with anticipation for the ' hard mode' patch. I recently downloaded it and now my previously fine game has developed two bugs that is driving me crazy. 1. Every time i bring up the menu with the touchpad button the sound cuts out for a split second. the backround ambient music or character talking just stutters every single time! 2. Everytime i open a locked chest or a tool box he grabs the loot but then immediately after the camera does a strange fast bob up and down as if he's trying to headbutt the chest! I guess it's because you changed the game to be still active when you go into the menu for glitch number 1. You also changed how much stuff you find in chests so that's where glitch 2 must come from. I hope this is a known problem and is going to get fixed soon because these little annoyances everytime i open a chest or bring up the menu is making me not want to play it anymore. I was loving it before this! Please fix it!
  14. Hi, on 10 January this year I did the pre-order of Dying Light Edition Ultimate and my season pass does not work and when I try to download from the EC-37707 error and Techland said he would fix it in February, and I want my $ 30 right back because I want to play my game with the NEW DLC'S! WTF TECHLAND! Thanks, Woods.
  15. its kind of weird that i cant matchmaking or invite my friend even though im already connected to my wifi can somebody help me???
  16. Happened yesterday for the first time in BTZ for me. I don`t know how to reproduce it but a bug still exist. Joined a match with 3 players. They found a rock far from a beach and decided to enjoy the sky. I chose to stay just to see who quits first. I was inactive, staying in one point for 10 maybe more minutes. Then strange thing happened then - game menu appeared on my screen (same like when you hit esc button) and hud elements became slightly bigger. They finally left the sea and we started. 4th player joined also. It took a while to realize that something is wrong and they started calling me a cheat. They also said that I didnt have a recovery penalty after a ground slam (cant confirm that). Bug could be triggered by idle time maybe? Have you experienced that? I restarted my game and all was as supposed to.
  17. All right, since patch I can't join a game trough "invite" or "join", wether it is be the zombie mode or campaign... IS THE SAME THING HAPPENING TO ANYONE ELSE? If not, do you have any advice to fix this please?
  18. Hey ladies and gentlemen, I'm new to the Techland forum. May I just say that I love Dying Light, it is one of the finest games I have played in a while. I am just curious as to when there will/may be a patch for the PS4 Digital version of Dying Light in the UK (EU) for the bugged/glitched trophies. I have tried a few times on NG+ and starting fresh. Completed this game 100% almost 4 times now and these trophies haven't popped for me. The Side quest trophy (completed but no trophy) The Safe zone trophy (completed but no trophy) The Rais' nen trophy (completed but no trophy) The Collectible trophy (completed but no trophy) The Quarantine zones trophy (completed but no trophy) I have the latest patch installed (1.01) I am just wondering if Techland have forgotten about the bugged trophies on PS4 or are they working on a patch to fix these problems? I have searched the internet and found very little information regarding this issue. Could someone please shed some light for me because I am not in the mood to play through again and not get the trophies again. I have tried uninstalling and reinstalling on my PS4 but that didn't fix. Thank you for taking the time to read my topic.
  19. I have to admit that i am really enjoying this game. However, there are a few problems with it that i think need to be addressed. Optimisation issues. For the mission that you have to activate the sub-station at night, there are some horrendous frame-rate issues. There are a few other areas of the game this happens, but not quite to the extent i've seen on this particular mission. General crashes and bugs. During a multiplayer session i found that if i was away from my team mates, and they were at an activation point for a mission, if i held down the touch pad on my controller i would be instantly teleported to the nearest safe zone, and not with me team as i should have been. This happened on a few occasions. During the same multiplayer session i found myself stuck at a loading screen whilst my team mates were active in the game world. When i tried to close the game down, after pressing the PS button on my controller for a couple of seconds, my machine sat there saying the PS4 is preparing to close the program. For a good few minutes. When i tried to shut down the PS4 by holding my finger on the on/off button on the front of the console i had no response. Eventually it ended up with me having to turn off the mains supply to the PS4 in order to shut it down. Enemies sometimes end up crawling under a car away from you and are then found to walking inside of the car with half of their bodies out of it. Also, the enemies that have rib cages that look like they could grab you (not sure of their title but they only come out at night) sometimes get get spiked on a trap but then bounce off it, flail around in the air for a moment before landing in front of you for the kill. They also seem impervious to electrical traps for a while as even when taking damage, nothing seems to effect them until the suddenly die. The bugs i have described above though are more of an annoyance right now but do need to be addressed. However, i am happy that i purchased the game as i've been looking for something good to play on my PS4 for a while now. Iron some of these bugs and we should see a fan favourite in time.
  20. I've already completed the side quests to get this achievement (The Whole Story) but nothing happens. I don't know if it is a bug or maybe there are any side quest that I missed. It's really a bug or there are some players that already got this trophy? Please I need some help!
  21. Are you ever going to patch this game? 1). You have really sucky save points and no ability to do a hard save in case you have to stop mid-way -- you have to do it all over 2). The bridge has a matrix break in at times. I climbed 8 times and it gave way under me and I found myself in water looking up at trees, houses, land, and everything else ... the way out... power down and start over -- this happened on one of the towers as well. 3). In Extraction while in the tunnels the charcter doesn't always jump on command causing him to fall to his death and the stupid screamer/respawn point is not consitent. I've noticed running problems (yes I tried more than one controller so it is in the game). 4). If you are going to start me over at the starting point I should get to keep all the flares and firecrackers and whatever else I used ... No on like trying something 30 times just to have the matrix fail and or an invisble wall knock the avatar into the pit and back to start point... You have a very good game that could be a very great game if you tweak it a little and clean up some of the bugs. By the way... the special weapons I got for pre-ordering are dorky stupid and fairly worthless...
  22. Where the hell the savegame patch is for Xbox? Here's the thing. If you can confirm that PC is scheduled for a certain day, then proceed to only say that consoles will get it "soon" then that really is hardly soon isnt it? If you cant say when then your soon hardly means anything. Also wtf are my season pass outfits? Everywhere I read said 3 outfits would be included in season pass. Well, I purchased it, and the outfits are now stated to be locked to a "bundle only" on the marketplace. Pretty disappointed with not only being unable to play a game I just spent money on due to having to worry about a save wipe, and not being told a solid date on when to expect the damn fix. Season pass thing is painfully disappointing as well. Answers please.
  23. OK I AM STUCK IN SOME BAD LSD TRIP CALLED FOLLOW JADE... What is in the mind of the game designers? Obviously someone did a lot of LSD to dream this nightmare go nowhere, without a clear path twisted idiot section of the game. What was the point? Jade disappaears and you can't always follow her or even see her in the messed up blurry vision upside down broken up world. NO HUD... AND FOR THE MOST PART WHILE SPEAKING OF THE HUD -- IT SUCKS -- Techland should have stayed with the Dead Island one... it wasn't perfect but it beats the thing Techland put out. This is a good game.. but some of the stuff techland did will just keep it a good game instead of a GREAT ONE... Fix your bugs and put in a real HUD... So much potential being beaten down by such little thought..
  24. Dying Light Bugs Poor performance on AMD GPUs. Unable to reach Survivor Rank 25; quests and air drops no longer give EXP at rank 24. Use key (F) sometimes stops working, making it impossible to pick up items or turn in quests. Exiting to main menu and resuming the game seems to fix this. The Whole Story Achievement is bugged; it gets stuck at 43/44. Waypoint for the quest “The house with the red smoke pouring out of it†is never removed from the map. The Poster challenges in Old Town cannot be completed; it is either bugged or it is not showing certain challenges on the map. If anyone else has a bug, please post it and I will add it to the list.
  25. Hello, I seem to be having a strange bug where most of the audio works fine with my surround sound, unless i'm in a cutscene. during cutscenes my front and front right speaker will not play the audio of the person i'm speaking to making it barely legible. my characters audio comes out fine from all the speakers. Is anyone else having this issue?